Demo Data from EDBT 2026 / reviewers in the wild / expert
Guy Lever
dblp:52/6149
· DBLP profile ↗
16ranked-venue papers
4as first author
2since 2021 · last 2024
0000-0001-9551-1839ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
Reinforcement learning · 62% Multi-agent systems · 16% Generative modeling · 9% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 94% Mathematical optimization · 6% |
Topics — the 27 heaviest of 29, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.8 | 2 | 2020 | A Generalized Training Approach for Multiagent Learning · ICLR 2020 Biases for Emergent Communication in Multi-agent Reinforcement Learning · NeurIPS 2019 |
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay |
0.8 | 1 | 2024 | Replay across Experiments: A Natural Extension of Off-Policy RL · ICLR 2024 |
Machine learning › Generative modeling
generative adversarial network |
0.8 | 1 | 2024 | Generative Adversarial Equilibrium Solvers · ICLR 2024 |
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.8 | 1 | 2024 | Replay across Experiments: A Natural Extension of Off-Policy RL · ICLR 2024 |
Algorithmic game theory and mechanism design › market equilibrium
competitive equilibrium |
0.8 | 1 | 2024 | Generative Adversarial Equilibrium Solvers · ICLR 2024 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.8 | 1 | 2024 | Generative Adversarial Equilibrium Solvers · ICLR 2024 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
generalized nash equilibrium |
0.8 | 1 | 2024 | Generative Adversarial Equilibrium Solvers · ICLR 2024 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning |
0.4 | 1 | 2020 | A Generalized Training Approach for Multiagent Learning · ICLR 2020 |
Machine learning › Kernel, tree and ensemble methods › kernel embedding
conditional mean embedding |
0.4 | 2 | 2016 | Compressed Conditional Mean Embeddings for Model-Based Reinforcement Learning · AAAI 2016 Conditional mean embeddings as regressors · ICML 2012 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › competitive reinforcement learning
competitive multi-agent reinforcement learning |
0.4 | 1 | 2019 | Emergent Coordination Through Competition · ICLR (Poster) 2019 |
Knowledge, reasoning and agents › Multi-agent systems
emergent communication |
0.4 | 1 | 2019 | Biases for Emergent Communication in Multi-agent Reinforcement Learning · NeurIPS 2019 |
Knowledge, reasoning and agents › Multi-agent systems › swarm robotics
emergent coordination |
0.4 | 1 | 2019 | Emergent Coordination Through Competition · ICLR (Poster) 2019 |
Machine learning › Learning theory
inductive bias |
0.4 | 1 | 2019 | Biases for Emergent Communication in Multi-agent Reinforcement Learning · NeurIPS 2019 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.2 | 1 | 2016 | Compressed Conditional Mean Embeddings for Model-Based Reinforcement Learning · AAAI 2016 |
Machine learning › Reinforcement learning
policy search |
0.2 | 1 | 2016 | Approximate Newton Methods for Policy Search in Markov Decision Processes · J. Mach. Learn. Res. 2016 |
Machine learning › Reinforcement learning
markov decision process |
0.2 | 2 | 2016 | Modelling transition dynamics in MDPs with RKHS embeddings · ICML 2012 Compressed Conditional Mean Embeddings for Model-Based Reinforcement Learning · AAAI 2016 |
Machine learning › Reinforcement learning
actor-critic methods |
0.2 | 1 | 2014 | Deterministic Policy Gradient Algorithms · ICML 2014 |
Machine learning › Reinforcement learning › policy optimization › policy gradient
deterministic policy gradient |
0.2 | 1 | 2014 | Deterministic Policy Gradient Algorithms · ICML 2014 |
Machine learning › Reinforcement learning › actor-critic methods
off-policy actor-critic |
0.2 | 1 | 2014 | Deterministic Policy Gradient Algorithms · ICML 2014 |
Machine learning › Reinforcement learning › policy optimization
policy gradient |
