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Kuldeep Bora

dblp:51/8524 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Bioinformatics and computational biology › structural bioinformatics › molecular structure analysis
molecular surface computation
0.112010
CUDA-based triangulations of convolution molecular surfaces · HPDC 2010
GPUs and heterogeneous computing
GPU computing
0.112010
CUDA-based triangulations of convolution molecular surfaces · HPDC 2010
Geometric modeling and processing › computational geometry › polygonal partitioning › triangulation
surface triangulation
0.012010
CUDA-based triangulations of convolution molecular surfaces · HPDC 2010

Methods — techniques the papers use, named apart from their topics

parallel triangulation · 0.3marching cubes · 0.3CUDA · 0.3
YearPublicationVenuePosition
2010 CUDA-based triangulations of convolution molecular surfaces
abstract
Computing molecular surfaces is important to measure areas and volumes of molecules, as well as to infer useful information about interactions with other molecules. Over the years many algorithms have been developed to triangulate and to render molecular surfaces. However, triangulation algorithms usually are very expensive in terms of memory storage and time performance, and thus far from real-time performance. Fortunately, the massive computational power of the new generation of low-cost GPUs opens up an opportunity window to solve these problems: real-time performance and cheap computing commodities. This paper just presents a GPU-based algorithm to speed up the triangulation and rendering of molecular surfaces using CUDA. Our triangulation algorithm for molecular surfaces is based on a multi-threaded, parallel version of the Marching Cubes (MC) algorithm. However, the input of our algorithm is not the volume dataset of a given molecule as usual for Marching Cubes, but the atom centers provided by the PDB file of such a molecule. We also carry out a study that compares a serial version (CPU) and a parallel version (GPU) of the MC algorithm in triangulating molecular surfaces as a way to understand how real-time rendering of molecular surfaces can be achieved in the future.
Sérgio Dias, Kuldeep Bora, Abel João Padrão Gomes
HPDC2