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Sean Wu

dblp:52/4038 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields · CVPR 2025
Computer vision › 3D vision
inverse rendering
0.912025
PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields · CVPR 2025
Computer vision › 3D vision
neural radiance field
0.912025
PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields · CVPR 2025
Rendering
physically based rendering
0.912025
PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields · CVPR 2025
Rendering › inverse rendering
reflectance and illumination estimation
0.912025
PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields · CVPR 2025

Methods — techniques the papers use, named apart from their topics

physics-based rendering priors · 1.7neural radiance field · 1.7
YearPublicationVenuePosition
2025 PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields
abstract
We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D Gaussian Splatting approaches: they estimate view-dependent appearance without modeling scene materials and illumination. To address this limitation, we present an inverse rendering (IR) model capable of jointly estimating scene geometry, materials, and illumination. Our model builds upon recent NeRF-based IR approaches, but crucially introduces two novel physics-based priors that better constrain the IR estimation. Our priors are rigorously formulated as intuitive loss terms and achieve state-of-the-art material estimation without compromising novel view synthesis quality. Our method is easily adaptable to other inverse rendering and 3D reconstruction frameworks that require material estimation. We demonstrate the importance of extending current neural rendering approaches to fully model scene properties beyond geometry and view-dependent appearance. Code is publicly available at: https://github.com/s3anwu/pbrnerf.
Sean Wu, Shamik Basu, Tim Brödermann, Luc Van Gool, Christos Sakaridis
CVPR1
2024 Fourier feature network for 3D vessel reconstruction from biplane angiograms
abstract
Abstract 3D reconstruction of biplane cerebral angiograms remains a challenging, unsolved research problem due to the loss of depth information and the unknown pixelwise correlation between input images. The occlusions arising from only two views complicate the reconstruction of fine vessel details and the simultaneous addressing of inherent missing information. In this paper, we take an incremental step toward solving this problem by reconstructing the corresponding 2D slice of the cerebral angiogram using biplane 1D image data. We developed a coordinate-based neural network that encodes the 1D image data along with a deterministic Fourier feature mapping from a given input point, resulting in a slice reconstruction that is more spatially accurate. Using only one 1D row of biplane image data, our Fourier feature network reconstructed the corresponding volume slices with a peak signal-to-noise ratio (PSNR) of 26.32 ± 0.36, a structural similarity index measure (SSIM) of 61.38 ± 1.79, a mean squared error (MSE) of 0.0023 ± 0.0002, and a mean absolute error (MAE) of 0.0364 ± 0.0029. Our research has implications for future work aimed at improving backprojection-based reconstruction by first examining individual slices from 1D information as a prerequisite.
Sean Wu, Naoki Kaneko, David S. Liebeskind, Fabien Scalzo
Mach. Vis. Appl.1