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Evan Behar

dblp:51/9968 · DBLP profile ↗
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6ranked-venue papers
4as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorSystems, architecture and hardware · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Theoretical computer science
2 papers
Computational geometry · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry › geometric modeling and processing
minkowski sum
0.322013
Dynamic Minkowski sums under scaling · Comput. Aided Des. 2013
Dynamic Minkowski sum of convex shapes · ICRA 2011
Geometric modeling and processing › collision detection
penetration depth computation
0.212016
Continuous penetration depth computation for rigid models using dynamic Minkowski sums · Comput. Aided Des. 2016
Geometric modeling and processing
3d reconstruction
0.112011
Fast and robust generation of city-scale seamless 3D urban models · Comput. Aided Des. 2011
Geometric modeling and processing
urban modeling
0.112011
Fast and robust generation of city-scale seamless 3D urban models · Comput. Aided Des. 2011
Computational geometry
geometric modeling and processing
0.112011
Dynamic Minkowski sum of convex shapes · ICRA 2011
Geometric modeling and processing
mesh generation
0.012011
Fast and robust generation of city-scale seamless 3D urban models · Comput. Aided Des. 2011

Methods — techniques the papers use, named apart from their topics

convex polyhedra algorithms · 0.1
YearPublicationVenuePosition
2016 Continuous penetration depth computation for rigid models using dynamic Minkowski sums
Youngeun Lee, Evan Behar, Jyh-Ming Lien, Young J. Kim
Comput. Aided Des.2
2013 Mapping the configuration space of polygons using reduced convolution
abstract
Configuration space (C-space) plays an important role not only in motion planning but also in geometric modeling, shape and kinematic reasoning, and is fundamental to several basic geometric operations, such as continuous collision detection and generalized penetration depth estimation, that also find their applications in motion planning, animation and simulation. In this paper, we developed a new method for constructing the boundary of the C-space obstacles (C-obst) of polygons. This method is simpler to implement and is theoretically more efficient than the existing techniques. Our main idea is to devote the computation on the discontinuity in temporal and spatial coherence where the structure of the C-obst changes. We also developed a method for estimating the generalized penetration depth by computing the distance between the query point and the C-obst surface.
Evan Behar, Jyh-Ming Lien
IROS1
2013 Dynamic Minkowski sums under scaling
Evan Behar, Jyh-Ming Lien
Comput. Aided Des.1
2011 Dynamic Minkowski sum of convex shapes
abstract
Computing the Minkowski sums of rotating ob jects has always been done naively by re-computing every Minkowski sum from scratch. The correspondences between the Minkowski sums are typically completely ignored. We propose a method, called DYMSUM, that can efficiently update the Minkowski sums of rotating convex polyhedra. We show that DYMSUM is significantly more efficient than the traditional approach, in particular when the size of the input polyhedra are large and when the rotation is small between frames. From our experimental results, we show that the computation time of the proposed method grows slowly with respect to the size of the input comparing to the naive approach.
Evan Behar, Jyh-Ming Lien
ICRA1
2011 Fast and robust 2D minkowski sum using reduced convolution
abstract
We propose a new method for computing the 2-d Minkowski sum of non-convex polygons. Our method is convolution based. The main idea is to use the reduced convolution and filter the boundary by using the topological properties of the Minkowski sum. The main benefit of this proposed approach is from the fact that, in most cases, the complexity of the complete convolution is much higher than the complexity of the final Minkowski sum boundary. Therefore, the traditional approach often wastes a large portion of the computation on computing the arrangement induced by the complete convolution that is later on thrown away. Our method is designed to specifically avoid this waste of computation. We experimentally demonstrate that the proposed method is more efficient than the existing methods.
Evan Behar, Jyh-Ming Lien
IROS1
2011 Fast and robust generation of city-scale seamless 3D urban models
Evan Behar, Stephen Donnelly, Jyh-Ming Lien, Fernando Camelli, David W. Wong
Comput. Aided Des.2