EDBT 2026 Demo / reviewers in the wild / expert
Brinda Dalal
dblp:51/1181
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 30% Ubiquitous computing and smart environments · 27% Usability and user experience research · 20% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 5 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research › usability evaluation
automated usability evaluation |
0.0 | 1 | 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulator · CHI 2003 |
Usability and user experience research › usability engineering
web usability |
0.0 | 1 | 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulator · CHI 2003 |
Collaborative and social computing › computer-supported cooperative work
task management |
0.0 | 1 | 2004 | What a to-do: studies of task management towards the design of a personal task list manager · CHI 2004 |
Information retrieval › information seeking
information scent |
0.0 | 1 | 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulator · CHI 2003 |
Information retrieval
web navigation |
0.0 | 1 | 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulator · CHI 2003 |
Methods — techniques the papers use, named apart from their topics
iterative design · 0.1field trial · 0.1user study · 0.1information scent absorption rate · 0.1field study · 0.0diary study · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Countertop responsive mirror: supporting physical retail shopping for sellers, buyers and companionsabstractWe examine opportunities for ubiquitous technologies in retail shopping, jewelry shopping in this case, to supplement the unique information needs inherent to physical trials of tactile products. We describe an iterative design approach to develop a mirror system that records and matches images across jewelry trials called the Countertop Responsive Mirror. The key technological distinction of our system from prior technologies is the use of "matched access," which automatically retrieves images that match a scene shown in separately accessed images. This not only helps shoppers compare jewelry but also promotes interactions among all parties during shopping. We report qualitative findings from multiple field trials of the system. This paper contributes to a body of research on the design and introduction of new technologies into retail shopping that provide value to all users without disruption to their normative practices and behaviors. Maurice Chu, Brinda Dalal, Alan Walendowski, James Begole |
CHI | 2 |
| 2009 | Designing for a sustainable futureabstractIn 1987 Brundtland defined sustainable development as "development that meets the needs of the present without compromising the ability of future generations to meet their own needs." [1] The simplicity of this statement is seductive - but what really constitutes sustainable development, and defines the role of user experience research and design within it, is at best elusive. This workshop aims at bringing together experts and researchers in User Experience and related disciplines for a hands-on discussion of questions, insights, and approaches in designing for a sustainable future. Daniela K. Busse, Eli Blevis, Catherine Howard, Brinda Dalal, David Fore, Lara Lee |
Creativity & Cognition | 4 |
| 2004 | What a to-do: studies of task management towards the design of a personal task list managerabstractThis paper reports on the results of studies of task management to support the design of a task list manager. We examined the media used to record and organize to-dos and tracked how tasks are completed over time. Our work shows that, contrary to popular wisdom, people are not poor at prioritizing. Rather, they have well-honed strategies for tackling particular task management challenges. By illustrating what factors influence task completion and how representations function to support task management, we hope to provide a strong foundation for the design of a personal to-do list manager. We also present some preliminary efforts in this direction. Victoria Bellotti, Brinda Dalal, Nathaniel Good, Peter Flynn, Daniel G. Bobrow, Nicolas Ducheneaut |
CHI | 2 |
| 2003 | The bloodhound project: automating discovery of web usability issues using the InfoScent simulatorabstractAccording to usability experts, the top user issue for Web sites is difficult navigation. We have been developing auto-mated usability tools for several years, and here we describe a prototype service called InfoScent™ Bloodhound Simula-tor, a push-button navigation analysis system, which auto-matically analyzes the information cues on a Web site to produce a usability report. We further build upon previous algorithms to create a method called Information Scent Absorption Rate, which measures the navigability of a site by computing the probability of users reaching the desired destinations on the site. Lastly, we present a user study involving 244 subjects over 1385 user sessions that show how Bloodhound correlates with real users surfing for in-formation on four Web sites. The hope is that, by using a simulation of user surfing behavior, we can reduce the need for human labor during usability testing, thus dramatically lower testing costs, and ultimately improving user experience. The Bloodhound Project is unique in that we apply a concrete HCI theory directly to a real-world prob-lem. The lack of empirically validated HCI theoretical model has plagued the development of our field, and this is a step toward that direction. Ed H. Chi, Adam Rosien, Gesara Supattanasiri, Amanda Williams, Christiaan Royer, Celia Chow, Erica Robles, Brinda Dalal, Julie Chen, Steve B. Cousins |
CHI | 8 |