Chenxi Wang 0003

dblp:52/3121-3 · DBLP profile ↗
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8ranked-venue papers
2as first author
6since 2021 · last 2024
0000-0002-9420-3495ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 5 since 2021Systems, architecture and hardware · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2024 RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shot
abstract
A key challenge for robotic manipulation in open domains is how to acquire diverse and generalizable skills for robots. Recent progress in one-shot imitation learning and robotic foundation models have shown promise in transferring trained policies to new tasks based on demonstrations. This feature is attractive for enabling robots to acquire new skills and improve their manipulative ability. However, due to limitations in the training dataset, the current focus of the community has mainly been on simple cases, such as push or pick-place tasks, relying solely on visual guidance. In reality, there are many complex skills, some of which may even require both visual and tactile perception to solve. This paper aims to unlock the potential for an agent to generalize to hundreds of real-world skills with multi-modal perception. To achieve this, we have collected a dataset comprising over 110,000 contact-rich robot manipulation sequences across diverse skills, contexts, robots, and camera viewpoints, all collected in the real world. Each sequence in the dataset includes visual, force, audio, and action information. Moreover, we also provide a corresponding human demonstration video and a language description for each robot sequence. We have invested significant efforts in calibrating all the sensors and ensuring a high-quality dataset. The dataset is made publicly available on our website: rh20t.github.io.
Haoshu Fang, Hongjie Fang, Zhenyu Tang 0005, Jirong Liu, Chenxi Wang 0003, Junbo Wang 0004, Haoyi Zhu, Cewu Lu
ICRA5
2024 RISE: 3D Perception Makes Real-World Robot Imitation Simple and Effective
abstract
Precise robot manipulations require rich spatial information in imitation learning. Image-based policies model object positions from fixed cameras, which are sensitive to camera view changes. Policies utilizing 3D point clouds usually predict keyframes rather than continuous actions, posing difficulty in dynamic and contact-rich scenarios. To utilize 3D perception efficiently, we present RISE, an end-to-end baseline for real-world imitation learning, which predicts continuous actions directly from single-view point clouds. It compresses the point cloud to tokens with a sparse 3D encoder. After adding sparse positional encoding, the tokens are featurized using a transformer. Finally, the features are decoded into robot actions by a diffusion head. Trained with 50 demonstrations for each real-world task, RISE surpasses currently representative 2D and 3D policies by a large margin, showcasing significant advantages in both accuracy and efficiency. Experiments also demonstrate that RISE is more general and robust to environmental change compared with previous baselines. Project website: rise-policy.github.io.
Chenxi Wang 0003, Hongjie Fang, Haoshu Fang, Cewu Lu
IROS1
2023 Target-referenced Reactive Grasping for Dynamic Objects
abstract
Reactive grasping, which enables the robot to successfully grasp dynamic moving objects, is of great interest in robotics. Current methods mainly focus on the temporal smoothness of the predicted grasp poses but few consider their semantic consistency. Consequently, the predicted grasps are not guaranteed to fall on the same part of the same object, especially in cluttered scenes. In this paper, we propose to solve reactive grasping in a target-referenced setting by tracking through generated grasp spaces. Given a targeted grasp pose on an object and detected grasp poses in a new observation, our method is composed of two stages: 1) discovering grasp pose correspondences through an attentional graph neural network and selecting the one with the highest similarity with respect to the target pose; 2) refining the selected grasp poses based on target and historical information. We evaluate our method on a large-scale benchmark GraspNet-1Billion. We also collect 30 scenes of dynamic objects for testing. The results suggest that our method outperforms other representative methods. Furthermore, our real robot experiments achieve an average success rate of over 80 percent. Code and demos are available at: https://graspnet.net/reactive.
Jirong Liu, Ruo Zhang, Haoshu Fang, Minghao Gou, Hongjie Fang, Chenxi Wang 0003, Hengxu Yan, Cewu Lu
CVPR6
2023 AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domains
abstract
As the basis for prehensile manipulation, it is vital to enable robots to grasp as robustly as humans. Our innate grasping system is prompt, accurate, flexible, and continuous across spatial and temporal domains. Few existing methods cover all these properties for robot grasping. In this article, we propose AnyGrasp for grasp perception to enable robots these abilities using a parallel gripper. Specifically, we develop a dense supervision strategy with real perception and analytic labels in the spatial–temporal domain. Additional awareness of objects' center-of-mass is incorporated into the learning process to help improve grasping stability. Utilization of grasp correspondence across observations enables dynamic grasp tracking. Our model can efficiently generate accurate, 7-DoF, dense, and temporally-smooth grasp poses and works robustly against large depth-sensing noise. Using AnyGrasp, we achieve a 93.3% success rate when clearing bins with over 300 unseen objects, which is on par with human subjects under controlled conditions. Over 900 mean-picks-per-hour is reported on a single-arm system. For dynamic grasping, we demonstrate catching swimming robot fish in the water.
