Demo Data from EDBT 2026 / reviewers in the wild / expert
István Szita
dblp:51/6034 · also Istvan Szita
· DBLP profile ↗
14ranked-venue papers
12as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 12 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.2 | 2 | 2010 | Model-based reinforcement learning with nearly tight exploration complexity bounds · ICML 2010 The many faces of optimism: a unifying approach · ICML 2008 |
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff |
0.2 | 2 | 2009 | Optimistic initialization and greediness lead to polynomial time learning in factored MDPs · ICML 2009 The many faces of optimism: a unifying approach · ICML 2008 |
Machine learning › Reinforcement learning › markov decision process
factored markov decision process |
0.1 | 1 | 2009 | Optimistic initialization and greediness lead to polynomial time learning in factored MDPs · ICML 2009 |
Machine learning › Reinforcement learning › exploration › optimistic exploration
optimistic initialization |
0.1 | 1 | 2009 | Optimistic initialization and greediness lead to polynomial time learning in factored MDPs · ICML 2009 |
Machine learning › Reinforcement learning › policy learning
near-optimal policy learning |
0.1 | 1 | 2008 | The many faces of optimism: a unifying approach · ICML 2008 |
Machine learning › Reinforcement learning › exploration
optimistic exploration |
0.1 | 1 | 2008 | The many faces of optimism: a unifying approach · ICML 2008 |
Machine learning › Reinforcement learning
markov decision process |
0.0 | 1 | 2002 | MDPs: Learning in Varying Environments · J. Mach. Learn. Res. 2002 |
Methods — techniques the papers use, named apart from their topics
greedy policy · 0.1approximate value iteration · 0.1optimism in the face of uncertainty · 0.1model building · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Model-based reinforcement learning with nearly tight exploration complexity bounds
István Szita, Csaba Szepesvári |
ICML | 1 |
| 2009 | Optimistic initialization and greediness lead to polynomial time learning in factored MDPsabstractIn this paper we propose an algorithm for polynomial-time reinforcement learning in factored Markov decision processes (FMDPs). The factored optimistic initial model (FOIM) algorithm, maintains an empirical model of the FMDP in a conventional way, and always follows a greedy policy with respect to its model. The only trick of the algorithm is that the model is initialized optimistically. We prove that with suitable initialization (i) FOIM converges to the fixed point of approximate value iteration (AVI); (ii) the number of steps when the agent makes non-near-optimal decisions (with respect to the solution of AVI) is polynomial in all relevant quantities; (iii) the per-step costs of the algorithm are also polynomial. To our best knowledge, FOIM is the first algorithm with these properties. István Szita, András Lörincz |
ICML | 1 |
| 2009 | Exploring compact reinforcement-learning representations with linear regression
Thomas J. Walsh 0001, István Szita, Carlos Diuk, Michael L. Littman |
UAI | 2 |
| 2009 | Effective and Diverse Adaptive Game AIabstractAdaptive techniques tend to converge to a single optimum. For adaptive game AI, such convergence is often undesirable, as repetitive game AI is considered to be uninteresting for players. In this paper, we propose a method for automatically learning diverse but effective macros that can be used as components of adaptive game AI scripts. Macros are learned by a cross-entropy method (CEM). This is a selection-based optimization method that, in our experiments, maximizes an interestingness measure. We demonstrate the approach in a computer role-playing game (CRPG) simulation with two duelling wizards, one of which is controlled by an adaptive game AI technique called “dynamic scripting.” Our results show that the macros that we learned manage to increase both adaptivity and diversity of the scripts generated by dynamic scripting, while retaining playing strength. István Szita, Marc J. V. Ponsen, Pieter Spronck |
IEEE Trans. Comput. Intell. AI Games | 1 |
| 2008 | The many faces of optimism: a unifying approachabstractThe exploration-exploitation dilemma has been an intriguing and unsolved problem within the framework of reinforcement learning. "Optimism in the face of uncertainty" and model building play central roles in advanced exploration methods. Here, we integrate several concepts and obtain a fast and simple algorithm. We show that the proposed algorithm finds a near-optimal policy in polynomial time, and give experimental evidence that it is robust and efficient compared to its ascendants. István Szita, András Lörincz |
