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Michael Villano

dblp:50/4577 · DBLP profile ↗
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7ranked-venue papers
2as first author
1since 2021 · last 2025
0000-0002-5212-326XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 60% Immersive interaction · 30% Human-robot interaction · 6%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
team formation
0.912025
Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion · CHI 2025
Immersive interaction
virtual reality
0.912025
Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion · CHI 2025
Human-robot interaction
assistive robotics
0.112011
DOMER: a wizard of oz interface for using interactive robots to scaffold social skills for children with autism spectrum disorders · HRI 2011
Health and well-being technologies
autism therapy
0.112011
DOMER: a wizard of oz interface for using interactive robots to scaffold social skills for children with autism spectrum disorders · HRI 2011
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge management
knowledge evaluation
0.011994
Knowledge assessment: tapping human expertise by the QUERY routine · Int. J. Hum. Comput. Stud. 1994

Methods — techniques the papers use, named apart from their topics

hidden-profile task · 0.9between-subjects experiment · 0.9graphical user interface design · 0.1QUERY routine · 0.0
YearPublicationVenuePosition
2025 Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion
abstract
Team closeness provides the foundations of trust and communication, contributing to teams' success and viability. However, newcomers often struggle to be included in a team since incumbents tend to interact more with other existing members. Previous research suggests that online communication technologies can help team inclusion by mitigating members' perceived differences. In this study, we test how virtual reality (VR) can promote team closeness when forming teams. We conducted a between-subject experiment with teams working in-person and VR, where two members interacted first, and then a third member was added later to conduct a hidden-profile task. Participants evaluated how close they felt with their teammates after the task was completed. Our results show that VR newcomers felt closer to the incumbents than in-person newcomers. However, incumbents' closeness to newcomers did not vary across conditions. We discuss the implications of these findings and offer suggestions for how VR can promote inclusion.
Mariana Consuelo Fernández Espinosa, Kara Clouse, Dylan Sellars, Danny Tong, Michael Bsales, Sophonie Alcindor, Timothy D. Hubbard, Michael Villano, Diego Gómez-Zará
CHI8
2017 Unconventional students in robotics and HRI education: a review of two initiatives
abstract
Robotics and human-robot interaction (HRI) are growing fields that may benefit from an expanded perspective stimulated by more interdisciplinary contributions. One way to achieve this goal is to attract non-traditional students from the social sciences and humanities into these fields. This present paper describes two educational initiatives that focused on teaching non-engineering students about robotics and HRI. In one initiative, a group of younger students, including those with autism spectrum disorder (ASD), received hands-on experience with robotics in a context that was not overly technical, while in the other initiative, college students in the social sciences and humanities learned about basic HRI concepts and developed robotics applications. Themes common to both initiatives were to reach non-technical students who are not traditional targets for robotics education and to focus their learning on creating interactive sequences for robots based on key HRI design considerations rather than on the underlying mechanical and electrical details related to how those sequences are enacted inside the robot. Both initiatives were successful in terms of producing desired learning outcomes and fostering participant enjoyment.
J. D. Zenk, Charles R. Crowell, Michael Villano, J. Kaboski, Karen Tang, Joshua J. Diehl
J. Hum. Robot Interact.3
2011 DOMER: a wizard of oz interface for using interactive robots to scaffold social skills for children with autism spectrum disorders
abstract
This report describes the development of a prototypical Wizard of Oz, graphical user interface to wirelessly control a small, humanoid robot (Aldebaran Nao) during a therapy session for children with Autism Spectrum Disorders (ASD). The Dynamically Operated Manually Executed Robot interface (DOMER) enables an operator to initiate pre-developed behavior sequences for the robot as well as access the text-to-speech capability of the robot in real-time interactions between children with ASD and their therapist. Preliminary results from a pilot study suggest that the interface enables the operator to control the robot with sufficient fidelity such that the robot can provide positive feedback, practice social dialogue, and play the game, "Simon Says" in a convincing and engaging manner.
Michael Villano, Charles R. Crowell, Kristin Wier, Karen Tang, Brynn Thomas, Nicole Shea, Lauren M. Schmitt, Joshua J. Diehl
HRI1
2009 Gendered voice and robot entities: Perceptions and reactions of male and female subjects
abstract
There is recent evidence that males and females view robots differently, from the way robots are conceptualized, to the way humans respond when they interact with them. In this paper, we further explore gender-based differences in human-robot interaction. Moreover, we provide the first available evidence for sex-related differences in reactions to gendered synthetic voices that are either disembodied or physically embodied within a robot. Results indicate that physical embodiment and perceived entity gender may interact with human sex-related characteristics and pre-experimental attitudes in determining how people respond to artificial entities.
Charles R. Crowell, Michael Villano, Matthias Scheutz, Paul W. Schermerhorn
IROS2
1995 Modeling student knowledge with self-organizing feature maps
abstract
The paper describes a novel application of neural networks to model the behavior of students in the context of an intelligent tutoring system. Self-organizing feature maps are used to capture the possible states of student knowledge from an existing test database. The trained network implements a universal student knowledge model that is compatible with knowledge space theory approaches to student assessment and computer aided instruction. The student model can be applied to rapidly assess the knowledge of any given student, and chart a path from lower to higher states of expertise. The authors illustrate the concept on an aircraft fuel management domain, demonstrating its noise-tolerance and insensitivity to feature map parameter values. An approach to determining the correct feature map size is also described.>
Steven A. Harp, Tariq Samad, Michael Villano
IEEE Trans. Syst. Man Cybern.3
1994 Knowledge assessment: tapping human expertise by the QUERY routine
Maria Kambouri, Mathieu Koppen, Michael Villano, Jean-Claude Falmagne
Int. J. Hum. Comput. Stud.3
1992 Probabilistic Student Models: Bayesian Belief Networks and Knowledge Space Theory
Michael Villano
Intelligent Tutoring Systems1