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John C. Thomas

dblp:50/2929 · DBLP profile ↗
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16ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 14 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Collaborative and social computing · 36% Accessibility and assistive technology · 29% Interaction techniques and input · 29%
Databases, data mining, and information retrieval
1 paper
Database system architecture and tuning · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › cognitive accessibility
low-literate users
0.212013
Community-oriented spoken web browser for low iiterate users · CSCW 2013
Collaborative and social computing
online communities
0.112011
A dive into online community properties · CSCW 2011
Collaborative and social computing
computer-supported cooperative work
0.012011
A dive into online community properties · CSCW 2011
Collaborative and social computing
crowdsourcing
0.012011
A dive into online community properties · CSCW 2011
User interface design and tools
interactive systems
0.021999
Behavioral issues in the use of interactive systems · Int. J. Hum. Comput. Stud. 1999
Behavioral Issues in the Use of Interactive Systems · Int. J. Man Mach. Stud. 1977

Methods — techniques the papers use, named apart from their topics

task-based evaluation · 0.2field study · 0.2crowdsourcing · 0.1
YearPublicationVenuePosition
2013 Community-oriented spoken web browser for low iiterate users
abstract
Heavy penetration of mobile devices in rural areas enables access to information services to low-literate users. While connectivity solves a major issue, concepts such as browsing and searching are not intuitive to such users. This paper presents the design of a multimodal (speech+icons) voice browser for low-literate users in rural India. We conducted a field study to determine their current communication styles and preferences. Based on this, we designed three browsers, each influenced by a specific way of communicating -- persona based roles, storytelling and direct interaction. The prototypes were evaluated in a task-based study with 62 low-literate users and were compared with a baseline Interactive Voice Response (IVR) browser. Our results suggest that there is clear acceptance and understanding of the necessary concepts if the browser is designed using the design constructs of persona based roles and storytelling.
Mahelaqua, Sara H. Basson, Nitendra Rajput, Kundan Srivastava, John C. Thomas
CSCW6
2013 Exploring pinch and spread gestures on mobile devices
abstract
Pinching and spreading gestures are prevalent in mobile applications today, but these gestures have not yet been studied extensively. We conducted an exploratory study of pinch and spread gestures with seated participants on a phone and a tablet device. We found device orientation did not have a significant effect on gesture performance, most pinch and spread tasks were completed in a single action, and they were executed in 0.9-1.2 seconds. We also report how participants chose to sit with the mobile device, variations in gesture execution method, and the effect of varying target width and gesture size. Our task execution times for different gesture distances and precision levels display a surprisingly good fit to a simple Fitts's Law model. We conclude with recommendations for future studies.
Jessica J. Tran, Shari Trewin, Calvin Swart, Bonnie E. John, John C. Thomas
Mobile HCI5
2012 Re-conceptualizing fashion in sustainable HCI
abstract
In this workshop, we intend to explore within the HCI community the importance of fashion in the IT industry. We will explore the meaning of fashion and how fashion and sustainability could and might interplay in the IT industry. Participants in the workshop will collaborate in a practical exercise to act as a stimulus for thought concerning how the notion of fashion affects people's behaviors and attitudes toward digital consumption. Participants will also form different groups and share their own personal experience, behavioral changes, as well as insights related to sustainability and fashion. The outcomes of the workshop will include 1) a collection of exemplars and patterns relevant to fashion related to digital devices and technology services; 2) the identification and description of the characteristics of fashion in the digital technology domain; 3) a summary of the discussion on how interaction designers and researchers can use fashion as a positive force in sustainable HCI.
David Roedl, Eli Blevis, John C. Thomas
Conference on Designing Interactive Systems4
2012 Re-conceptualizing fashion in sustainable HCI
abstract
As a starting point, this paper considers a compelling idea concerning fashion and sustainable HCI---rather than attempt to thwart fashion, or exhort people not to engage in fashion-related behavior, instead, based on a deeper understanding of the complexity of fashion, utilize this concept to design products and services so as to resonate with those dimensions of fashion that are most compatible with sustainability. Our ultimate vision is to provide mechanisms to allow designers to use fashion as a positive force for sustainable design, especially in the context of HCI and interaction design. As a step along the path between this starting point and our ultimate vision, this paper describes some related literature and thoughts about methods, reports on a collection of interviews and emergent insights, and several general design implications which link fashion positively to sustainable practices and futures. Moreover, we hope to inspire others to contribute to this idea and its potential for sustainable HCI.
David Roedl, John C. Thomas, Eli Blevis
Conference on Designing Interactive Systems3
2012 Understanding the role of age and fluid intelligence in information search
abstract
