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Hiromitsu Hattori

dblp:50/1569 · DBLP profile ↗
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19ranked-venue papers
6as first author
3since 2021 · last 2026
0000-0003-3892-9600ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 5 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Artificial intelligence
2 papers
Multi-agent systems · 100%
Network and information security
1 paper
Privacy and data protection · 100%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities
AI ethics
0.412019
Clarifying Privacy, Property, and Power: Case Study on Value Conflict Between Communities · Proc. IEEE 2019
Knowledge, reasoning and agents › Multi-agent systems
automated negotiation
0.122007
Multi-issue Negotiation Protocol for Agents: Exploring Nonlinear Utility Spaces · IJCAI 2007
A Negotiation Protocol for Agents with Nonlinear Utility Functions · AAAI 2006
Knowledge, reasoning and agents › Multi-agent systems › automated negotiation
negotiation protocol
0.122007
A Negotiation Protocol for Agents with Nonlinear Utility Functions · AAAI 2006
Multi-issue Negotiation Protocol for Agents: Exploring Nonlinear Utility Spaces · IJCAI 2007

Methods — techniques the papers use, named apart from their topics

case study · 0.8negotiation protocol · 0.1
YearPublicationVenuePosition
2026 Towards Human-AI Co-Creation in Urban Design Using Participatory Multi-Agent Simulation
Soma Endo, Mamoru Yoshizoe, Hiromitsu Hattori, Luis Alonso Pastor, Kent Larson
ICAART (1)3
2026 Urban Area Design Refinement via an Iterative Multi-Agent Crowd Simulation Loop
Ryota Temma, Mamoru Yoshizoe, Hiromitsu Hattori
SIMULTECH3
2025 Exploring Creative Human-Agent Discussion via Assigned Perspectives
abstract
Group decision-making support has been a longstanding research topic. Achieving productive consensus in organizations remains challenging, as it requires participants to engage in discussions with broad perspectives and flexible thinking, and to understand problems from multiple perspectives. We have developed technologies and systems that support awareness of diverse values and viewpoints, aiming to enhance the productivity of discussions. This paper presents a discussion agent based on large language models (LLMs) that intervenes in human discussions to stimulate participants by introducing new perspectives, ideas, or critiques, thereby promoting more productive discussion. The agent is designed to change its behavior according to assigned roles within the discussion. We experimentally examined the impact of the agent’s behavior on human discussions.
Arisa Naka, Mamoru Yoshizoe, Hiromitsu Hattori
HAI3
2019 Clarifying Privacy, Property, and Power: Case Study on Value Conflict Between Communities
abstract
This study analyzes the value conflict of a paper on fan fiction writing that used online fan fiction novels as a source to extract and filter sexual expressions from text. The boundaries of public and private information are ambiguous because users are not always aware of or have agreed to the fact that their content is to be used openly. The case was complicated by the fact that the use of these data by researchers violated an unconsciously infringed upon right of a vulnerable community with a weak legal position. This paper describes the debate on this topic among researchers from engineering and humanities fields on whether the purpose of the research was ethically acceptable; how the systems can be embedded in ethical values; and what ethical, legal, social, and educational lessons are appropriate for governance of artificial intelligence (AI). Our analysis aimed not only to clarify the abstract concept of privacy but also to make changes to the submission guidelines for authors. We hope that our analysis contributes to the governance of ethical AIs and AI ethics on handling sensitive aspects of online activities.
Arisa Ema, Hirotaka Osawa, Reina Saijo, Akinori Kubo, Takushi Otani, Hiromitsu Hattori, Naonori Akiya, Nobutsugu Kanzaki, Minao Kukita, Kazunori Komatani, Ryutaro Ichise
Proc. IEEE6
2017 Analysis of robot hotel: Reconstruction of works with robots
abstract
