Demo Data from EDBT 2026 / reviewers in the wild / expert
Yi Zhao 0014
dblp:51/4138-14
· DBLP profile ↗
7ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 40% Representation and self-supervised learning · 23% 3D vision · 16% |
Topics — the 18 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
model-based reinforcement learning |
1.5 | 2 | 2025 | Discrete Codebook World Models for Continuous Control · ICLR 2025 Simplified Temporal Consistency Reinforcement Learning · ICML 2023 |
Computer vision › 3D vision › visual localization
scene coordinate regression |
1.2 | 2 | 2024 | HSCNet++: Hierarchical Scene Coordinate Classification and Regression for Visual Localization with Transformer · Int. J. Comput. Vis. 2024 Hierarchical Scene Coordinate Classification and Regression for Visual Localization · CVPR 2020 |
Computer vision › 3D vision
visual localization |
1.2 | 2 | 2024 | HSCNet++: Hierarchical Scene Coordinate Classification and Regression for Visual Localization with Transformer · Int. J. Comput. Vis. 2024 Hierarchical Scene Coordinate Classification and Regression for Visual Localization · CVPR 2020 |
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
decision-time planning |
0.9 | 1 | 2025 | Discrete Codebook World Models for Continuous Control · ICLR 2025 |
Machine learning › Representation and self-supervised learning › representation learning › discrete representation learning
discrete latent representation |
0.9 | 1 | 2025 | Discrete Codebook World Models for Continuous Control · ICLR 2025 |
Robotics › Motion planning and robot control › robot control
model predictive control |
0.9 | 1 | 2025 | Discrete Codebook World Models for Continuous Control · ICLR 2025 |
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning |
0.9 | 1 | 2025 | Slot Attention with Re-Initialization and Self-Distillation · ACM Multimedia 2025 |
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
self-distillation |
0.9 | 1 | 2025 | Slot Attention with Re-Initialization and Self-Distillation · ACM Multimedia 2025 |
Machine learning › Representation and self-supervised learning › representation learning › object-centric representation learning
slot attention |
0.9 | 1 | 2025 | Slot Attention with Re-Initialization and Self-Distillation · ACM Multimedia 2025 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.9 | 1 | 2025 | Discrete Codebook World Models for Continuous Control · ICLR 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent policy gradient |
0.8 | 1 | 2024 | Optimistic Multi-Agent Policy Gradient · ICML 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.8 | 1 | 2024 | Optimistic Multi-Agent Policy Gradient · ICML 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › cooperative multi-agent reinforcement learning
relative overgeneralization |
0.8 | 1 | 2024 | Optimistic Multi-Agent Policy Gradient · ICML 2024 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent dynamics model |
0.7 | 1 | 2023 | Simplified Temporal Consistency Reinforcement Learning · ICML 2023 |
Computer vision › Video understanding and tracking › temporal modeling
temporal consistency |
0.7 | 1 | 2023 | Simplified Temporal Consistency Reinforcement Learning · ICML 2023 |
Machine learning › Deep learning architectures and training › multi-scale learning
coarse-to-fine prediction |
0.4 | 1 | 2020 | Hierarchical Scene Coordinate Classification and Regression for Visual Localization · CVPR 2020 |
Computer vision › Image recognition and object detection
object discovery |
0.3 | 1 | 2025 | Slot Attention with Re-Initialization and Self-Distillation · ACM Multimedia 2025 |
Machine learning › Reinforcement learning
model-free reinforcement learning |
0.2 | 1 | 2023 | Simplified Temporal Consistency Reinforcement Learning · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
slot attention re-initialization · 0.9self-distillation · 0.9model predictive control · 0.9discrete codebook · 0.9transformer · 0.8optimistic update · 0.8advantage clipping · 0.8planning · 0.7latent temporal consistency · 0.7feature matching · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Discrete Codebook World Models for Continuous ControlabstractIn reinforcement learning (RL), world models serve as internal simulators, enabling agents to predict environment dynamics and future outcomes in order to make informed decisions. While previous approaches leveraging discrete latent spaces, such as DreamerV3, have demonstrated strong performance in discrete action settings and visual control tasks, their comparative performance in state-based continuous control remains underexplored. In contrast, methods with