Demo Data from EDBT 2026 / reviewers in the wild / expert
Pengfei Huo
dblp:51/8179
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 50% Hardware reliability and fault tolerance · 25% High-performance computing · 25% | |
| Computer networks
1 paper |
Datacenter networks · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing
collective communication |
1.0 | 1 | 2026 | Handling Network Faults in Distributed AI Training: Failover is Now an Option · EuroSys 2026 |
Distributed systems › distributed machine learning
distributed training |
1.0 | 1 | 2026 | Handling Network Faults in Distributed AI Training: Failover is Now an Option · EuroSys 2026 |
Distributed systems › fault tolerance › high availability
failover |
1.0 | 1 | 2026 | Handling Network Faults in Distributed AI Training: Failover is Now an Option · EuroSys 2026 |
Hardware reliability and fault tolerance
network fault tolerance |
1.0 | 1 | 2026 | Handling Network Faults in Distributed AI Training: Failover is Now an Option · EuroSys 2026 |
Methods — techniques the papers use, named apart from their topics
intra-host GPU routing · 2.0dynamic channel load balancing · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Handling Network Faults in Distributed AI Training: Failover is Now an OptionabstractDistributed AI training often suffers from network faults. Network faults, especially at the last hop between a switch and a host, result in loss of connectivity, resulting in training job stalls and eventual failure. This is typically managed through a fail-stop mechanism, followed by a restart, incurring significant inefficiencies. We present ReCCL, the first network fault-tolerant collective communication library (CCL) that allows training progress to be preserved by seamlessly failing over to alternate paths when a network fault occurs. During failover, ReCCL keeps communication states synchronized while using dynamic channel load balancing and intra-host GPU routing to improve communication performance. Our evaluations demonstrate that ReCCL can perform failover seamlessly with minimal performance losses. Additionally, our simulations also demonstrate that failover can be effectively used to achieve significant savings in GPU hours for large-scale distributed AI training workloads. Xin Zhe Khooi, Zhuo Jiang, Pan Xie, Zhigang Cui, Meng Wang 0018, Yuze Jin, Pengfei Huo, Lulu Chen, Liaoyuan Feng, Qinlong Wang, Yongcan Wang, Jinshuai Sun, Yingkai Zhao, Haiquan Chen 0002, Yi Li 0098, Jianxi Ye, Mun Choon Chan |
EuroSys | 7 |
| 2025 | ByteTuning: Watermark Tuning for RoCEv2abstractRDMA over Converged Ethernet v2 (RoCEv2) is one of the most popular high-speed datacenter networking solutions. Watermark is the general term for various trigger and release thresholds of RoCEv2 flow control protocols, and its reasonable configuration is an important factor affecting RoCEv2 performance. In this paper, we propose ByteTuning, a centralized watermark tuning system for RoCEv2. First, three real cases of network performance degradation caused by non-optimal or improper watermark configuration are reported, and the network performance results of different watermark configurations in three typical scenarios are traversed, indicating the necessity of watermark tuning. Then, based on the RDMA Fluid model, the influence of watermark on the RoCEv2 performance is modeled and evaluated. Next, the design of the ByteTuning is introduced, which includes three mechanisms. They are (1) using simulated annealing algorithm to make the real-time watermark converge to the near-optimal configuration, (2) using network telemetry to optimize the feedback overhead, (3) compressing the search space to improve the tuning efficiency. Finally, We validate the performance of ByteTuning in multiple real datacenter networking environments, and the results show that ByteTuning outperforms existing solutions. Lizhuang Tan, Zhuo Jiang, Kefei Liu 0004, Pengfei Huo, Huiling Shi, Wei Zhang 0049, Wei Su 0006 |
IEEE Trans. Cloud Comput. | 5 |