Wei Mao 0001

dblp:51/4914-1 · DBLP profile ↗
← Back
17ranked-venue papers
7as first author
14since 2021 · last 2026
0000-0002-8876-8983ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 7 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 8 since 2021
YearPublicationVenuePosition
2026 Learning High-Fidelity Garment Deformation via Skinning-Free Image Transfer
abstract
We present a novel method for generating 3D garment deformations from underlying body poses, which is key to a wide range of applications, including virtual try-on and extended reality. To simplify the cloth dynamics, existing methods mostly rely on linear blend skinning to obtain low-frequency posed garment shape and only regress highfrequency wrinkles. However, due to the lack of explicit skinning supervision, such skinning-based approach often produces misaligned shapes when posing the garment, consequently corrupts the high-frequency signals and fails to recover high-fidelity wrinkles. To tackle this issue, we propose a skinning-free approach by independently estimating posed (i) vertex position for low-frequency posed garment shape, and (ii) vertex normal for high-frequency local wrinkle details. In this way, each frequency modality can be effectively decoupled and directly supervised by the geometry of the deformed garment. To further improve the visual quality of deformation, we propose to encode both vertex attributes as rendered texture images, so that 3D garment deformation can be equivalently achieved via 2D image transfer. This enables us to leverage powerful pretrained image models to recover fine-grained visual details in wrinkles, while maintaining superior scalability for garments of diverse topologies without relying on manual UV partition. Finally, we propose a multimodal fusion to incorporate constraints from both frequency modalities and robustly recover deformed 3D garments from transferred images. Extensive experiments show that our method significantly improves animation quality on various garment types and recovers finer wrinkles than state-of-the-art methods.
Wei Mao 0001, Changsheng Lu, Hongdong Li
3DV2
2026 BAG: Body-Aligned 3D Wearable Asset Generation
abstract
While recent advancements have demonstrated remarkable progress in general 3D shape generation, the challenge of automatically generating wearable 3D assets remains largely unexplored. To address this gap, we present BAG - a Body-aligned Asset Generation method that produces 3D wearable assets which can be automatically fitted onto given 3D human bodies. This is achieved by controlling the 3D generation process using human body shape and pose information. Specifically, we first construct a general single-image-to-consistent-multi-view diffusion model, and train it on the large-scale Objaverse dataset to ensure diversity and generalizability. We then train a body-conditioned multi-view ControlNet to guide the generator toward producing body-aligned multi-view images. The control signal leverages multi-view 2D projections of the target human body, where pixel values represent the XYZ coordinates of the body surface in a canonical space. The resulting body-conditioned multi-view diffusion outputs body-aligned images, which are subsequently fed into a native 3D diffusion model to reconstruct the 3D shape of the asset. Finally, we recover the similarity transformation using multi-view silhouette supervision and mitigate asset-body penetration using physics-based simulation, ensuring accurate asset fitting onto the target body. Experimental results demonstrate that our method significantly outperforms existing approaches in terms of prompt adherence, shape diversity, and shape quality.
Zhongjin Luo, Yang Li 0193, Senbo Wang, Han Yan 0004, Xibin Song, Taizhang Shang, Wei Mao 0001, Hongdong Li, Xiaoguang Han 0001, Pan Ji
IEEE Trans. Vis. Comput. Graph.8
2025 Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video
abstract
Neural Radiance Fields (NeRF) has demonstrated its superior capability to represent 3D geometry but require accurately precomputed camera poses during training. To mitigate this requirement, existing methods jointly optimize camera poses and NeRF often relying on good pose initialisation or depth priors. However, these approaches struggle in challenging scenarios, such as large rotations, as they map each camera to a world co-ordinate system. We propose a novel method that eliminates prior dependencies by modeling continuous camera motions as time-dependent angular velocity and velocity. Relative motions between cameras are learned first via velocity integration, while camera poses can be obtained by aggregating such relative motions up to a world coordinate system defined at a single time step within the video. Specifically, accurate continuous camera movements are learned through a time-dependent NeRF, which captures local scene geometry and motion by training from neighboring frames for each time step. The learned motions enable fine-tuning the NeRF to represent the full scene geometry. Experiments on Co3D and Scannet show our approach achieves superior camera pose and depth estimation and comparable novel-view synthesis performance compared to state-of-the-art methods. Our code is available at https: //github.com/HoangChuongNguyen/cope-nerf.
