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Werner Benger

dblp:51/6124 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0003-2782-175XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
High-performance computing › scientific computing systems
problem solving environments
0.012000
The Cactus Code: A Problem Solving Environment for the Grid · HPDC 2000
Computational science and engineering › computational physics
physics simulation
0.012000
The Cactus Code: A Problem Solving Environment for the Grid · HPDC 2000

Methods — techniques the papers use, named apart from their topics

modular parallel computation · 0.1
YearPublicationVenuePosition
2018 Optimizing Refined Geometric Primitive's Leaflet Visibility for Interactive 3D Visualization via Geometric Algebra
abstract
Leaflets are a common technology used in web services to provide high resolution maps by providing them in tiles of incremental resolutions. While for 2D display an unique level of resolution is all that is needed, within a 3D perspective display a combination of resolution levels needs to be identified. Block-Structured Adaptive Mesh Refinement (AMR) utilizes an organisation of data similar to Leaflets, but deals with 3D or 4D volumetric blocks of data. Such a data organisation is very suitable for hierarchical organisation of big data. In this article we propose using the AMR data organisation for hierarchical structuring of arbitrary geometric primitives, i.e. point clouds, sets of lines, triangle meshes, volumes. Such data organisation allows for generic and performant data access of out-of-core data on demand, as relevant for navigation through big data. Ultimately identification of data block visibility is crucial for a fluid interactive experience. We propose an algorithm based on Conformal 5D Geometric Algebra to approximate bounding boxes via spheres and the view frustum as a cone to arrive on a visibility criteria used for priority sorting of candidate blocks.
Werner Benger, Dietmar Hildenbrand, Wolfgang Dobler
CGI1
2017 A hybrid approach for computing products of high-dimensional geometric algebras
abstract
Geometric Algebra is considered as a very intuitive tool to deal with geometric problems and it appears to be increasingly efficient and useful to deal with computer graphics solutions. For example, the Conformal Geometric Algebra includes circles, spheres, planes and lines as algebraic objects, and intersections between these objects are also algebraic objects. More complex objects such as conics, quadric surfaces can also be expressed and be manipulated using an extension of the conformal Geometric Algebra. However due to high dimension of their representations in Geometric Algebra, implementations of Geometric Algebra that are currently available do not allow efficient realizations of these objects. This paper presents a Geometric Algebra implementation dedicated for both low and high dimensions. The proposed method is a hybrid solution for precomputed code with fast execution and runtime computations with low memory requirement. More specifically, the proposed method combines a precomputed table approach with a recursive method using binary trees. Some rules are defined to select the most appropriate choice, according to the dimension of the algebra and the type of multivectors involved in the product. The resulting implementation is well suited for high dimensional spaces (e.g. algebra of dimension 15) as well as for lower dimensional space. This paper details the integration of this hybrid method as a plug-in into Gaalop, which is a very advanced optimizing code generator. This paper also presents some benchmarks to show the performances of our method, especially in high dimensional spaces.
Stéphane Breuils, Vincent Nozick, Laurent Fuchs, Dietmar Hildenbrand, Werner Benger, Christian Steinmetz
CGI5
2001 Cactus Grid Computing: Review of Current Development
Gabrielle Allen, Werner Benger, Thomas Dramlitsch, Tom Goodale, Hans-Christian Hege, Gerd Lanfermann, André Merzky, Thomas Radke, Edward Seidel
Euro-Par2
2000 The Cactus Code: A Problem Solving Environment for the Grid
abstract
Cactus is an open source problem solving environment designed for scientists and engineers. Its modular structure facilitates parallel computation across different architectures and collaborative code development between different groups. The Cactus Code originated in the academic research community, where it has been developed and used over many years by a large international collaboration of physicists and computational scientists. We discuss how the intensive computing requirements of physics applications now using the Cactus Code encourage the use of distributed and metacomputing, describe the development and experiments which have already been performed with Cactus, and detail how its design makes it an ideal application test-bed for Grid computing.
Gabrielle Allen, Werner Benger, Tom Goodale, Hans-Christian Hege, Gerd Lanfermann, André Merzky, Thomas Radke, Edward Seidel, John Shalf
HPDC2