Haoshu Fang, Chenxi Wang 0003, Hongjie Fang, Minghao Gou, Jirong Liu, Hengxu Yan, Wenhai Liu, Yichen Xie 0002, Cewu Lu
IEEE Trans. Robotics2
2021 Graspness Discovery in Clutters for Fast and Accurate Grasp Detection
abstract
Efficient and robust grasp pose detection is vital for robotic manipulation. For general 6 DoF grasping, conventional methods treat all points in a scene equally and usually adopt uniform sampling to select grasp candidates. However, we discover that ignoring where to grasp greatly harms the speed and accuracy of current grasp pose detection methods. In this paper, we propose "graspness", a quality based on geometry cues that distinguishes graspable area in cluttered scenes. A look-ahead searching method is proposed for measuring the graspness and statistical results justify the rationality of our method. To quickly detect graspness in practice, we develop a neural network named graspness model to approximate the searching process. Extensive experiments verify the stability, generality and effectiveness of our graspness model, allowing it to be used as a plug-and-play module for different methods. A large improvement in accuracy is witnessed for various previous methods after equipping our graspness model. Moreover, we develop GSNet, an end-to-end network that incorporate our graspness model for early filtering of low quality predictions. Experiments on a large scale benchmark, GraspNet-1Billion, show that our method outperforms previous arts by a large margin (30 + AP) and achieves a high inference speed.
Chenxi Wang 0003, Haoshu Fang, Minghao Gou, Hongjie Fang, Cewu Lu
ICCV1
2021 RGB Matters: Learning 7-DoF Grasp Poses on Monocular RGBD Images
abstract
General object grasping is an important yet unsolved problem in the field of robotics. Most of the current methods either generate grasp poses with few DoF that fail to cover most of the success grasps, or only take the unstable depth image or point cloud as input which may lead to poor results in some cases. In this paper, we propose RGBD-Grasp, a pipeline that solves this problem by decoupling 7-DoF grasp detection into two sub-tasks where RGB and depth information are processed separately. In the first stage, an encoder-decoder like convolutional neural network Angle-View Net(AVN) is proposed to predict the SO(3) orientation of the gripper at every location of the image. Consequently, a Fast Analytic Searching(FAS) module calculates the opening width and the distance of the gripper to the grasp point. By decoupling the grasp detection problem and introducing the stable RGB modality, our pipeline alleviates the requirement for the high-quality depth image and is robust to depth sensor noise. We achieve state-of-the-art results on GraspNet-1Billion dataset compared with several baselines. Real robot experiments on a UR5 robot with an Intel Realsense camera and a Robotiq two-finger gripper show high success rates for both single object scenes and cluttered scenes. Our code and trained model are available at graspnet.net.
Minghao Gou, Haoshu Fang, Zhanda Zhu, Chenxi Wang 0003, Cewu Lu
ICRA5
2020 GraspNet-1Billion: A Large-Scale Benchmark for General Object Grasping
abstract
Object grasping is critical for many applications, which is also a challenging computer vision problem. However, for cluttered scene, current researches suffer from the problems of insufficient training data and the lacking of evaluation benchmarks. In this work, we contribute a large-scale grasp pose detection dataset with a unified evaluation system. Our dataset contains 97,280 RGB-D image with over one billion grasp poses. Meanwhile, our evaluation system directly reports whether a grasping is successful by analytic computation, which is able to evaluate any kind of grasp poses without exhaustively labeling ground-truth. In addition, we propose an end-to-end grasp pose prediction network given point cloud inputs, where we learn approaching direction and operation parameters in a decoupled manner. A novel grasp affinity field is also designed to improve the grasping robustness. We conduct extensive experiments to show that our dataset and evaluation system can align well with real-world experiments and our proposed network achieves the state-of-the-art performance. Our dataset, source code and models are publicly available at www.graspnet.net.
Haoshu Fang, Chenxi Wang 0003, Minghao Gou, Cewu Lu
CVPR2
2020 Transferable Active Grasping and Real Embodied Dataset
abstract
Grasping in cluttered scenes is challenging for robot vision systems, as detection accuracy can be hindered by partial occlusion of objects. We adopt a reinforcement learning (RL) framework and 3D vision architectures to search for feasible viewpoints for grasping by the use of hand-mounted RGB-D cameras. To overcome the disadvantages of photo-realistic environment simulation, we propose a large-scale dataset called Real Embodied Dataset (RED), which includes full-viewpoint real samples on the upper hemisphere with amodal annotation and enables a simulator that has real visual feedback. Based on this dataset, a practical 3-stage transferable active grasping pipeline is developed, that is adaptive to unseen clutter scenes. In our pipeline, we propose a novel mask-guided reward to overcome the sparse reward issue in grasping and ensure category-irrelevant behavior. The grasping pipeline and its possible variants are evaluated with extensive experiments both in simulation and on a real-world UR-5 robotic arm.
Zelin Ye, Jiankai Sun, Yuda Fan, Fang Hu 0002, Chenxi Wang 0003, Cewu Lu
ICRA6