Raquel Oliveira Prates

dblp:51/3637 · also Raquel O. Prates · DBLP profile ↗
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30ranked-venue papers
3as first author
13since 2021 · last 2026
0000-0002-7128-4974ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 27 · 3 first-author · 13 since 2021Databases, data management, data science and information retrieval · 5Applied, interdisciplinary, general and emerging computing · 5 · 2 since 2021Artificial intelligence and machine learning · 2Software engineering, systems software and programming languages · 1
YearPublicationVenuePosition
2026 Gaming Preferences and Habits in Young Brazilian Students: An Experience Report of a Hybrid Activity
Laura Martins Da Costa Coura Marinho, Gabriela Corbari dos Santos, Andrea G. C. Bianchi, Vinícius Carvalho Pereira, Filipe César Pereira, Virgínia Fernandes Mota, Raquel Oliveira Prates, Reinaldo Silva Fortes, Silvio Luiz Bragatto Boss, Natasha M. Costa Valentim, Silvia Amélia Bim, Saul E. Delabrida
CSEDU (2)7
2026 Designing eXtended Reality Games for Print Books: Perceptions, Ideas, and Experiences
Gabriela Corbari dos Santos, Laura Martins Da Costa Coura Marinho, Filipe César Pereira, Raquel Oliveira Prates, Virgínia F. Mota, Vinícius Carvalho Pereira, Silvio Luiz Bragatto Boss, Reinaldo Silva Fortes, Silvia Amélia Bim, Natasha M. Costa Valentim, Saul E. Delabrida
CSEDU (3)4
2025 The SIM Studies Platform - Optimizing the Literature Review of the Semiotic Inspection Method
Ricardo Bruno da Cruz Costa, Caíque Bruno Fortunato, Raquel Oliveira Prates
INTERACT (4)3
2025 MoLVERIC System: An Initial Use Case Study of an App Assisted MoLIC Diagram Inspection
Isabel E. S. Duque, Maria Clara de A. Ferreira, Raquel Oliveira Prates
INTERACT (4)3
2025 Adaptations of the Semiotic Inspection Method (SIM) Across Different Contexts
Caíque B. Fortunato, Ricardo B. C. Costa, Raquel Oliveira Prates
INTERACT (4)3
2025 HCI Challenges in the Development of Captar-Libras: Providing Accessibility for Deaf Patients in Health Context
Raquel Oliveira Prates, Natália Sales Santos, Lucas Almeida S. de Souza, Milena Soriano Marcolino, Elidéa L. A. Bernardino, Mario Fernando Montenegro Campos
INTERACT (3)1
2025 Enhanced Analysis of User Perceptions Through Natural Language Processing Approaches
Gabriel Prenassi, Ana Cláudia Machado, Davi Freitas, André Lima, Raquel Oliveira Prates, Antonio Landim, Leonardo Rocha 0001, Elisa Tuler de Albergaria
INTERACT (3)5
2025 Captar-Libras: A Bidirectional Translator with a Photorealistic Avatar for Medical Pre-consultation of Deaf Patients
Natália Sales Santos, Lucas Almeida S. de Souza, Ari Gonçalves da Silva Filho, Paulo H. de S. Coelho, Maria Clara de A. Ferreira, Cauã Magalhães Pereira, Bruno de S. Lages, Raniere A. A. Cordeiro, Elidéa L. A. Bernardino, Milena Soriano Marcolino, Raphael Nepomuceno, Michel Melo Silva, Thiago L. Gomes, Erickson R. Nascimento, Douglas G. Macharet, Raquel Oliveira Prates, Mario Fernando Montenegro Campos
INTERACT (4)16
2025 Serious Games Development by Educators: Opportunities and Challenges
Joana Gabriela Ribeiro de Souza, Letícia da Silva Macedo Alves, Marcos Vinícius Caldeira Pacheco, Lucas Xavier Veneroso, Raquel Oliveira Prates
INTERACT (2)5
2024 Human-Computer Integration as an Extension of Interaction: Understanding Its State-of-the-Art and the Next Challenges
abstract
The Interaction Era is evolving and extending to the Human-Computer Integration Era, in which the relationship between humans and technologies is characterized as a partnership. Motivated by this evolution, we conducted a Systematic Literature Review to present the current state of knowledge about the emerging paradigm of Human-Computer Integration (HInt), as well as its opportunities and challenges for the Human-Computer Interaction (HCI) area. As a result, we organize the existing knowledge and research on HInt which describes it as a new interaction paradigm. Our findings indicate that HInt is a topic of growing interest in the HCI Community, and provide an overview of existing initiatives and key research gaps on HInt within the HCI scope. As contributions, our results are useful to (1) expand the HCI community’s knowledge regarding this emerging paradigm and (2) stimulate new initiatives and contributions to the consolidation and evolution of the HCI with a lens on HInt.
