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Raymond Koon Chuan Koh

dblp:52/7371 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0001-5736-185XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 35% Immersive interaction · 34% Games and playful interaction · 30%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality
multisensory virtual reality
0.312018
Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience · CHI 2018
Haptics and multimodal interaction › multimodal interaction
olfactory interaction
0.112019
Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts · Int. J. Hum. Comput. Stud. 2019
Immersive interaction › virtual reality › presence
virtual reality presence
0.112018
Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience · CHI 2018

Methods — techniques the papers use, named apart from their topics

subjective measures · 0.3heart rate measurement · 0.3electrodermal activity · 0.3
YearPublicationVenuePosition
2019 Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts
Nimesha Ranasinghe, Raymond Koon Chuan Koh, Thi Ngoc Tram Nguyen, Liangkun Yan, Kala Shamaiah, Siew Geuk Choo, David Tolley, Shienny Karwita, Barry Chew, Daniel Chua, Ellen Yi-Luen Do
Int. J. Hum. Comput. Stud.2
2018 Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
abstract
In the same way that we experience the real-world through a range of senses, experiencing a virtual environment through multiple sensory modalities may augment both our presence within a scenario and our reaction to it. In this paper, we present Season Traveller, a multisensory virtual reality (VR) narration of a journey through four seasons within a mystical realm. By adding olfactory and haptic (thermal and wind) stimuli, we extend traditional audio-visual VR technologies to achieve enhanced sensory engagement within interactive experiences. Using both subjective measures of presence and elicited physiological responses, we evaluated the impact of different modalities on the virtual experience. Our results indicate that 1) the addition of any singular modality improves sense of presence with respect to traditional audio-visual experiences and 2) providing a combination of these modalities produces a further significant enhancement over the aforementioned improvements. Furthermore, insights into participants' psychophysiology were extrapolated from electrodermal activity (EDA) and heart rate (HR) measurements during each of the VR experiences.
Nimesha Ranasinghe, Pravar Jain, Thi Ngoc Tram Nguyen, Raymond Koon Chuan Koh, David Tolley, Shienny Karwita, Lien-Ya Lin, Liangkun Yan, Kala Shamaiah, Chow Eason Wai Tung, Ching Chiuan Yen, Ellen Yi-Luen Do
CHI4
2017 Tainted: Smell the Virtual Ghost
abstract
This demonstration presents ``Tainted', a first-person 3D adventure game that enables players to experience a traditional horror folklore using visual-auditory-olfactory interactions. The system consists of a computer to play the game and a smell-emitting module that contains jasmine, pineapple, mango, and banana scents. The information provided by the additional smell stimuli delivers an immersive gaming experience by providing game narrative and signaling predefined game conditions (e.g. imminent threat). Smell stimuli may also help to enhance player's cognition and memory, as well as to invoke emotional responses such as fear and curiosity.
Nimesha Ranasinghe, Raymond Koon Chuan Koh, Daniel Chua, Barry Chew, Liangkun Yan, Thi Ngoc Tram Nguyen, Kala Shamaiah, Siew Geuk Choo, David Tolley, Shienny Karwita, Ellen Yi-Luen Do
Creativity & Cognition2
2010 Facilitating Learning Interests Through Mobile Information Visualization
abstract
In this paper, a mobile approach for ambient learning is presented. As an example of the concept, modeling is done to deliver educational content on weather phenomenon to schoolchildren. Information visualization techniques are utilized to present an alternative approach of knowledge delivery that could be considered to be beyond conventional classroom based teachings. The concept is demonstrated with the `Interactive Weather Information System' (IWIS) platform. During the user tests, the effectiveness of the proposed method on knowledge conveyance was evaluated. Usability tests showed that IWIS serves as a good stimulus to captivate the learning interests of the target user group (children from 10 to 12 years old). In addition, the new issues that surfaced could be used as design considerations or factors in subsequent research work in this area.
Yuan Xun Gu, Raymond Koon Chuan Koh, Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
ICALT2
2009 Information empowerment through mobile learning
abstract
Information empowers those who make sense from its successful interpretation; this is especially true on the subject of weather where the recipient is required to have prior forms of fundamental understanding towards the natural occurring phenomenon and its effects. This study facilitates the learning of complex weather phenomena for children using a unique educational approach using mobile technology. The initiative runs under Singapore's National Weather Study Project (NWSP), which already operates a network of mini weather stations in schools across the state to promote environmental awareness and support dynamic interactions with real time data. Its data is accessible via Web, Microsoft SensorMap and Google Earth interfaces. IWIS, an application for the recent Google Android mobile platform taps onto the fusion of mapping and the weather project server's data to present to children accessible local multi-variate weather data depicted using visual metaphors and propagates the development of mobile learning applications in the imminent future.
Raymond Koon Chuan Koh, Henry Xin Liong Tan, Henry Been-Lirn Duh
Mobile HCI1