Wei Hu 0003

dblp:52/173-3 · DBLP profile ↗
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89ranked-venue papers
12as first author
53since 2021 · last 2026
0000-0002-9860-0922ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 71 · 11 first-author · 37 since 2021Artificial intelligence and machine learning · 26 · 24 since 2021Computer networks · 4 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 1 since 2021Security and privacy · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Spatial-Spectral Homogeneous Attacks on Physical-World Large Vision-Language Models
abstract
Although large vision-language models (LVLMs) have demonstrated promising versatile capabilities on various downstream tasks, they are shown to be susceptible to adversarial examples. Existing LVLM attackers simply implement adversarial patterns in an impracticable setting: i) add digital global perturbations to entire input image; ii) access prior knowledge of LVLMs for optimization; iii) do not consider realistic transformations. These make them difficult to deploy in the physical-world attack scenarios. Motivated by the research gap and counter-practice phenomenon, this paper proposes the first practical LVLM attack method based on a novel adversarial patch design, which can achieve physical and digital attack settings without using any LVLM details. In particular, we introduce adversarial homogeneous constraints in both spatial and spectral domains to improve the patch stealthy for resisting potential real-world defenses. Besides, we also develop a new technique for synthesizing reasonably realistic transformations that capture the expected patch appearance variations in daily life. Extensive experiments are conducted to verify the strong adversarial capabilities of our proposed attack against prevalent LVLMs spanning a spectrum of tasks.
Daizong Liu, Baoquan Chen, Wei Hu 0003
AAAI3
2026 Hard-Label Black-Box Attacks on 3D Point Clouds
abstract
With the maturity of depth sensors in various 3D safety-critical applications, 3D point cloud models have been shown to be vulnerable to adversarial attacks. Almost all existing 3D attackers simply follow the white-box or black-box setting to iteratively update coordinate perturbations based on back-propagated or estimated gradients. However, these methods are hard to deploy in real-world scenarios (no model details are provided) as they severely rely on parameters or output logits of victim models. To this end, we propose point cloud attacks from a more practical setting,i.e., hard-label black-box attack, in which attackers can only access the prediction label of 3D input. We introduce a novel 3D attack method based on a new spectrum-aware decision boundary algorithm to generate high-quality adversarial samples. In particular, we first construct a class-aware model decision boundary, by developing a learnable spectrum-fusion strategy to adaptively fuse point clouds of different classes in the spectral domain, aiming to craft their intermediate samples without distorting the original geometry. Then, we devise an iterative coordinate-spectrum optimization method with curvature-aware boundary search to move the intermediate sample along the decision boundary for generating adversarial point clouds with trivial perturbations. Experiments demonstrate that our attack competitively outperforms existing white/black-box attackers in terms of attack performance and adversary quality.
Daizong Liu, Yunbo Tao, Junhao Dong 0001, Keke Tang, Pan Zhou 0001, Wei Hu 0003, Yew-Soon Ong
IEEE Trans. Dependable Secur. Comput.6
2026 Are Large Vision-Language Models Robust to Adversarial Visual Transformations?
abstract
Large vision-language models (LVLMs) have demonstrated remarkable capabilities across a wide range of multimodal understanding and reasoning tasks. However, recent research shows that LVLMs are susceptible to adversarial examples. Existing attackers either optimize the perturbations on the visual input or manipulate prompts to fool the LVLM models, requiring extensive design and engineering on these adversarial manipulations. While straightforward visual transformation can boast training generalization-ability, its potential risks to LVLMs in terms of safety and trustworthiness have been largely neglected. In this paper, we ask an intriguing question:can simple yet easy-to-implement adversarial visual transformations be utilized to attack the LVLM models?Motivated by this research gap and new attack setting, we propose the first comprehensive assessment of LVLMs’ adversarial robustness to visual transformations by testing LVLMs’ resilience to all possible transformation operations. Our empirical observations suggest that with the appropriate combination of the most harmful transformations, we can build transformation-based attacks more adversarial to the LVLM models. Moreover, adversarial learning of visual transformations is further introduced to adaptively apply the malicious impacts of all potentially harmful transformations to the raw images via gradient approximation for improving the attack effectiveness and imperceptibility. We hope that this study can provide deeper insights into the potential vulnerability of LVLMs to adversarial visual transformations.
Daizong Liu, Xiaowen Cai 0001, Pan Zhou 0001, Xiaoye Qu, Lichao Sun 0001, Wei Hu 0003
IEEE Trans. Inf. Forensics Secur.6
2025 Seeing is Not Believing: Adversarial Natural Object Optimization for Hard-Label 3D Scene Attacks
abstract
Deep learning models for 3D data have shown to be vulnerable to adversarial attacks, which have received increasing attention in various safety-critical applications such as autonomous driving and robotic navigation. Existing 3D attackers mainly put effort into attacking the simple 3D classification model by perturbing point cloud objects in the white/black-box setting. However, real-world 3D applications focus on tackling more complicated scene-based data while sharing no information about the model parameters and logits with users. Therefore, directly applying previous naive 3D attack methods to these applications does not work. To this end, this paper attempts to address the challenging hard-label 3D scene attack with access only to the input/output of the 3D models. To make the attack effective and stealthy, we propose to generate universal adversarial objects, which will mislead scene-aware 3D models to predict attacker-chosen labels whenever these objects are placed on any scene input. Specifically, we inject an imperceptible object trigger with further perturbations into all scenes and learn to mislead their reasoning by only querying the 3D model. We start by initializing the trigger pattern with a realistic object and searching for an appropriate location to place it naturally in the scene data. Then, we design a novel weighted gradient estimation strategy to perturb the object trigger with additive slight noise to make them adversarial in an iterative optimization procedure. Extensive experiments demonstrate that our attack can achieve superior performance on seven 3D models and three scene-based datasets, with satisfactory adversarial imperceptibility and strong resistance to defense methods.
Daizong Liu, Wei Hu 0003
CVPR2
2025 Improving the Transferability of Point Cloud Attack via Spectral-Aware Admix and Optimization Designs
Daizong Liu, Wei Hu 0003
ICANN (2)3
2025 Large Scene Generation with Cube-Absorb Discrete Diffusion
Qianjiang Hu Wei Hu, Wei Hu 0003
ICCV2
2025 Fast3D: Accelerating 3D Multi-modal Large Language Models for Efficient 3D Scene Understanding
abstract
While 3D Multi-modal Large Language Models (MLLMs) demonstrate remarkable scene understanding capabilities, their practical deployment faces critical challenges due to computational inefficiency. The key bottleneck stems from processing excessive object-centric visual tokens required for comprehensive 3D scene representation. Although visual token pruning has shown promise in accelerating 2D MLLMs, its applicability to 3D domains remains largely unexplored due to fundamental disparities in token structures. In this paper, we reveal two critical insights: (1) Significant redundancy exists in object-level 3D token representations, analogous to patch-level redundancy in 2D systems; (2) Global attention patterns exhibit strong predictive power for identifying non-essential tokens in 3D contexts. Building on these observations, we propose Fast3D, a plug-and-play visual token pruning framework for 3D MLLMs featuring two technical innovations: (1) Global Attention Prediction (GAP), where a lightweight neural network learns to predict the global attention distributions of the target model, enabling efficient token importance estimation for precise pruning guidance; (2) Sample-Adaptive visual token Pruning (SAP), which introduces dynamic token budgets through attention-based complexity assessment, automatically adjusting layer-wise pruning ratios based on input characteristics. Both of these two techniques operate without modifying the parameters of the target model. Extensive evaluations across five benchmarks validate the effectiveness of Fast3D, particularly under high visual token pruning ratios. Code is available at https://github.com/wencan25/Fast3D.
Wencan Huang, Daizong Liu, Wei Hu 0003
ACM Multimedia3
2025 Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfer
abstract
Animal motion embodies species-specific behavioral habits, making the transfer of motion across categories a critical yet complex task for applications in animation and virtual reality. Existing motion transfer methods, primarily focused on human motion, emphasize skeletal alignment (motion retargeting) or stylistic consistency (motion style transfer), often neglecting the preservation of distinct habitual behaviors in animals. To bridge this gap, we propose a novel habit-preserved motion transfer framework for cross-category animal motion. Built upon a generative framework, our model introduces a habit-preservation module with category-specific habit encoder, allowing it to learn motion priors that capture distinctive habitual characteristics. Furthermore, we integrate a large language model (LLM) to facilitate the motion transfer to previously unobserved species. To evaluate the effectiveness of our approach, we introduce the DeformingThings4D-skl dataset, a quadruped dataset with skeletal bindings, and conduct extensive experiments and quantitative analyses, which validate the superiority of our proposed model.
Zhimin Zhang 0008, Bi'an Du, Caoyuan Ma, Zheng Wang 0007, Wei Hu 0003
ACM Multimedia5
2025 Towards Building Model/Prompt-Transferable Attackers against Large Vision-Language Models
abstract
Although Large Vision-Language Models (LVLMs) exhibit impressive multimodal capabilities, their vulnerability to adversarial examples has raised serious security concerns. Existing LVLM attackers simply optimize adversarial images that easily overfit a certain model/prompt, making them ineffective once they are transferred to attack a different model/prompt. Motivated by this research gap, this paper aims to develop a more powerful attack that is transferable to black-box LVLM models of different structures and task-aware prompts of different semantics. Specifically, we introduce a new perspective of information theory to investigate LVLMs' transferable characteristics by exploring the relative dependence between outputs of the LVLM model and input adversarial samples. Our empirical observations suggest that enlarging/decreasing the mutual information between outputs and the disentangled adversarial/benign patterns of input images helps to generate more agnostic perturbations for misleading LVLMs' perception with better transferability. In particular, we formulate the complicated calculation of information gain as an estimation problem and incorporate such informative constraints into the adversarial learning process. Extensive experiments on various LVLM models/prompts demonstrate our significant transfer-attack performance.
Xiaowen Cai 0001, Daizong Liu, Xiaoye Qu, Jianfeng Dong, Keke Tang, Pan Zhou 0001, Lichao Sun 0001, Wei Hu 0003
NeurIPS9
2025 Learning Latent Part-Whole Hierarchies for Point Clouds
Xiang Gao 0014, Wei Hu 0003, Renjie Liao 0001
Int. J. Comput. Vis.2
2025 Theseus: Exploring Efficient Wafer-Scale Chip Design for Large Language Models
abstract
The emergence of the large language model (LLM) poses an exponential growth of demand for computation throughput, memory capacity, and communication bandwidth. Such a demand growth has significantly surpassed the improvement of corresponding chip designs. With the advancement of fabrication and integration technologies, designers have been developing Wafer-Scale Chips (WSCs) to scale up and exploit the limits of computation density, memory capacity, and communication bandwidth at the level of a single chip. Existing solutions have demonstrated the significant advantages of WSCs over traditional designs, showing potential to effectively support LLM workloads. Despite the benefits, exploring the early-stage design space of WSCs for LLMs is a crucial yet challenging task due to the enormous and complicated design space, time-consuming evaluation methods, and inefficient exploration strategies. To address these challenges, we propose Theseus, an efficient WSC design space exploration framework for LLMs. We construct the design space of WSCs with various constraints considering the unique characteristics of WSCs. We propose efficient evaluation methodologies for large-scale NoC-based WSCs and introduce multi-fidelity Bayesian optimization to efficiently explore the design space. Evaluation results demonstrate the efficiency of Theseus that the searched Pareto optimal results outperform GPU cluster and existing WSC designs by up to 62.8%/73.7% in performance (with the same or lower power) and 38.6%/42.4% in power consumption (with the same or higher performance) for LLM training, while improving up to 23.2× and 15.7× for the performance and power of inference tasks. Furthermore, we conduct case studies to address the design tradeoffs in WSCs and provide insights to facilitate WSC designs for LLMs.
Jingchen Zhu, Chenhao Xue, Chen Zhang 0001, Yu Shen 0003, Zekang Cheng, Yibo Lin, Wei Hu 0003, Bin Cui 0001, Runsheng Wang, Yun Liang 0001, Guangyu Sun 0003
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.12
2025 Imperceptible Backdoor Attacks on Text-Guided 3D Scene Grounding
abstract
With the maturity of depth sensors, the vulnerability of 3D point cloud models has received increasing attention in various applications such as autonomous driving and robot navigation. Previous 3D adversarial attackers mainly focus on attacking naive 3D classification models by perturbing 3D objects. However, since real-world 3D applications generally rely on more complicated scene-based point cloud data, these attack methods are impractical to deploy in realistic scenarios. Therefore, in this paper, we attempt to introduce the adversarial attacks into a more practical yet challenging large-scale scene-based 3D task, i.e., text-guided 3D scene grounding. To make perturbations both effective and imperceptible in scene cases, we investigate the vulnerability of 3D grounding models to backdoor attacks, which implant backdoor triggers into 3D models via data poisoning so as to control the models' predictions at test time. Specifically, we propose a novel Joint Scene-Text Backdoor Attack (JSTBA) method to embed triggers in each of the input modalities and activate the malicious behavior only when both triggers are present. We further design a visual trigger optimization strategy to place the visual trigger appropriately in the 3D scene, aiming to make it natural and imperceptible. Extensive experiments are conducted on seven classic 3D grounding models and three datasets, showing that our JSTBA attack significantly degrades the performance of 3D models on the poisoned data while gaining comparable performance with the benign models on the clean data.