Glívia A. R. Barbosa, Ulisses da S. Fernandes, Natália Sales Santos, Raquel Oliveira Prates
Int. J. Hum. Comput. Interact.4
2024 Serious Games for Children with Autism Spectrum Disorder: A Systematic Literature Review
abstract
Autism Spectrum Disorder (ASD) prevalence rates are increasing and serious games have shown a valuable potential to aid the treatment of autistic individuals. Hence, a Systematic Literature Review was conducted aiming at categorizing serious games for ASD children regarding which skills they aim to develop, how their activities were operationalized, and which customization options they provide to users. Our results showed that a large number of serious games aimed at developing distinct skills in ASD children have been proposed, with their main focus being on social and socio-emotional skills. Nonetheless, for each skill we characterize the existing games according to their features, that is the platform they are developed for, I/O devices used, required users’ action, audiovisual elements, and number of players. We also identify strategies adopted in the games regarding specific features and skills that emerged from the analysis. Finally, our results highlight that offering broader customization options in the games could expand their applicability and utility to their users. This work provides a thorough examination of research on games for ASD children, contributing both to researchers interested in the topic, by identifying existing contributions and open issues for research, and to professionals interested in developing serious games for this public.
Ana Paula de Carvalho, Camila Santana Braz, Sibele M. dos Santos, Renato Ferreira 0001, Raquel Oliveira Prates
Int. J. Hum. Comput. Interact.5
2023 SIM-SR - Semiotic Inspection Method Mediated by Screen Reader: Analysing the Benefits of Bringing Communicability to the Accessibility Evaluation Table
abstract
Abstract Accessibility--> inspection methods provide an important complement to user evaluations in the development of interactive systems. However, many inspection methods tend to focus on violations of guidelines and are limited in conveying the impact of such problems when delivering their results. Drawing from the theoretical framework of Semiotic Engineering of Human–Computer Interaction, this paper presents SIM-SR—Semiotic Inspection Method Mediated by Screen Reader and an investigation to collect indicators about the method’s applicability and insights it can generate. In order to assess its applicability, we conducted three case studies employing the method, analysing how aspects of accessibility and communicability were approached and results generated. Regarding SIM-SR insights, we used WCAG 2.1 criteria to discuss how communicative breakdowns relate to accessibility guidelines and their impact. Our results show that SIM-SR went beyond identifying guidelines violations and led evaluators to consider the impact of accessibility issues on the system’s communicability and different levels of communicative breakdowns that users with visual disabilities could experience during interaction.
Lucas Pedroso Carvalho, Joana Gabriela Ribeiro de Souza, Raquel Oliveira Prates, André Pimenta Freire
Interact. Comput.3
2023 Editorial Introduction - Supporting Group Work
abstract
Explorations into groupwork research have expanded over the years to encompass broader themes like human-centered computing, human-computer interaction, social computing, and human- centered data science, and other related contexts. Like the previous PACM:HCI volumes for Group Work (volumes 5 and 6), this volume contains the tradition of design fictions in addition to short- form and long-from research articles. The work presented in this issue spans a wide range of disciplines, methods, and theoretical foundations. Paper topics range from perceptions of justice and participation to using AI to increase inclusivity and participation to safety. Application domains were varied ranging from social media norms to internet safety to robotics to collaborative programming and beyond. Specific communities were also the focus of the research, including specific gender and ethnic groups to non-profits and other community groups.