0.2 | 1 | 2014 | Deterministic Policy Gradient Algorithms · ICML 2014 |
Knowledge, reasoning and agents › Multi-agent systems
game theory |
0.1 | 1 | 2020 | A Generalized Training Approach for Multiagent Learning · ICLR 2020 |
Machine learning › Reinforcement learning › exploration › multi-robot exploration
coordinated exploration |
0.1 | 1 | 2019 | Biases for Emergent Communication in Multi-agent Reinforcement Learning · NeurIPS 2019 |
Machine learning › Learning paradigms
semi-supervised learning |
0.1 | 1 | 2009 | Predicting the Labelling of a Graph via Minimum $p$-Seminorm Interpolation · COLT 2009 |
Machine learning › Learning theory › online learning
mistake bounds |
0.1 | 1 | 2008 | Online Prediction on Large Diameter Graphs · NIPS 2008 |
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
planning with learned models |
0.1 | 1 | 2016 | Compressed Conditional Mean Embeddings for Model-Based Reinforcement Learning · AAAI 2016 |
Mathematical optimization › least squares
gauss-newton method |
0.1 | 1 | 2016 | Approximate Newton Methods for Policy Search in Markov Decision Processes · J. Mach. Learn. Res. 2016 |
Mathematical optimization › numerical computation › numerical optimization
second-order methods |
0.1 | 1 | 2016 | Approximate Newton Methods for Policy Search in Markov Decision Processes · J. Mach. Learn. Res. 2016 |
Methods — techniques the papers use, named apart from their topics
neural network function approximation · 1.5generative adversarial learning · 1.5reinforcement learning · 0.8experience replay · 0.8opponent modeling · 0.4generalized training · 0.4centralized training · 0.4sparse-greedy kernel regression · 0.2natural gradient ascent · 0.2kernel least-squares · 0.2gauss-newton method · 0.2dynamic programming · 0.2EM algorithm · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Generative Adversarial Equilibrium SolversabstractWe introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-games, and its specific instantiation as the competitive equilibrium (CE) in Arrow-Debreu competitive economies. Pseudo-games are a generalization of games in which players' actions affect not only the payoffs of other players but also their feasible action spaces. Although the computation of GNE and CE is intractable in the worst-case, i.e., PPAD-hard, in practice, many applications only require solutions with high accuracy in expectation over a distribution of problem instances. We introduce Generative Adversarial Equilibrium Solvers (GAES): a family of generative adversarial neural networks that can learn GNE and CE from only a sample of problem instances. We provide computational and sample complexity bounds for Lipschitz-smooth function approximators in a large class of concave pseudo-games, and apply the framework to finding Nash equilibria in normal-form games, CE in Arrow-Debreu competitive economies, and GNE in an environmental economic model of the Kyoto mechanism. Denizalp Goktas, David C. Parkes, Ian Gemp, Luke Marris, Georgios Piliouras, Romuald Elie, Guy Lever, Andrea Tacchetti |
ICLR | 7 |
| 2024 | Replay across Experiments: A Natural Extension of Off-Policy RLabstractReplaying data is a principal mechanism underlying the stability and data efficiency of off-policy reinforcement learning (RL).
We present an effective yet simple framework to extend the use of replays across multiple experiments, minimally adapting the RL workflow for sizeable improvements in controller performance and research iteration times.
At its core, Replay across Experiments (RaE) involves reusing experience from previous experiments to improve exploration and bootstrap learning while reducing required changes to a minimum in comparison to prior work.
We empirically show benefits across a number of RL algorithms and challenging control domains spanning both locomotion and manipulation, including hard exploration tasks from egocentric vision.
