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Alex Yen

dblp:52/4311 · DBLP profile ↗
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4ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Internet of things and sensor networks · 89% Wireless networking · 11%
Computer graphics and multimedia
2 papers
Rendering · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Internet of things and sensor networks › delay tolerant networks
data muling
0.612022
TagAlong: A Free, Wide-Area Data-Muling Service Built on the AirTag Protocol · SenSys 2022
Internet of things and sensor networks
LPWAN
0.512021
Federated infrastructure: usage, patterns, and insights from "the people's network" · Internet Measurement Conference 2021
Internet of things and sensor networks
opportunistic networks
0.212022
TagAlong: A Free, Wide-Area Data-Muling Service Built on the AirTag Protocol · SenSys 2022
GPUs and heterogeneous computing
graphics accelerator
0.021997
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm · SIGGRAPH 1997
Hardware accelerated rendering of CSG and transparency · SIGGRAPH 1994
Rendering
antialiasing
0.011997
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm · SIGGRAPH 1997
Rendering › sampling
subpixel sampling
0.011997
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm · SIGGRAPH 1997
Rendering › geometric rendering
constructive solid geometry rendering
0.011994
Hardware accelerated rendering of CSG and transparency · SIGGRAPH 1994
Rendering › surface rendering
transparency rendering
0.011994
Hardware accelerated rendering of CSG and transparency · SIGGRAPH 1994
Rendering
hidden surface removal
0.011997
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm · SIGGRAPH 1997

Methods — techniques the papers use, named apart from their topics

measurement study · 0.5multiple-pass rendering · 0.0coverage mask evaluation · 0.0multiple-pass algorithm · 0.0image partitioning · 0.0front-to-back z-sorted shading · 0.0
YearPublicationVenuePosition
2022 TagAlong: A Free, Wide-Area Data-Muling Service Built on the AirTag Protocol
abstract
We demonstrate how to leverage Apple's Find My protocol, most well known as the underlying protocol of the AirTag, for arbitrary data-muling. This provides a new "infrastructure-free" deployment option, where areas with frequent human activity can take advantage of this zero-cost backhaul network. While there are severe limitations (e.g. no acknowledgement channel back to the sending device), Find My-based networking could still be a highly reliable backhaul with sufficient transmission redundancy and knowledge of deployment context.
Alex Bellon, Alex Yen, Pat Pannuto
SenSys2
2021 Federated infrastructure: usage, patterns, and insights from "the people's network"
abstract
In this paper, we provide the first broad measurement study of the operation, adoption, performance, and efficacy of Helium. The Helium network aims to provide low-power, wide-area network wireless coverage for Internet of Things-class devices. In contrast to traditional infrastructure, "hotspots" (base stations) are owned and operated by individuals who are paid by the network for providing coverage and are paid directly by users for ferrying data.
Dhananjay Jagtap, Alex Yen, Huanlei Wu, Aaron Schulman, Pat Pannuto
Internet Measurement Conference2
1997 Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
abstract
one pass per subpixel sample) through the hardware rendering pipeline.The resulting image is very high quality, but the performance degrades in proportion to the number of subpixel samples used by the filter function.This paper describes algorithms for accelerating antialiasing in 3D graphics through low-cost custom hardware.The rendering architecture employs a multiple-pass algorithm to perform front-to-back hidden surface removal and shading.Coverage mask evaluation is used to composite objects in 3D.The key advantage of this approach is that antialiasing requires no additional memory and decreases rendering performance by only 30-40% for typical images.The system is image partition based and is scalable to satisfy a wide range of performance and cost constraints.
Stephanie Winner, Michael Kelley, Brent Pease, Bill Rivard, Alex Yen
SIGGRAPH5
1994 Hardware accelerated rendering of CSG and transparency
abstract
This paper describes algorithms for implementing accurate rendering of CSG and transparency in a hardware 3D accelerator. The algorithms are based on a hardware architecture which performs front-to-back Z-sorted shading; a multiple-pass algorithm which allows an unlimited number of Z-sorted object layers is also described. The multiple-pass algorithm has been combined with an image partitioning algorithm to improve efficiency, and to improve performance of the resulting hardware implementation.
Michael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen
SIGGRAPH5