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Chang Liu 0032

dblp:52/5716-32 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0001-8033-9546ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Network optimization and economics · 75% Wireless networking · 25%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network optimization and economics › network economics
mobile virtual network operators
0.412019
Cross-Network Prioritized Sharing: An Added Value MVNO's Perspective · INFOCOM 2019
Network optimization and economics › resource sharing
network sharing
0.412019
Cross-Network Prioritized Sharing: An Added Value MVNO's Perspective · INFOCOM 2019
Network optimization and economics
resource allocation
0.412019
Cross-Network Prioritized Sharing: An Added Value MVNO's Perspective · INFOCOM 2019
Wireless networking › cognitive radio
spectrum sharing
0.412019
Cross-Network Prioritized Sharing: An Added Value MVNO's Perspective · INFOCOM 2019

Methods — techniques the papers use, named apart from their topics

game theory · 0.8equilibrium analysis · 0.8
YearPublicationVenuePosition
2019 Cross-Network Prioritized Sharing: An Added Value MVNO's Perspective
abstract
We analyze the prioritized sharing between an added value Mobile Virtual Network Operator (MVNO) and multiple Mobile Network Operators (MNOs). An added value MVNO is one which earns added revenue from wireless users in addition to the revenue it directly collects for providing them wireless service. To offer service, an MVNO needs to contract with one or more MNOs to utilize their networks. Agreeing on such a contract requires the MNOs to consider the impact on their revenue from allowing the MVNO to enter the market as well as the possibility that other MNOs will cooperate. To further protect their customers, the MNOs may prioritize their direct customers over those of the MVNO. We establish a multi-stage game to analyze the equilibrium decisions of the MVNO, MNOs, and users in such a setting. In particular, we characterize the condition under which the MVNO can collaborate with the MNOs. The results show that the MVNO tends to cooperate with the MNOs when the band resources are limited and the added value is significant. When there is significant difference in band resources among the MNOs, the MVNO first considers cooperating with the MNO with a smaller band. We also consider the case when the users also have access to unlicensed spectrum.
Yining Zhu, Haoran Yu 0001, Randall Berry, Chang Liu 0032
INFOCOM4
2016 The impact of investment timing and uncertainty on competition in unlicensed spectrum
abstract
There has been much interest in expanding the amount of unlicensed spectrum available for wireless services. Such spectrum reduces the barriers to entry by removing the need to purchase expensive licenses and so may lead to increased competition. However, this spectrum also has the risk of becoming over-congested, which could deter service providers from investing and offering service. Recent work has studied this trade-off by considering game theoretic models where service providers first make decisions to invest and then subsequently compete for customers. In such cases, the only Nash equilibria are often for a single service provider to enter and act as a monopolist. These conclusions are based on a model where service providers simultaneously make investment decisions with full knowledge about their competitors' costs. Here, we relax these assumptions and consider more realistic scenarios where service providers make investment decisions at different times and also consider cases where these decisions are made with incomplete information about the other service provider's costs. For a class of such games, we characterize the resulting Nash equilibria and show that differences in timing and uncertainty lead to a richer class of possible equilibria.
Chang Liu 0032, Randall Berry
WiOpt1