Daizong Liu, Wei Hu 0003
IEEE Trans. Multim.2
2025 A Survey on Text-Guided 3-D Visual Grounding: Elements, Recent Advances, and Future Directions
abstract
Text-guided 3-D visual grounding (T-3DVG), which aims to locate a specific object that semantically corresponds to a language query from a complicated 3-D scene, has drawn increasing attention in the 3-D research community over the past few years. Compared to 2-D visual grounding, this task presents great potential and challenges due to its closer proximity to the real world, the complexity of data collection, and 3-D point cloud source processing. In this survey, we attempt to provide a comprehensive overview of the T-3DVG progress, including its fundamental elements, recent research advances, and future research directions. To the best of our knowledge, this is the first systematic survey on the T-3DVG task. Specifically, we first provide a general structure of the T-3DVG pipeline with detailed components in a tutorial style, presenting a complete background overview. Then, we summarize the existing T-3DVG approaches into different categories and analyze their strengths and weaknesses. We also present the benchmark datasets and evaluation metrics to assess their performances. Finally, we discuss the potential limitations of existing T-3DVG and share some insights on several promising research directions.
Daizong Liu, Wencan Huang, Wei Hu 0003
IEEE Trans. Neural Networks Learn. Syst.4
2025 A Survey of Attacks on Large Vision-Language Models: Resources, Advances, and Future Trends
abstract
With the significant development of large models in recent years, large vision-language models (LVLMs) have demonstrated remarkable capabilities across a wide range of multimodal understanding and reasoning tasks. Compared with traditional large language models (LLMs), LVLMs present great potential and challenges due to their closer proximity to the multiresource real-world applications and the complexity of multimodal processing. However, the vulnerability of LVLMs is relatively underexplored, posing potential security risks in the daily use of LVLM applications. In this article, we provide a comprehensive review of the various forms of existing LVLM attacks. Specifically, we first introduce the background of attacks targeting LVLMs, including the attack preliminary, attack challenges, and attack resources. Then, we systematically review the development of LVLM attack methods, such as adversarial attacks that manipulate model outputs, jailbreak attacks that exploit model vulnerabilities for unauthorized actions, prompt injection attacks that engineer the prompt type and pattern, and data poisoning that affects model training. Finally, we discuss promising future research directions in LVLM attacks. We believe that our survey provides insights into the current landscape of LVLM vulnerabilities, inspiring more researchers to explore and mitigate potential safety issues in LVLM developments.
Daizong Liu, Xiaoye Qu, Pan Zhou 0001, Yu Cheng 0001, Wei Hu 0003
IEEE Trans. Neural Networks Learn. Syst.6
2025 Dynamic Point Cloud Denoising via Gradient Fields
abstract
3D dynamic point clouds provide a discrete representation of real-world objects or scenes in motion, which have been widely applied in immersive telepresence, autonomous driving, surveillance, and so on. However, point clouds acquired from sensors are usually perturbed by noise, which affects downstream tasks such as surface reconstruction and analysis. Although many efforts have been made for static point cloud denoising, dynamic point cloud denoising remains under-explored. In this article, we propose a novel gradient-field-based dynamic point cloud denoising method, exploiting the temporal correspondence via the estimation of gradient fields—a fundamental problem in dynamic point cloud processing and analysis. The gradient field is the gradient of the log-probability function of the noisy point cloud, based on which we perform gradient ascent so as to converge each point to the underlying clean surface. We estimate the gradient of each surface patch and exploit the temporal correspondence, where the temporally corresponding patches are searched leveraging on rigid motion in classical mechanics. In particular, we treat each patch as a rigid object, which moves in the gradient field of an adjacent frame via force until reaching a balanced state, i.e., when the sum of gradients over the patch reaches 0. Since the gradient would be smaller when the point is closer to the underlying surface, the balanced patch would fit the underlying surface well, thus leading to the temporal correspondence. Finally, the position of each point in the patch is updated along the direction of the gradient averaged from corresponding patches in adjacent frames. Experimental results demonstrate that the proposed model outperforms state-of-the-art methods under both synthetic noise and simulated real-world noise.
Qianjiang Hu, Wei Hu 0003
ACM Trans. Multim. Comput. Commun. Appl.2
2024 Explicitly Perceiving and Preserving the Local Geometric Structures for 3D Point Cloud Attack
abstract
Deep learning models for point clouds have shown to be vulnerable to adversarial attacks, which have received increasing attention in various safety-critical applications such as autonomous driving, robotics, and surveillance. Existing 3D attack methods generally employ global distance losses to implicitly constrain the point-wise perturbations for optimization. However, these simple losses are quite difficult to accurately measure and restrict the proper 3D geometry as point clouds are highly structured. Although few recent works try to exploit additional shape-aware surface knowledge to globally constrain the point position, they still fail to preserve the detailed point-to-point geometric dependency in different local regions. To this end, in this paper, we propose a novel Multi-grained Geometry-aware Attack (MGA), which explicitly captures the local topology characteristics in different 3D regions for adversarial constraint. Specifically, we first develop multi-scale spectral local filter banks adapting to different 3D object shapes to explore potential geometric structures in local regions. Considering that objects may contain complex geometries, we then extend each filter bank into multi-layer ones to gradually capture the topology contexts of the same region in a coarse-to-fine manner. Hence, the focused local geometric structures will be highlighted in the coefficients calculated by the filtering process. At last, by restricting these coefficients between benign and adversarial samples, our MGA is able to properly measure and preserve the detailed geometry contexts in the whole 3D object with trivial perturbations. Extensive experiments demonstrate that our attack can achieve superior performance on various 3D classification models, with satisfying adversarial imperceptibility and strong resistance to different defense methods.
Daizong Liu, Wei Hu 0003
AAAI2
2024 Generative 3D Part Assembly via Part-Whole-Hierarchy Message Passing
abstract
Generative 3D part assembly involves understanding part relationships and predicting their 6-DoF poses for assembling a realistic 3D shape. Prior work often focus on the geometry of individual parts, neglecting part-whole hierarchies of objects. Leveraging two key observations: 1) super-part poses provide strong hints about part poses, and 2) predicting super-part poses is easier due to fewer super-parts, we propose a part-whole-hierarchy message passing network for efficient 3D part assembly. We first introduce super-parts by grouping geometrically similar parts without any semantic labels. Then we employ a part-whole hierarchical encoder, wherein a super-part encoder predicts latent super-part poses based on input parts. Subsequently, we transform the point cloud using the latent poses, feeding it to the part encoder for aggregating super-part information and reasoning about part relationships to predict all part poses. In training, only ground-truth part poses are required. During inference, the predicted latent poses of super-parts enhance interpretability. Experimental results on the PartNet dataset show that our method achieves state-of-the-art performance in part and connectivity accuracy and enables an interpretable hierarchical part assembly. Code is available at https://github.com//pkudba/3DHPA.
Bi'an Du, Xiang Gao 0014, Wei Hu 0003, Renjie Liao 0001
CVPR3
2024 RangeLDM: Fast Realistic LiDAR Point Cloud Generation
Qianjiang Hu, Zhimin Zhang 0008, Wei Hu 0003
ECCV (44)3
2024 InvariantOODG: Learning Invariant Features of Point Clouds for Out-of-Distribution Generalization
abstract
The convenience of 3D sensors has led to an increase in the use of 3D point clouds in various applications. However, the differences in acquisition devices or scenarios lead to divergence in the data distribution of point clouds, which requires good generalization of point cloud representation learning methods. While most previous methods rely on domain adaptation, which involves fine-tuning pre-trained models on target domain data, this may not always be feasible in real-world scenarios where target domain data may be unavailable. To address this issue, we propose InvariantOODG, which learns invariability between point clouds with different distributions using a two-branch network to extract local-to-global features from original and augmented point clouds. Specifically, to enhance local feature learning of point clouds, we define a set of learnable anchor points that locate the most useful local regions and two types of transformations to augment the input point clouds. The experimental results demonstrate the effectiveness of the proposed model on 3D domain generalization benchmarks.
Zhimin Zhang 0008, Xiang Gao 0014, Wei Hu 0003
ICASSP3
2024 Joint Top-Down and Bottom-Up Frameworks for 3D Visual Grounding
Daizong Liu, Wei Hu 0003
ICPR (30)3
2024 Advancing 3D Object Grounding Beyond a Single 3D Scene
abstract
As a widely explored multi-modal task, 3D object grounding endeavors to localize a unique pre-existing object within a single 3D scene given a natural language description. However, such a strict setting is unnatural as it is not always possible to know whether a target object exists in a specific 3D scene. In real-world scenarios, a collection of 3D scenes is generally available, some of which may not contain the described object while some potentially contain multiple target objects. To this end, we introduce a more realistic setting, named Group-wise 3D Object Grounding, to simultaneously process a group of related 3D scenes, allowing a flexible number of target objects to exist in each scene. Instead of localizing target objects in each scene individually, we argue that ignoring the rich visual information contained in other related 3D scenes within the same group may lead to sub-optimal results. To achieve more accurate localization, we propose a baseline method named GNL3D, a Grouped Neural Listener for 3D grounding in the group-wise setting, which extends the traditional 3D object grounding pipeline with a novel language-guided consensus aggregation and distribution mechanism to explicitly exploit the intra-group visual connections. Specifically, based on context-aware spatial-semantic alignment, a language-guided consensus aggregation module is developed to aggregate the visual features of target objects in each 3D scene to form a visual consensus representation, which is then distributed and injected into a consensus-modulated feature refinement module for refining visual features, thus benefiting the subsequent multi-modal reasoning. To validate the effectiveness of the proposed method, we reorganize and enhance the ReferIt3D dataset and propose evaluation metrics to benchmark prior work and GNL3D. Extensive experiments demonstrate that GNL3D achieves state-of-the-art results on the group-wise setting and the traditional 3D object grounding task.
Wencan Huang, Daizong Liu, Wei Hu 0003
ACM Multimedia3
2024 Cross-Task Knowledge Transfer for Semi-supervised Joint 3D Grounding and Captioning
abstract
3D visual grounding is a fundamental yet important task in multimedia understanding, which aims to locate a specific object in a complicated 3D scene semantically according to a text description. However, this task requires a large number of annotations of labeled text-object pairs for training, so the scarcity of annotated data has been a key obstacle in this task. To this end, this paper makes the first attempt to introduce and address a new semi-supervised setting, where only a few text-object labels are provided during training. Considering most scene data has no annotation, we explore a new solution for unlabeled 3D grounding by additionally training and transferring knowledge from a correlated task, i.e., 3D captioning. Our main insight is that 3D grounding and captioning are complementary and can be iteratively trained with unlabeled data to provide object and text contexts for each other with pseudo-label learning. Specifically, we propose a novel 3D Cross-Task Teacher-Student Framework (3D-CTTSF) for joint 3D grounding and captioning in the semi-supervised setting, where each branch contains parallel grounding and captioning modules. We first pre-train the two modules of the teacher branch with limited labeled data for warm-up. Then, we train the student branch to mimic the ability of the teacher model and iteratively update both branches with the unlabeled data. In particular, we transfer the learned knowledge between the grounding and captioning modules across two branches to generate and refine the pseudo-labels of unlabeled data for providing reliable supervision. To further improve the quality of the pseudo-labels, we design a cross-task pseudo-label generation scheme, filtering low-quality pseudo-labels at the detection, captioning, and grounding levels, respectively. Experimental results on various datasets show competitive performances in both tasks compared to previous fully- and weakly-supervised methods, demonstrating the proposed 3D-CTTSF can serve as an effective solution to overcome the data scarcity issue.