continuous latent spaces, such as TD-MPC2, have shown notable success in state-based continuous control benchmarks. In this paper, we demonstrate that modeling discrete latent states has benefits over continuous latent states and that discrete codebook encodings are more effective representations for continuous control, compared to alternative encodings, such as one-hot and label-based encodings. Based on these insights, we introduce DCWM: Discrete Codebook World Model, a self-supervised world model with a discrete and stochastic latent space, where latent states are codes from a codebook. We combine DCWM with decision-time planning to get our model-based RL algorithm, named DC-MPC: Discrete Codebook Model Predictive Control, which performs competitively against recent state-of-the-art algorithms, including TD-MPC2 and DreamerV3, on continuous control benchmarks. Aidan Scannell, Mohammadreza Nakhaei, Kalle Kujanpää, Yi Zhao 0014, Kevin S. Luck, Arno Solin, Joni Pajarinen |
ICLR | 4 |
| 2025 | Slot Attention with Re-Initialization and Self-DistillationabstractUnlike popular solutions based on dense feature maps, Object-Centric Learning (OCL) represents visual scenes as sub-symbolic object-level feature vectors, termed slots, which are highly versatile for tasks involving visual modalities. OCL typically aggregates object superpixels into slots by iteratively applying competitive cross attention, known as Slot Attention, with the slots as the query. However, once initialized, these slots are reused naively, causing redundant slots to compete with informative ones for representing objects. This often results in objects being erroneously segmented into parts. Additionally, mainstream methods derive supervision signals solely from decoding slots into the input's reconstruction, overlooking potential supervision based on internal information. To address these issues, we propose Slot Attention with re-Initialization and self-Distillation (DIAS): i) We reduce redundancy in the aggregated slots and re-initialize extra aggregation to update the remaining slots; ii) We drive the bad attention map at the first aggregation iteration to approximate the good at the last iteration to enable self-distillation. Experiments demonstrate that DIAS achieves state-of-the-art on OCL tasks like object discovery and recognition, while also improving advanced visual prediction and reasoning. Our source code and model checkpoints are available on https://github.com/Genera1Z/DIAS. Rongzhen Zhao, Yi Zhao 0014, Juho Kannala, Joni Pajarinen |
ACM Multimedia | 2 |
| 2024 | Optimistic Multi-Agent Policy GradientabstractRelative overgeneralization (RO) occurs in cooperative multi-agent learning tasks when agents converge towards a suboptimal joint policy due to overfitting to suboptimal behaviors of other agents. No methods have been proposed for addressing RO in multi-agent policy gradient (MAPG) methods although these methods produce state-of-the-art results. To address this gap, we propose a general, yet simple, framework to enable optimistic updates in MAPG methods that alleviate the RO problem. Our approach involves clipping the advantage to eliminate negative values, thereby facilitating optimistic updates in MAPG. The optimism prevents individual agents from quickly converging to a local optimum. Additionally, we provide a formal analysis to show that the proposed method retains optimality at a fixed point. In extensive evaluations on a diverse set of tasks including the Multi-agent MuJoCo and Overcooked benchmarks, our method outperforms strong baselines on 13 out of 19 tested tasks and matches the performance on the rest. Wenshuai Zhao, Yi Zhao 0014, Juho Kannala, Joni Pajarinen |
ICML | 2 |
| 2024 | HSCNet++: Hierarchical Scene Coordinate Classification and Regression for Visual Localization with TransformerabstractAbstract Visual localization is critical to many applications in computer vision and robotics. To address single-image RGB localization, state-of-the-art feature-based methods match local descriptors between a query image and a pre-built 3D model. Recently, deep neural networks have been exploited to regress the mapping between raw pixels and 3D coordinates in the scene, and thus the matching is implicitly performed by the forward pass through the network. However, in a large and ambiguous environment, learning such a regression task directly can be difficult for a single network. In this work, we present a new hierarchical scene coordinate network to predict pixel scene coordinates in a coarse-to-fine manner from a single RGB image. The proposed method, which is an extension of HSCNet, allows us to train compact models which scale robustly to large environments. It sets a new state-of-the-art for single-image localization on the 7-Scenes, 12-Scenes, Cambridge Landmarks datasets, and the combined indoor scenes. Shuzhe Wang, Zakaria Laskar, Iaroslav Melekhov, Yi Zhao 0014, Giorgos Tolias, Juho Kannala |
