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Akira Onozawa

dblp:52/4028 · DBLP profile ↗
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9ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 7 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Electronic design automation · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Ubiquitous computing and smart environments · 23%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Electronic design automation
physical design
0.021995
Performance driven spacing algorithms using attractive and repulsive constraints for submicron LSI's · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1995
Layout Compaction with Attractive and Repulsive Constraints · DAC 1990
Electronic design automation › signal integrity
crosstalk mitigation
0.011995
Performance driven spacing algorithms using attractive and repulsive constraints for submicron LSI's · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1995
Electronic design automation › physical design
timing optimization
0.011995
Performance driven spacing algorithms using attractive and repulsive constraints for submicron LSI's · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1995
Electronic design automation › physical design
layout compaction
0.011990
Layout Compaction with Attractive and Repulsive Constraints · DAC 1990

Methods — techniques the papers use, named apart from their topics

translucent image compositing · 0.0network simplex algorithm · 0.0parametric linear programming · 0.0
YearPublicationVenuePosition
2012 A novel hardware algorithm for real-time image recognition based on real AdaBoost classification
abstract
Real-time object detection is important for surveillance applications. This paper describes a high-performance object detector using a commercially available FPGA. Major bottlenecks in the real AdaBoost classifier are resolved. A new FIR-filter-like hardware architecture takes advantage of an FPGA's hardware parallelism and block-RAM structure. The resulting design uses Xilinx Virtex 5 and achieves the real-time processing performance of 220 f/s at 201 MHz and adjustable recognition performance with a variable number of weak classifiers. This is the first demonstration of a histogram of oriented gradients and Real AdaBoost detector on an FPGA.
Takashi Aoki, Eiichi Hosoya, Takuya Otsuka, Akira Onozawa
ISCAS4
2012 A novel BMNoC configuration algorithm utilizing communication volume and locality among cores
abstract
Network-on-chip (NoC) architectures are emerged as a promising solution to the lack of scalability in multiprocessor systems-on-chips (MPSoCs). In this paper, we propose a novel BMNoC configuration algorithm together with simulation results. Our BMNoC configuration algorithm analyses the data traffic of the target application and determines which core is the right one to put into the certain cluster with its communication volume and locality. Furthermore, the simulation results illustrate the better latency than earlier studies and feasibility of BMNoC.
Seungju Lee, Nozomu Togawa, Takashi Aoki, Akira Onozawa
ISCAS4
2011 A heuristic algorithm for reducing system-level test vectors with high branch coverage
abstract
We introduce a heuristic that generates as few a number of test vectors as possible with high branch coverage for the functional verification of digital design. The challenge is how to save time and effort for sufficient verification at system-level. We focus on generating test vectors from the circuit specification written in C. We reuse them to SystemC description by removing their redundancies while maintaining the branch coverage as is. Experimental results of our practical design show that over 90% on average of the redundant test vectors were reduced with 100% branch coverage maintained. The reused test vectors for SystemC Bus Cycle Accurate models scored 80% branch coverage on average. These results are significant for saving verification cost and beneficial for simplifying debugging works.
Koji Yamazaki, Yusuke Sekihara, Takashi Aoki, Eiichi Hosoya, Akira Onozawa
ISCAS5
2003 A Mirror Metaphor Interaction System: Touching Remote Real Objects in an Augmented Reality Environment
abstract
We propose a real-world-oriented interface called the "mirror metaphor interaction system". The display shows a mirror image from a camera facing a user, and the user can "touch" objects without making direct contact with the display. The "touched" object displays a menu or works directly. Objects can be placed in a remote room as well as in the user's room, and can also be moved around in a room. The user can therefore control equipment or interact with objects anywhere through the display of the system by combining images from local and remote places translucently. Our demonstration shows how the interface makes it easy to establish contact with movable objects in a remote room by "touching" them in the display.
Eiichi Hosoya, Miki Kitabata, Hidenori Sato, Ikuo Harada, Hisao Nojima, Fumiharu Morisawa, Shin'ichiro Mutoh, Akira Onozawa
