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Jaeyoung Chung 0002

dblp:51/3834-2 · also Jae Young Chung 0002 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0002-5251-9926ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 75% Generative modeling · 25%
Computer graphics and multimedia
3 papers
Rendering · 50% Geometric modeling and processing · 33% Virtual and augmented reality · 9%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.622025
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities · CVPR 2025
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities · CVPR 2025
Computer vision › 3D vision › 3d generation
3d scene generation
0.912025
LucidDreamer: Domain-Free Generation of 3D Gaussian Splatting Scenes · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Generative modeling › 3d generative model
diffusion-based scene generation
0.912025
LucidDreamer: Domain-Free Generation of 3D Gaussian Splatting Scenes · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Generative modeling
image generation
0.912025
LucidDreamer: Domain-Free Generation of 3D Gaussian Splatting Scenes · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision
novel view synthesis
0.912025
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities · CVPR 2025
Computer vision › 3D vision › novel view synthesis › radiance field
radiance field reconstruction
0.812024
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024
Rendering
differentiable rendering
0.812024
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024
Rendering
gaussian splatting
0.812024
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024
Geometric modeling and processing
3d reconstruction
0.512021
3DIAS: 3D Shape Reconstruction with Implicit Algebraic Surfaces · ICCV 2021
Geometric modeling and processing
implicit surface
0.512021
3DIAS: 3D Shape Reconstruction with Implicit Algebraic Surfaces · ICCV 2021
Computational photography and imaging
omnidirectional imaging
0.212024
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings · NeurIPS 2024
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.112021
3DIAS: 3D Shape Reconstruction with Implicit Algebraic Surfaces · ICCV 2021