Through comprehensive ablations, we demonstrate robustness to the quality and amount of data available and various hyperparameter choices. Finally, we discuss how our approach can be applied more broadly across research life cycles and can increase resilience by reloading data across random seeds or hyperparameter variations. Dhruva Tirumala, Thomas Lampe, José Enrique Chen, Tuomas Haarnoja, Sandy H. Huang, Guy Lever, Ben Moran, Tim Hertweck, Leonard Hasenclever, Martin A. Riedmiller, Nicolas Heess, Markus Wulfmeier |
ICLR | 6 |
| 2020 | A Generalized Training Approach for Multiagent Learning
Paul Muller, Shayegan Omidshafiei, Mark Rowland 0001, Karl Tuyls, Julien Pérolat, Siqi Liu 0002, Daniel Hennes, Luke Marris, Marc Lanctot, Edward Hughes 0001, Zhe Wang 0055, Guy Lever, Nicolas Heess, Thore Graepel, Rémi Munos |
ICLR | 12 |
| 2019 | Emergent Coordination Through Competition
Siqi Liu 0002, Guy Lever, Josh Merel, Saran Tunyasuvunakool, Nicolas Heess, Thore Graepel |
ICLR (Poster) | 2 |
| 2019 | Biases for Emergent Communication in Multi-agent Reinforcement LearningabstractWe study the problem of emergent communication, in which language arises because speakers and listeners must communicate information in order to solve tasks. In temporally extended reinforcement learning domains, it has proved hard to learn such communication without centralized training of agents, due in part to a difficult joint exploration problem. We introduce inductive biases for positive signalling and positive listening, which ease this problem. In a simple one-step environment, we demonstrate how these biases ease the learning problem. We also apply our methods to a more extended environment, showing that agents with these inductive biases achieve better performance, and analyse the resulting communications protocols. Tom Eccles, Yoram Bachrach, Guy Lever, Angeliki Lazaridou, Thore Graepel |
NeurIPS | 3 |
| 2017 | Nesterov's accelerated gradient and momentum as approximations to regularised update descentabstractWe present a unifying framework for adapting the update direction in gradient-based iterative optimization methods. As natural special cases we re-derive classical momentum and Nesterov's accelerated gradient method, lending a new intuitive interpretation to the latter algorithm. We show that a new algorithm, which we term Regularised Gradient Descent, can converge more quickly than either Nesterov's algorithm or the classical momentum algorithm. Aleksandar Botev, Guy Lever, David Barber |
IJCNN | 2 |
| 2016 | Compressed Conditional Mean Embeddings for Model-Based Reinforcement LearningabstractWe present a model-based approach to solving Markov decision processes (MDPs) in which the system dynamics are learned using conditional mean embeddings (CMEs). This class of methods comes with strong performance guarantees, and enables planning to be performed in an induced finite (pseudo-)MDP, which approximates the MDP, but can be solved exactly using dynamic programming. Two drawbacks of existing methods exist: firstly, the size of the induced finite (pseudo-)MDP scales quadratically with the amount of data used to learn the model, costing much memory and time when planning with the learned model; secondly, learning the CME itself using powerful kernel least-squares is costly – a second computational bottleneck. We present an algorithm which maintains a rich kernelized CME model class, but solves both problems: firstly we demonstrate that the loss function for the CME model suggests a principled approach to compressing the induced (pseudo-)MDP, leading to faster planning, while maintaining guarantees; secondly we propose to learn the CME model itself using fast sparse-greedy kernel regression well-suited to the RL context. We demonstrate superior performance to existing methods in this class of modelbased approaches on a range of MDPs. Guy Lever, John Shawe-Taylor, Ronnie Stafford, Csaba Szepesvári |
AAAI | 1 |
