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Magnus Wrenninge

dblp:52/6635 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0003-5534-6535ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 99% Computer animation and physical simulation · 1%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
monte carlo rendering
0.912025
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection · ACM Trans. Graph. 2025
Rendering › light transport
transient rendering
0.912025
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection · ACM Trans. Graph. 2025
Rendering
global illumination
0.612022
Direct Transmittance Estimation in Heterogeneous Participating Media Using Approximated Taylor Expansions · IEEE Trans. Vis. Comput. Graph. 2022
Rendering › volume rendering
heterogeneous participating media
0.612022
Direct Transmittance Estimation in Heterogeneous Participating Media Using Approximated Taylor Expansions · IEEE Trans. Vis. Comput. Graph. 2022
Rendering
light transport
0.612022
Direct Transmittance Estimation in Heterogeneous Participating Media Using Approximated Taylor Expansions · IEEE Trans. Vis. Comput. Graph. 2022
Rendering
participating media
0.612022
Direct Transmittance Estimation in Heterogeneous Participating Media Using Approximated Taylor Expansions · IEEE Trans. Vis. Comput. Graph. 2022
Rendering › light transport
transmittance estimation
0.612022
Direct Transmittance Estimation in Heterogeneous Participating Media Using Approximated Taylor Expansions · IEEE Trans. Vis. Comput. Graph. 2022
Rendering › light transport
path integral formulation
0.312018
A radiative transfer framework for non-exponential media · ACM Trans. Graph. 2018
Rendering
radiative transfer
0.312018
A radiative transfer framework for non-exponential media · ACM Trans. Graph. 2018
Rendering › light transport
volumetric light transport
0.312018
A radiative transfer framework for non-exponential media · ACM Trans. Graph. 2018
Rendering › ray tracing
path tracing
0.312025
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection · ACM Trans. Graph. 2025
Computer animation and physical simulation
fluid simulation
0.012003
Fluid simulation interaction techniques · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

monte carlo path tracing · 0.9microsurface interpretation · 0.9taylor expansion · 0.6russian roulette · 0.6ratio tracking · 0.6importance sampling · 0.6stochastic process modeling · 0.3path integral · 0.3monte carlo rendering · 0.3
YearPublicationVenuePosition
2025 A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection
abstract
Optical heterodyne detection (OHD) employs coherent light and optical interference techniques (Fig. 1-(A)) to extract physical parameters, such as velocity or distance, which are encoded in the frequency modulation of the light. With its superior signal-to-noise ratio compared to incoherent detection methods, such as time-of-flight lidar, OHD has become integral to applications requiring high sensitivity, including autonomous navigation, atmospheric sensing, and biomedical velocimetry. However, current simulation tools for OHD focus narrowly on specific applications, relying on domain-specific settings like restricted reflection functions, scene configurations, or single-bounce assumptions, which limit their applicability. In this work, we introduce a flexible and general framework for spectral-domain simulation of OHD. We demonstrate that classical radiometry-based path integral formulation can be adapted and extended to simulate the OHD measurements in the spectral domain. This enables us to leverage the rich modeling and sampling capabilities of existing Monte Carlo path tracing techniques. Our formulation shares structural similarities with transient rendering but operates in the spectral domain and accounts for the Doppler effect (Fig. 1-(B)). While simulators for the Doppler effect in incoherent (intensity) detection methods exist, they are largely not suitable to simulate OHD. We use a microsurface interpretation to show that these two Doppler imaging techniques capture different physical quantities and thus need different simulation frameworks. We validate the correctness and predictive power of our simulation framework by qualitatively comparing the simulations with real-world captured data for three different OHD applications—FMCW lidar, blood flow velocimetry, and wind Doppler lidar (Fig. 1-(C)).
Craig Benko, Magnus Wrenninge, Ryusuke Villemin, Zeb W. Barber, Wojciech Jarosz, Adithya Kumar Pediredla
ACM Trans. Graph.3
2022 Direct Transmittance Estimation in Heterogeneous Participating Media Using Approximated Taylor Expansions
abstract
Evaluating the transmittance between two points along a ray is a key component in solving the light transport through heterogeneous participating media and entails computing an intractable exponential of the integrated medium's extinction coefficient. While algorithms for estimating this transmittance exist, there is a lack of theoretical knowledge about their behaviour, which also prevent new theoretically sound algorithms from being developed. For this purpose, we introduce a new class of unbiased transmittance estimators based on random sampling or truncation of a Taylor expansion of the exponential function. In contrast to classical tracking algorithms, these estimators are non-analogous to the physical light transport process and directly sample the underlying extinction function without performing incremental advancement. We present several versions of the new class of estimators, based on either importance sampling or Russian roulette to provide finite unbiased estimators of the infinite Taylor series expansion. We also show that the well known ratio tracking algorithm can be seen as a special case of the new class of estimators. Lastly, we conduct performance evaluations on both the central processing unit (CPU) and the graphics processing unit (GPU), and the results demonstrate that the new algorithms outperform traditional algorithms for heterogeneous mediums.
Daniel Jönsson, Joel Kronander, Jonas Unger, Thomas B. Schön, Magnus Wrenninge
IEEE Trans. Vis. Comput. Graph.5
2018 A radiative transfer framework for non-exponential media
abstract
We develop a new theory of volumetric light transport for media with non-exponential free-flight distributions. Recent insights from atmospheric sciences and neutron transport demonstrate that such distributions arise in the presence of correlated scatterers, which are naturally produced by processes such as cloud condensation and fractal-pattern formation. Our theory formulates a non-exponential path integral as the result of averaging stochastic classical media, and we introduce practical models to solve the resulting averaging problem efficiently. Our theory results in a generalized path integral which allows us to handle non-exponential media using the full range of Monte Carlo rendering algorithms while enriching the range of achievable appearance. We propose parametric models for controlling the statistical correlations by leveraging work on stochastic processes, and we develop a method to combine such unresolved correlations (and the resulting non-exponential free-flight behavior) with explicitly modeled macroscopic heterogeneity. This provides a powerful authoring approach where artists can freely design the shape of the attenuation profile separately from the macroscopic heterogeneous density, while our theory provides a physically consistent interpretation in terms of a path space integral. We address important considerations for graphics including reciprocity and bidirectional rendering algorithms, all in the presence of surfaces and correlated media.
Benedikt Bitterli, Srinath Ravichandran, Thomas Müller 0013, Magnus Wrenninge, Jan Novák, Steve Marschner, Wojciech Jarosz
ACM Trans. Graph.4
2003 Fluid simulation interaction techniques
abstract
No abstract available.
Magnus Wrenninge, Douglas Roble
SIGGRAPH1