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Michael Rosenblum

dblp:51/2289 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0001-7411-4172ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 2 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Routing and switching · 67% Network performance modeling · 20% Wireless networking · 12%
Artificial intelligence
1 paper
Reinforcement learning · 100%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Performance modeling and evaluation · 70% Embedded and real-time systems · 30%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
deep reinforcement learning
0.412020
Reinforcement Learning Framework for Deep Brain Stimulation Study · IJCAI 2020
Health and well-being technologies › medical technology
brain stimulation
0.112020
Reinforcement Learning Framework for Deep Brain Stimulation Study · IJCAI 2020
Routing and switching › switching networks › multistage interconnection network
banyan network
0.112006
Approximating fluid schedules in crossbar packet-switches and Banyan networks · IEEE/ACM Trans. Netw. 2006
Routing and switching › switch architecture
crossbar switch
0.112006
Approximating fluid schedules in crossbar packet-switches and Banyan networks · IEEE/ACM Trans. Netw. 2006
Routing and switching
packet switching
0.112006
Approximating fluid schedules in crossbar packet-switches and Banyan networks · IEEE/ACM Trans. Netw. 2006
Wireless networking
scheduling
0.112006
Approximating fluid schedules in crossbar packet-switches and Banyan networks · IEEE/ACM Trans. Netw. 2006
Network performance modeling › queueing analysis
queueing models of computer systems
0.112005
Delay bounds for packetizing time-varying fluid policies with speedup and lookahead in single server systems · INFOCOM 2005
Routing and switching
switch scheduling
0.112005
Delay bounds for packetizing time-varying fluid policies with speedup and lookahead in single server systems · INFOCOM 2005
Routing and switching › switch architecture › crossbar switch
input-queued crossbar switch
0.012004
Universal Bounds on Buffer Size for Packetizing Fluid Policies in Input Queued, Crossbar Switches · INFOCOM 2004
Routing and switching › switch scheduling
packet switch scheduling
0.012004
Universal Bounds on Buffer Size for Packetizing Fluid Policies in Input Queued, Crossbar Switches · INFOCOM 2004
Performance modeling and evaluation
queueing models
0.012006
Approximating fluid schedules in crossbar packet-switches and Banyan networks · IEEE/ACM Trans. Netw. 2006
Performance modeling and evaluation › network performance analysis
switch performance
0.012006
Approximating fluid schedules in crossbar packet-switches and Banyan networks · IEEE/ACM Trans. Netw. 2006
Embedded and real-time systems › real-time analysis
worst-case delay analysis
0.012005
Delay bounds for packetizing time-varying fluid policies with speedup and lookahead in single server systems · INFOCOM 2005
Graph algorithms and graph theory › graph coloring
edge coloring
0.012004
Universal Bounds on Buffer Size for Packetizing Fluid Policies in Input Queued, Crossbar Switches · INFOCOM 2004
Graph algorithms and graph theory
graph algorithms
0.012004
Universal Bounds on Buffer Size for Packetizing Fluid Policies in Input Queued, Crossbar Switches · INFOCOM 2004

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.9PPO · 0.9scheduling analysis · 0.1fluid approximation · 0.1speedup and lookahead analysis · 0.1lyapunov-style bounds · 0.1fluid model · 0.1online algorithm design · 0.1competitive analysis · 0.1
YearPublicationVenuePosition
2020 Reinforcement Learning Framework for Deep Brain Stimulation Study
abstract
Malfunctioning neurons in the brain sometimes operate synchronously, reportedly causing many neurological diseases, e.g. Parkinson’s. Suppression and control of this collective synchronous activity are therefore of great importance for neuroscience, and can only rely on limited engineering trials due to the need to experiment with live human brains. We present the first Reinforcement Learning (RL) gym framework that emulates this collective behavior of neurons and allows us to find suppression parameters for the environment of synthetic degenerate models of neurons. We successfully suppress synchrony via RL for three pathological signaling regimes, characterize the framework’s stability to noise, and further remove the unwanted oscillations by engaging multiple PPO agents.
Dmitrii Krylov, Remi Tachet des Combes, Romain Laroche, Michael Rosenblum, Dmitry V. Dylov
IJCAI4
2006 Approximating fluid schedules in crossbar packet-switches and Banyan networks
Michael Rosenblum, Constantine Caramanis, Michel X. Goemans, Vahid Tarokh
IEEE/ACM Trans. Netw.1
2005 Delay bounds for packetizing time-varying fluid policies with speedup and lookahead in single server systems
abstract
We consider an online, processor sharing system with a single server in a packet-switched network where the processor multiplexes packets from multiple input ports onto the same output link. Under a fluid model, in which incoming data is treated as infinitely divisible, the multiplexer allocates its output capacity to serve fractions of packets from all input ports simultaneously (which we call a fluid policy). However, due to the packet nature of the network traffic, a multiplexer scheduler must approximate this fluid policy by a schedule in which only whole packets are sent (which we call a packetized policy). We assume that at each time instant, the aggregate service rate demanded by a fluid policy is no greater than the output link capacity. Then, for a single server with N input ports, and a scheduler using speedup s of at least 2 and a lookahead window of L/spl ges/0 time steps, we prove bounds on worst-case maximum additional delay D. In particular, we show that ([Ne/sup -s/]-L-2)/sup +//spl les/D min {([Ne/sup 1-s/]-L)/sup +/, [Ne/sup -s/]}. In the case when no lookahead is used (L=0), a tighter bound can be obtained: ([Ne/sup -s/]-2)/sup +//spl les/D/spl les/[Ne/sup -s/}.
Raymond Yim, Michael Rosenblum, Vahid Tarokh
INFOCOM2
2004 Universal Bounds on Buffer Size for Packetizing Fluid Policies in Input Queued, Crossbar Switches
abstract
We consider a type of on-line, traffic scheduling problem in input queued, crossbar switches. The input to a problem, at each time step, is a set of desired traffic rates. These traffic rates in general cannot be exactly achieved since they assume arbitrarily small fractions of packets can be transmitted at each time step. The goal of the traffic scheduling problem is to closely approximate the given sequence of traffic rates by a sequence of switch uses in which only whole packets are sent. The focus of this paper is bounding the costs incurred in using such an approximation, in terms of the additional buffer size required. We establish universal bounds on the additional buffer size due to sending only whole packets; these bounds do not depend on the particular distribution of the input traffic, require no speedup, and guarantee 100% throughput. Specifically, for an N /spl times/ N input queued, crossbar switch, an on-line, packetizing algorithm is presented that guarantees 100% throughput with a buffer requirement of (N + 1)/sup 2//4 packets per input port with no speedup. The algorithm can he improved to run in O(N log N) time, using a fast algorithm for edge-coloring bipartite multigraphs. In the reverse direction, it is shown for an N /spl times/ N input queued, crossbar switch, that any on-line, packetizing algorithm with no speedup requires a buffer size of N/e - 2 packets per input port. We also extend the main packetizing algorithm in this paper to a general class of switch architectures.
Michael Rosenblum, Michel X. Goemans, Vahid Tarokh
INFOCOM1