Demo Data from EDBT 2026 / reviewers in the wild / expert
Janelcy Alferes
dblp:50/5112
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2005
0000-0002-0772-3135ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 56% 3D vision · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.1 | 1 | 2005 | Reconstruction of Three Dimensional Models of Environments with a Mobile Robot · ICRA 2005 |
Robotics › Robot navigation and mapping › environment mapping
environment reconstruction |
0.1 | 1 | 2005 | Reconstruction of Three Dimensional Models of Environments with a Mobile Robot · ICRA 2005 |
Robotics › Robot navigation and mapping › robot mapping
mobile robot mapping |
0.0 | 1 | 2005 | Reconstruction of Three Dimensional Models of Environments with a Mobile Robot · ICRA 2005 |
Methods — techniques the papers use, named apart from their topics
plane fitting · 0.1image stitching · 0.12d triangulation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Reconstruction of Three Dimensional Models of Environments with a Mobile RobotabstractIn this paper a method is presented for the three-dimensional reconstruction of environment, using a mobile platform equipped with an onboard laser scanner (for the scene geometry acquisition), and a webcam (for the texture registration). The used algorithm is based on calculating the 3D planes in the scene upon the measured 3D points, through the normal calculation, the projection of the points onto the found planes, and the 2D triangulation of the projected points. This way, the plane regions and the corresponding contours in the model are obtained. Concerning the texture, images are assigned to the plane regions, and the complete scene is built through a stitching algorithm. Images and 3D points are projected onto a sphere, in order the information loss on free form objects, and the distortion caused by points improperly assigned to planes, to be reduced. Janelcy Alferes, Eduardo Zalama Casanova, Jaime Gómez García-Bermejo |
ICRA | 1 |