In this study, we explore the role of age and fluid intelligence on the behavior of people looking for information in a real-world search space. Analyses of mouse moves, clicks, and eye movements provide a window into possible differences in both task strategy and performance, and allow us to begin to separate the influence of age from the correlated but isolable influence of cognitive ability. We found little evidence of differences in strategy between younger and older participants matched on fluid intelligence. Both performance and strategy differences were found between older participants having higher versus lower fluid intelligence, however, suggesting that cognitive factors, rather than age per se, exert the dominant influence. This underscores the importance of measuring and controlling for cognitive abilities in studies involving older adults.
Shari Trewin, John T. Richards, Vicki L. Hanson, David Sloan, Bonnie E. John, Calvin Swart, John C. Thomas
ASSETS7
2012 Using the "Physics" of notations to analyze a visual representation of business decision modeling
abstract
Visual representations are common in communicating about artifacts such as computer programs, software architectures, and business rules. Yet, generally speaking, these representations seem much harder to learn and to use than many of the representations in other domains. Moody [1] has pointed this out and proposed a set of principles for visual representations based on a wide review of relevant literature in cognitive psychology and software engineering. The real test of this framework is to use it. In this paper, we apply the principles set forth in Moody to examine and improve a proposed representation for business rules and business decisions.
John C. Thomas, Judah Diament, Jacquelyn Martino, Rachel K. E. Bellamy
VL/HCC1
2011 A dive into online community properties
abstract
As digital communities grow in size their feature sets also grow with them. Different users have different experiences with the same tools and communities. Enterprises and other organizations seeking to leverage these communities need a straightforward way to analyze and compare a variety of salient attributes of these communities. We describe a taxonomy and tool for crowd-sourcing user based evaluations of enterprise relevant attributes of digital communities and present the results of a small scale study on its usefulness and stability across multiple raters.
Patrick Wagstrom, Jacquelyn Martino, Jürg von Känel, Marshini Chetty, John C. Thomas, Lauretta Jones
CSCW5
2010 Towards a tool for keystroke level modeling of skilled screen reading
abstract
Designers often have no access to individuals who use screen reading software, and may have little understanding of how their design choices impact these users. We explore here whether cog-nitive models of auditory interaction could provide insight into screen reader usability. By comparing human data with a tool-generated model of a practiced task performed using a screen reader, we identify several requirements for such models and tools. Most important is the need to represent parallel execution of hearing with thinking and acting. Rules for placement of cogni-tive operators that were developed for visual user interfaces may not be applicable in the auditory domain. Other mismatches be-tween the data and the model were attributed to the extremely fast listening rate and differences between the typing patterns of screen reader usage and the model's assumptions. This work in-forms the development of more accurate models of auditory inter-action. Tools incorporating such models could help designers create user interfaces that are well tuned for screen reader users, without the need for modeling expertise.
Shari Trewin, Bonnie E. John, John T. Richards, Calvin Swart, Jonathan P. Brezin, Rachel K. E. Bellamy, John C. Thomas
ASSETS7
2009 Ethics, Roles and Relationships in Interaction Design in Developing Regions
Anxo Cereijo Roibás, Andrew M. Dearden, Susan M. Dray, Phil Gray, John C. Thomas, Niall Winters
INTERACT (2)5
2007 Sharing Perspectives on Community-Centered Design and International Development
Mike Best, Andrew M. Dearden, Susan M. Dray, Ann Light, John C. Thomas, Celeste Buckhalter, Dan Greenblatt, Shanks Krishnan, Nithya Sambasivan
INTERACT (2)5
2007 Socially Responsible Design in the Context of International Development
Andrew M. Dearden, Lynne Dunckley, Mike Best, Susan M. Dray, Ann Light, John C. Thomas
INTERACT (2)6
1999 Behavioral issues in the use of interactive systems
Lance A. Miller, John C. Thomas
Int. J. Hum. Comput. Stud.2
1982 Metaphor and the Cognitive Representation of Computing Systems
abstract
In learning, people develop new cognitive structures by metaphorically extending old ones. The metaphors spontaneously generated by new users will predict the ease with which they can master a computer system. Systems which through their interface suggest inefficacious metaphors will accordingly be more difficult to learn and to that extent unacceptable.
John M. Carroll 0001, John C. Thomas
IEEE Trans. Syst. Man Cybern.2
1980 The Compupter as an Active Communication Medium
abstract
Article Free Access Share on The computer as an active communication medium Author: John C. Thomas IBM T. J. Watson Research Center, Yorktown Heights, New York IBM T. J. Watson Research Center, Yorktown Heights, New YorkView Profile Authors Info & Claims ACL '80: Proceedings of the 18th annual meeting on Association for Computational LinguisticsJune 1980 Pages 83–86https://doi.org/10.3115/981436.981462Online:19 June 1980Publication History 0citation273DownloadsMetricsTotal Citations0Total Downloads273Last 12 Months104Last 6 weeks18 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
John C. Thomas
ACL1
1977 Psychological Issues in Data Base Management
John C. Thomas
VLDB1
1977 Behavioral Issues in the Use of Interactive Systems
Lance A. Miller, John C. Thomas
Int. J. Man Mach. Stud.2