Daizong Liu, Zongming Guo, Wei Hu 0003
ACM Multimedia4
2024 Point Cloud Attacks in Graph Spectral Domain: When 3D Geometry Meets Graph Signal Processing
abstract
With the increasing attention in various 3D safety-critical applications, point cloud learning models have been shown to be vulnerable to adversarial attacks. Although existing 3D attack methods achieve high success rates, they delve into the data space with point-wise perturbation, which may neglect the geometric characteristics. Instead, we propose point cloud attacks from a new perspective-the graph spectral domain attack, aiming to perturb graph transform coefficients in the spectral domain that correspond to varying certain geometric structures. Specifically, leveraging on graph signal processing, we first adaptively transform the coordinates of points onto the spectral domain via graph Fourier transform (GFT) for compact representation. Then, we analyze the influence of different spectral bands on the geometric structure, based on which we propose to perturb the GFT coefficients via a learnable graph spectral filter. Considering the low-frequency components mainly contribute to the rough shape of the 3D object, we further introduce a low-frequency constraint to limit perturbations within imperceptible high-frequency components. Finally, the adversarial point cloud is generated by transforming the perturbed spectral representation back to the data domain via the inverse GFT. Experimental results demonstrate the effectiveness of the proposed attack in terms of both the imperceptibility and attack success rates.
Daizong Liu, Wei Hu 0003, Xin Li 0005
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 Robust Geometry-Dependent Attack for 3D Point Clouds
abstract
Deep learning models for point clouds have shown to be vulnerable to adversarial attacks, which have received increasing attention in various safety-critical applications such as autonomous driving, robotics, and surveillance. Since existing 3D attack methods either modify the local points or perform global point-wise perturbations over the point cloud, they fail to capture the dependency between neighboring points for preserving the geometrical context and topological smoothness of the original 3D object. In this article, we propose a novel Geometry-Dependent Attack (GDA), which aims to generate more robust adversarial point clouds with lower perturbation costs by capturing and preserving the geometry-guided topology information. Specifically, we first analyze the geometric information of each benign point cloud following the graph signal processing and disentangle it into low-frequency (flat) and high-frequency (contour) components. Then, considering the varying characteristics of smoothness and sharpness after disentanglement, we design two collaborative patch-aware and point-aware attacks to perturb these two components separately to misclassify the 3D object. We test the proposed GDA attack using five popular point cloud networks (PointNet, PointNet++, DGCNN, PointTransformer, and PointMLP) on both ModelNet40 and ShapNetPart datasets. Experimental results show that our GDA attack achieves 100% success rates with the lowest perturbation cost. It also demonstrates the increased capability to defeat several existing defense models over other competing attacks.
Daizong Liu, Wei Hu 0003, Xin Li 0005
IEEE Trans. Multim.2
2024 Self-supervised Multi-view Learning via Auto-encoding 3D Transformations
abstract
3D object representation learning is a fundamental challenge in computer vision to infer about the 3D world. Recent advances in deep learning have shown their efficiency in 3D object recognition, among which view-based methods have performed best so far. However, feature learning of multiple views in existing methods is mostly performed in a supervised fashion, which often requires a large amount of data labels with high costs. In contrast, self-supervised learning aims to learn multi-view feature representations without involving labeled data. To this end, we propose a novel self-supervised framework to learn Multi-View Transformation Equivariant Representations (MV-TER), exploring the equivariant transformations of a 3D object and its projected multiple views that we derive. Specifically, we perform a 3D transformation on a 3D object and obtain multiple views before and after the transformation via projection. Then, we train a representation encoding module to capture the intrinsic 3D object representation by decoding 3D transformation parameters from the fused feature representations of multiple views before and after the transformation. Experimental results demonstrate that the proposed MV-TER significantly outperforms the state-of-the-art view-based approaches in 3D object classification and retrieval tasks and show the generalization to real-world datasets. The code is available at https://github.com/gyshgx868/mvter .
Xiang Gao 0014, Wei Hu 0003, Guo-Jun Qi
ACM Trans. Multim. Comput. Commun. Appl.2
2023 Density-Insensitive Unsupervised Domain Adaption on 3D Object Detection
abstract
3D object detection from point clouds is crucial in safety-critical autonomous driving. Although many works have made great efforts and achieved significant progress on this task, most of them suffer from expensive annotation cost and poor transferability to unknown data due to the domain gap. Recently, few works attempt to tackle the domain gap in objects, but still fail to adapt to the gap of varying beam-densities between two domains, which is critical to mitigate the characteristic differences of the LiDAR collectors. To this end, we make the attempt to propose a density-insensitive domain adaption framework to address the density-induced domain gap. In particular, we first introduce Random Beam Re-Sampling (RBRS) to enhance the robustness of 3D detectors trained on the source domain to the varying beam-density. Then, we take this pre-trained detector as the backbone model, and feed the unlabeled target domain data into our newly designed task-specific teacher-student framework for predicting its high-quality pseudo labels. To further adapt the property of density-insensitivity into the target domain, we feed the teacher and student branches with the same sample of different densities, and propose an Object Graph Alignment (OGA) module to construct two object-graphs between the two branches for enforcing the consistency in both the attribute and relation of cross-density objects. Experimental results on three widely adopted 3D object detection datasets demonstrate that our proposed domain adaption method outperforms the state-of-the-art methods, especially over varying-density data. Code is available at https://github.com/WoodwindHu/DTS.
Qianjiang Hu, Daizong Liu, Wei Hu 0003
CVPR3
2023 Sparse Graph Learning with Spectrum Prior for Deep Graph Convolutional Networks
abstract
A graph convolutional network (GCN) employs a graph filtering kernel tailored for data with irregular structures. However, simply stacking more GCN layers does not improve performance; instead, the output converges to an uninformative low-dimensional subspace, where the convergence rate is characterized by the graph spectrum— this is the known over-smoothing problem in GCN. In this paper, we propose a sparse graph learning algorithm incorporating a new spectrum prior to compute a graph topology that circumvents over-smoothing while preserving pairwise correlations inherent in data. Specifically, based on a spectral analysis of multilayer GCN output, we derive a spectrum prior for the graph Laplacian matrix L to robustify the model expressiveness against over-smoothing. Then, we formulate a sparse graph learning problem with the spectrum prior, solved efficiently via block coordinate descent (BCD). Moreover, we optimize the weight parameter trading off the fidelity term with the spectrum prior, based on data smoothness on the original graph learned without spectrum manipulation. The output L is then normalized for supervised GCN training. Experiments show that our proposal produced deeper GCNs and higher prediction accuracy for regression and classification tasks compared to competing schemes.
Gene Cheung, Wei Hu 0003
ICASSP4
2023 3DHacker: Spectrum-based Decision Boundary Generation for Hard-label 3D Point Cloud Attack
abstract
With the maturity of depth sensors, the vulnerability of 3D point cloud models has received increasing attention in various applications such as autonomous driving and robot navigation. Previous 3D adversarial attackers either follow the white-box setting to iteratively update the coordinate perturbations based on gradients, or utilize the output model logits to estimate noisy gradients in the black-box setting. However, these attack methods are hard to be deployed in real-world scenarios since realistic 3D applications will not share any model details to users. Therefore, we explore a more challenging yet practical 3D attack setting, i.e., attacking point clouds with black-box hard labels, in which the attacker can only have access to the prediction label of the input. To tackle this setting, we propose a novel 3D attack method, termed 3D Hard-label attacker (3DHacker), based on the developed decision boundary algorithm to generate adversarial samples solely with the knowledge of class labels. Specifically, to construct the class-aware model decision boundary, 3DHacker first randomly fuses two point clouds of different classes in the spectral domain to craft their intermediate sample with high imperceptibility, then projects it onto the decision boundary via binary search. To restrict the final perturbation size, 3DHacker further introduces an iterative optimization strategy to move the intermediate sample along the decision boundary for generating adversarial point clouds with smallest trivial perturbations. Extensive evaluations show that, even in the challenging hard-label setting, 3DHacker still competitively outperforms existing 3D attacks regarding the attack performance as well as adversary quality.
Yunbo Tao, Daizong Liu, Pan Zhou 0001, Yulai Xie 0002, Wei Du 0009, Wei Hu 0003
ICCV6
2023 Robust Graph-Based Segmentation of Noisy Point Clouds
abstract
Point clouds are commonly used in a variety of applications such as telepresence, robotics, autonomous driving, etc. However, point clouds are often corrupted by noise, which hinders the performance of point cloud analysis such as segmentation. In this paper, we present a novel approach for robust segmentation of noisy point clouds over graphs, leveraging on graph signal processing. To handle the noise in the input point cloud, we design a feature denoising module that removes the noise from the feature representations, which benefits downstream tasks with the denoised features. In addition, we propose an end-to-end framework that integrates denoising and segmentation tasks for input noisy point clouds, which are jointly optimized by minimizing the segmentation loss and the proposed graph-based denoising loss. We evaluate our method on noisy point clouds and demonstrate the superiority and robustness of the proposed method.
Pufan Li, Xiang Gao 0014, Qianjiang Hu, Wei Hu 0003
ICIP4
2023 Dense Object Grounding in 3D Scenes
abstract
Localizing objects in 3D scenes according to the semantics of a given natural language is a fundamental yet important task in the field of multimedia understanding, which benefits various real-world applications such as robotics and autonomous driving. However, the majority of existing 3D object grounding methods are restricted to a single-sentence input describing an individual object, which cannot comprehend and reason more contextualized descriptions of multiple objects in more practical 3D cases. To this end, we introduce a new challenging task, called 3D Dense Object Grounding (3D DOG), to jointly localize multiple objects described in a more complicated paragraph rather than a single sentence. Instead of naively localizing each sentence-guided object independently, we found that dense objects described in the same paragraph are often semantically related and spatially located in a focused region of the 3D scene. To explore such semantic and spatial relationships of densely referred objects for more accurate localization, we propose a novel Stacked Transformer based framework for 3D DOG, named 3DOGSFormer. Specifically, we first devise a contextual query-driven local transformer decoder to generate initial grounding proposals for each target object. The design of these contextual queries enables the model to capture linguistic semantic relationships of objects in the paragraph in a lightweight manner. Then, we employ a proposal-guided global transformer decoder that exploits the local object features to learn their correlation for further refining initial grounding proposals. In particular, we develop two types of proposal-guided attention layers to encode both explicit and implicit pairwise spatial relations to enhance 3D relation understanding. Extensive experiments on three challenging benchmarks (Nr3D, Sr3D, and ScanRefer) show that our proposed 3DOGSFormer outperforms state-of-the-art 3D single-object grounding methods and their dense-object variants by significant margins.
Wencan Huang, Daizong Liu, Wei Hu 0003
ACM Multimedia3
2023 COPPER: a combinatorial optimization problem solver with processing-in-memory architecture
abstract
The combinatorial optimization problem (COP), which aims to find the optimal solution in discrete space, is fundamental in various fields. Unfortunately, many COPs are NP-complete, and require much more time to solve as the problem scale increases. Troubled by this, researchers may prefer fast methods even if they are not exact, so approximation algorithms, heuristic algorithms, and machine learning have been proposed. Some works proposed chaotic simulated annealing (CSA) based on the Hopfield neural network and did a good job. However, CSA is not something that current general-purpose processors can handle easily, and there is no special hardware for it. To efficiently perform CSA, we propose a software and hardware co-design. In software, we quantize the weight and output using appropriate bit widths, and then modify the calculations that are not suitable for hardware implementation. In hardware, we design a specialized processing-in-memory hardware architecture named COPPER based on the memristor. COPPER is capable of efficiently running the modified quantized CSA algorithm and supporting the pipeline further acceleration. The results show that COPPER can perform CSA remarkably well in both speed and energy.
Bingzhe Wu, Wei Hu 0003, Guangyu Sun 0003, Yuchao Yang 0001
Frontiers Inf. Technol. Electron. Eng.5
2023 Deep Point Set Resampling via Gradient Fields
abstract
3D point clouds acquired by scanning real-world objects or scenes have found a wide range of applications including immersive telepresence, autonomous driving, surveillance, etc. They are often perturbed by noise or suffer from low density, which obstructs downstream tasks such as surface reconstruction and understanding. In this paper, we propose a novel paradigm of point set resampling for restoration, which learns continuous gradient fields of point clouds that converge points towards the underlying surface. In particular, we represent a point cloud via its gradient field-the gradient of the log-probability density function, and enforce the gradient field to be continuous, thus guaranteeing the continuity of the model for solvable optimization. Based on the continuous gradient fields estimated via a proposed neural network, resampling a point cloud amounts to performing gradient-based Markov Chain Monte Carlo (MCMC) on the input noisy or sparse point cloud. Further, we propose to introduce regularization into the gradient-based MCMC during point cloud restoration, which essentially refines the intermediate resampled point cloud iteratively and accommodates various priors in the resampling process. Extensive experimental results demonstrate that the proposed point set resampling achieves the state-of-the-art performance in representative restoration tasks including point cloud denoising and upsampling.
