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Wojciech Burakiewicz

dblp:50/3176 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 87% Visual content generation and editing · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › flow visualization
particle visualization
0.112006
Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
scientific visualization
0.112006
Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions · IEEE Trans. Vis. Comput. Graph. 2006
Visual content generation and editing
camera control
0.012006
Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

parameterized camera control · 0.1geometric icon encoding · 0.1
YearPublicationVenuePosition
2006 Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions
abstract
Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions can be visualized by rendering trajectories or by animations. Applying such direct techniques to large, time dependent particle data sets often results in cluttered images in which the dynamic properties of the underlying system are difficult to interpret. In this case study we take an alternative approach to the visualization of ion motions. Instead of rendering ion position data directly, we first extract meaningful motion information from the ion position data and then map this information onto geometric primitives. Our goal is to produce high-level visualizations that reflect the physicists' way of thinking about ion dynamics. Parameterized geometric icons are defined to encode motion information of clusters of related ions. In addition, a parameterized camera control mechanism is used to analyze relative instead of only absolute ion motions. We apply the techniques to simulations of Fourier transform mass spectrometry (FTMS) experiments. The data produced by such simulations can amount to 5 10(4) ions and 10(5) timesteps. This paper discusses the requirements, design and informal evaluation of the implemented system.
Wojciech Burakiewicz, Robert van Liere
IEEE Trans. Vis. Comput. Graph.1