| 2016 | Approximate Newton Methods for Policy Search in Markov Decision ProcessesabstractApproximate Newton methods are standard optimization tools which aim to maintain the benefits of Newton's method, such as a fast rate of convergence, while alleviating its drawbacks, such as computationally expensive calculation or estimation of the inverse Hessian. In this work we investigate approximate Newton methods for policy optimization in Markov decision processes (MDPs). We first analyse the structure of the Hessian of the total expected reward, which is a standard objective function for MDPs. We show that, like the gradient, the Hessian exhibits useful structure in the context of MDPs and we use this analysis to motivate two Gauss-Newton methods for MDPs. Like the Gauss- Newton method for non-linear least squares, these methods drop certain terms in the Hessian. The approximate Hessians possess desirable properties, such as negative definiteness, and we demonstrate several important performance guarantees including guaranteed ascent directions, invariance to affine transformation of the parameter space and convergence guarantees. We finally provide a unifying perspective of key policy search algorithms, demonstrating that our second Gauss- Newton algorithm is closely related to both the EM-algorithm and natural gradient ascent applied to MDPs, but performs significantly better in practice on a range of challenging domains. Thomas Furmston, Guy Lever, David Barber |
J. Mach. Learn. Res. | 2 |
| 2015 | Modelling Policies in MDPs in Reproducing Kernel Hilbert SpaceabstractWe consider modelling policies for MDPs in (vector-valued) reproducing kernel Hilbert function spaces (RKHS). This enables us to work “non-parametrically” in a rich function class, and provides the ability to learn complex policies. We present a framework for performing gradient-based policy optimization in the RKHS, deriving the functional gradient of the return for our policy, which has a simple form and can be estimated efficiently. The policy representation naturally focuses on the relevant region of state space defined by the policy trajectories, and does not rely on a-priori defined basis points; this can be an advantage in high dimensions where suitable basis points may be difficult to define a-priori. The method is adaptive in the sense that the policy representation will naturally adapt to the complexity of the policy being modelled, which is achieved with standard efficient sparsification tools in an RKHS. We argue that finding a good kernel on states can be easier then remetrizing a high dimensional feature space. We demonstrate the approach on benchmark domains and a simulated quadrocopter navigation task. Guy Lever, Ronnie Stafford |
AISTATS | 1 |
| 2014 | Deterministic Policy Gradient AlgorithmsabstractIn this paper we consider deterministic policy gradient algorithms for reinforcement learning with continuous actions. The deterministic policy gradient has a particularly appealing form: it is the expected gradient of the action-value function. This simple form means that the deterministic policy gradient can be estimated much more efficiently than the usual stochastic policy gradient. To ensure adequate exploration, we introduce an off-policy actor-critic algorithm that learns a deterministic target policy from an exploratory behaviour policy. Deterministic policy gradient algorithms outperformed their stochastic counterparts in several benchmark problems, particularly in high-dimensional action spaces. David Silver 0001, Guy Lever, Nicolas Heess, Thomas Degris, Daan Wierstra, Martin A. Riedmiller |
ICML | 2 |
| 2013 | Tighter PAC-Bayes bounds through distribution-dependent priors
Guy Lever, François Laviolette, John Shawe-Taylor |
Theor. Comput. Sci. | 1 |
| 2012 | Modelling transition dynamics in MDPs with RKHS embeddings
Steffen Grünewälder, Guy Lever, Luca Baldassarre, Massimiliano Pontil, Arthur Gretton |
ICML | 2 |
| 2012 | Conditional mean embeddings as regressors
Steffen Grünewälder, Guy Lever, Arthur Gretton, Luca Baldassarre, Sam Patterson, Massimiliano Pontil |
ICML | 2 |
| 2010 | Distribution-Dependent PAC-Bayes Priors
Guy Lever, François Laviolette, John Shawe-Taylor |
ALT | 1 |
| 2009 | Predicting the Labelling of a Graph via Minimum $p$-Seminorm Interpolation
Mark Herbster, Guy Lever |
COLT | 2 |
| 2008 | Online Prediction on Large Diameter GraphsabstractCurrent on-line learning algorithms for predicting the labelling of a graph have an important limitation in the case of large diameter graphs; the number of mistakes made by such algorithms may be proportional to the square root of the number of vertices, even when tackling simple problems. We overcome this problem with an efficient algorithm which achieves a logarithmic mistake bound. Furthermore, current algorithms are optimised for data which exhibits cluster-structure; we give an additional algorithm which performs well locally in the presence of cluster structure and on large diameter graphs. Mark Herbster, Guy Lever, Massimiliano Pontil |
NIPS | 2 |