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Donald A. Norman

dblp:50/784 · also Don Norman · DBLP profile ↗
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15ranked-venue papers
9as first author
0since 2021 · last 2007
0000-0002-8273-6534ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 7 first-authorArtificial intelligence and machine learning · 4 · 2 first-authorSoftware engineering, systems software and programming languages · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
7 papers
Design research and methods · 36% User interface design and tools · 31% Usability and user experience research · 14%
Artificial intelligence
4 papers
Learning theory · 47% Knowledge representation and reasoning · 31% Question answering and dialogue systems · 22%
Software engineering, system software, and programming languages
2 papers
Requirements engineering and software design · 100%

Topics — the 6 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design › interface design
user interface design
0.011984
Software Engineering for User Interfaces · ICSE 1984
Usability and user experience research
human error
0.021982
A Psychologist Views Human Processing: Human Errors and Other Phenomena Suggest Processing Mechanisms · IJCAI 1981
Steps toward a cognitive engineering: Design rules based on analyses of human error · CHI 1982
Collaborative and social computing › socio-technical systems
cognitive systems engineering
0.011982
Steps toward a cognitive engineering: Design rules based on analyses of human error · CHI 1982
Knowledge, reasoning and agents › Knowledge representation and reasoning
cognitive modeling
0.011981
A Psychologist Views Human Processing: Human Errors and Other Phenomena Suggest Processing Mechanisms · IJCAI 1981
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation
semantic networks
0.011973
Active Semantic Networks as a Model of Human Memory · IJCAI 1973
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation
frame-based representation
0.011977
GUS, A Frame-Driven Dialog System · Artif. Intell. 1977

Methods — techniques the papers use, named apart from their topics

conceptual analysis · 0.0design principle analysis · 0.0cognitive modeling · 0.0human error analysis · 0.0cost-benefit tradeoff analysis · 0.0frame-driven dialogue · 0.0
YearPublicationVenuePosition
2007 A Review of: "Handbook of Human Factors and Ergonomics by Salvendy, G."
abstract
Preface: This review was written by me for my Website ( www.jnd.org ): hence the informal writing style. Although it is not in the format I would have provided had I done a normal review for this j...
Donald A. Norman
Int. J. Hum. Comput. Interact.1
2004 Introduction to This Special Section on Beauty, Goodness, and Usability
abstract
(2004). Introduction to This Special Section on Beauty, Goodness, and Usability. Human–Computer Interaction: Vol. 19, Beauty, Goodness, and Usability/Change Blindness, pp. 311-318.
Donald A. Norman
Hum. Comput. Interact.1
2002 Complexity versus difficulty: where should the intelligence be?
abstract
Complexity refers to the internal workings of the system, difficulty to the face provided to the user -- the factors that affect ease of use. The history of technology demonstrates that the way to make simpler, less difficult usage often requires more sophisticated, more intelligent, and more complex insides. Do we need intelligent interfaces? I don't think so: The intelligence should be inside, internal to the system. The interface is the visible part of the system, where people need stability, predictability and a coherent system image that they can understand and thereby learn.
Donald A. Norman
IUI1
1994 Trends in the Computer Industry: Life-long Subscriptions, Magical Cures, and Profits along the Information Highway (invited talk)
Donald A. Norman
ACM Symposium on User Interface Software and Technology1
1992 Sci-fi at CHI: Cyberpunk novelists predict future user interfaces
abstract
This plenary panel will explore ideas about future user interfaces, their technology support, and their social context as proposed in the work of leading authors of science fiction characterized as the Cyberpunk movement. Respondents will react to and comment upon the authors' presentations.
Aaron Marcus, Donald A. Norman, Rudy Rucker, Bruce Sterling, Vernor Vinge
CHI2
1991 Approaches to the Study of Intelligence
Donald A. Norman
Artif. Intell.1
1985 Direct Manipulation Interfaces
abstract
Direct manipulation has been lauded as a good form of interface design, and some interfaces that have this property have been well received by users. In this article we seek a cognitive account of both the advantages and disadvantages of direct manipulation interfaces. We identify two underlying phenomena that give rise to the feeling of directness. One deals with the information processing distance between the user's intentions and the facilities provided by the machine. Reduction of this distance makes the interface feel direct by reducing the effort required of the user to accomplish goals. The second phenomenon concerns the relation between the input and output vocabularies of the interface language. In particular, direct manipulation requires that the system provide representations of objects that behave as if they are the objects themselves. This provides the feeling of directness of manipulation.
Edwin L. Hutchins, James D. Hollan, Donald A. Norman
Hum. Comput. Interact.3
1985 Software Engineering for User Interfaces
abstract
The discipline of software engineering can be extended in a natural way to deal with the issues raised by a systematic approach to the design of human-machine interfaces. Two main points are made: that the user should be treated as part of the system being designed, and that projects should be organized to take account of the current (small) state of a priori knowledge about how to design interfaces.
Stephen W. Draper, Donald A. Norman
IEEE Trans. Software Eng.2
1984 Software Engineering for User Interfaces
Stephen W. Draper, Donald A. Norman
ICSE2
1984 Stages and Levels in Human-Machine Interaction
Donald A. Norman
Int. J. Man Mach. Stud.1
1983 Design principles for human-computer interfaces
abstract
If the field of Human Factors in Computer Systems is to be a success it must develop design principles that are useful, principles that apply across a wide range of technologies. In the first part of this paper I discuss some the properties that useful principles should have. While I am at it, I warn of the dangers of the tar pits and the sirens of technology. We cannot avoid these dangers entirely, for were we to do so, we would fail to cope with the real problems and hazards of the field.
Donald A. Norman
CHI1
1982 Steps toward a cognitive engineering: Design rules based on analyses of human error
abstract
This paper uses the analysis of human error to provide a tool for the development of principles of system design, both to minimize the occurrence of error and to minimize its effects. Eventually, it should be possible to establish a systematic set of guidelines, with explicit, quantitative cost-benefit tradeoffs that can lead toward a design discipline—a “Cognitive Engineering.” This short note starts the process.
Donald A. Norman
CHI1
1981 A Psychologist Views Human Processing: Human Errors and Other Phenomena Suggest Processing Mechanisms
Donald A. Norman
IJCAI1
1977 GUS, A Frame-Driven Dialog System
Daniel G. Bobrow, Ronald M. Kaplan, Martin Kay, Donald A. Norman, Henry S. Thompson, Terry Winograd
Artif. Intell.4
1973 Active Semantic Networks as a Model of Human Memory
David E. Rumelhart, Donald A. Norman
IJCAI2