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Warren D. Smith

dblp:52/4992 · DBLP profile ↗
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14ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 11 · 3 first-authorArtificial intelligence and machine learning · 2Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
10 papers
Computational complexity · 47% Information theory · 22% Computational geometry · 10%
Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 50% Probabilistic and Bayesian machine learning · 50%

Topics — the 27 heaviest of 29, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational complexity › property testing › distribution testing
closeness testing
0.222013
Testing Closeness of Discrete Distributions · J. ACM 2013
Testing that distributions are close · FOCS 2000
Computational complexity › property testing
distribution testing
0.222013
Testing Closeness of Discrete Distributions · J. ACM 2013
Testing that distributions are close · FOCS 2000
Computational complexity
property testing
0.222013
Testing Closeness of Discrete Distributions · J. ACM 2013
Testing that distributions are close · FOCS 2000
Information theory › information measures › divergence measures
l1 distance
0.212013
Testing Closeness of Discrete Distributions · J. ACM 2013
Information theory › information measures › divergence measures
statistical distance
0.212013
Testing Closeness of Discrete Distributions · J. ACM 2013
Computational geometry › proximity problems
closest-point problem
0.112010
Linear-time nearest point algorithms for coxeter lattices · IEEE Trans. Inf. Theory 2010
Computational complexity › lattice problems
closest vector problem
0.112010
Linear-time nearest point algorithms for coxeter lattices · IEEE Trans. Inf. Theory 2010
Coding theory
lattice theory
0.112010
Linear-time nearest point algorithms for coxeter lattices · IEEE Trans. Inf. Theory 2010
Automated reasoning and model checking › model checking › probabilistic model checking
markov chain model checking
0.012000
Testing that distributions are close · FOCS 2000
Algorithms and data structures › randomized algorithms › sampling › markov chain monte carlo
rapid mixing
0.012000
Testing that distributions are close · FOCS 2000
Mathematical optimization › combinatorial optimization › vehicle routing › traveling salesman problem
Euclidean TSP
0.011998
Approximating Geometrical Graphs via "Spanners" and "Banyans" · STOC 1998
Approximation and online algorithms › approximation algorithms
geometric approximation
0.011998
Approximating Geometrical Graphs via "Spanners" and "Banyans" · STOC 1998
Graph algorithms and graph theory
graph spanners
0.011998
Approximating Geometrical Graphs via "Spanners" and "Banyans" · STOC 1998
Graph algorithms and graph theory › graph decomposition
planar separator
0.011998
Geometric Separator Theorems & Applications · FOCS 1998
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.011997
A Bayesian Approach to Relevance in Game Playing · Artif. Intell. 1997
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.011997
A Bayesian Approach to Relevance in Game Playing · Artif. Intell. 1997
Graph algorithms and graph theory › graph minors
excluded minor
0.011994
Shallow Excluded Minors and Improved Graph Decompositions · SODA 1994
Graph algorithms and graph theory
graph decomposition
0.011994
Shallow Excluded Minors and Improved Graph Decompositions · SODA 1994
Graph algorithms and graph theory › graph theory › graph parameters
degeneracy
0.011993
A Simple Method for Resolving Degeneracies in Delaunay Triangulations · ICALP 1993
Computational geometry › triangulation
delaunay triangulation
0.011993
A Simple Method for Resolving Degeneracies in Delaunay Triangulations · ICALP 1993
Computational geometry › polytopes
polyhedra
0.011992
A Linear-Time Algorithm for Testing the Inscribability of Trivalent Polyhedra · SCG 1992
Coding theory › error-correcting codes
constant-weight codes
0.011990
A new table of constant weight codes · IEEE Trans. Inf. Theory 1990
Coding theory
error-correcting codes
0.011990
A new table of constant weight codes · IEEE Trans. Inf. Theory 1990
Computational geometry
point location
0.011998
Geometric Separator Theorems & Applications · FOCS 1998
Graph algorithms and graph theory › steiner tree
rectilinear steiner tree
0.011998
Geometric Separator Theorems & Applications · FOCS 1998
Algorithms and data structures › exact exponential algorithms
subexponential algorithms
0.011998
Geometric Separator Theorems & Applications · FOCS 1998
Graph algorithms and graph theory
graph structure theory
0.011994
Shallow Excluded Minors and Improved Graph Decompositions · SODA 1994

Methods — techniques the papers use, named apart from their topics

sublinear sampling · 0.2markov chain mixing analysis · 0.2lattice reduction · 0.1sublinear algorithms · 0.0sample complexity lower bounds · 0.0l1 distance · 0.0spanning tree crossing bound · 0.0las vegas algorithm · 0.0geometric separator · 0.0banyans · 0.0bayesian inference · 0.0
YearPublicationVenuePosition
2013 Testing Closeness of Discrete Distributions
abstract
Given samples from two distributions over an n -element set, we wish to test whether these distributions are statistically close. We present an algorithm which uses sublinear in n , specifically, O ( n 2/3 ε −8/3 log n ), independent samples from each distribution, runs in time linear in the sample size, makes no assumptions about the structure of the distributions, and distinguishes the cases when the distance between the distributions is small (less than { ε 4/3 n −1/3 /32, εn −1/2 /4}) or large (more than ε ) in ℓ 1 distance. This result can be compared to the lower bound of Ω ( n 2/3 ε −2/3 ) for this problem given by Valiant [2008]. Our algorithm has applications to the problem of testing whether a given Markov process is rapidly mixing. We present sublinear algorithms for several variants of this problem as well.
