EDBT 2026 Demo / reviewers in the wild / expert
Michael Donikian
dblp:51/2069
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
0.1 | 2 | 2006 | Accurate Direct Illumination Using Iterative Adaptive Sampling · IEEE Trans. Vis. Comput. Graph. 2006 Lightcuts: a scalable approach to illumination · ACM Trans. Graph. 2005 |
Rendering › global illumination
many-light rendering |
0.1 | 2 | 2006 | Accurate Direct Illumination Using Iterative Adaptive Sampling · IEEE Trans. Vis. Comput. Graph. 2006 Lightcuts: a scalable approach to illumination · ACM Trans. Graph. 2005 |
Rendering › light transport
direct lighting |
0.1 | 1 | 2006 | Accurate Direct Illumination Using Iterative Adaptive Sampling · IEEE Trans. Vis. Comput. Graph. 2006 |
Rendering
antialiasing |
0.0 | 2 | 2006 | Accurate Direct Illumination Using Iterative Adaptive Sampling · IEEE Trans. Vis. Comput. Graph. 2006 Lightcuts: a scalable approach to illumination · ACM Trans. Graph. 2005 |
Methods — techniques the papers use, named apart from their topics
probability density function · 0.1multipass algorithm · 0.1importance sampling · 0.1reconstruction cuts · 0.1perceptual metric · 0.1light tree · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Accurate Direct Illumination Using Iterative Adaptive SamplingabstractThis paper introduces a new multipass algorithm for efficiently computing direct illumination in scenes with many lights and complex occlusion. Images are first divided into 8 x 8 pixel blocks and for each point to be shaded within a block, a probability density function (PDF) is constructed over the lights and sampled to estimate illumination using a small number of shadow rays. Information from these samples is then aggregated at both the pixel and block level and used to optimize the PDFs for the next pass. Over multiple passes the PDFs and pixel estimates are updated until convergence. Using aggregation and feedback progressively improves the sampling and automatically exploits both visibility and spatial coherence. We also use novel extensions for efficient antialiasing. Our adaptive multipass approach computes accurate direct illumination eight times faster than prior approaches in tests on several complex scenes. Michael Donikian, Bruce Walter, Kavita Bala, Sebastian Fernandez, Donald P. Greenberg |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2005 | Lightcuts: a scalable approach to illuminationabstractLightcuts is a scalable framework for computing realistic illumination. It handles arbitrary geometry, non-diffuse materials, and illumination from a wide variety of sources including point lights, area lights, HDR environment maps, sun/sky models, and indirect illumination. At its core is a new algorithm for accurately approximating illumination from many point lights with a strongly sublinear cost. We show how a group of lights can be cheaply approximated while bounding the maximum approximation error. A binary light tree and perceptual metric are then used to adaptively partition the lights into groups to control the error vs. cost tradeoff.We also introduce reconstruction cuts that exploit spatial coherence to accelerate the generation of anti-aliased images with complex illumination. Results are demonstrated for five complex scenes and show that lightcuts can accurately approximate hundreds of thousands of point lights using only a few hundred shadow rays. Reconstruction cuts can reduce the number of shadow rays to tens. Bruce Walter, Sebastian Fernandez, Adam Arbree, Kavita Bala, Michael Donikian, Donald P. Greenberg |
ACM Trans. Graph. | 5 |