Hoang Chuong Nguyen, Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001
CVPR2
2025 IBGS: Image-Based Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint. Our project page is available at https://hoangchuongnguyen.github.io/ibgs.
Hoang Chuong Nguyen, Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001
NeurIPS2
2024 Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation
Wei Mao 0001, Changsheng Lu, Hongdong Li
ECCV (39)2
2024 Neural SDF Flow for 3D Reconstruction of Dynamic Scenes
abstract
In this paper, we tackle the problem of 3D reconstruction of dynamic scenes from multi-view videos. Previous dynamic scene reconstruction works either attempt to model the motion of 3D points in space, which constrains them to handle a single articulated object or require depth maps as input. By contrast, we propose to directly estimate the change of Signed Distance Function (SDF), namely SDF flow, of the dynamic scene. We show that the SDF flow captures the evolution of the scene surface. We further derive the mathematical relation between the SDF flow and the scene flow, which allows us to calculate the scene flow from the SDF flow analytically by solving linear equations. Our experiments on real-world multi-view video datasets show that our reconstructions are better than those of the state-of-the-art methods. Our code is available at https://github.com/wei-mao-2019/SDFFlow.git.
Wei Mao 0001, Richard I. Hartley, Mathieu Salzmann, Miaomiao Liu 0001
ICLR1
2023 VisFusion: Visibility-Aware Online 3D Scene Reconstruction from Videos
abstract
We propose VisFusion, a visibility-aware online 3D scene reconstruction approach from posed monocular videos. In particular, we aim to reconstruct the scene from volumetric features. Unlike previous reconstruction methods which aggregate features for each voxel from input views without considering its visibility, we aim to improve the feature fusion by explicitly inferring its visibility from a similarity matrix, computed from its projected features in each image pair. Following previous works, our model is a coarse-to-fine pipeline including a volume sparsification process. Different from their works which sparsify voxels globally with a fixed occupancy threshold, we perform the sparsification on a local feature volume along each visual ray to preserve at least one voxel per ray for more fine details. The sparse local volume is then fused with a global one for online reconstruction. We further propose to predict TSDF in a coarse-to-fine manner by learning its residuals across scales leading to better TSDF predictions. Experimental results on benchmarks show that our method can achieve superior performance with more scene details. Code is available at: https://github.com/huiyugao/VisFusion
Huiyu Gao, Wei Mao 0001, Miaomiao Liu 0001
CVPR2
2023 DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via Physics Simulation
abstract
This paper addresses the task of 3D pose estimation for a hand interacting with an object from a single image observation. When modeling hand-object interaction, previous works mainly exploit proximity cues, while overlooking the dynamical nature that the hand must stably grasp the object to counteract gravity and thus preventing the object from slipping or falling. These works fail to leverage dynamical constraints in the estimation and consequently often produce unstable results. Meanwhile, refining unstable configurations with physics-based reasoning remains challenging, both by the complexity of contact dynamics and by the lack of effective and efficient physics inference in the data-driven learning framework. To address both issues, we present DeepSimHO: a novel deep-learning pipeline that combines forward physics simulation and backward gradient approximation with a neural network. Specifically, for an initial hand-object pose estimated by a base network, we forward it to a physics simulator to evaluate its stability. However, due to non-smooth contact geometry and penetration, existing differentiable simulators can not provide reliable state gradient. To remedy this, we further introduce a deep network to learn the stability evaluation process from the simulator, while smoothly approximating its gradient and thus enabling effective back-propagation. Extensive experiments show that our method noticeably improves the stability of the estimation and achieves superior efficiency over test-time optimization. The code is available at https://github.com/rongakowang/DeepSimHO.