Haolan Chen, Bi'an Du, Shitong Luo, Wei Hu 0003
IEEE Trans. Pattern Anal. Mach. Intell.4
2023 Imperceptible Transfer Attack and Defense on 3D Point Cloud Classification
abstract
Although many efforts have been made into attack and defense on the 2D image domain in recent years, few methods explore the vulnerability of 3D models. Existing 3D attackers generally perform point-wise perturbation over point clouds, resulting in deformed structures or outliers, which is easily perceivable by humans. Moreover, their adversarial examples are generated under the white-box setting, which frequently suffers from low success rates when transferred to attack remote black-box models. In this article, we study 3D point cloud attacks from two new and challenging perspectives by proposing a novel Imperceptible Transfer Attack (ITA): 1) Imperceptibility: we constrain the perturbation direction of each point along its normal vector of the neighborhood surface, leading to generated examples with similar geometric properties and thus enhancing the imperceptibility. 2) Transferability: we develop an adversarial transformation model to generate the most harmful distortions and enforce the adversarial examples to resist it, improving their transferability to unknown black-box models. Further, we propose to train more robust black-box 3D models to defend against such ITA attacks by learning more discriminative point cloud representations. Extensive evaluations demonstrate that our ITA attack is more imperceptible and transferable than state-of-the-arts and validate the superiority of our defense strategy.
Daizong Liu, Wei Hu 0003
IEEE Trans. Pattern Anal. Mach. Intell.2
2023 Self-Supervised Graph Representation Learning via Topology Transformations
abstract
We present the Topology Transformation Equivariant Representation learning, a general paradigm of self-supervised learning for node representations of graph data to enable the wide applicability of Graph Convolutional Neural Networks (GCNNs). We formalize the proposed model from an information-theoretic perspective, by maximizing the mutual information between topology transformations and node representations before and after the transformations. We derive that maximizing such mutual information can be relaxed to minimizing the cross entropy between the applied topology transformation and its estimation from node representations. In particular, we seek to sample a subset of node pairs from the original graph and flip the edge connectivity between each pair to transform the graph topology. Then, we self-train a representation encoder to learn node representations by reconstructing the topology transformations from the feature representations of the original and transformed graphs. In experiments, we apply the proposed model to the downstream node classification, graph classification and link prediction tasks, and results show that the proposed method outperforms the state-of-the-art unsupervised approaches.
Xiang Gao 0014, Wei Hu 0003, Guo-Jun Qi
IEEE Trans. Knowl. Data Eng.2
2023 Exploring Optical-Flow-Guided Motion and Detection-Based Appearance for Temporal Sentence Grounding
abstract
Temporal sentence grounding aims to localize a target segment in an untrimmed video semantically according to a given sentence query. Most previous works focus on learning frame-level features of each whole frame11In this paper, the frame is a general concept for an actual video frame or a video clip which consists of a few consecutive frames.in the entire video, and directly match them with the textual information. Such frame-level feature extraction leads to the obstacles of these methods in distinguishing ambiguous video frames with complicated contents and subtle appearance differences, thus limiting their performance. In order to differentiate fine-grained appearance similarities among consecutive frames, some state-of-the-art methods additionally employ a detection model like Faster R-CNN to obtain detailed object-level features in each frame for filtering out the redundant background contents. However, these methods suffer from missing motion analysis since the object detection module in Faster R-CNN lacks temporal modeling. To alleviate the above limitations, in this paper, we propose a novelMotion- andAppearance-guided3DSemanticReasoningNetwork (MA3SRN), which incorporates optical-flow-guided motion-aware, detection-based appearance-aware, and 3D-aware object-level features to better reason the spatial-temporal object relations for accurately modelling the activity among consecutive frames. Specifically, we first develop three individual branches for motion, appearance, and 3D encoding separately to learn fine-grained motion-guided, appearance-guided, and 3D-aware object features, respectively. Then, both motion and appearance information from corresponding branches are associated to enhance the 3D-aware features for the final precise grounding. Extensive experiments on three challenging datasets (ActivityNet Caption, Charades-STA and TACoS) demonstrate that the proposed MA3SRN model achieves a new state-of-the-art.
Daizong Liu, Wei Hu 0003, Pan Zhou 0001
IEEE Trans. Multim.3
2022 Rethinking Graph Neural Networks for Unsupervised Video Object Segmentation
Daizong Liu, Wei Hu 0003
BMVC2
2022 Learning to Focus on the Foreground for Temporal Sentence Grounding
abstract
Temporal sentence grounding (TSG) is crucial and fundamental for video understanding. Previous works typically model the target activity referred to the sentence query in a video by extracting the appearance information from each whole frame. However, these methods fail to distinguish visually similar background noise and capture subtle details of small objects. Although a few recent works additionally adopt a detection model to filter out the background contents and capture local appearances of foreground objects, they rely on the quality of the detection model and suffer from the time-consuming detection process. To this end, we propose a novel detection-free framework for TSG—Grounding with Learnable Foreground (GLF), which efficiently learns to locate the foreground regions related to the query in consecutive frames for better modelling the target activity. Specifically, we first split each video frame into multiple patch candidates of equal size, and reformulate the foreground detection problem as a patch localization task. Then, we develop a self-supervised coarse-to-fine paradigm to learn to locate the most query-relevant patch in each frame and aggregate them among the video for final grounding. Further, we employ a multi-scale patch reasoning strategy to capture more fine-grained foreground information. Extensive experiments on three challenging datasets (Charades-STA, TACoS, ActivityNet) show that the proposed GLF outperforms state-of-the-art methods.
Daizong Liu, Wei Hu 0003
COLING2
2022 Exploring the Devil in Graph Spectral Domain for 3D Point Cloud Attacks
Qianjiang Hu, Daizong Liu, Wei Hu 0003
ECCV (3)3
2022 Skimming, Locating, then Perusing: A Human-Like Framework for Natural Language Video Localization
abstract
This paper addresses the problem of natural language video localization (NLVL). Almost all existing works follow the "only look once" framework that exploits a single model to directly capture the complex cross- and self-modal relations among video-query pairs and retrieve the relevant segment. However, we argue that these methods have overlooked two indispensable characteristics of an ideal localization method: 1) Frame-differentiable: considering the imbalance of positive/negative video frames, it is effective to highlight positive frames and weaken negative ones during the localization. 2) Boundary-precise: to predict the exact segment boundary, the model should capture more fine-grained differences between consecutive frames since their variations are often smooth. To this end, inspired by how humans perceive and localize a segment, we propose a two-step human-like framework called Skimming-Locating-Perusing (SLP). SLP consists of a Skimming-and-Locating (SL) module and a Bi-directional Perusing (BP) module. The SL module first refers to the query semantic and selects the best matched frame from the video while filtering out irrelevant frames. Then, the BP module constructs an initial segment based on this frame, and dynamically updates it by exploring its adjacent frames until no frame shares the same activity semantic. Experimental results on three challenging benchmarks show that our SLP is superior to the state-of-the-art methods and localizes more precise segment boundaries.
Daizong Liu, Wei Hu 0003
ACM Multimedia2
2022 Reducing the Vision and Language Bias for Temporal Sentence Grounding
abstract
Temporal sentence grounding (TSG) is an important yet challenging task in multimedia information retrieval. Although previous TSG methods have achieved decent performance, they tend to capture the selection biases of frequently appeared video-query pairs in the dataset rather than present robust multimodal reasoning abilities, especially for the rarely appeared pairs. In this paper, we study the above issue of selection biases and accordingly propose a Debiasing-TSG (D-TSG) model to filter and remove the negative biases in both vision and language modalities for enhancing the model generalization ability. Specifically, we propose to alleviate the issue from two perspectives: 1) Feature distillation. We built a multi-modal debiasing branch to firstly capture the vision and language biases, and then apply a bias identification module to explicitly recognize the true negative biases and remove them from the benign multi-modal representations. 2) Contrastive sample generation. We construct two types of negative samples to enforce the model to accurately learn the aligned multi-modal semantics and make complete semantic reasoning. We apply the proposed model to both commonly and rarely appeared TSG cases, and demonstrate its effectiveness by achieving the state-of-the-art performance on three benchmark datasets (ActivityNet Caption, TACoS, and Charades-STA).
Daizong Liu, Xiaoye Qu, Wei Hu 0003
ACM Multimedia3
2022 Signed Graph Metric Learning via Gershgorin Disc Perfect Alignment
abstract
Given a convex and differentiable objective$Q({\mathbf M})$for a real symmetric matrix${\mathbf M}$in the positive definite (PD) cone—used to compute Mahalanobis distances—we propose a fast general metric learning framework that is entirely projection-free. We first assume that${\mathbf M}$resides in a space${\mathcal S}$of generalized graph Laplacian matrices corresponding to balanced signed graphs.${\mathbf M}\in {\mathcal S}$that is also PD is called a graph metric matrix. Unlike low-rank metric matrices common in the literature,${\mathcal S}$includes the important diagonal-only matrices as a special case. The key theorem to circumvent full eigen-decomposition and enable fast metric matrix optimization is Gershgorin disc perfect alignment (GDPA): given${\mathbf M}\in {\mathcal S}$and diagonal matrix${\mathbf S}$, where$S_{ii} = 1/v_i$and${\mathbf v}$is the first eigenvector of${\mathbf M}$, we prove that Gershgorin disc left-ends of similarity transform${\mathbf B}= {\mathbf S}{\mathbf M}{\mathbf S}^{-1}$are perfectly aligned at the smallest eigenvalue$\lambda _{\min }$. Using this theorem, we replace the PD cone constraint in the metric learning problem with tightest possible linear constraints per iteration, so that the alternating optimization of the diagonal / off-diagonal terms in${\mathbf M}$can be solved efficiently as linear programs via the Frank-Wolfe method. We update${\mathbf v}$using Locally Optimal Block Preconditioned Conjugate Gradient (LOBPCG) with warm start as entries in${\mathbf M}$are optimized successively. Experiments show that our graph metric optimization is significantly faster than cone-projection schemes, and produces competitive binary classification performance.
Cheng Yang 0003, Gene Cheung, Wei Hu 0003
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 Generic Reversible Visible Watermarking via Regularized Graph Fourier Transform Coding
abstract
Reversible visible watermarking (RVW) is an active copyright protection mechanism. It not only transparently superimposes copyright patterns on specific positions of digital images or video frames to declare the copyright ownership information, but also completely erases the visible watermark image and thus enables restoring the original host image without any distortion. However, existing RVW algorithms mostly construct the reversible mapping mechanism for a specific visible watermarking scheme, which is not versatile. Hence, we propose a generic RVW framework to accommodate various visible watermarking schemes. In particular, we obtain a reconstruction data packet-the compressed difference image between the watermarked image and the original host image, which is embedded into the watermarked image via any conventional reversible data hiding method to facilitate the blind recovery of the host image. The key is to achieve compact compression of the difference image for efficient embedding of the reconstruction data packet. To this end, we propose regularized Graph Fourier Transform (GFT) coding, where the difference image is smoothed via the graph Laplacian regularizer for more efficient compression and then encoded by multi-resolution GFTs in an approximately optimal manner. Experimental results show that the proposed framework has much better versatility than state-of-the-art methods. Due to the small amount of auxiliary information to be embedded, the visual quality of the watermarked image is also higher.
Wenfa Qi, Sirui Guo, Wei Hu 0003
IEEE Trans. Image Process.3
2022 Graph Signal Processing for Geometric Data and Beyond: Theory and Applications
abstract
Geometric data acquired from real-world scenes,e.g., 2D depth images, 3D point clouds, and 4D dynamic point clouds, have found a wide range of applications including immersive telepresence, autonomous driving, surveillance,etc. Due to irregular sampling patterns of most geometric data, traditional image/video processing methodologies are limited, while Graph Signal Processing (GSP)—a fast-developing field in the signal processing community—enables processing signals that reside on irregular domains and plays a critical role in numerous applications of geometric data from low-level processing to high-level analysis. To further advance the research in this field, we provide the first timely and comprehensive overview of GSP methodologies for geometric data in a unified manner by bridging the connections between geometric data and graphs, among the various geometric data modalities, and with spectral/nodal graph filtering techniques. We also discuss the recently developed Graph Neural Networks (GNNs) and interpret the operation of these networks from the perspective of GSP. We conclude with a brief discussion of open problems and challenges.