Due to the rise of artificial intelligence (AI) technology, discussions are progressing on how robots could replace human labor. Conventional surveys have suggested that human labor is expected to gradually be replaced as tasks become automated. We conducted a survey at the world's first robot hotel recently opened in Japan - called a Henn-na hotel (“strange/change hotel”) in Japanese - which already uses robots for most of the work. We discovered that human labor is divided into small tasks, and that robot actions affect human emotional control. However, the hotel not only divides human work but also reconstructs it from tasks. Moreover, the purpose of reconstruction is not simply for replacement of works. Such modification of task is often observed taking place in humansystem interactions. It is an extremely creative process of labor emerging in this area.
Hirotaka Osawa, Arisa Ema, Hiromitsu Hattori, Naonori Akiya, Nobutsugu Kanzaki, Akinori Kubo, Tora Koyama, Ryutaro Ichise
RO-MAN3
2011 A Simulator Integration Platform for City Simulations
Yuu Nakajima, Hiromitsu Hattori
PRIMA2
2011 Learning From Humans: Agent Modeling With Individual Human Behaviors
abstract
Multiagent-based simulation (MABS) is a very active interdisciplinary area bridging multiagent research and social science. The key technology to conduct truly useful MABS is agent modeling for reproducing realistic behaviors. In order to make agent models realistic, it seems natural to learn from human behavior in the real world. The challenge presented in this paper is to obtain an individual behavior model by using participatory modeling in the traffic domain. We show a methodology that can elicit prior knowledge for explaining human driving behavior in specific environments, and then construct a driving behavior model based on the set of prior knowledge. In the real world, human drivers often perform unintentional actions, and occasionally, they have no logical reason for their actions. In these cases, we cannot rely on prior knowledge to explain them. We are forced to construct a behavior model with an insufficient amount of knowledge to reproduce the driving behavior. To construct such individual driving behavior model, we take the approach of using knowledge from others to complement the lack of knowledge from the target. To clarify that the behavior model including prior knowledge from others offers individuality in driving behavior, we experimentally confirm that the driving behaviors reproduced by the hybrid model correlate reasonably well with human behavior.
Hiromitsu Hattori, Yuu Nakajima, Toru Ishida 0001
IEEE Trans. Syst. Man Cybern. Part A1
2010 Multi-model Based Simulation Platform for Urban Traffic Simulation
Yuu Nakajima, Shohei Yamane, Hiromitsu Hattori
PRIMA3
2009 Wide-Area Traffic Simulation Based on Driving Behavior Model
Yuu Nakajima, Yoshiyuki Nakai, Hiromitsu Hattori, Toru Ishida 0001
PRIMA3
2009 Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, Marika Odagaki, Kengo Nakajima, Toru Ishida 0001
PRIMA3
2008 Participatory Simulation Platform Using Network Games
Shoichi Sawada, Hiromitsu Hattori, Marika Odagaki, Kengo Nakajima, Toru Ishida 0001
PRIMA2
2007 Multi-issue Negotiation Protocol for Agents: Exploring Nonlinear Utility Spaces
Takayuki Ito 0001, Hiromitsu Hattori, Mark Klein 0001
IJCAI2
2007 A Driver Modeling Methodology Using Hypothetical Reasoning for Multiagent Traffic Simulation
Yuu Nakajima, Hiromitsu Hattori, Toru Ishida 0001
PRIMA3
2006 A Negotiation Protocol for Agents with Nonlinear Utility Functions
Takayuki Ito 0001, Mark Klein 0001, Hiromitsu Hattori
AAAI3
2005 A Nurse Scheduling System Based on Dynamic Constraint Satisfaction Problem
Hiromitsu Hattori, Takayuki Ito 0001, Tadachika Ozono, Toramatsu Shintani
IEA/AIE1
2004 Coalition Formation among Agents in Complex Problems Based on a Combinatorial Auction Perspective
Hiromitsu Hattori, Tadachika Ozono, Takayuki Ito 0001, Toramatsu Shintani
IEA/AIE1
2004 Stable Solutions Dealing with Dynamics in Scheduling Based on Dynamic Constraint Satisfaction Problems
Hiromitsu Hattori, Toramatsu Shintani, Atsushi Isomura, Takayuki Ito 0001, Tadachika Ozono
PRICAI1
2001 An Approach to Coalition Formation Using Argumentation-Based Negotiation in Multi-agent Systems
Hiromitsu Hattori, Takayuki Ito 0001, Tadachika Ozono, Toramatsu Shintani
IEA/AIE1
2001 A Dynamic Programming Model for Determining Bidding Strategies in Sequential Auctions: Quasi-linear Utility and Budget Constraints
Hiromitsu Hattori, Makoto Yokoo, Yuko Sakurai, Toramatsu Shintani
UAI1