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Mahdi M. Bagher

dblp:51/11059 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
physically based rendering
0.422016
A Non-Parametric Factor Microfacet Model for Isotropic BRDFs · ACM Trans. Graph. 2016
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis · IEEE Trans. Vis. Comput. Graph. 2013
Rendering
shading
0.422015
Efficient and Accurate Spherical Kernel Integrals Using Isotropic Decomposition · ACM Trans. Graph. 2015
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis · IEEE Trans. Vis. Comput. Graph. 2013
Rendering
reflectance modeling
0.212016
A Non-Parametric Factor Microfacet Model for Isotropic BRDFs · ACM Trans. Graph. 2016
Rendering › bidirectional reflectance distribution function
spatially-varying BRDF
0.212015
Efficient and Accurate Spherical Kernel Integrals Using Isotropic Decomposition · ACM Trans. Graph. 2015
Rendering
illumination
0.212013
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis · IEEE Trans. Vis. Comput. Graph. 2013
Rendering
antialiasing
0.112015
Efficient and Accurate Spherical Kernel Integrals Using Isotropic Decomposition · ACM Trans. Graph. 2015
Rendering › sampling
adaptive sampling
0.012013
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis · IEEE Trans. Vis. Comput. Graph. 2013
Rendering
real-time rendering
0.012013
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

non-parametric factorization · 0.2compressive weighting · 0.2isotropic spherical decomposition · 0.2basis-space rendering · 0.2variance estimation · 0.2frequency analysis · 0.2adaptive sampling · 0.2
YearPublicationVenuePosition
2016 A Non-Parametric Factor Microfacet Model for Isotropic BRDFs
abstract
We investigate the expressiveness of the microfacet model for isotropic bidirectional reflectance distribution functions (BRDFs) measured from real materials by introducing a non-parametric factor model that represents the model’s functional structure but abandons restricted parametric formulations of its factors. We propose a new objective based on compressive weighting that controls rendering error in high-dynamic-range BRDF fits better than previous factorization approaches. We develop a simple numerical procedure to minimize this objective and handle dependencies that arise between microfacet factors. Our method faithfully captures a more comprehensive set of materials than previous state-of-the-art parametric approaches yet remains compact (3.2KB per BRDF). We experimentally validate the benefit of the microfacet model over a naïve orthogonal factorization and show that fidelity for diffuse materials is modestly improved by fitting an unrestricted shadowing/masking factor. We also compare against a recent data-driven factorization approach [Bilgili et al. 2011] and show that our microfacet-based representation improves rendering accuracy for most materials while reducing storage by more than 10 ×.
Mahdi M. Bagher, John M. Snyder, Derek Nowrouzezahrai
ACM Trans. Graph.1
2015 Efficient and Accurate Spherical Kernel Integrals Using Isotropic Decomposition
abstract
Spherical filtering is fundamental to many problems in image synthesis, such as computing the reflected light over a surface or anti-aliasing mirror reflections over a pixel. This operation is challenging since the profile of spherical filters (e.g., the view-evaluated BRDF or the geometry-warped pixel footprint, mentioned before) typically exhibits both spatial and rotational variation at each pixel, precluding precomputed solutions. We accelerate complex spherical filtering tasks using isotropic spherical decomposition (ISD), decomposing spherical filters into a linear combination of simpler isotropic kernels. Our general ISD is flexible to the choice of the isotropic kernels, and we demonstrate practical realizations of ISD on several problems in rendering: shading and prefiltering with spatially varying BRDFs, anti-aliasing-environment-mapped mirror reflections, and filtering of noisy reflectance data. Compared to previous basis-space rendering solutions, our shading solution generates ground-truth-quality results at interactive rates, avoiding costly reconstruction and large approximation errors.
Cyril Soler, Mahdi M. Bagher, Derek Nowrouzezahrai
ACM Trans. Graph.2
2013 Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis
abstract
Shading acquired materials with high-frequency illumination is computationally expensive. Estimating the shading integral requires multiple samples of the incident illumination. The number of samples required may vary across the image, and the image itself may have high- and low-frequency variations, depending on a combination of several factors. Adaptively distributing computational budget across the pixels for shading is a challenging problem. In this paper, we depict complex materials such as acquired reflectances, interactively, without any precomputation based on geometry. In each frame, we first estimate the frequencies in the local light field arriving at each pixel, as well as the variance of the shading integrand. Our frequency analysis accounts for combinations of a variety of factors: the reflectance of the object projecting to the pixel, the nature of the illumination, the local geometry and the camera position relative to the geometry and lighting. We then exploit this frequency information (bandwidth and variance) to adaptively sample for reconstruction and integration. For example, fewer pixels per unit area are shaded for pixels projecting onto diffuse objects, and fewer samples are used for integrating illumination incident on specular objects.
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch
IEEE Trans. Vis. Comput. Graph.1
2012 Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
abstract
Shading complex materials such as acquired reflectances in multi-light environments is computationally expensive. Estimating the shading integral requires multiple samples of the incident illumination. The number of samples required varies across the image, depending on a combination of several factors. Adaptively distributing computational budget across the pixels for shading is a challenging problem. In this paper we depict complex materials such as acquired reflectances, interactively, without any precomputation based on geometry. We first estimate the approximate spatial and angular variation in the local light field arriving at each pixel. This local bandwidth accounts for combinations of a variety of factors: the reflectance of the object projecting to the pixel, the nature of the illumination, the local geometry and the camera position relative to the geometry and lighting. We then exploit this bandwidth information to adaptively sample for reconstruction and integration. For example, fewer pixels per area are shaded for pixels projecting onto diffuse objects, and fewer samples are used for integrating illumination incident on specular objects.
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch
I3D1
2012 Accurate fitting of measured reflectances using a Shifted Gamma micro-facet distribution
abstract
Abstract Material models are essential to the production of photo‐realistic images. Measured BRDFs provide accurate representation with complex visual appearance, but have larger storage cost. Analytical BRDFs such as Cook‐Torrance provide a compact representation but fail to represent the effects we observe with measured appearance. Accurately fitting an analytical BRDF to measured data remains a challenging problem. In this paper we introduce the SGD micro‐facet distribution for Cook‐Torrance BRDF. This distribution accurately models the behavior of most materials. As a consequence, we accurately represent all measured BRDFs using a single lobe. Our fitting procedure is stable and robust, and does not require manual tweaking of the parameters.
Mahdi M. Bagher, Cyril Soler, Nicolas Holzschuch
Comput. Graph. Forum1