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Olaf Konrad-Verse

dblp:51/1688 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 40% Rendering · 40% Virtual and augmented reality · 20%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
depth perception
0.112006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
Rendering › non-photorealistic rendering › pen-and-ink illustration
hatching
0.112006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
Rendering › non-photorealistic rendering
illustrative rendering
0.112006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
scientific visualization
0.112006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics › medical visualization
vessel visualization
0.112006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006
Medical and health informatics › medical visualization
surgical visualization
0.012006
Real-Time Illustration of Vascular Structures · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

GPU-based rendering · 0.1
YearPublicationVenuePosition
2006 Real-Time Illustration of Vascular Structures
abstract
We present real-time vascular visualization methods, which extend on illustrative rendering techniques to particularly accentuate spatial depth and to improve the perceptive separation of important vascular properties such as branching level and supply area. The resulting visualization can and has already been used for direct projection on a patient's organ in the operation theater where the varying absorption and reflection characteristics of the surface limit the use of color. The important contributions of our work are a GPU-based hatching algorithm for complex tubular structures that emphasizes shape and depth as well as GPU-accelerated shadow-like depth indicators, which enable reliable comparisons of depth distances in a static monoscopic 3D visualization. In addition, we verify the expressiveness of our illustration methods in a large, quantitative study with 160 subjects.
Felix Ritter, Christian Hansen 0001, Volker Dicken, Olaf Konrad-Verse, Bernhard Preim, Heinz-Otto Peitgen
IEEE Trans. Vis. Comput. Graph.4