Demo Data from EDBT 2026 / reviewers in the wild / expert
Anke Giebler-Schubert
dblp:50/9716
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Concurrent programming · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Games and playful interaction · 60% Haptics and multimodal interaction · 40% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
mixed reality |
0.2 | 1 | 2014 | Exploring multimodal interaction techniques for a mixed reality digital surface · ISMAR 2014 |
Virtual and augmented reality › immersive interaction
multimodal interaction |
0.2 | 1 | 2014 | Exploring multimodal interaction techniques for a mixed reality digital surface · ISMAR 2014 |
Virtual and augmented reality › mixed reality
mixed reality application |
0.1 | 1 | 2011 | SiXton's curse - Simulator X demonstration · VR 2011 |
Concurrent programming › concurrency models
actor model |
0.1 | 1 | 2011 | SiXton's curse - Simulator X demonstration · VR 2011 |
Haptics and multimodal interaction
multimodal interaction |
0.0 | 1 | 2011 | SiXton's curse - Simulator X demonstration · VR 2011 |
Methods — techniques the papers use, named apart from their topics
multimodal interaction · 0.4asynchronous messaging · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Exploring multimodal interaction techniques for a mixed reality digital surfaceabstractQuest — XRoads is a multimodal and multimedia mixed reality version of the traditional role-play tabletop game Quest: Zeit der Helden. The original game concept is augmented with virtual content to permit a novel gaming experience. The demonstration consists of a turn-based skirmish, where players have to collaborate, control heroes or villains and use their abilities via speech, gesture, touch as well as tangible interactions. Martin Fischbach, Chris Zimmerer, Anke Giebler-Schubert, Marc Erich Latoschik |
ISMAR | 3 |
| 2011 | SiXton's curse - Simulator X demonstrationabstractWe present SiXton 's Curse-a computer game-to illustrate the ben efits of a novel simulation platform. Simulator X [2] targets vir tual, augmented, and mixed reality applications as well as computer games. The game simulates a medieval village called SiXton that can be explored and experienced using gestures and speech for in put. SiXton's Curse utilizes multiple independent components for physical simulation, sound and graphics rendering, artificial intelli gence, as well as for multi-modal interaction (MMI). The compo nents are already an integral part of Simulator X's current version. Building on Hewitt's actor model, the Simulator X platform enables the developer to easily exploit the capabilities of modern hardware architectures. A state variable concept is implemented on top of the actor model to grant uniform and easy access to global states and values by using the internal mechanisms of the actor model. Communication via an asynchronous messaging in terface reduces component coupling. The scalability of the actor model provides a uniform concurrency paradigm on different levels of granularity as well as exchangeability of architectural elements and components. Martin Fischbach, Dennis Wiebusch, Anke Giebler-Schubert, Marc Erich Latoschik, Stephan Rehfeld, Henrik Tramberend |
VR | 3 |