ISMAR8
2002 Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision
abstract
We have succeeded in developing a quick and fully automated system that can generate photo-realistic 3D CG data based on a real object. A major factor in this success comes from our findings through psychophysical experiments that human observers do not have an accurate idea of what should be actually reflected as inter-reflections on the surface of an object. Taking advantage of this characteristic of human vision, we propose a new inter-reflection representation technique in which inter-reflections are simulated by allowing the same quantity of reflection components as there are in the background to pass through the object. Since inter-reflection and transparency are calculated by the same algorithm, our system can capture 3D CG data from various real objects having a strong inter-reflection, such as plastic and porcelain items or translucent glass and acrylic resin objects. The synthetic images from the 3D CG data generated with this pseudo inter-reflection and transparency look very natural. In addition, the 3D CG data and synthetic images are produced quickly at a lower cost.
Hiroto Matsuoka, Tatsuto Takeuchi, Hitoshi Kitazawa, Akira Onozawa
Comput. Graph. Forum4
1997 An Efficient Paired-net Routing Algorithm for High-speed Bipolar LSIs
abstract
This paper proposes an efficient paired-net routing algorithm. A paired net consists of two nets assigned to adjacent tracks and columns. The paired-net routing approach is applied for differential drive nets in a bipolar ECL LSI to decrease signal skew and enhance signal integrity. Paired nets can cause a new type of cyclic constraint, which does not appear in the conventional vertical constraint graph. To wire these paired nets, the new type of cyclic constraint must be detected and resolved. We applied our approach to two actual bipolar ECL circuits: a 4.0-k-gate circuit, which operated at 3 Gbit/s, and a 5.6-k-gate circuit, which operated at 2.5 Gbit/s. The experimental results verify the effectiveness of our paired-net routing approach.
Yuichiro Takei, Akira Onozawa, Kenji Kawai, Hitoshi Kitazawa
Great Lakes Symposium on VLSI2
1995 Performance driven spacing algorithms using attractive and repulsive constraints for submicron LSI's
abstract
This paper proposes one-dimensional spacing algorithms that minimize [maximize] the degree of separation [proximity] among the specified elements of a given integrated circuit layout. Number of problems on chip and MCM systems such as poor performance, higher crosstalk, lower yield etc. are related to the degree of separation [proximity]. The proposed algorithms utilize the attractive [repulsive] constraints to shrink [expand] the distances among the specified elements while keeping the layout free of any design rule errors. The spacing problem is reduced to a parametric linear programming problem and a network simplex algorithm is proposed for solving it. The proposed algorithms are implemented into a system called PERFECT for performance enhancement and crosstalk reduction. Given a routed design, PERFECT minimizes delay due to the coupled capacitance, which could contribute as much as 50-75% to the interconnect delay in near future. PERFECT utilizes the repulsive constraints between interconnect segments for the purpose. The experimental results show a significant delay improvement and the crosstalk reduction for submicron technologies.>
Akira Onozawa, Kamal Chaudhary, Ernest S. Kuh
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.1
1993 A spacing algorithm for performance enhancement and cross-talk reduction
abstract
With the shrinking of feature size on silicon, the coupled capacitance between adjacent wires is contributing a significant factor to the interconnect delay, which already dominates the circuit performance. In the near future coupled capacitance could contribute as much as 50-75% to the interconnect delay which has been largely ignored by performance-oriented layout tools. Given a routed design, this work minimizes the delay and the peak cross-talk by re-adjusting the space between interconnects. It can reduce the circuit delay significantly and, in addition, reduce the peak cross-talk problem. An efficient technique based on the network simplex algorithm is used to solve the problem in the paradigm of compaction.
Kamal Chaudhary, Akira Onozawa, Ernest S. Kuh
ICCAD2
1990 Layout Compaction with Attractive and Repulsive Constraints
abstract
A one-dimensional compaction algorithm with attractive and repulsive constraints is proposed. Depending on these constraints, the proposed algorithm shrinks[expands] the spaces among the specified layout elements without causing any design rule violations, as if some force were affecting them. It implies that the resultant layout has less cross talk and delay. The proposed network simplex algorithm experimentally proves to be efficient in both time and space.
Akira Onozawa
DAC1