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John F. Lucas

dblp:51/5219 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 65% Usability and user experience research · 35%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality
augmented reality text legibility
0.112005
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality · VR 2005
Usability and user experience research › user study
user performance study
0.112005
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality · VR 2005
Immersive interaction › virtual reality
immersive virtual environment
0.012004
Efficient, Intuitive User Interfaces for Classroom-Based Immersive Virtual Environments · VR 2004
Virtual and augmented reality
immersive visualization
0.012003
Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions · VR 2003
Virtual and augmented reality › augmented reality display
optical see-through display
0.012005
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality · VR 2005
Virtual and augmented reality › learning and educational technologies › immersive learning
immersive learning environments
0.012004
Efficient, Intuitive User Interfaces for Classroom-Based Immersive Virtual Environments · VR 2004
Virtual and augmented reality › virtual environment
immersive virtual environments
0.012003
Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions · VR 2003

Methods — techniques the papers use, named apart from their topics

user study · 0.1experimental design · 0.1user interface design · 0.1interactive visualization · 0.0global illumination simulation · 0.0
YearPublicationVenuePosition
2005 An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality
abstract
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present, specifically large-scale fluctuations in natural lighting and wide variations in likely backgrounds or objects in the scene. In this paper, we present a user-based study which examined the effects of outdoor background textures, changing outdoor illuminance values, and text drawing styles on user performance of a text identification task with an optical, see-through augmented reality system. We report significant effects for all of these variables, and discuss design guidelines and ideas for future work.
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Robert S. Schulman, John F. Lucas
VR5
2004 Interfaces for Cloning in Immersive Virtual Environments
abstract
Three-dimensional objects in many applications domains, such as architecture and construction, can be extremely complex and can consist of a large number of components. However, many of these complex objects also contain a great deal of repetition. Therefore, cloning techniques, which generate multiple spatially distributed copies of an object to form a repeated pattern, can be used to model these objects more efficiently. Such techniques are important and useful in desktop three-dimensional modeling systems, but we are not aware of any cloning techniques designed for immersive virtual environments (VEs). In this paper, we present an initial effort toward the design and development of such interfaces. We define the design space of the cloning task, and present five novel VE interfaces for cloning, then articulate the design rationale. We have also performed a usability study intended to elicit subjective responses with regard to affordances, feedback, attention, perceived usefulness, ease of use, and ease of learning in these interfaces. The study resulted in four major conclusions. First, slider widgets are better suited for discrete than for continuous numeric input. Second, the attentional requirements of the interface increase with increased degrees-of-freedom associated with widgets. Third, users prefer constrained widget movement, although more degrees-of-freedom allow more efficient parameter setting. Finally, appropriate feedback can reduce the cognitive load. The lessons we learned will influence our continuing design of cloning techniques, and these techniques will ultimately be applied to VE applications for design, construction, and prototyping
Jian Chen 0020, Doug A. Bowman, John F. Lucas, Chadwick A. Wingrave
EGVE3
2004 Efficient, Intuitive User Interfaces for Classroom-Based Immersive Virtual Environments
Doug A. Bowman, Matthew Gracey, John F. Lucas
VR3
2003 Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions
abstract
Immersive virtual environments (VEs) offer interactive, real-time visualization capabilities for engineers, architects, and scientists. This paper presents Virtual-SAP, an immersive VE application allowing users to assess building structures and their response to various environmental conditions through an interactive design-build-test-redesign cycle. Virtual-SAP has three distinct user interfaces that support its use with a high-end, multi-tracker VE system, with a low-cost portable VE system, or on the desktop. Two of these interfaces have been proven highly usable in user testing, and the third will be tested soon. Virtual-SAP is being used for both research and education.
Doug A. Bowman, Mehdi Setareh, Márcio Serolli Pinho, Ali Ndiwalana, Alex Kalita, Yunha Lee, John F. Lucas, Matthew Gracey, Malini Kothapalli, Qinwei Zhu, Ameya Datey, Pradeep Tumati
VR7