EDBT 2026 Demo / reviewers in the wild / expert
Nicolas Moënne-Loccoz
dblp:50/6107
· DBLP profile ↗
8ranked-venue papers
5as first author
2since 2021 · last 2025
0000-0002-2312-9275ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 2 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 97% Multimedia analysis and retrieval · 3% | |
| Databases, data mining, and information retrieval
1 paper |
Data models and query languages · 50% Information retrieval · 50% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
gaussian splatting |
1.6 | 2 | 2025 | 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting · CVPR 2025 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes · ACM Trans. Graph. 2024 |
Rendering
differentiable rendering |
0.9 | 1 | 2025 | 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting · CVPR 2025 |
Rendering
real-time rendering |
0.9 | 1 | 2025 | 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting · CVPR 2025 |
Rendering › neural rendering
radiance field rendering |
0.8 | 1 | 2024 | 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes · ACM Trans. Graph. 2024 |
Rendering
ray tracing |
0.8 | 1 | 2024 | 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes · ACM Trans. Graph. 2024 |
Rendering
novel view synthesis |
0.3 | 1 | 2025 | 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting · CVPR 2025 |
Multimedia analysis and retrieval
multimodal fusion |
0.1 | 1 | 2008 | Design of Multimodal Dissimilarity Spaces for Retrieval of Video Documents · IEEE Trans. Pattern Anal. Mach. Intell. 2008 |
Multimedia analysis and retrieval › cross-modal retrieval
multimodal video retrieval |
0.1 | 1 | 2008 | Design of Multimodal Dissimilarity Spaces for Retrieval of Video Documents · IEEE Trans. Pattern Anal. Mach. Intell. 2008 |
Data models and query languages › query interface
query by example |
0.0 | 1 | 2008 | Design of Multimodal Dissimilarity Spaces for Retrieval of Video Documents · IEEE Trans. Pattern Anal. Mach. Intell. 2008 |
Information retrieval
relevance feedback |
0.0 | 1 | 2008 | Design of Multimodal Dissimilarity Spaces for Retrieval of Video Documents · IEEE Trans. Pattern Anal. Mach. Intell. 2008 |
Methods — techniques the papers use, named apart from their topics
unscented transform · 0.9ray tracing · 0.9rasterization · 0.9bounding volume hierarchy · 0.8GPU ray tracing · 0.8multiple kernel learning · 0.2kernel-based learning · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingabstract3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based formulation, 3DGS is constrained to ideal pinhole cameras and lacks support for secondary lighting effects. Recent methods address these limitations by tracing the particles instead, but, this comes at the cost of significantly slower rendering. In this work, we propose 3D Gaussian Unscented Transform (3DGUT), replacing the EWA splatting formulation with the Unscented Transform that approximates the particles through sigma points, which can be projected exactly under any nonlinear projection function. This modification enables trivial support of distorted cameras with time dependent effects such as rolling shutter, while retaining the efficiency of rasterization. Additionally, we align our rendering formulation with that of tracing-based methods, enabling secondary ray tracing required to represent phenomena such as reflections and refraction within the same 3D representation. The source code is available at: https://github.com/nv-tlabs/3dgrut. Janick Martinez Esturo, Ashkan Mirzaei, Nicolas Moënne-Loccoz, Zan Gojcic |
CVPR | 4 |
| 2024 | 3D Gaussian Ray Tracing: Fast Tracing of Particle ScenesabstractParticle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for each pixel using high-performance GPU ray tracing hardware. To efficiently handle large numbers of semi-transparent particles, we describe a specialized rendering algorithm which encapsulates particles with bounding meshes to leverage fast ray-triangle intersections, and shades batches of intersections in depth-order. The benefits of ray tracing are well-known in computer graphics: processing incoherent rays for secondary lighting effects such as shadows and reflections, rendering from highly-distorted cameras common in robotics, stochastically sampling rays, and more. With our renderer, this flexibility comes at little cost compared to rasterization. Experiments demonstrate the speed and accuracy of our approach, as well as several applications in computer graphics and vision. We further propose related improvements to the basic Gaussian representation, including a simple use of generalized kernel functions which significantly reduces particle hit counts. Nicolas Moënne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic |
ACM Trans. Graph. | 1 |
| 2008 | Design of Multimodal Dissimilarity Spaces for Retrieval of Video DocumentsabstractThis paper proposes a novel representation space for multimodal information, enabling fast and efficient retrieval of video data. We suggest describing the documents not directly by selected multimodal features (audio, visual or text), but rather by considering cross-document similarities relatively to their multimodal characteristics. This idea leads us to propose a particular form of dissimilarity space that is adapted to the asymmetric classification problem, and in turn to the query-by-example and relevance feedback paradigm, widely used in information retrieval. Based on the proposed dissimilarity space, we then define various strategies to fuse modalities through a kernel-based learning approach. The problem of automatic kernel setting to adapt the learning process to the queries is also discussed. The properties of our strategies are studied and validated on artificial data. In a second phase, a large annotated video corpus, (ie TRECVID-05), indexed by visual, audio and text features is considered to evaluate the overall performance of the dissimilarity space and fusion strategies. The obtained results confirm the validity of the proposed approach for the representation and retrieval of multimodal information in a real-time framework. Eric Bruno, Nicolas Moënne-Loccoz, Stéphane Marchand-Maillet |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2006 | Handling temporal heterogeneous data for content-based management of large video collections
Nicolas Moënne-Loccoz, Bruno Janvier, Stéphane Marchand-Maillet, Eric Bruno |
Multim. Tools Appl. | 1 |
| 2005 | Interactive partial matching of video sequences in large collectionsabstractThis paper addresses the problem of matching visual parts of video sequences from within a large collection. The visual content of a video sequence is described by the set of the most representative local features extracted in its frames. An index is proposed that permits to retrieve efficiently the pre-computed distances between every sequences of the collection and every local features. Relying on this structure, the partial matching is performed through an interactive feature selection algorithm that iteratively integrates the user knowledge to estimate a model of the queried pattern. We show that the method performs well both in terms of retrieval accuracy and response time efficiency, on large video collections. Nicolas Moënne-Loccoz, Eric Bruno, Stéphane Marchand-Maillet |
ICIP (3) | 1 |
| 2004 | Unsupervised event discrimination based on nonlinear temporal modeling of activity content
Eric Bruno, Nicolas Moënne-Loccoz, Stéphane Marchand-Maillet |
Pattern Anal. Appl. | 2 |
| 2004 | Knowledge-based detection of events in video streams from salient regions of activity
Nicolas Moënne-Loccoz, Eric Bruno, Stéphane Marchand-Maillet |
Pattern Anal. Appl. | 1 |
| 2003 | Recurrent Bayesian Network for the Recognition of Human Behaviors from Video
Nicolas Moënne-Loccoz, François Brémond, Monique Thonnat |
ICVS | 1 |