Wei Mao 0001, Hongdong Li
NeurIPS2
2023 Interacting Hand-Object Pose Estimation via Dense Mutual Attention
abstract
2D hand-object pose estimation is the key to the success of many computer vision applications. The main focus of this task is to effectively model the interaction between the hand and an object. To this end, existing works either rely on interaction constraints in a computationally-expensive iterative optimization, or consider only a sparse correlation between sampled hand and object keypoints. In contrast, we propose a novel dense mutual attention mechanism that is able to model fine-grained dependencies between the hand and the object. Specifically, we first construct the hand and object graphs according to their mesh structures. For each hand node, we aggregate features from every object node by the learned attention and vice versa for each object node. Thanks to such dense mutual attention, our method is able to produce physically plausible poses with high quality and real-time inference speed. Extensive quantitative and qualitative experiments on large benchmark datasets show that our method outperforms state-of-the-art methods. The code is available at https://github.com/rongakowang/DenseMutualAttention.git.
Wei Mao 0001, Hongdong Li
WACV2
2022 Weakly-supervised Action Transition Learning for Stochastic Human Motion Prediction
abstract
We introduce the task of action-driven stochastic human motion prediction, which aims to predict multiple plausible future motions given a sequence of action labels and a short motion history. This differs from existing works, which predict motions that either do not respect any specific action category, or follow a single action label. In particular, addressing this task requires tackling two challenges: The transitions between the different actions must be smooth; the length of the predicted motion depends on the action sequence and varies significantly across samples. As we cannot realistically expect training data to cover sufficiently diverse action transitions and motion lengths, we propose an effective training strategy consisting of combining multiple motions from different actions and introducing a weak form of supervision to encourage smooth transitions. We then design a VAE-based model conditioned on both the observed motion and the action label sequence, allowing us to generate multiple plausible future motions of varying length. We illustrate the generality of our approach by exploring its use with two different temporal encoding mod-els, namely RNNs and Transformers. Our approach out-performs baseline models constructed by adapting state-of-the-art single action-conditioned motion generation methods and stochastic human motion prediction approaches to our new task of action-driven stochastic motion prediction. Our code is available at https://github.com/wei-mao-2019/WAT.
Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann
CVPR1
2022 Contact-aware Human Motion Forecasting
abstract
In this paper, we tackle the task of scene-aware 3D human motion forecasting, which consists of predicting future human poses given a 3D scene and a past human motion. A key challenge of this task is to ensure consistency between the human and the scene, accounting for human-scene interactions. Previous attempts to do so model such interactions only implicitly, and thus tend to produce artifacts such as ``ghost motion" because of the lack of explicit constraints between the local poses and the global motion. Here, by contrast, we propose to explicitly model the human-scene contacts. To this end, we introduce distance-based contact maps that capture the contact relationships between every joint and every 3D scene point at each time instant. We then develop a two-stage pipeline that first predicts the future contact maps from the past ones and the scene point cloud, and then forecasts the future human poses by conditioning them on the predicted contact maps. During training, we explicitly encourage consistency between the global motion and the local poses via a prior defined using the contact maps and future poses. Our approach outperforms the state-of-the-art human motion forecasting and human synthesis methods on both synthetic and real datasets. Our code is available at https://github.com/wei-mao-2019/ContAwareMotionPred.
Wei Mao 0001, Miaomiao Liu 0001, Richard I. Hartley, Mathieu Salzmann
NeurIPS1
2022 Cost Volume Pyramid Based Depth Inference for Multi-View Stereo
abstract
We propose a cost volume-based neural network for depth inference from multi-view images. We demonstrate that building a cost volume pyramid in a coarse-to-fine manner instead of constructing a cost volume at a fixed resolution leads to a compact, lightweight network and allows us inferring high resolution depth maps to achieve better reconstruction results. To this end, we first build a cost volume based on uniform sampling of fronto-parallel planes across the entire depth range at the coarsest resolution of an image. Then, given current depth estimate, we construct new cost volumes iteratively to perform depth map refinement. We show that working on cost volume pyramid can lead to a more compact, yet efficient network structure compared with existing works. We further show that the (residual) depth sampling can be fully determined by analytical geometric derivation, which serves as a principle for building compact cost volume pyramid. To demonstrate the effectiveness of our proposed framework, we extend our cost volume pyramid structure to handle the unsupervised depth inference scenario. Experimental results on benchmark datasets show that our model can perform 6x faster with similar performance as state-of-the-art methods for supervised scenario and demonstrates superior performance on unsupervised scenario. Code is available at https://github.com/JiayuYANG/CVP-MVSNet.
Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2021 Generating Smooth Pose Sequences for Diverse Human Motion Prediction
abstract
Recent progress in stochastic motion prediction, i.e., predicting multiple possible future human motions given a single past pose sequence, has led to producing truly diverse future motions and even providing control over the motion of some body parts. However, to achieve this, the state-of-the-art method requires learning several mappings for diversity and a dedicated model for controllable motion prediction. In this paper, we introduce a unified deep generative network for both diverse and controllable motion prediction. To this end, we leverage the intuition that realistic human motions consist of smooth sequences of valid poses, and that, given limited data, learning a pose prior is much more tractable than a motion one. We therefore design a generator that predicts the motion of different body parts sequentially, and introduce a normalizing flow based pose prior, together with a joint angle loss, to achieve motion realism. Our experiments on two standard benchmark datasets, Human3.6M and HumanEva-I, demonstrate that our approach outperforms the state-of-the-art baselines in terms of both sample diversity and accuracy. The code is available at https://github.com/wei-mao-2019/gsps
Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann
ICCV1
2021 Multi-level Motion Attention for Human Motion Prediction
Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann, Hongdong Li
Int. J. Comput. Vis.1
2020 Cost Volume Pyramid Based Depth Inference for Multi-View Stereo
abstract
We propose a cost volume-based neural network for depth inference from multi-view images. We demonstrate that building a cost volume pyramid in a coarse-to-fine manner instead of constructing a cost volume at a fixed resolution leads to a compact, lightweight network and allows us inferring high resolution depth maps to achieve better reconstruction results. To this end, we first build a cost volume based on uniform sampling of fronto-parallel planes across the entire depth range at the coarsest resolution of an image. Then, given current depth estimate, we construct new cost volumes iteratively on the pixelwise depth residual to perform depth map refinement. While sharing similar insight with Point-MVSNet as predicting and refining depth iteratively, we show that working on cost volume pyramid can lead to a more compact, yet efficient network structure compared with the Point-MVSNet on 3D points. We further provide detailed analyses of the relation between (residual) depth sampling and image resolution, which serves as a principle for building compact cost volume pyramid. Experimental results on benchmark datasets show that our model can perform 6× faster and has similar performance as state-of-the-art methods. Code is available at https://github.com/JiayuYANG/CVP-MVSNet.
Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001
CVPR2
2020 History Repeats Itself: Human Motion Prediction via Motion Attention
Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann
ECCV (14)1
2019 Learning Trajectory Dependencies for Human Motion Prediction
abstract
Human motion prediction, i.e., forecasting future body poses given observed pose sequence, has typically been tackled with recurrent neural networks (RNNs). However, as evidenced by prior work, the resulted RNN models suffer from prediction errors accumulation, leading to undesired discontinuities in motion prediction. In this paper, we propose a simple feed-forward deep network for motion prediction, which takes into account both temporal smoothness and spatial dependencies among human body joints. In this context, we then propose to encode temporal information by working in trajectory space, instead of the traditionally-used pose space. This alleviates us from manually defining the range of temporal dependencies (or temporal convolutional filter size, as done in previous work). Moreover, spatial dependency of human pose is encoded by treating a human pose as a generic graph (rather than a human skeletal kinematic tree) formed by links between every pair of body joints. Instead of using a pre-defined graph structure, we design a new graph convolutional network to learn graph connectivity automatically. This allows the network to capture long range dependencies beyond that of human kinematic tree. We evaluate our approach on several standard benchmark datasets for motion prediction, including Human3.6M, the CMU motion capture dataset and 3DPW. Our experiments clearly demonstrate that the proposed approach achieves state of the art performance, and is applicable to both angle-based and position-based pose representations. The code is available at https://github.com/wei-mao-2019/LearnTrajDep.
Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann, Hongdong Li
ICCV1