Methods — techniques the papers use, named apart from their topics

navigation-dreaming-alignment · 1.7depth estimation · 1.72d diffusion · 1.7rasterization · 1.5CUDA parallelization · 1.5implicit algebraic surface · 1.0deep neural network · 1.0yin-yang grid decomposition · 0.9feed-forward gaussian splatting · 0.9
YearPublicationVenuePosition
2025 OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities
abstract
Feed-forward 3D Gaussian splatting (3DGS) models have gained significant popularity due to their ability to generate scenes immediately without needing per-scene optimization. Although omnidirectional images are becoming more popular since they reduce the computation required for image stitching to composite a holistic scene, existing feed-forward models are only designed for perspective images. The unique optical properties of omnidirectional images make it difficult for feature encoders to correctly understand the context of the image and make the Gaussian non-uniform in space, which hinders the image quality synthesized from novel views. We propose OmniSplat, a training-free fast feed-forward 3DGS generation framework for omnidirectional images. We adopt a Yin-Yang grid and decompose images based on it to reduce the domain gap between omnidirectional and perspective images. The Yin-Yang grid can use the existing CNN structure as it is, but its quasi-uniform characteristic allows the decomposed image to be similar to a perspective image, so it can exploit the strong prior knowledge of the learned feed-forward network. OmniSplat demonstrates higher reconstruction accuracy than existing feed-forward networks trained on perspective images. The code is available on: https://github.com/esw0116/OmniSplat.
Suyoung Lee, Jaeyoung Chung 0002, Kihoon Kim, Jaeyoo Huh, Minsoo Lee, Kyoung Mu Lee
CVPR2
2025 LucidDreamer: Domain-Free Generation of 3D Gaussian Splatting Scenes
abstract
Generating high-quality 3D scenes is a critical challenge in computer vision, driven by advances in 3D graphics and the growing demand for immersive environments. While object-centric 3D generation has achieved significant progress, scene generation remains difficult due to the scarcity of large-scale 3D scene datasets and scalability constraints of conventional 3D representations, which hinder efficient large-scale expansion. To address these challenges, we propose LucidDreamer, a novel pipeline that synthesizes diverse, high-quality, and expandable 3D scenes using a unified 3D Gaussian splatting representation. Our approach employs an iterative Navigation-Dreaming-Alignment process, leveraging 2D image generation and depth estimation to construct photorealistic, scalable 3D environments. By iteratively generating images and navigating through the scene, LucidDreamer fully utilizes the power of image generation models, enabling the creation of highly detailed and expandable 3D scenes. LucidDreamer supports various input modalities, including text, RGB, and RGBD, and enables dynamic modifications during generation. Experimental results demonstrate that LucidDreamer outperforms existing methods in generating high-quality, diverse, structurally consistent, and navigable 3D scenes.
Jaeyoung Chung 0002, Suyoung Lee, Hyeongjin Nam, Jaerin Lee, Kyoung Mu Lee
IEEE Trans. Vis. Comput. Graph.1
2024 ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings
abstract
Omnidirectional (or 360-degree) images are increasingly being used for 3D applications since they allow the rendering of an entire scene with a single image. Existing works based on neural radiance fields demonstrate successful 3D reconstruction quality on egocentric videos, yet they suffer from long training and rendering times. Recently, 3D Gaussian splatting has gained attention for its fast optimization and real-time rendering. However, directly using a perspective rasterizer to omnidirectional images results in severe distortion due to the different optical properties between the two image domains. In this work, we present ODGS, a novel rasterization pipeline for omnidirectional images with geometric interpretation. For each Gaussian, we define a tangent plane that touches the unit sphere and is perpendicular to the ray headed toward the Gaussian center. We then leverage a perspective camera rasterizer to project the Gaussian onto the corresponding tangent plane. The projected Gaussians are transformed and combined into the omnidirectional image, finalizing the omnidirectional rasterization process. This interpretation reveals the implicit assumptions within the proposed pipeline, which we verify through mathematical proofs. The entire rasterization process is parallelized using CUDA, achieving optimization and rendering speeds 100 times faster than NeRF-based methods. Our comprehensive experiments highlight the superiority of ODGS by delivering the best reconstruction and perceptual quality across various datasets. Additionally, results on roaming datasets demonstrate that ODGS effectively restores fine details, even when reconstructing large 3D scenes. The source code is available on our project page (https://github.com/esw0116/ODGS).
Suyoung Lee, Jaeyoung Chung 0002, Jaeyoo Huh, Kyoung Mu Lee
NeurIPS2
2022 Monocular Visual-Inertial-Wheel Odometry Using Low-Grade IMU in Urban Areas
abstract
In this article, we propose a new methodology to fuse visual-inertial measurements for land vehicles in a challenging urban environment in which a GNSS signal is not available nor reliable. Motivated by a degenerate case caused by a large bias of a MEMS IMU, we redesign a system model of visual-inertial odometry in a framework of extended Kalman filter. In particular, the system model is propagated through a reduced inertial sensor system composed of a 3-axis gyroscope, a 2-axis accelerometer, and a single-axis odometer. An analytical observability derivation reveals unobservable bases of our estimator, and these directions are resolved by using intermittent position measurements from a GNSS receiver. Furthermore, we inspect the uncertainties of the state vector in a Monte-Carlo simulation that agrees with our theoretical results. The proposed method is validated through the KITTI benchmark dataset and an extensive field testing showing a position drift as 1.25% in tunnels on average and a mean position error of 2.81m in the street canyon over a 6.7km driving.
Jae-Hyung Jung, Jaehyuck Cha, Jaeyoung Chung 0002, Tae Ihn Kim, Myung Hwan Seo, Sang Yeon Park, Jong Yun Yeo, Chan Gook Park
IEEE Trans. Intell. Transp. Syst.3
2021 3DIAS: 3D Shape Reconstruction with Implicit Algebraic Surfaces
abstract
3D Shape representation has substantial effects on 3D shape reconstruction. Primitive-based representations approximate a 3D shape mainly by a set of simple implicit primitives, but the low geometrical complexity of the primitives limits the shape resolution. Moreover, setting a sufficient number of primitives for an arbitrary shape is challenging. To overcome these issues, we propose a constrained implicit algebraic surface as the primitive with few learnable coefficients and higher geometrical complexities and a deep neural network to produce these primitives. Our experiments demonstrate the superiorities of our method in terms of representation power compared to the state-of-the-art methods in single RGB image 3D shape reconstruction. Furthermore, we show that our method can semantically learn segments of 3D shapes in an unsupervised manner. The code is publicly available from this link.
Mohsen Yavartanoo, Jaeyoung Chung 0002, Reyhaneh Neshatavar, Kyoung Mu Lee
ICCV2