Wei Hu 0003, Jiahao Pang, Xianming Liu 0005, Dong Tian, Chia-Wen Lin, Anthony Vetro
IEEE Trans. Multim.1
2021 AdCo: Adversarial Contrast for Efficient Learning of Unsupervised Representations From Self-Trained Negative Adversaries
abstract
Contrastive learning relies on constructing a collection of negative examples that are sufficiently hard to discriminate against positive queries when their representations are self-trained. Existing contrastive learning methods either maintain a queue of negative samples over minibatches while only a small portion of them are updated in an iteration, or only use the other examples from the current minibatch as negatives. They could not closely track the change of the learned representation over iterations by updating the entire queue as a whole, or discard the useful information from the past minibatches. Alternatively, we present to directly learn a set of negative adversaries playing against the self-trained representation. Two players, the representation network and negative adversaries, are alternately updated to obtain the most challenging negative examples against which the representation of positive queries will be trained to discriminate. We further show that the negative adversaries are updated towards a weighted combination of positive queries by maximizing the adversarial contrastive loss, thereby allowing them to closely track the change of representations over time. Experiment results demonstrate the proposed Adversarial Contrastive (AdCo) model not only achieves superior performances (a top-1 accuracy of 73.2% over 200 epochs and 75.7% over 800 epochs with linear evaluation on ImageNet), but also can be pre-trained more efficiently with much shorter GPU time and fewer epochs. The source code is available at https://github.com/maple-research-lab/AdCo.
Qianjiang Hu, Xiao Wang 0004, Wei Hu 0003, Guo-Jun Qi
CVPR3
2021 Diffusion Probabilistic Models for 3D Point Cloud Generation
abstract
We present a probabilistic model for point cloud generation, which is fundamental for various 3D vision tasks such as shape completion, upsampling, synthesis and data augmentation. Inspired by the diffusion process in non-equilibrium thermodynamics, we view points in point clouds as particles in a thermodynamic system in contact with a heat bath, which diffuse from the original distribution to a noise distribution. Point cloud generation thus amounts to learning the reverse diffusion process that transforms the noise distribution to the distribution of a desired shape. Specifically, we propose to model the reverse diffusion process for point clouds as a Markov chain conditioned on certain shape latent. We derive the variational bound in closed form for training and provide implementations of the model. Experimental results demonstrate that our model achieves competitive performance in point cloud generation and auto-encoding. The code is available at https://github.com/luost26/diffusion-point-cloud.
Shitong Luo, Wei Hu 0003
CVPR2
2021 RGLN: Robust Residual Graph Learning Networks via Similarity-Preserving Mapping on Graphs
abstract
Graph Convolutional Neural Networks (GCNNs) extend CNNs to irregular graph data domain, such as brain networks, citation networks and 3D point clouds. It is critical to identify an appropriate graph for basic operations in GCNNs. Existing methods often manually construct or learn one fixed graph based on known connectivities, which may be sub-optimal. To this end, we propose a residual graph learning paradigm to infer edge connectivities and weights in graphs, which is cast as distance metric learning under a low-rank assumption and a similarity-preserving regularization. In particular, we learn the underlying graph based on similarity-preserving mapping on graphs, which keeps similar nodes close and pushes dissimilar nodes away. Extensive experiments on semi-supervised learning of citation networks and 3D point clouds show that we achieve the state-of-the-art performance in terms of both accuracy and robustness.
Jiaxiang Tang, Xiang Gao 0014, Wei Hu 0003
ICASSP3
2021 Score-Based Point Cloud Denoising
abstract
Point clouds acquired from scanning devices are often perturbed by noise, which affects downstream tasks such as surface reconstruction and analysis. The distribution of a noisy point cloud can be viewed as the distribution of a set of noise-free samples p(x) convolved with some noise model n, leading to (p * n)(x) whose mode is the underlying clean surface. To denoise a noisy point cloud, we propose to increase the log-likelihood of each point from p * n via gradient ascent—iteratively updating each point’s position. Since p * n is unknown at test-time, and we only need the score (i.e., the gradient of the log-probability function) to perform gradient ascent, we propose a neural network architecture to estimate the score of p * n given only noisy point clouds as input. We derive objective functions for training the network and develop a denoising algorithm leveraging on the estimated scores. Experiments demonstrate that the proposed model outperforms state-of-the-art methods under a variety of noise models, and shows the potential to be applied in other tasks such as point cloud upsampling.
Shitong Luo, Wei Hu 0003
ICCV2
2021 SODA: Similar 3D Object Detection Accelerator at Network Edge for Autonomous Driving
abstract
Offloading the 3D object detection from autonomous vehicles to MEC is appealing because of the gains on quality, latency, and energy. However, detection requests lead to repetitive computations since the multitudinous requests share approximate detection results. It is crucial to reduce such fuzzy redundancy by reusing the previous results. A key challenge is that the requests mapping to the reusable result are only similar but not identical. An efficient method for similarity matching is needed to justify the use case. To this end, by taking advantage of TCAM's ap-proximate matching capability and NMC's computing efficiency, we design SODA, a first-of-its-kind hardware accelerator which sits in the mobile base stations between autonomous vehicles and MEC servers. We design efficient feature encoding and partition algorithms for SODA to ensure the quality of the similarity matching and result reuse. Our evaluation shows that SODA significantly improves the system performance and the detection results exceed the accuracy requirements on the subject matter, qualifying SODA as a practical domain-specific solution.
Wenquan Xu, Haoyu Song 0001, Linyang Hou, Xinggong Zhang, Chuwen Zhang, Wei Hu 0003, Yi Wang 0004, Bin Liu 0001
INFOCOM7
2021 Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learning
abstract
Point clouds have attracted increasing attention. Significant progress has been made in methods for point cloud analysis, which often requires costly human annotation as supervision. To address this issue, we propose a novel self-contrastive learning for self-supervised point cloud representation learning, aiming to capture both local geometric patterns and nonlocal semantic primitives based on the nonlocal self-similarity of point clouds. The contributions are two-fold: on the one hand, instead of contrasting among different point clouds as commonly employed in contrastive learning, we exploit self-similar point cloud patches within a single point cloud as positive samples and otherwise negative ones to facilitate the task of contrastive learning. On the other hand, we actively learn hard negative samples that are close to positive samples for discriminative feature learning, which are sampled conditional on each anchor patch leveraging on the degree of self-similarity. Experimental results show that the proposed method achieves state-of-the-art performance on widely used benchmark datasets for self-supervised point cloud segmentation and transfer learning for classification.
Bi'an Du, Xiang Gao 0014, Wei Hu 0003, Xin Li 0005
ACM Multimedia3
2021 Predictive Generalized Graph Fourier Transform for Attribute Compression of Dynamic Point Clouds
abstract
As 3D scanning devices and depth sensors advance, dynamic point clouds have attracted increasing attention as a format for 3D objects in motion, with applications in various fields such as immersive telepresence, navigation for autonomous driving and gaming. Nevertheless, the tremendous amount of data in dynamic point clouds significantly burden transmission and storage. To this end, we propose a complete compression framework for attributes of 3D dynamic point clouds, focusing on optimal inter-coding. Firstly, we derive the optimal inter-prediction and predictive transform coding assuming the Gaussian Markov Random Field model with respect to a spatio-temporal graph underlying the attributes of dynamic point clouds. The optimal predictive transform proves to be the Generalized Graph Fourier Transform in terms of spatio-temporal decorrelation. Secondly, we propose refined motion estimation via efficient registration prior to inter-prediction, which searches the temporal correspondence between adjacent frames of irregular point clouds. Finally, we present a complete framework based on the optimal inter-coding and our previously proposed intra-coding, where we determine the optimal coding mode from rate-distortion optimization with the proposed offline-trained λ-Q model. Experimental results show that we achieve around 17% bit rate reduction on average over competitive dynamic point cloud compression methods.
Yiqun Xu, Wei Hu 0003, Shanshe Wang, Xinfeng Zhang 0001, Shiqi Wang 0001, Siwei Ma 0001, Zongming Guo, Wen Gao 0001
IEEE Trans. Circuits Syst. Video Technol.2
2021 Dynamic Point Cloud Denoising via Manifold-to-Manifold Distance
abstract
3D dynamic point clouds provide a natural discrete representation of real-world objects or scenes in motion, with a wide range of applications in immersive telepresence, autonomous driving, surveillance, etc. Nevertheless, dynamic point clouds are often perturbed by noise due to hardware, software or other causes. While a plethora of methods have been proposed for static point cloud denoising, few efforts are made for the denoising of dynamic point clouds, which is quite challenging due to the irregular sampling patterns both spatially and temporally. In this paper, we represent dynamic point clouds naturally on spatial-temporal graphs, and exploit the temporal consistency with respect to the underlying surface (manifold). In particular, we define a manifold-to-manifold distance and its discrete counterpart on graphs to measure the variation-based intrinsic distance between surface patches in the temporal domain, provided that graph operators are discrete counterparts of functionals on Riemannian manifolds. Then, we construct the spatial-temporal graph connectivity between corresponding surface patches based on the temporal distance and between points in adjacent patches in the spatial domain. Leveraging the initial graph representation, we formulate dynamic point cloud denoising as the joint optimization of the desired point cloud and underlying graph representation, regularized by both spatial smoothness and temporal consistency. We reformulate the optimization and present an efficient algorithm. Experimental results show that the proposed method significantly outperforms independent denoising of each frame from state-of-the-art static point cloud denoising approaches, on both Gaussian noise and simulated LiDAR noise.
Wei Hu 0003, Qianjiang Hu, Zehua Wang 0007, Xiang Gao 0014
IEEE Trans. Image Process.1
2021 AGRNet: Adaptive Graph Representation Learning and Reasoning for Face Parsing
abstract
Face parsing infers a pixel-wise label to each facial component, which has drawn much attention recently. Previous methods have shown their success in face parsing, which however overlook the correlation among facial components. As a matter of fact, the component-wise relationship is a critical clue in discriminating ambiguous pixels in facial area. To address this issue, we propose adaptive graph representation learning and reasoning over facial components, aiming to learn representative vertices that describe each component, exploit the component-wise relationship and thereby produce accurate parsing results against ambiguity. In particular, we devise an adaptive and differentiable graph abstraction method to represent the components on a graph via pixel-to-vertex projection under the initial condition of a predicted parsing map, where pixel features within a certain facial region are aggregated onto a vertex. Further, we explicitly incorporate the image edge as a prior in the model, which helps to discriminate edge and non-edge pixels during the projection, thus leading to refined parsing results along the edges. Then, our model learns and reasons over the relations among components by propagating information across vertices on the graph. Finally, the refined vertex features are projected back to pixel grids for the prediction of the final parsing map. To train our model, we propose a discriminative loss to penalize small distances between vertices in the feature space, which leads to distinct vertices with strong semantics. Experimental results show the superior performance of the proposed model on multiple face parsing datasets, along with the validation on the human parsing task to demonstrate the generalizability of our model.
Gusi Te, Wei Hu 0003, Yinglu Liu, Hailin Shi, Tao Mei 0001
IEEE Trans. Image Process.2
2021 Dynamic Point Cloud Inpainting via Spatial-Temporal Graph Learning
abstract
The maturity of depth sensors and laser scanning techniques has enabled the convenient acquisition of 3D dynamic point clouds—one natural representation of 3D objects/scenes in motion, leading to a wide range of applications such as immersive tele-presence, autonomous driving, augmented and virtual reality. Nevertheless, dynamic point clouds usually exhibit holes of missing data, thus inpainting is crucial to the subsequent rendering or downstream understanding tasks. Dynamic point cloud inpainting has been largely overlooked so far, which is also quite challenging due to the irregular sampling patterns both in the spatial domain and temporal domain. To this end, we propose an efficient dynamic point cloud inpainting method based on a learnable spatial-temporal graph representation, exploiting both the second-order inter-frame coherence and the intra-frame self-similarity. The key is the second-order inter-frame coherence that enforces the consistent flow in 3D motion over time, for which we search the temporal correspondence in consecutive frames for the same underlying surface by the point-to-plane distance and represent the correlation between them via temporal edge weights in the graph. Based on the second-order inter-frame coherence and intra-frame self-similarity, we formulate dynamic point cloud inpainting as a joint optimization problem of the desired point cloud and underlying spatial-temporal graph, which is regularized by consistency in the temporal edge weights and smoothness in the spatial domain. We analyze and reformulate the optimization, leading to an efficient alternating minimization algorithm. Experimental results show that the proposed approach outperforms several competing methods significantly, both on synthetic holes and real holes.