Jessica Pater, Raquel Oliveira Prates
Proc. ACM Hum. Comput. Interact.2
2018 HCI Education in Brazil in the Light of Curricula Guidelines
abstract
Human-Computer Interaction (HCI) has been researched, practiced and taught around the world in diverse contexts. In this paper, we focus on Brazil and its particular context. We interviewed thirteen professors to investigate their approach in introductory HCI courses within computing undergraduate courses. This paper reports a portion of this analysis, focusing on the content being taught, and comparing it to national and international guidelines. Our results show that most professors use a project-centered approach in the course, balancing theory and practice. Semiotics and accessibility are strong influences in our context. No international guidelines mention any semiotic approach to HCI, although they are usually more detailed than national guidelines. International guidelines provide a list of topics together with a list of learning outcomes, while national guidelines are more focused on topics. We contribute to the HCI community by providing an analysis of the Brazilian context.
Tatiane G. Guimarães, Raquel Oliveira Prates
CLEI2
2015 The Rise of Curation on GitHub
abstract
Recently, curation practices start to develop in GitHub, where developers systematically put efforts to select, evaluate, and organize existing artifacts for the purposes of preservation and future use in software development. Curation practices in social media sites, such as Twitter and Pinterest, have been investigated, raising questions about the nature of collaborative curation in a professional/product-oriented site. In this study, we identify and characterize curation projects hosted on GitHub, and compare curation projects with software projects to study how this practice takes place and how it is different from the original use of GitHub. We find that curation has emerged as a highly popular category of GitHub project, which is directed to learning and professional development, and curation practice leverages collaborative tools and practices native to GitHub. Although curation projects and software projects use the same set of activities for development, they are different from each other in terms of the quantity of each type of activity performed by developers.
Yu Wu 0017, Jessica Kropczynski, Raquel Oliveira Prates, John M. Carroll 0001
HCOMP3
2015 Breaking the News: First Impressions Matter on Online News
Júlio Cesar dos Reis, Fabrício Benevenuto, Pedro O. S. Vaz de Melo, Raquel Oliveira Prates, Haewoon Kwak, Jisun An
ICWSM4
2015 Mediation and Meaning in HCI
Susanne Bødker, Olav W. Bertelsen, Liam J. Bannon, Clarisse Sieckenius de Souza, Simone D. J. Barbosa, Raquel Oliveira Prates
INTERACT (4)6
2015 Making Decisions About Digital Legacy with Google's Inactive Account Manager
Raquel Oliveira Prates, Mary Beth Rosson, Clarisse Sieckenius de Souza
INTERACT (1)1
2015 StoreAnt: A System to Support Finding Collaborative Systems Evaluation Methods
Marcella Leandro Costa de Souza, Lidia Silva Ferreira, Raquel Oliveira Prates, Marília Lyra Bergamo
INTERACT (4)3
2014 Investigating the Use of a Simulator to Support Users in Anticipating Impact of Privacy Settings in Facebook
abstract
One of the challenges faced by Facebook users is that privacy settings change not only the visibility of the information, but also impact actions other users can take on a piece of information. These actions on their turn can also create changes to the visibility of that piece of information, sometimes granting access to people originally unintended by the user who posted the information. In this paper we investigate how a simulator that allows users to explore the different situations that can result from privacy settings may support them in anticipating the impact of their decisions. To do so, we have implemented a privacy setting simulator prototype, and evaluated it through a qualitative case-study which involved 12 regular Facebook users. Our findings indicate that the simulator improved users understanding of the effects of their privacy settings and allowed them to identify misunderstandings they had about the visibility of their information.
