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Qi Zhang 0111

dblp:52/323-111 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0004-6196-2999ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 46% Haptics and multimodal interaction · 40% User interface design and tools · 14%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic rendering
haptic texture rendering
0.912025
ViboPneumo: A Vibratory-Pneumatic Finger-Worn Haptic Device for Altering Perceived Texture Roughness in Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2025
User interface design and tools › design tools
design toolkit
0.312026
LiqMetCraft: A Toolkit for Creating Papercraft with Embedded Electronics By Directly Cutting and Folding Liquid-Metal-Dyed Paper-like Fabric · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.7perceptual study · 1.7liquid-metal-dyed fabric · 1.0folding and cutting · 1.0
YearPublicationVenuePosition
2026 LiqMetCraft: A Toolkit for Creating Papercraft with Embedded Electronics By Directly Cutting and Folding Liquid-Metal-Dyed Paper-like Fabric
abstract
Creating interactive papercrafts often involves the processes of craft making (e.g., folding, cutting, gluing, etc.) and fabricating the embedded functional circuitry. These two processes are usually separated in the current practice, potentially making the workflow laborious and affecting the in-paper circuit stability. To address the issue of the separated crafting and circuiting processes, we present LiqMetCraft, a toolkit for creating electronics-embedded papercrafts through an integrated process. The toolkit allows users to construct the craft structure by folding and cutting, and these crafting actions forms the circuit traces simultaneously. This is achieved by using liquid-metal-dyed paper-like fabric which partially becomes conductive due to the cutting/folding-induced pressure while the unpressed parts of the paper remain insulated. The LiqMetCraft toolkit consists of software interfaces for papercraft design and instructions, and hardware components, mainly the liquid-metal-dyed paper-like fabrics and other off-the-shelf components, for physical prototyping. Currently our toolkit supports the making of electronics-embedded paper cutting, origami, and 3D paper models. The user studies with 42 participants shows that the participants quickly learned the toolkit and found the integrated process of circuit assembly and shape formation to be engaging and inspiring.
Qi Zhang 0111, Shuwen Jiang, Zeshui Li, Yong Lyu, Tiande Mo, Kening Zhu
CHI1
2025 ViboPneumo: A Vibratory-Pneumatic Finger-Worn Haptic Device for Altering Perceived Texture Roughness in Mixed Reality
abstract
Extensive research has been done in haptic feedback for texture simulation in virtual reality (VR). However, it is challenging to modify the perceived tactile texture of existing physical objects which usually serve as anchors for virtual objects in mixed reality (MR). In this article, we present ViboPneumo, a finger-worn haptic device that uses vibratory-pneumatic feedback to modulate (i.e., increase and decrease) the perceived roughness of the material surface contacted by the user's fingerpad while supporting the perceived sensation of other haptic properties (e.g., temperature or stickiness) in MR. Our device includes a silicone-based pneumatic actuator that can lift the user's fingerpad on the physical surface to reduce the contact area for roughness decreasing, and an on-finger vibrator for roughness increasing. The results of our perceptual study showed that the participants could perceive changes in roughness, both increasing and decreasing, compared to the original material surface. We also observed the overlapping roughness ratings among certain haptic stimuli (i.e., vibrotactile and pneumatic) and the originally perceived roughness of some materials without any haptic feedback. This suggests the potential to alter the perceived texture of one type of material to another in terms of roughness (e.g., modifying the perceived texture of ceramics as glass). Lastly, a user study of MR experience showed that ViboPneumo could significantly improve the MR user experience, particularly for visual-haptic matching, compared to the condition of a bare finger. We also demonstrated a few application scenarios for ViboPneumo.
Shaoyu Cai, Zhenlin Chen, Haichen Gao, Qi Zhang 0111, Xinge Yu, Kening Zhu
IEEE Trans. Vis. Comput. Graph.5