Zeqing Fu, Wei Hu 0003
IEEE Trans. Multim.2
2020 GraphTER: Unsupervised Learning of Graph Transformation Equivariant Representations via Auto-Encoding Node-Wise Transformations
abstract
Recent advances in Graph Convolutional Neural Networks (GCNNs) have shown their efficiency for nonEuclidean data on graphs, which often require a large amount of labeled data with high cost. It it thus critical to learn graph feature representations in an unsupervised manner in practice. To this end, we propose a novel unsupervised learning of Graph Transformation Equivariant Representations (GraphTER), aiming to capture intrinsic patterns of graph structure under both global and local transformations. Specifically, we allow to sample different groups of nodes from a graph and then transform them node-wise isotropically or anisotropically. Then, we self-train a representation encoder to capture the graph structures by reconstructing these node-wise transformations from the feature representations of the original and transformed graphs. In experiments, we apply the learned GraphTER to graphs of 3D point cloud data, and results on point cloud segmentation/classification show that GraphTER significantly outperforms state-of-the-art unsupervised approaches and pushes greatly closer towards the upper bound set by the fully supervised counterparts. The code is available at: https://github.com/gyshgx868/graph-ter.
Xiang Gao 0014, Wei Hu 0003, Guo-Jun Qi
CVPR2
2020 Edge-Aware Graph Representation Learning and Reasoning for Face Parsing
Gusi Te, Yinglu Liu, Wei Hu 0003, Hailin Shi, Tao Mei 0001
ECCV (12)3
2020 Graph Metric Learning via Gershgorin Disc Alignment
abstract
We propose a general projection-free metric learning framework, where the minimization objective ${\min _{{\mathbf{M}} \in \mathcal{S}}}Q({\mathbf{M}})$ is a convex differentiable function of the metric matrix M, and M resides in the set S of generalized graph Laplacian matrices for connected graphs with positive edge weights and node degrees. Unlike low-rank metric matrices common in the literature, S includes the important positivediagonal-only matrices as a special case in the limit. The key idea for fast optimization is to rewrite the positive definite cone constraint in S as signal-adaptive linear constraints via Gershgorin disc alignment, so that the alternating optimization of the diagonal and offdiagonal terms in M can be solved efficiently as linear programs via Frank-Wolfe iterations. We prove that left-ends of the Gershgorin discs can be aligned perfectly using the first eigenvector v of M, which we update iteratively using Locally Optimal Block Preconditioned Conjugate Gradient (LOBPCG) with warm start as diagonal / off-diagonal terms are optimized. Experiments show that our efficiently computed graph metric matrices outperform metrics learned using competing methods in terms of classification tasks.
Cheng Yang 0003, Gene Cheung, Wei Hu 0003
ICASSP3
2020 3d Dynamic Point Cloud Inpainting Via Temporal Consistency On Graphs
abstract
With the development of 3D laser scanning techniques and depth sensors, 3D dynamic point clouds have attracted increasing attention as a representation of 3D objects in motion, enabling various applications such as 3D immersive tele-presence, gaming and navigation. However, dynamic point clouds usually exhibit holes of missing data, mainly due to the fast motion, the limitation of acquisition and complicated structure. Leveraging on graph signal processing tools, we represent irregular point clouds on graphs and propose a novel inpainting method exploiting both intra-frame self-similarity and inter-frame consistency in 3D dynamic point clouds. Specifically, for each missing region in every frame of the point cloud sequence, we search for its self-similar regions in the current frame and corresponding ones in adjacent frames as references. Then we formulate dynamic point cloud inpainting as an optimization problem based on the two types of references, which is regularized by a graph-signal smoothness prior. Experimental results show the proposed approach outperforms three competing methods significantly, both in objective and subjective quality.
Zeqing Fu, Wei Hu 0003, Zongming Guo
ICME2
2020 Exploring Structure-Adaptive Graph Learning for Robust Semi-Supervised Classification
abstract
Graph Convolutional Neural Networks (GCNNs) are generalizations of CNNs to graph-structured data, in which convolution is guided by the graph topology. In many cases where graphs are unavailable, existing methods manually construct graphs or learn task-driven adaptive graphs. In this paper, we propose Graph Learning Neural Networks (GLNNs), which exploit the optimization of graphs (the adjacency matrix in particular) from both data and tasks. Leveraging on spectral graph theory, we propose the objective of graph learning from a sparsity constraint, properties of a valid adjacency matrix as well as a graph Laplacian regularizer via maximum a posteriori estimation. The optimization objective is then integrated into the loss function of the GCNN, which adapts the graph topology to not only labels of a specific task but also the input data. Experimental results show that our proposed GLNN significantly outperforms state-of-the-art approaches over widely adopted social network datasets and citation network datasets for semi-supervised classification.
Xiang Gao 0014, Wei Hu 0003, Zongming Guo
ICME2
2020 Exploring Hypergraph Representation On Face Anti-Spoofing Beyond 2d Attacks
abstract
Face anti-spoofing plays a crucial role in protecting face recognition systems from various attacks. Previous model-based and deep learning approaches achieve satisfactory performance for 2D face spoofs, but remain limited for more advanced 3D attacks such as vivid masks. In this paper, we address 3D face anti-spoofing via the proposed Hypergraph Convolutional Neural Networks (HGCNN). Firstly, we construct a computation-efficient and posture-invariant face representation with only a few key points on hypergraphs. The hypergraph representation is then fed into the designed HGCNN with hypergraph convolution for feature extraction, while the depth auxiliary is also exploited for 3D mask anti-spoofing. Further, we build a 3D face attack database with color, depth and infrared light information to validate the proposed paradigm and overcome the deficiency of 3D face anti-spoofing data. Experiments show that our method achieves the state-of-the-art performance over widely used 3D databases as well as the proposed one under various tests.
Gusi Te, Wei Hu 0003, Zongming Guo
ICME2
2020 Differentiable Manifold Reconstruction for Point Cloud Denoising
abstract
3D point clouds are often perturbed by noise due to the inherent limitation of acquisition equipments, which obstructs downstream tasks such as surface reconstruction, rendering and so on. Previous works mostly infer the displacement of noisy points from the underlying surface, which however are not designated to recover the surface explicitly and may lead to sub-optimal denoising results. To this end, we propose to learn the underlying manifold of a noisy point cloud from differentiably subsampled points with trivial noise perturbation and their embedded neighborhood feature, aiming to capture intrinsic structures in point clouds. Specifically, we present an autoencoder-like neural network. The encoder learns both local and non-local feature representations of each point, and then samples points with low noise via an adaptive differentiable pooling operation. Afterwards, the decoder infers the underlying manifold by transforming each sampled point along with the embedded feature of its neighborhood to a local surface centered around the point. By resampling on the reconstructed manifold, we obtain a denoised point cloud. Further, we design an unsupervised training loss, so that our network can be trained in either an unsupervised or supervised fashion. Experiments show that our method significantly outperforms state-of-the-art denoising methods under both synthetic noise and real world noise. The code and data are available at https://github.com/luost26/DMRDenoise
Shitong Luo, Wei Hu 0003
ACM Multimedia2
2020 Reproducibility Companion Paper: Outfit Compatibility Prediction and Diagnosis with Multi-Layered Comparison Network
abstract
This companion paper supports the experimental replication of paper "Outfit Compatibility Prediction and Diagnosis with Multi-Layered Comparison Network", which is presented at ACM Multimedia 2019. We provide the software package for replicating the implementation of Multi-Layered Comparison Network (MCN), as well as the Polyvore-T dataset and baseline methods compared in the original paper. This paper contains the guides to reproduce the experiment results including outfit compatibility prediction, outfit diagnosis and automatic outfit revision.
Xin Wang 0131, Bo Wu 0018, Yueqi Zhong, Wei Hu 0003, Jan Zahálka
ACM Multimedia4
2019 Point Cloud Attribute Inpainting in Graph Spectral Domain
abstract
With the prevalence of depth sensors and 3D scanning devices, point clouds have attracted increasing attention as a format for 3D object representation, with applications in various fields such as tele-presence, navigation for autonomous driving and heritage reconstruction. However, point clouds usually exhibit holes of missing data, mainly due to the limitation of acquisition techniques and complicated structure. Hence, we propose an efficient inpainting method for the attribute (e.g., color) of point clouds, exploiting non-local self-similarity in graph spectral domain. Specifically, we represent irregular point clouds naturally on graphs, and split a point cloud into fixed-sized cubes as the processing unit. We then globally search for the most similar cubes to the target cube with holes inside, and compute the graph Fourier transform (GFT) basis from the similar cubes, which will be leveraged for the GFT representation of the target patch. We then formulate attribute inpainting as a sparse coding problem, imposing sparsity on the GFT representation of the attribute for hole filling. Experimental results demonstrate the superiority of our method.
Ju He, Zeqing Fu, Wei Hu 0003, Zongming Guo
ICIP3
2019 Feature Preserving and Uniformity-Controllable Point Cloud Simplification on Graph
abstract
With the development of 3D sensing technologies, point clouds have attracted increasing attention in a variety of applications for 3D object representation, such as autonomous driving, 3D immersive tele-presence and heritage reconstruction. However, it is challenging to process large-scale point clouds in terms of both computation time and storage due to the tremendous amounts of data. Hence, we propose a point cloud simplification algorithm, aiming to strike a balance between preserving sharp features and keeping uniform density during resampling. In particular, leveraging on graph spectral processing, we represent irregular point clouds naturally on graphs, and propose concise formulations of feature preservation and density uniformity based on graph filters. The problem of point cloud simplification is finally formulated as a trade-off between the two factors and efficiently solved by our proposed algorithm. Experimental results demonstrate the superiority of our method, as well as its efficient application in point cloud registration.
Junkun Qi, Wei Hu 0003, Zongming Guo
ICME2
2019 Optimized Skeleton-based Action Recognition via Sparsified Graph Regression
abstract
With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive power for irregular skeleton joints. While graph convolutional networks (GCN) have been proposed to address irregular graph-structured data, the fundamental graph construction remains challenging. In this paper, we represent skeletons naturally on graphs, and propose a graph regression based GCN (GR-GCN) for skeleton-based action recognition, aiming to capture the spatio-temporal variation in the data. As the graph representation is crucial to graph convolution, we first propose graph regression to statistically learn the underlying graph from multiple observations. In particular, we provide spatio-temporal modeling of skeletons and pose an optimization problem on the graph structure over consecutive frames, which enforces the sparsity of the underlying graph for efficient representation. The optimized graph not only connects each joint to its neighboring joints in the same frame strongly or weakly, but also links with relevant joints in the previous and subsequent frames. We then feed the optimized graph into the GCN along with the coordinates of the skeleton sequence for feature learning, where we deploy high-order and fast Chebyshev approximation of spectral graph convolution. Further, we provide analysis of the variation characterization by the Chebyshev approximation. Experimental results validate the effectiveness of the proposed graph regression and show that the proposed GR-GCN achieves the state-of-the-art performance on the widely used NTU RGB+D, UT-Kinect and SYSU 3D datasets.
Xiang Gao 0014, Wei Hu 0003, Jiaxiang Tang, Jiaying Liu 0001, Zongming Guo
ACM Multimedia2
2019 DoT-GNN: Domain-Transferred Graph Neural Network for Group Re-identification
abstract
Most person re-identification (ReID) approaches focus on retrieving a person-of-interest from a database of collected individual images. In addition to the individual ReID task, matching a group of persons across different camera views also plays an important role in surveillance applications. This kind of Group Re-identification (GReID) task is very challenging since we face the obstacles not only from the appearance changes of individuals, but also from the group layout and membership changes. In order to obtain robust representation for the group image, we design a Domain-Transferred Graph Neural Network (DoT-GNN) method. The merits are three aspects: 1) Transferred Style. Due to the lack of training samples, we transfer the labeled ReID dataset to the G-ReID dataset style, and feed the transferred samples to the deep learning model. Taking the superiority of deep learning models, we achieve a discriminative individual feature model. 2) Graph Generation. We treat a group as a graph, where each node denotes the individual feature and each edge represents the relation of a couple of individuals. We propose a graph generation strategy to create sufficient graph samples. 3) Graph Neural Network. Employing the generated graph samples, we train the GNN so as to acquire graph features which are robust to large graph variations. The key to the success of DoT-GNN is that the transferred graph addresses the challenge of the appearance change, while the graph representation in GNN overcomes the challenge of the layout and membership change. Extensive experimental results demonstrate the effectiveness of our approach, outperforming the state-of-the-art method by 1.8% CMC-1 on Road Group dataset and 6.0% CMC-1 on DukeMCMT dataset respectively.