Tugkan Batu, Lance Fortnow, Ronitt Rubinfeld, Warren D. Smith, Patrick White
J. ACM4
2010 Linear-time nearest point algorithms for coxeter lattices
abstract
The Coxeter lattices are a family of lattices containing many of the important lattices in low dimensions. This includesAn,E7,E8and their dualsAn*,E7*, andE8*. We consider the problem of finding a nearest point in a Coxeter lattice. We describe two new algorithms, one with worst case arithmetic complexityO(nlogn) and the other with worst case complexityO(n) wherenis the dimension of the lattice. We show that for the particular latticesAnandAn* the algorithms are equivalent to nearest point algorithms that already exist in the literature.
Robby G. McKilliam, Warren D. Smith, I. Vaughan L. Clarkson
IEEE Trans. Inf. Theory2
2000 Testing that distributions are close
abstract
Given two distributions over an n element set, we wish to check whether these distributions are statistically close by only sampling. We give a sublinear algorithm which uses O(n/sup 2/3//spl epsiv//sup -4/ log n) independent samples from each distribution, runs in time linear in the sample size, makes no assumptions about the structure of the distributions, and distinguishes the cases when the distance between the distributions is small (less than max(/spl epsiv//sup 2//32/sup 3//spl radic/n,/spl epsiv//4/spl radic/n=)) or large (more than /spl epsiv/) in L/sub 1/-distance. We also give an /spl Omega/(n/sup 2/3//spl epsiv//sup -2/3/) lower bound. Our algorithm has applications to the problem of checking whether a given Markov process is rapidly mixing. We develop sublinear algorithms for this problem as well.
Tugkan Batu, Lance Fortnow, Ronitt Rubinfeld, Warren D. Smith, Patrick White
FOCS4
1999 Propagating Distributions Up Directed Acyclic Graphs
abstract
In a previous article, we considered game trees as graphical models. Adopting an evaluation function that returned a probability distribution over values likely to be taken at a given position, we described how to build a model of uncertainty and use it for utility-directed growth of the search tree and for deciding on a move after search was completed. In some games, such as chess and Othello, the same position can occur more than once, collapsing the game tree to a directed acyclic graph (DAG). This induces correlations among the distributions at sibling nodes. This article discusses some issues that arise in extending our algorithms to a DAG. We give a simply described algorithm for correctly propagating distributions up a game DAG, taking account of dependencies induced by the DAG structure. This algorithm is exponential time in the worst case. We prove that it is #P complete to propagate distributions up a game DAG correctly. We suggest how our exact propagation algorithm can yield a fast but inexact heuristic.
