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Michael Donikian

dblp:51/2069 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
0.122006
Accurate Direct Illumination Using Iterative Adaptive Sampling · IEEE Trans. Vis. Comput. Graph. 2006
Lightcuts: a scalable approach to illumination · ACM Trans. Graph. 2005
Rendering › global illumination
many-light rendering
0.122006
Accurate Direct Illumination Using Iterative Adaptive Sampling · IEEE Trans. Vis. Comput. Graph. 2006
Lightcuts: a scalable approach to illumination · ACM Trans. Graph. 2005
Rendering › light transport
direct lighting
0.112006
Accurate Direct Illumination Using Iterative Adaptive Sampling · IEEE Trans. Vis. Comput. Graph. 2006
Rendering
antialiasing
0.022006
Accurate Direct Illumination Using Iterative Adaptive Sampling · IEEE Trans. Vis. Comput. Graph. 2006
Lightcuts: a scalable approach to illumination · ACM Trans. Graph. 2005

Methods — techniques the papers use, named apart from their topics

probability density function · 0.1multipass algorithm · 0.1importance sampling · 0.1reconstruction cuts · 0.1perceptual metric · 0.1light tree · 0.1
YearPublicationVenuePosition
2006 Accurate Direct Illumination Using Iterative Adaptive Sampling
abstract
This paper introduces a new multipass algorithm for efficiently computing direct illumination in scenes with many lights and complex occlusion. Images are first divided into 8 x 8 pixel blocks and for each point to be shaded within a block, a probability density function (PDF) is constructed over the lights and sampled to estimate illumination using a small number of shadow rays. Information from these samples is then aggregated at both the pixel and block level and used to optimize the PDFs for the next pass. Over multiple passes the PDFs and pixel estimates are updated until convergence. Using aggregation and feedback progressively improves the sampling and automatically exploits both visibility and spatial coherence. We also use novel extensions for efficient antialiasing. Our adaptive multipass approach computes accurate direct illumination eight times faster than prior approaches in tests on several complex scenes.
Michael Donikian, Bruce Walter, Kavita Bala, Sebastian Fernandez, Donald P. Greenberg
IEEE Trans. Vis. Comput. Graph.1
2005 Lightcuts: a scalable approach to illumination
abstract
Lightcuts is a scalable framework for computing realistic illumination. It handles arbitrary geometry, non-diffuse materials, and illumination from a wide variety of sources including point lights, area lights, HDR environment maps, sun/sky models, and indirect illumination. At its core is a new algorithm for accurately approximating illumination from many point lights with a strongly sublinear cost. We show how a group of lights can be cheaply approximated while bounding the maximum approximation error. A binary light tree and perceptual metric are then used to adaptively partition the lights into groups to control the error vs. cost tradeoff.We also introduce reconstruction cuts that exploit spatial coherence to accelerate the generation of anti-aliased images with complex illumination. Results are demonstrated for five complex scenes and show that lightcuts can accurately approximate hundreds of thousands of point lights using only a few hundred shadow rays. Reconstruction cuts can reduce the number of shadow rays to tens.
Bruce Walter, Sebastian Fernandez, Adam Arbree, Kavita Bala, Michael Donikian, Donald P. Greenberg
ACM Trans. Graph.5