Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yuanzhang Chang

dblp:50/7554 · DBLP profile ↗
← Back
5ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d face reconstruction
0.712023
Toward 3D Face Reconstruction in Perspective Projection: Estimating 6DoF Face Pose From Monocular Image · IEEE Trans. Image Process. 2023
Computer animation and physical simulation
fluid simulation
0.212013
Animating turbulent water by vortex shedding in PIC/FLIP · Sci. China Inf. Sci. 2013
Computer animation and physical simulation › natural phenomena simulation
granular material simulation
0.112012
A particle-based method for granular flow simulation · Sci. China Inf. Sci. 2012
Computer animation and physical simulation
particle-based simulation
0.112012
A particle-based method for granular flow simulation · Sci. China Inf. Sci. 2012
Computer animation and physical simulation › fluid simulation › eulerian-lagrangian simulation
particle-in-cell method
0.012013
Animating turbulent water by vortex shedding in PIC/FLIP · Sci. China Inf. Sci. 2013
Computational science and engineering › computational physics
physics simulation
0.012012
A particle-based method for granular flow simulation · Sci. China Inf. Sci. 2012

Methods — techniques the papers use, named apart from their topics

perspective network · 0.7deep neural network · 0.7smoothed particle hydrodynamics · 0.3particle-based simulation · 0.3vortex shedding · 0.2PIC/FLIP · 0.2
YearPublicationVenuePosition
2023 Toward 3D Face Reconstruction in Perspective Projection: Estimating 6DoF Face Pose From Monocular Image
abstract
In 3D face reconstruction, orthogonal projection has been widely employed to substitute perspective projection to simplify the fitting process. This approximation performs well when the distance between camera and face is far enough. However, in some scenarios that the face is very close to camera or moving along the camera axis, the methods suffer from the inaccurate reconstruction and unstable temporal fitting due to the distortion under the perspective projection. In this paper, we aim to address the problem of single-image 3D face reconstruction under perspective projection. Specifically, a deep neural network, Perspective Network (PerspNet), is proposed to simultaneously reconstruct 3D face shape in canonical space and learn the correspondence between 2D pixels and 3D points, by which the 6DoF (6 Degrees of Freedom) face pose can be estimated to represent perspective projection. Besides, we contribute a large ARKitFace dataset to enable the training and evaluation of 3D face reconstruction solutions under the scenarios of perspective projection, which has 902,724 2D facial images with ground-truth 3D face mesh and annotated 6DoF pose parameters. Experimental results show that our approach outperforms current state-of-the-art methods by a significant margin. The code and data are available at https://github.com/cbsropenproject/6dof_face.
Yueying Kao, Bowen Pan, Jiangjing Lyu, Xiangyu Zhu 0001, Yuanzhang Chang, Zhen Lei 0001
IEEE Trans. Image Process.6
2013 Animating turbulent water by vortex shedding in PIC/FLIP
Jian Zhu 0001, Youquan Liu, Yuanzhang Chang, Enhua Wu
Sci. China Inf. Sci.3
2012 A particle-based method for granular flow simulation
Yuanzhang Chang, Kai Bao, Jian Zhu 0001, Enhua Wu
Sci. China Inf. Sci.1
2011 Realistic, fast, and controllable simulation of solid combustion
abstract
Abstract We present a realistic, fast, and controllable model to simulate fire propagation on solid objects with the object decomposition process involved. A hybrid structure of grids is employed to simulate the whole process efficiently. An improved burning surface update scheme based on level set and a novel method for visualizing the burning surface are proposed to produce convincing results. To achieve interactive simulation speed, a few acceleration techniques are employed, including a moving grid generated to dynamically track the fire propagation, a refined Marching Cubes method to reconstruct the burning surface, and a hardware‐implemented fluid solver. By controlling a few physical and geometric parameters, we are able to simulate various solid combustion phenomena. Copyright © 2011 John Wiley & Sons, Ltd.
Jian Zhu 0001, Yuanzhang Chang, Enhua Wu
Comput. Animat. Virtual Worlds2
2009 A particle-based method for viscoelastic fluids animation
abstract
We present a particle-based method for viscoelastic fluids simulation. In the method, based on the traditional Navier-Stokes equation, an additional elastic stress term is introduced to achieve viscoelastic flow behaviors, which have both fluid and solid features. Benefiting from the Lagrangian nature of Smoothed Particle Hydrodynamics, large flow deformation can be handled more easily and naturally. And also, by changing the viscosity and elastic stress coefficient of the particles according to the temperature variation, the melting and flowing phenomena, such as lava flow and wax melting, are achieved. The temperature evolution is determined with the heat diffusion equation. The method is effective and efficient, and has good controllability. Different kinds of viscoelastic fluid behaviors can be obtained easily by adjusting the very few experimental parameters.
Yuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu 0001, Enhua Wu
VRST1