Ziling Huang, Zheng Wang 0007, Wei Hu 0003, Chia-Wen Lin, Shin'ichi Satoh 0001
ACM Multimedia3
2019 Local Frequency Interpretation and Non-Local Self-Similarity on Graph for Point Cloud Inpainting
abstract
As 3D scanning devices and depth sensors mature, point clouds have attracted increasing attention as a format for 3D object representation, with applications in various fields such as tele-presence, navigation and heritage reconstruction. However, point clouds usually exhibit holes of missing data, mainly due to the limitation of acquisition techniques and complicated structure. Further, point clouds are defined on irregular non- Euclidean domains, which is challenging to address especially with conventional signal processing tools. Hence, leveraging on recent advances in graph signal processing, we propose an efficient point cloud inpainting method, exploiting both the local smoothness and the non-local self-similarity in point clouds. Specifically, we first propose a frequency interpretation in graph nodal domain, based on which we derive the smoothing and denoising properties of a graph-signal smoothness prior in order to describe the local smoothness of point clouds. Secondly, we explore the characteristics of non-local self-similarity, by globally searching for the most similar area to the missing region. The similarity metric between two areas is defined based on the direct component and the anisotropic graph total variation of normals in each area. Finally, we formulate the hole-filling step as an optimization problem based on the selected most similar area and regularized by the graph-signal smoothness prior. Besides, we propose voxelization and automatic hole detection methods for the point cloud prior to inpainting. Experimental results show that the proposed approach outperforms four competing methods significantly, both in objective and subjective quality.
Wei Hu 0003, Zeqing Fu, Zongming Guo
IEEE Trans. Image Process.1
2018 Cluster-Based Point Cloud Coding with Normal Weighted Graph Fourier Transform
abstract
Point cloud has attracted more and more attention in 3D object representation, especially in free-view rendering. However, it is challenging to efficiently deploy the point cloud due to its huge data amount with multiple attributes including coordinates, normal and color. In order to represent point clouds more compactly, we propose a novel point cloud compression method for attributes, based on geometric clustering and Normal Weighted Graph Fourier Transform (NWGFT). Firstly, we divide the entire point cloud into different sub-clouds via K-means based on the geometry to acquire sub-clouds with more uniform structures, which enables efficient representation with less cost. Secondly, for the purpose of reducing the redundancy further, we apply NWGFT to each sub-cloud, in which graph edge weights are derived from the similarity in normal. Finally, extensive experimental results show that, compared with traditional transform based point cloud compression, the proposed approach achieves about 34.34% bit rate reduction on average for Y components of color.
Yiqun Xu, Wei Hu 0003, Shanshe Wang, Xinfeng Zhang 0001, Shiqi Wang 0001, Siwei Ma 0001, Wen Gao 0001
ICASSP2
2018 Point Cloud Inpainting on Graphs from Non-Local Self-Similarity
abstract
As 3D scanning devices and depth sensors advance, point clouds have attracted increasing attention as a format for 3D object representation, with applications in various fields such as tele-presence, navigation and heritage reconstruction. However, point clouds usually exhibit holes of missing data, mainly due to the limitation of acquisition techniques and complicated structure. Hence, we propose an efficient point cloud inpainting method, leveraging on graph signal processing and based on the observation of non-local self-similarity in point clouds. Specifically, we split a point cloud into fixed-size cubes as the processing unit, and globally search for the most similar cube to the target cube with holes inside. The similarity metric between two cubes is defined based on the direct component and the proposed anisotropic graph total variation of normals in each cube. We then formulate the hole-filling step as an optimization problem, based on the selected most similar cube and regularized by a graph-signal smoothness prior. Experimental results show that the proposed approach outperforms three competing methods significantly, both in objective and subjective quality.
Zeqing Fu, Wei Hu 0003, Zongming Guo
ICIP2
2018 Path Coding on Geometric Planar Graph for 2D / 3D Visual Data Partitioning
abstract
New visual media types like light field images and point clouds are often irregularly sampled data in 2D or 3D space. While coding of irregularly sampled data has enjoyed recent progress due to the advent of graph-based coding tools like graph transforms and wavelets, the absence of efficiently coded side information (SI) limits the adaptivity and hence the coding efficiency of these tools. In this paper, we present a general methodology to code a path through a geometric planar graph-a generalization of a contour in a 2D image-to partition irregular samples in 2D / 3D space. The encoded partition boundary can subsequently be used to assign appropriate weights of edges connecting samples across the boundary for more efficient graph-based coding. Specifically, for the 2D case, we first construct a graph based on a Voronoi map computed from the irregularly sampled locations. We show that the Voronoi map boundaries represent the best local unbiased estimator of edge directions in the original continuous 2D signal. For the 3D case, we project a local window of 3D points onto a best-fitted plane, then construct a planar graph based on a Voronoi map as done in the 2D case. The local window is then shifted for the next iteration in the direction of the coded path. For a given constructed graph, knowing the maximum degree of each node, we design an alphabet to designate outgoing edges and assign a probability for each using linear regression of past path segment and Von Mises distribution with locally optimized parameters. Given assigned probabilities, arithmetic coding is used to encode a sequence of symbols in the alphabet into a bitstream. Experimental results show that our proposed method outperforms state-of-the-art contour coding on 2D grid, and uniform probability assignment in the 3D case.
Weihang Liao, Gene Cheung, Wei Hu 0003
ICIP3
2018 RGCNN: Regularized Graph CNN for Point Cloud Segmentation
abstract
Point cloud, an efficient 3D object representation, has become popular with the development of depth sensing and 3D laser scanning techniques. It has attracted attention in various applications such as 3D tele-presence, navigation for unmanned vehicles and heritage reconstruction. The understanding of point clouds, such as point cloud segmentation, is crucial in exploiting the informative value of point clouds for such applications. Due to the irregularity of the data format, previous deep learning works often convert point clouds to regular 3D voxel grids or collections of images before feeding them into neural networks, which leads to voluminous data and quantization artifacts. In this paper, we instead propose a regularized graph convolutional neural network (RGCNN) that directly consumes point clouds. Leveraging on spectral graph theory, we treat features of points in a point cloud as signals on graph, and define the convolution over graph by Chebyshev polynomial approximation. In particular, we update the graph Laplacian matrix that describes the connectivity of features in each layer according to the corresponding learned features, which adaptively captures the structure of dynamic graphs. Further, we deploy a graph-signal smoothness prior in the loss function, thus regularizing the learning process. Experimental results on the ShapeNet part dataset show that the proposed approach significantly reduces the computational complexity while achieving competitive performance with the state of the art. Also, experiments show RGCNN is much more robust to both noise and point cloud density in comparison with other methods. We further apply RGCNN to point cloud classification and achieve competitive results on ModelNet40 dataset.
Gusi Te, Wei Hu 0003, Amin Zheng, Zongming Guo
ACM Multimedia2
2018 Over- and Under-Exposure Reconstruction of a Single Plenoptic Capture
abstract
Light field images, for example, taken with plenoptic cameras, offer interesting post-processing opportunities, including depth-of-field management, depth estimation, viewpoint selection, and 3D image synthesis. Like most capture devices, however, plenoptic cameras have a limited dynamic range, so that over- and under-exposed areas in plenoptic images are commonplace. We therefore present a straightforward and robust plenoptic reconstruction technique based on the observation that vignetting causes peripheral views to receive less light than central views. Thus, corresponding pixels in different views can be used to reconstruct illumination, especially in areas where information missing in one view is present in another. Our algorithm accurately reconstructs under- and over-exposed regions (known as declipping), additionally affording an increase in peak luminance by up to two f-stops, and a comparable lowering of the noise floor. The key advantages of this approach are that no hardware modifications are necessary to improve the dynamic range, that no multiple exposure techniques are required, and therefore that no ghosting or other artifacts are introduced.
Wei Hu 0003, Mozhdeh Seifi, Erik Reinhard
ACM Trans. Multim. Comput. Commun. Appl.1
2017 Optical center estimation for lenslet-based plenoptic cameras
abstract
Plenoptic cameras enable a variety of novel post-processing applications, including refocusing and single-shot 3D imaging. To achieve high accuracy, such applications typically require knowledge of intrinsic camera parameters. One such parameter is the location of the main lens' optical center relative to the sensor, which is required for modeling radially symmetric optical effects. We show that estimating this parameter can be achieved to an accuracy of less than half a pixel by utilising the symmetry inherent in each micro-image. Further, we show that estimating this parameter separately allows all other intrinsic camera parameters to be estimated with higher accuracy than can be achieved using a single optimization scheme, and leads to better vignetting correction than with an inaccurate optical center.
Wei Hu 0003, Mozhdeh Seifi, Erik Reinhard
MMSP1
2016 Graph-based Dequantization of Block-Compressed Piecewise Smooth Images
abstract
Block-based image or video coding standards (e.g. JPEG) compress an image lossily by quantizing transform coefficients of non-overlapping pixel blocks. If the chosen quantization parameters (QP) are large, then hard decoding of a compressed image—using indexed quantization bin centers as reconstructed transform coefficients—can lead to unpleasant blocking artifacts. Leveraging on recent advances in graph signal processing (GSP), we propose a dequantization scheme specifically for piecewise smooth (PWS) images: images with sharp object boundaries and smooth interior surfaces. We first mathematically define a PWS image as a low-frequency signal with respect to an inter-pixel similarity graph with edges of weights 1 or 0. Using quantization bin boundaries as constraints, we then jointly optimize the desired graph-signal and the similarity graph in a unified framework. A generalization to consider generalized piecewise smooth (GPWS) images—where sharp object boundaries are replaced by transition regions—is also proposed. Experimental results show that our proposed scheme outperforms a state-of-the-art dequantization method by 1 dB on average in PSNR.
Wei Hu 0003, Gene Cheung, Masato Kazui
IEEE Signal Process. Lett.1
2015 Edge-adaptive depth map coding with lifting transform on graphs
abstract
We present a novel edge adaptive depth map coding based on lifting on graphs. The transform is localized, of low complexity, and guarantees perfect reconstruction as long as a proper predict-update split is defined. During the transform process, data in the prediction set are predicted by data in the update set; the prediction errors are then stored for encoding. In order to reduce the energy of the prediction residue, we propose to use optimized sampling on graphs to select the update set. Experiments show that the optimized sampling approach achieves better results than the conventional maximum cut based splitting in terms of transform efficiency and reconstruction quality. In addition, performance using the lifting transform is comparable to the state-of-the-art graph based depth map encoder using graph Fourier transform (GFT), which requires high complexity for signal projection.
Yung Hsuan Chao, Antonio Ortega, Wei Hu 0003, Gene Cheung
PCS3
2015 Intra-Prediction and Generalized Graph Fourier Transform for Image Coding
abstract
Intra-prediction is employed in block-based image coding to reduce energy in the prediction residual before transform coding. Conventional intra-prediction schemes copy directly from known pixels across block boundaries as prediction. In this letter, we first cluster differences between neighboring pixel pairs. Then, for each pixel pair, we add the cluster mean to the known pixel for prediction of the neighboring unknown pixel. The cluster indices are transmitted per block, allowing the decoder to mimic the same intra-prediction. We then propose an optimized transform for the prediction residual, based on a generalized version of previously developed Graph Fourier Transform (GFT). Experimental results show that our generalized intra-prediction plus transform coding outperforms combinations of previous intra-prediction and ADST coding by 2.5 dB in PSNR on average.
Wei Hu 0003, Gene Cheung, Antonio Ortega
IEEE Signal Process. Lett.1
2015 Multiresolution Graph Fourier Transform for Compression of Piecewise Smooth Images
abstract
Piecewise smooth (PWS) images (e.g., depth maps or animation images) contain unique signal characteristics such as sharp object boundaries and slowly varying interior surfaces. Leveraging on recent advances in graph signal processing, in this paper, we propose to compress the PWS images using suitable graph Fourier transforms (GFTs) to minimize the total signal representation cost of each pixel block, considering both the sparsity of the signal's transform coefficients and the compactness of transform description. Unlike fixed transforms, such as the discrete cosine transform, we can adapt GFT to a particular class of pixel blocks. In particular, we select one among a defined search space of GFTs to minimize total representation cost via our proposed algorithms, leveraging on graph optimization techniques, such as spectral clustering and minimum graph cuts. Furthermore, for practical implementation of GFT, we introduce two techniques to reduce computation complexity. First, at the encoder, we low-pass filter and downsample a high-resolution (HR) pixel block to obtain a low-resolution (LR) one, so that a LR-GFT can be employed. At the decoder, upsampling and interpolation are performed adaptively along HR boundaries coded using arithmetic edge coding, so that sharp object boundaries can be well preserved. Second, instead of computing GFT from a graph in real-time via eigen-decomposition, the most popular LR-GFTs are pre-computed and stored in a table for lookup during encoding and decoding. Using depth maps and computer-graphics images as examples of the PWS images, experimental results show that our proposed multiresolution-GFT scheme outperforms H.264 intra by 6.8 dB on average in peak signal-to-noise ratio at the same bit rate.