Eric B. Baum, Warren D. Smith
Neural Comput.2
1998 Geometric Separator Theorems & Applications
abstract
We find a large number of "geometric separator theorems" such as: I: Given N disjoint isooriented squares in the plane, there exists a rectangle with /spl les/2N/3 squares inside, /spl les/2N/3 squares outside, and /spl les/(4+0(1))/spl radic/N partly in & out. II: There exists a rectangle that is crossed by the minimal spanning tree of N sites in the plane at /spl les/(4/spl middot/3/sup 1/4/+0(1))/spl radic/N points, having /spl les/2N/3 sites inside and outside. These theorems yield a large number of applications, such as subexponential algorithms for traveling salesman tour and rectilinear Steiner minimal tree in R/sup d/, new point location algorithms, and new upper and lower bound proofs for "planar separator theorems".
Warren D. Smith, Nicholas C. Wormald
FOCS1
1998 Approximating Geometrical Graphs via "Spanners" and "Banyans"
abstract
probability l/2 in a Monte Carlo sense2 in time The main result of t,his paper is an improvement of Arora's method to find (l+e) approximations for geometric NP-hard problems including the Euclidean Traveling Salesman Problem and t.he Euclidean Steiner Minimum Tree problems.For f&d dimension d and E, our algorithms run in O(NlogN) time.(s\/;i) O(d(+.&)d-')N + O(dN log N) and (sd)"(d)N + (sfi)"(d(~~)d-') log N (4 An interesting byproduct of our work is the definition and consbruction of banyans, a generalization of graph spxmers.A (1 + e)-banyan for a set of points A is a set of points A' and line segments S wit,h endpoints in A U A' such that a 1 + e optimal Steiner Minimum Tree for any subset of A is contained in S. We give a construction for banyans such that the total length of the line segments in S is within a constant factor of the size of t,he minimum spanning tree of A when e and d are fked.space, or in a Las Vegas sense3 in time 2(ad)"(d) N + O(dNlogN), or a deterministic algorithm with runt,ime 2(sd)"(d) N + (sd) o(d)Nlog N, in both of the latter cases consumingIn thii abbreviated paper, we only provide proofs of these results in two dimensions.The full paper on WDS's web page (http://wuu.neci.nj.nec.com/homepages/wds,click"NECItechnical reports") extends the techniques to higher dimensions, proves some new facts and clarifies some old facts about spanners, and also gives approsimation algorithms for minimum matching, edge cover, rectilinear Steiner minimum tree, and minimum a-matching.(s~)'(~)N + 2(8d)o'd' log N space.Our (1+1/s)-approsimation algorithms for NP-hard problems run more slowly than competing esact algorithms when so(l) > N or do(') > log N, otherwise they run more quicldy. New Ingredients
Satish Rao, Warren D. Smith
STOC2
1997 A Bayesian Approach to Relevance in Game Playing
Eric B. Baum, Warren D. Smith
Artif. Intell.2
1994 Shallow Excluded Minors and Improved Graph Decompositions
Serge A. Plotkin, Satish Rao, Warren D. Smith
SODA3
1993 A Simple Method for Resolving Degeneracies in Delaunay Triangulations
Michael B. Dillencourt, Warren D. Smith
ICALP2
1992 A Linear-Time Algorithm for Testing the Inscribability of Trivalent Polyhedra
abstract
We present an algorithm for testing the inscribability of a trivalent polyhedron, or, equivalently, testing the circumscribability of a simplicial polyhedron. Our algorithm runs in linear time, using only low-precision integer arithmetic. The algorithm is based on a purely combinatorial characterization of inscribable trivalent polyhedra.
Michael B. Dillencourt, Warren D. Smith
SCG2
1992 How To Find Steiner Minimal Trees in Euclidean d-Space
Warren D. Smith
Algorithmica1
1992 Steiner Tree Problems
Warren D. Smith, Peter W. Shor
Algorithmica1
1990 Reconstructing Sets from Interpoint Distances (Extended Abstract)
abstract
We consider the problem of determining which point sets in some given space realise a given distance multiset. Special cases include the “turnpike problem” where the points lie on a line, and the “beltway problem” where the points lie on a loop. Of interest is the algorithmic problem of determining such point sets for a given collection of distances and the combinatorial problem of finding bounds on the maximum number of different solutions. These problems find applications in many fields, including genetics and crystallography.
Steven Skiena, Warren D. Smith, Paul Lemke
SCG2
1990 A new table of constant weight codes
abstract
A table of binary constant weight codes of length n>
Andries E. Brouwer, James B. Shearer, Neil J. A. Sloane, Warren D. Smith
IEEE Trans. Inf. Theory4