Demo Data from EDBT 2026 / reviewers in the wild / expert
Donald A. Norman
dblp:50/784 · also Don Norman
· DBLP profile ↗
15ranked-venue papers
9as first author
0since 2021 · last 2007
0000-0002-8273-6534ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 9 · 7 first-authorArtificial intelligence and machine learning · 4 · 2 first-authorSoftware engineering, systems software and programming languages · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
7 papers |
Design research and methods · 36% User interface design and tools · 31% Usability and user experience research · 14% | |
| Artificial intelligence
4 papers |
Learning theory · 47% Knowledge representation and reasoning · 31% Question answering and dialogue systems · 22% | |
| Software engineering, system software, and programming languages
2 papers |
Requirements engineering and software design · 100% |
Topics — the 6 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Requirements engineering and software design › interface design
user interface design |
0.0 | 1 | 1984 | Software Engineering for User Interfaces · ICSE 1984 |
Usability and user experience research
human error |
0.0 | 2 | 1982 | A Psychologist Views Human Processing: Human Errors and Other Phenomena Suggest Processing Mechanisms · IJCAI 1981 Steps toward a cognitive engineering: Design rules based on analyses of human error · CHI 1982 |
Collaborative and social computing › socio-technical systems
cognitive systems engineering |
0.0 | 1 | 1982 | Steps toward a cognitive engineering: Design rules based on analyses of human error · CHI 1982 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
cognitive modeling |
0.0 | 1 | 1981 | A Psychologist Views Human Processing: Human Errors and Other Phenomena Suggest Processing Mechanisms · IJCAI 1981 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation
semantic networks |
0.0 | 1 | 1973 | Active Semantic Networks as a Model of Human Memory · IJCAI 1973 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation
frame-based representation |
0.0 | 1 | 1977 | GUS, A Frame-Driven Dialog System · Artif. Intell. 1977 |
Methods — techniques the papers use, named apart from their topics
conceptual analysis · 0.0design principle analysis · 0.0cognitive modeling · 0.0human error analysis · 0.0cost-benefit tradeoff analysis · 0.0frame-driven dialogue · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | A Review of: "Handbook of Human Factors and Ergonomics by Salvendy, G."abstractPreface: This review was written by me for my Website ( www.jnd.org ): hence the informal writing style. Although it is not in the format I would have provided had I done a normal review for this j... Donald A. Norman |
Int. J. Hum. Comput. Interact. | 1 |
| 2004 | Introduction to This Special Section on Beauty, Goodness, and Usabilityabstract(2004). Introduction to This Special Section on Beauty, Goodness, and Usability. Human–Computer Interaction: Vol. 19, Beauty, Goodness, and Usability/Change Blindness, pp. 311-318. Donald A. Norman |
Hum. Comput. Interact. | 1 |
| 2002 | Complexity versus difficulty: where should the intelligence be?abstractComplexity refers to the internal workings of the system, difficulty to the face provided to the user -- the factors that affect ease of use. The history of technology demonstrates that the way to make simpler, less difficult usage often requires more sophisticated, more intelligent, and more complex insides. Do we need intelligent interfaces? I don't think so: The intelligence should be inside, internal to the system. The interface is the visible part of the system, where people need stability, predictability and a coherent system image that they can understand and thereby learn. Donald A. Norman |
IUI | 1 |
| 1994 | Trends in the Computer Industry: Life-long Subscriptions, Magical Cures, and Profits along the Information Highway (invited talk)
Donald A. Norman |
ACM Symposium on User Interface Software and Technology | 1 |
| 1992 | Sci-fi at CHI: Cyberpunk novelists predict future user interfacesabstractThis plenary panel will explore ideas about future user interfaces, their technology support, and their social context as proposed in the work of leading authors of science fiction characterized as the Cyberpunk movement. Respondents will react to and comment upon the authors' presentations. Aaron Marcus, Donald A. Norman, Rudy Rucker, Bruce Sterling, Vernor Vinge |
CHI | 2 |
| 1991 | Approaches to the Study of Intelligence
Donald A. Norman |
Artif. Intell. | 1 |
| 1985 | Direct Manipulation InterfacesabstractDirect manipulation has been lauded as a good form of interface design, and some interfaces that have this property have been well received by users. In this article we seek a cognitive account of both the advantages and disadvantages of direct manipulation interfaces. We identify two underlying phenomena that give rise to the feeling of directness. One deals with the information processing distance between the user's intentions and the facilities provided by the machine. Reduction of this distance makes the interface feel direct by reducing the effort required of the user to accomplish goals. The second phenomenon concerns the relation between the input and output vocabularies of the interface language. In particular, direct manipulation requires that the system provide representations of objects that behave as if they are the objects themselves. This provides the feeling of directness of manipulation. Edwin L. Hutchins, James D. Hollan, Donald A. Norman |
Hum. Comput. Interact. | 3 |
| 1985 | Software Engineering for User InterfacesabstractThe discipline of software engineering can be extended in a natural way to deal with the issues raised by a systematic approach to the design of human-machine interfaces. Two main points are made: that the user should be treated as part of the system being designed, and that projects should be organized to take account of the current (small) state of a priori knowledge about how to design interfaces. Stephen W. Draper, Donald A. Norman |
IEEE Trans. Software Eng. | 2 |
| 1984 | Software Engineering for User Interfaces
Stephen W. Draper, Donald A. Norman |
ICSE | 2 |
| 1984 | Stages and Levels in Human-Machine Interaction
Donald A. Norman |
Int. J. Man Mach. Stud. | 1 |
| 1983 | Design principles for human-computer interfacesabstractIf the field of Human Factors in Computer Systems is to be a success it must develop design principles that are useful, principles that apply across a wide range of technologies. In the first part of this paper I discuss some the properties that useful principles should have. While I am at it, I warn of the dangers of the tar pits and the sirens of technology. We cannot avoid these dangers entirely, for were we to do so, we would fail to cope with the real problems and hazards of the field. Donald A. Norman |
CHI | 1 |
| 1982 | Steps toward a cognitive engineering: Design rules based on analyses of human errorabstractThis paper uses the analysis of human error to provide a tool for the development of principles of system design, both to minimize the occurrence of error and to minimize its effects. Eventually, it should be possible to establish a systematic set of guidelines, with explicit, quantitative cost-benefit tradeoffs that can lead toward a design discipline—a “Cognitive Engineering.” This short note starts the process. Donald A. Norman |
CHI | 1 |
| 1981 | A Psychologist Views Human Processing: Human Errors and Other Phenomena Suggest Processing Mechanisms
Donald A. Norman |
IJCAI | 1 |
| 1977 | GUS, A Frame-Driven Dialog System
Daniel G. Bobrow, Ronald M. Kaplan, Martin Kay, Donald A. Norman, Henry S. Thompson, Terry Winograd |
Artif. Intell. | 4 |
| 1973 | Active Semantic Networks as a Model of Human Memory
David E. Rumelhart, Donald A. Norman |
IJCAI | 2 |