Manoel Pereira Junior, Simone Xavier, Raquel Oliveira Prates
GROUP3
2014 Magnet News: You Choose the Polarity of What You Read
Júlio Cesar dos Reis, Pollyanna Gonçalves, Pedro O. S. Vaz de Melo, Raquel Oliveira Prates, Fabrício Benevenuto
ICWSM4
2011 Characterizing Interactions among Members of Deaf Communities in Orkut
Glívia A. R. Barbosa, Ismael S. Silva, Glauber D. Gonçalves, Raquel Oliveira Prates, Fabrício Benevenuto, Virgílio A. F. Almeida
INTERACT (3)4
2011 Overview of the Brazilian Computer Society's Council for Human-Computer Interaction (CEIHC)
Cristiano Maciel, Elizabeth Furtado, Marco Winckler, Milene Selbach Silveira, Raquel Oliveira Prates
INTERACT (4)5
2011 GreenMeter: a tool for assessing the quality and recommending tags for web 2.0 applications
abstract
We present GreenMeter, a tool for assessing the quality and recommending tags for Web 2.0 content. Its goal is to improve tag quality and the effectiveness of various information services (e.g., search, content recommendation) that rely on tags as data sources. We demonstrate an implementation of GreenMeter for the popular Last.fm application.
Saulo M. R. Ricci, Dilson Almeida Guimarães, Fabiano Muniz Belém, Jussara M. Almeida, Marcos André Gonçalves, Raquel Oliveira Prates
SIGIR6
2011 Designing interfaces for robot control based on Semiotic Engineering
abstract
This paper explores the use of Semiotic Engineering theory in the design of different interfaces for the control of a mobile robot. Based on a set of sign classes for human-robot interaction, we have elaborated a common interaction model and designed different interfaces for controlling an e-puck robot, a small sized mobile robot used for education and research. We implemented three interfaces using different technologies (desktop, Tablet PC, and handheld) and tested them with a group of users, in order to evaluate if the sign classes and their representations were adequate and also the differences perceived in the use of diverse interaction technologies.
Luis Felipe Hussin Bento, Raquel Oliveira Prates, Luiz Chaimowicz
SMC2
2010 Can inspection methods generate valid new knowledge in HCI? The case of semiotic inspection
Clarisse Sieckenius de Souza, Carla Faria Leitão, Raquel Oliveira Prates, Silvia Amélia Bim, Elton José da Silva
Int. J. Hum. Comput. Stud.3
2007 Identifying Potential Social Impact of Collaborative Systems at Design Time
Clarissa Maria de A. Barbosa, Raquel Oliveira Prates, Clarisse Sieckenius de Souza
INTERACT (1)2
2007 HCI Brazilian Community - After 10 Years
Raquel Oliveira Prates
INTERACT (2)1
2004 Compulsory institutionalization: investigating the paradox of computer-supported informal social processes
abstract
The nature and depth of technological interference on social activities online are not fully understood. We discuss one such type of interference—compulsory institutionalization, the process by which non-institutionalized face-to-face informal groups, who typically adopt implicit norms tacitly accepted by members, must create a set of explicit group structuring rules with very specific computer-encoded meanings and abide by them when they migrate to online group environments. In societies where rules can be bypassed in view of more highly valued social norms, like the Brazilian society, compulsory institutionalization may undermine experiences that are highly valued to face-to-face groups. In this article, we contrast the findings of our study with a Brazilian group of potential groupware users and those of our semiotic inspection of YahooGroups, SmartGroups and MSN Groups. We show how the systems may frustrate the group's expectations and limit their interaction online. Reflecting on the causes and consequences of compulsory institutionalization, we conclude that the social–technical gap in group technologies may not be possible to bridge completely, and that the fulcrum of scientific research in this area may include some new aspects.
Clarisse Sieckenius de Souza, Ana Maria Nicolaci-da-Costa, Elton José da Silva, Raquel Oliveira Prates
Interact. Comput.4
2001 A semiotic engineering approach to user interface design
Clarisse Sieckenius de Souza, Simone D. J. Barbosa, Raquel Oliveira Prates
Knowl. Based Syst.3