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Akiko Nakashima

dblp:50/2609 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 50% Visual content generation and editing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
motion analysis
0.012002
Constructing Illumination Image Basis from Object Motion · ECCV (3) 2002
Visual content generation and editing › image editing › object-level image editing
object movement
0.012002
Constructing Illumination Image Basis from Object Motion · ECCV (3) 2002

Methods — techniques the papers use, named apart from their topics

illumination basis construction · 0.0
YearPublicationVenuePosition
2003 Synthesizing pose and lighting variation from object motion
abstract
We present a novel method to synthesize images of a 3D object in arbitrary poses illuminated from arbitrary directions, given a few images of the object in unknown motion under static lighting. Our scheme is underpinned by the notion of illumination image basis which spans an image space of arbitrary lighting, and we propose to generate it by a recursive search for the correspondence between input images and by subsequent realignment of their pixels. Using the 3D surface of the object that also becomes available in this procedure, we synthesize images of the object in arbitrary poses while arbitrarily varying the direction of lighting by combination of the illumination basis images. The effectiveness of the entire algorithm is shown through experiments.
Akiko Nakashima, Atsuto Maki
ICIP (3)1
2003 Mimicking video: real-time morphable 3D model fitting
abstract
This paper presents a new automatic scheme for tracking a 3D non-rigid object surface such as a human face in a real-time video sequence. We introduce a coordinate-oriented error minimization method for estimating the tracking parameters, whereas we base our algorithm on a morphable 3D model consisting of a combination of 3D linear bases, and show that it is extremely well suited to the task of fitting the 3D model to the target object in real time. The algorithm is straightforward, allowing the parameters of an object's pose and non-rigid motion to be computed in an integrated manner. Also, it is found that the illumination variability on the object surface, for instance due to the target motion, can be handled easily. Through the experiments we not only show that on-line tracking is indeed possible, but also demonstrate the effect of our technique of video mimicking.
Kazuhiro Hiwada, Atsuto Maki, Akiko Nakashima
VRST3
2002 Constructing Illumination Image Basis from Object Motion
Akiko Nakashima, Atsuto Maki, Kazuhiro Fukui
ECCV (3)1
2001 Error correcting memorization learning for noisy training examples
Akiko Nakashima, Akira Hirabayashi, Hidemitsu Ogawa
Neural Networks1
2001 Noise suppression in training examples for improving generalization capability
Akiko Nakashima, Hidemitsu Ogawa
Neural Networks1