Wei Hu 0003, Gene Cheung, Antonio Ortega, Oscar C. Au
IEEE Trans. Image Process.1
2014 SSIM-based rate-distortion optimization in H.264
abstract
In the current video coding standards, rate-distortion optimization (RDO) plays an important role in achieving best tradeoff between the perceived distortion and transmission rate. It is widely used in all kinds of encoder decisions, including block mode decision, motion vector selection and so on. Generally, the sum of absolute difference (SAD) or the sum of square difference (SSD) is used as the distortion measurement. However, it is well known that both of them cannot always reflect the perceptual quality of the encoded video. In this paper, an objective quality measurement structural similarity (SSIM) index is proposed as the distortion measurement in the RDO framework for video coding standards. By fully exploiting the relationship between SSIM and mean square error (MSE), the SSIM-based RDO framework can be approximated by the original SSD-based RDO framework with only a scaling of the Lagrange multiplier. Experimental results show that the proposed method outperforms the latest H.264 codec and also the state-of-the-art SSIM-based RDO video codec.
Wei Dai 0002, Oscar C. Au, Pengfei Wan 0001, Wei Hu 0003, Jiantao Zhou 0001
ICASSP5
2014 Graph-based joint denoising and super-resolution of generalized piecewise smooth images
abstract
Images are often decoded with noise at receiver due to capturing errors and/or signal quantization during compression. Further, it is often necessary to display a decoded image at a higher resolution than the captured one, given available high-resolution (HR) display or a need to zoom-in for detailed examination. In this paper, we address the problems of image denoising and super-resolution (SR) jointly in one unified graph-based framework, focusing on a special class of signals called generalized piecewise smooth (GPWS) images. GPWS images are composed mostly of smooth regions connected by transition regions, and represent an important subclass of images, including cartoon, sub-regions of video frames with captions, graphics images in video games, etc. Like our previous work on piecewise smooth (PWS) images, GPWS images also imply simple-enough graph representations in the pixel domain, so that suitable graph-based filtering techniques can be readily applied. Specifically, leveraging on previous work on graph spectral analysis, for a given pixel block in low-resolution (LR) we first use the second eigenvector of a computed graph Laplacian matrix to identify a hard boundary, and then use the third eigenvector to identify two piecewise smooth regions and a transition region that separates them. The LR hard boundary is then super-resolved into HR via a procedure based on local self-similarity, while graph weights of the LR transition region is mapped to those of the HR transition region via polynomial fitting. Using the computed HR boundary and weights in the transition region, we construct a suitable HR graph corresponding to the LR counterpart, and perform joint denoising / SR using a graph smoothness prior. Experimental results show that our proposed algorithm outperforms two representative separable denoising / SR schemes in both subjective and objective quality.
Wei Hu 0003, Gene Cheung, Xin Li 0005, Oscar C. Au
ICIP1
2014 Seamless View Synthesis Through Texture Optimization
abstract
In this paper, we present a novel view synthesis method named Visto, which uses a reference input view to generate synthesized views in nearby viewpoints. We formulate the problem as a joint optimization of inter-view texture and depth map similarity, a framework that is significantly different from other traditional approaches. As such, Visto tends to implicitly inherit the image characteristics from the reference view without the explicit use of image priors or texture modeling. Visto assumes that each patch is available in both the synthesized and reference views and thus can be applied to the common area between the two views but not the out-of-region area at the border of the synthesized view. Visto uses a Gauss–Seidel-like iterative approach to minimize the energy function. Simulation results suggest that Visto can generate seamless virtual views and outperform other state-of-the-art methods.
Wenxiu Sun, Oscar C. Au, Lingfeng Xu, Wei Hu 0003
IEEE Trans. Image Process.5
2013 Ray-space based camera spacing correction via convex optimization
abstract
3D technologies such like three-dimensional television and free viewpoint television have caught enormous attentions in the consumer market recently. However, because of the inaccurate camera configuration and environmental constraint, there are errors in the assumed equally-spaced camera intervals. In this paper, we propose a novel camera spacing correction algorithm to detect the spacing errors among the multiple cameras by making the corresponding points co-linear in the epipolar plane images. Experimental results show that the proposed algorithms are robust and can achieve good performance even if the corresponding pixels are not well detected. Meanwhile, our algorithm can be solved by convex optimization with an extremely low complexity.
Lingfeng Xu, Oscar C. Au, Wenxiu Sun, Wei Hu 0003
ICASSP5
2013 A robust interpolation-free approach for sub-pixel accuracy motion estimation
abstract
Motion estimation (ME) is one of the key elements in video coding standard which eliminates the temporal redundancy by using a motion vector (MV) to indicate the best match between the current frame and reference frame. A coarse to fine process is taken to find the best MV. First of all, integer-pixel ME finds a coarse MV and followed by the sub-pixel ME around the best integer-pixel point. The sub-pixel ME plays an important role in improving the coding efficiency. However, the computational complexity of searching one sub-pixel point is much higher than the integer-pixel point searching because of the interpolation and Hadamard transform operation. In this paper, an accurate optimal sub-pixel position prediction algorithm is presented. With the information of the 8 neighboring integer-pixel points, the optimal sub-pixel position is predicted directly without explicitly solving model parameters. Moreover, an outlier rejection scheme is applied to improve the robustness of the proposed algorithm. Experimental results show that the proposed algorithm outperforms the state of the art interpolation-freesub-pixel ME algorithms.
Wei Dai 0002, Oscar C. Au, Wei Hu 0003, Pengfei Wan 0001
ICIP4
2013 Optimal dependent bit allocation for AVS intra-frame coding via successive convex approximation
abstract
We consider the optimal dependent bit allocation strategy for AVS intra-frame coding. Due to the block-based predictive coding, the rate-distortion (R-D) characteristics of neighboring blocks are dependent with each other. However, the interblock coding dependency is neglected in most of the existing bit allocation methods. Different from the conventional methods, the proposed method fully exploit the interblock coding dependency and carefully leverage it in the problem formulation. Then successive convex optimization techniques are employed to convert the original nonconvex optimization problem into a series of convex optimization problems which can be solved efficiently and optimally. Experimental results have proved the superiority of the proposed method in terms of significant R-D performance improvement.
Oscar C. Au, Feng Zou 0006, Wei Hu 0003, Pengfei Wan 0001
ICIP5
2013 Personal photo album compression and management
abstract
The advance in multimedia technologies have resulted in an explosive growth of pictures in personal computers and in cloud. Typically many pictures taken in the same occasion are similar. The cost to store and transmit them can be very significant. Thus it is important to find an efficient method to store these pictures. This paper proposed a compression scheme for similar images. Our approach is to arrange all the similar images into tree structure then apply video coding technique along each branch. To maximize the inter-image correlation between adjacent photos, we consider the minimum spanning tree (MST) subjecting to a maximum depth limit to ensure fast access to all images. This structure is encoded by the latest video coding technique High Efficiency Video Coding (HEVC), which is reported to has advantage in high definition video/image compression. It also supports deleting, adding and modifying images. Experiments show that the proposed method saved 75% space comparing to JPEG format.
Ruobing Zou, Oscar C. Au, Guyue Zhou, Wei Dai 0002, Wei Hu 0003, Pengfei Wan 0001
ISCAS5
2013 Inferring Depth from a Pair of Images Captured Using Different Aperture Settings
Oscar C. Au, Lingfeng Xu, Wenxiu Sun, Wei Hu 0003
MMM (2)5
2013 Depth map denoising using graph-based transform and group sparsity
abstract
Depth maps, characterizing per-pixel physical distance between objects in a 3D scene and a capturing camera, can now be readily acquired using inexpensive active sensors such as Microsoft Kinect. However, the acquired depth maps are often corrupted due to surface reflection or sensor noise. In this paper, we build on two previously developed works in the image denoising literature to restore single depth maps-i.e., to jointly exploit local smoothness and nonlocal self-similarity of a depth map. Specifically, we propose to first cluster similar patches in a depth image and compute an average patch, from which we deduce a graph describing correlations among adjacent pixels. Then we transform similar patches to the same graph-based transform (GBT) domain, where the GBT basis vectors are learned from the derived correlation graph. Finally, we perform an iterative thresholding procedure in the GBT domain to enforce group sparsity. Experimental results show that for single depth maps corrupted with additive white Gaussian noise (AWGN), our proposed NLGBT denoising algorithm can outperform state-of-the-art image denoising methods such as BM3D by up to 2.37dB in terms of PSNR.
Wei Hu 0003, Xin Li 0005, Gene Cheung, Oscar C. Au
MMSP1
2012 Depth map compression using multi-resolution graph-based transform for depth-image-based rendering
abstract
Depth map compression is important for efficient network transmission of 3D visual data in texture-plus-depth format, where the observer can synthesize an image of a freely chosen viewpoint via depth-image-based rendering (DIBR) using received neighboring texture and depth maps as anchors. Unlike texture maps, depth maps exhibit unique characteristics like smooth interior surfaces and sharp edges that can be exploited for coding gain. In this paper, we propose a multi-resolution approach to depth map compression using previously proposed graph-based transform (GBT). The key idea is to treat smooth surfaces and sharp edges of large code blocks separately and encode them in different resolutions: encode edges in original high resolution (HR) to preserve sharpness, and encode smooth surfaces in low-pass-filtered and down-sampled low resolution (LR) to save coding bits. Because GBT does not filter across edges, it produces small or zero high-frequency components when coding smooth-surface depth maps and leads to a compact representation in the transform domain. By encoding down-sampled surface regions in LR GBT, we achieve representation compactness for a large block without the high computation complexity associated with an adaptive large-block GBT. At the decoder, encoded LR surfaces are up-sampled and interpolated while preserving encoded HR edges. Experimental results show that our proposed multi-resolution approach using GBT reduced bitrate by 68% compared to native H.264 intra with DCT encoding original HR depth maps, and by 55% compared to single-resolution GBT encoding small blocks.
Wei Hu 0003, Gene Cheung, Xin Li 0005, Oscar C. Au
ICIP1
2012 Novel temporal domain hole filling based on background modeling for view synthesis
abstract
View synthesis is a technique to generate images/videos in a virtual viewpoint. In this paper, the dis-occlusion/hole problem in view synthesis is resolved from the temporal domain. By the fact that dis-occlusions belong to the background, firstly we build an online background under a newly designed Switchable Gaussian Model (SGM), owning to its computationally simplicity and scene adaptivity. Then, real textures in the dis-occlusions are able to be recovered with the built background. Experimental results have verified the improvements in rendering quality and computation complexity by comparing to the conventional spatial filling methods and other temporal filling methods.
Wenxiu Sun, Oscar C. Au, Lingfeng Xu, Wei Hu 0003
ICIP5
2012 Adaptive depth map filter for blocking artifacts removal and edge preserving
abstract
In depth map coding for 3D video coding systems, coding errors in edges can severely affect the synthesis quality. Edge errors mainly compose of two parts: one is blurring and ringing artifact around sharp edge and the other is fake edge caused by blocking artifact. In this paper, we propose an adaptive depth map filter to remove blocking artifacts while preserving depth edges. The proposed filter is designed based on bilateral filter, in which the range kernel parameter is changed adaptively considering the strength of edges and blocking artifacts. Experimental results demonstrate that the proposed depth map filter can achieve up to 0.41 dB gain on the synthesis quality compared to the deblocking filter in MVC at low bit rate.
Wei Hu 0003, Oscar C. Au, Lin Sun 0004, Wenxiu Sun, Lingfeng Xu
ISCAS1
2012 Texture optimization for seamless view synthesis through energy minimization
abstract
In this paper, we present a view synthesis method named Visto which aims to generate seamless novel views from a monocular view input. We formulate the problem as joint optimization of inter-view texture similarity and geometry preservation, which significantly differs from traditional view synthesis framework. In this way, the image characteristics of virtual view are inherently inherited from the reference view without introducing any image prior or texture modeling technique. The energy function is minimized using Gauss-Seidel-like approach, and the quality of the virtual view is refined iteratively. The proposed approach also tolerates small depth map errors. Further more, the algorithm is parallel friendly. The simulation results outperform several existing state-of-the-art monocular view synthesis systems.
Wenxiu Sun, Oscar C. Au, Lingfeng Xu, Wei Hu 0003, Zhiding Yu
ACM Multimedia5