Int. J. Comput. Vis. | 5 |
| 2023 | Simplified Temporal Consistency Reinforcement LearningabstractReinforcement learning (RL) is able to solve complex sequential decision-making tasks but is currently limited by sample efficiency and required computation. To improve sample efficiency, recent work focuses on model-based RL which interleaves model learning with planning. Recent methods further utilize policy learning, value estimation, and, self-supervised learning as auxiliary objectives. In this paper we show that, surprisingly, a simple representation learning approach relying only on a latent dynamics model trained by latent temporal consistency is sufficient for high-performance RL. This applies when using pure planning with a dynamics model conditioned on the representation, but, also when utilizing the representation as policy and value function features in model-free RL. In experiments, our approach learns an accurate dynamics model to solve challenging high-dimensional locomotion tasks with online planners while being 4.1$\times$ faster to train compared to ensemble-based methods. With model-free RL without planning, especially on high-dimensional tasks, such as the Deepmind Control Suite Humanoid and Dog tasks, our approach outperforms model-free methods by a large margin and matches model-based methods’ sample efficiency while training 2.4$\times$ faster. Yi Zhao 0014, Wenshuai Zhao, Rinu Boney, Juho Kannala, Joni Pajarinen |
ICML | 1 |
| 2022 | Adaptive Behavior Cloning Regularization for Stable Offline-to-Online Reinforcement LearningabstractOffline reinforcement learning, by learning from a fixed dataset, makes it possible to learn agent behaviors without interacting with the environment.However, depending on the quality of the offline dataset, such pre-trained agents may have limited performance and would further need to be fine-tuned online by interacting with the environment.During online fine-tuning, the performance of the pre-trained agent may collapse quickly due to the sudden distribution shift from offline to online data.We propose to adaptively weigh the behavior cloning loss during online fine-tuning based on the agent's performance and training stability.Moreover, we use a randomized ensemble of Q functions to further increase the sample efficiency of online fine-tuning by performing a large number of learning updates.Experiments show that the proposed method yields state-of-the-art offline-to-online reinforcement learning performance on the popular D4RL benchmark. Yi Zhao 0014, Rinu Boney, Alexander Ilin, Juho Kannala, Joni Pajarinen |
ESANN | 1 |
| 2020 | Hierarchical Scene Coordinate Classification and Regression for Visual LocalizationabstractVisual localization is critical to many applications in computer vision and robotics. To address single-image RGB localization, state-of-the-art feature-based methods match local descriptors between a query image and a pre-built 3D model. Recently, deep neural networks have been exploited to regress the mapping between raw pixels and 3D coordinates in the scene, and thus the matching is implicitly performed by the forward pass through the network. However, in a large and ambiguous environment, learning such a regression task directly can be difficult for a single network. In this work, we present a new hierarchical scene coordinate network to predict pixel scene coordinates in a coarse-to-fine manner from a single RGB image. The network consists of a series of output layers, each of them conditioned on the previous ones. The final output layer predicts the 3D coordinates and the others produce progressively finer discrete location labels. The proposed method outperforms the baseline regression-only network and allows us to train compact models which scale robustly to large environments. It sets a new state-of-the-art for single-image RGB localization performance on the 7-Scenes, 12-Scenes, Cambridge Landmarks datasets, and three combined scenes. Moreover, for large-scale outdoor localization on the Aachen Day-Night dataset, we present a hybrid approach which outperforms existing scene coordinate regression methods, and reduces significantly the performance gap w.r.t. explicit feature matching methods. Shuzhe Wang, Yi Zhao 0014, Jakob Verbeek, Juho Kannala |
CVPR | 3 |