ICML | 1 |
| 2007 | Learning to Play Using Low-Complexity Rule-Based Policies: Illustrations through Ms. Pac-ManabstractIn this article we propose a method that can deal with certain combinatorial reinforcement learning tasks. We demonstrate the approach in the popular Ms. Pac-Man game. We define a set of high-level observation and action modules, from which rule-based policies are constructed automatically. In these policies, actions are temporally extended, and may work concurrently. The policy of the agent is encoded by a compact decision list. The components of the list are selected from a large pool of rules, which can be either hand-crafted or generated automatically. A suitable selection of rules is learnt by the cross-entropy method, a recent global optimization algorithm that fits our framework smoothly. Cross-entropy-optimized policies perform better than our hand-crafted policy, and reach the score of average human players. We argue that learning is successful mainly because (i) policies may apply concurrent actions and thus the policy space is sufficiently rich, (ii) the search is biased towards low-complexity policies and therefore, solutions with a compact description can be found quickly if they exist. István Szita, András Lörincz |
J. Artif. Intell. Res. | 1 |
| 2006 | Reinforcement Learning with Echo State Networks
István Szita, Viktor Gyenes, András Lörincz |
ICANN (1) | 1 |
| 2006 | PIRANHA: Policy iteration for recurrent artificial neural networks with hidden activities
István Szita, András Lörincz |
Neurocomputing | 1 |
| 2006 | Learning Tetris Using the Noisy Cross-Entropy MethodabstractThe cross-entropy method is an efficient and general optimization algorithm. However, its applicability in reinforcement learning (RL) seems to be limited because it often converges to suboptimal policies. We apply noise for preventing early convergence of the cross-entropy method, using Tetris, a computer game, for demonstration. The resulting policy outperforms previous RL algorithms by almost two orders of magnitude. István Szita, András Lörincz |
Neural Comput. | 1 |
| 2004 | Simple algorithm for recurrent neural networks that can learn sequence completionabstractWe can memorize long sequences like melodies or poems and it is intriguing to develop efficient connectionist representations for this problem. Recurrent neural networks have been proved to offer a reasonable approach here. We start from a few axiomatic assumptions and provide a simple mathematical framework that encapsulates the problem. A gradient-descent based algorithm is derived in this framework. Demonstrations on a benchmark problem show the applicability of our approach. István Szita, András Lörincz |
IJCNN | 1 |
| 2004 | An algorithm for finding reliably schedulable plansabstractFor interacting agents in time-critical applications, learning whether a subtask can be scheduled reliably is an important issue. The identification of sub-problems of this nature may promote e.g., planning, scheduling and segmenting in Markov decision processes. We define a subtask to be schedulable if its execution time has a small variance. We present an algorithm for finding such subtasks. Bálint Takács, István Szita, András Lörincz |
IJCNN | 2 |
| 2004 | Kalman Filter Control Embedded into the Reinforcement Learning FrameworkabstractThere is a growing interest in using Kalman filter models in brain modeling. The question arises whether Kalman filter models can be used on-line not only for estimation but for control. The usual method of optimal control of Kalman filter makes use of off-line backward recursion, which is not satisfactory for this purpose. Here, it is shown that a slight modification of the linear-quadratic-gaussian Kalman filter model allows the on-line estimation of optimal control by using reinforcement learning and overcomes this difficulty. Moreover, the emerging learning rule for value estimation exhibits a Hebbian form, which is weighted by the error of the value estimation. István Szita, András Lörincz |
Neural Comput. | 1 |
| 2002 | Reinforcement Learning Integrated with a Non-Markovian Controller
István Szita, Bálint Takács, András Lörincz |
ECAI | 1 |
| 2002 | MDPs: Learning in Varying Environments
István Szita, Bálint Takács, András Lörincz |
J. Mach. Learn. Res. | 1 |