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Pablo Hernandez-Leal

dblp:52/9799 · DBLP profile ↗
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15ranked-venue papers
9as first author
1since 2021 · last 2021
0000-0002-8530-6775ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 9 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorComputer networks · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 48% Trustworthy machine learning · 36% Multi-agent systems · 16%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 62% Ubiquitous computing and smart environments · 38%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
deep reinforcement learning
0.922020
Uncertainty-Aware Action Advising for Deep Reinforcement Learning Agents · AAAI 2020
Providing Uncertainty-Based Advice for Deep Reinforcement Learning Agents (Student Abstract) · AAAI 2020
Machine learning › Trustworthy machine learning
uncertainty estimation
0.922020
Uncertainty-Aware Action Advising for Deep Reinforcement Learning Agents · AAAI 2020
Providing Uncertainty-Based Advice for Deep Reinforcement Learning Agents (Student Abstract) · AAAI 2020
Health and well-being technologies › mental health technology
stress assessment
0.512021
Unobtrusive Stress Assessment Using Smartphones · IEEE Trans. Mob. Comput. 2021
Machine learning › Reinforcement learning › human-in-the-loop reinforcement learning › interactive reinforcement learning
action advising
0.412020
Uncertainty-Aware Action Advising for Deep Reinforcement Learning Agents · AAAI 2020
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
agent advising
0.412020
Providing Uncertainty-Based Advice for Deep Reinforcement Learning Agents (Student Abstract) · AAAI 2020
Machine learning › Trustworthy machine learning › uncertainty estimation
epistemic uncertainty
0.412020
Uncertainty-Aware Action Advising for Deep Reinforcement Learning Agents · AAAI 2020
Machine learning › Reinforcement learning
exploration
0.412020
Uncertainty-Aware Action Advising for Deep Reinforcement Learning Agents · AAAI 2020
Knowledge, reasoning and agents › Multi-agent systems
bounded rationality
0.212013
Strategic Interactions Among Agents with Bounded Rationality · IJCAI 2013
Ubiquitous computing and smart environments › mobile sensing
behavioral sensing
0.112021
Unobtrusive Stress Assessment Using Smartphones · IEEE Trans. Mob. Comput. 2021
Ubiquitous computing and smart environments › mobile sensing › smartphone sensing
smartphone sensor data
0.112021
Unobtrusive Stress Assessment Using Smartphones · IEEE Trans. Mob. Comput. 2021

Methods — techniques the papers use, named apart from their topics

semi-supervised learning · 0.5decision tree · 0.5value-function uncertainty estimation · 0.4uncertainty estimation · 0.4confidence-moderated policy advice · 0.4action advising · 0.4
YearPublicationVenuePosition
2021 Unobtrusive Stress Assessment Using Smartphones
abstract
Stress assessment is a complex issue and numerous studies have examined factors that influence stress in working environments. Research studies have shown that monitoring individuals' behaviour parameters during daily life can also help assess stress levels. In this study, we examine assessment of work-related stress using features derived from sensors in smartphones. In particular, we use information from physical activity levels, location, social-interactions, social-activity, and application usage during working days. Our study included 30 employees chosen from two different private companies, monitored over a period of 8 weeks in real work environments. The findings suggest that information from phone sensors shows important correlation with employees perceived stress level. Second, we used machine learning methods to classify perceived stress levels based on the analysis of information provided by smartphones. We used decision trees obtaining 67.57 percent accuracy and 71.73 percent after applying a semi-supervised method. Our results show that stress levels can be monitored in unobtrusive manner, through analysis of smartphone data.
Alban Maxhuni, Pablo Hernandez-Leal, Eduardo F. Morales 0001, Luis Enrique Sucar, Venet Osmani, Oscar Mayora-Ibarra
IEEE Trans. Mob. Comput.2
2020 Providing Uncertainty-Based Advice for Deep Reinforcement Learning Agents (Student Abstract)
Felipe Leno da Silva, Pablo Hernandez-Leal, Bilal Kartal, Matthew E. Taylor
AAAI2
2020 Uncertainty-Aware Action Advising for Deep Reinforcement Learning Agents
abstract
Although Reinforcement Learning (RL) has been one of the most successful approaches for learning in sequential decision making problems, the sample-complexity of RL techniques still represents a major challenge for practical applications. To combat this challenge, whenever a competent policy (e.g., either a legacy system or a human demonstrator) is available, the agent could leverage samples from this policy (advice) to improve sample-efficiency. However, advice is normally limited, hence it should ideally be directed to states where the agent is uncertain on the best action to execute. In this work, we propose Requesting Confidence-Moderated Policy advice (RCMP), an action-advising framework where the agent asks for advice when its epistemic uncertainty is high for a certain state. RCMP takes into account that the advice is limited and might be suboptimal. We also describe a technique to estimate the agent uncertainty by performing minor modifications in standard value-function-based RL methods. Our empirical evaluations show that RCMP performs better than Importance Advising, not receiving advice, and receiving it at random states in Gridworld and Atari Pong scenarios.
Felipe Leno da Silva, Pablo Hernandez-Leal, Bilal Kartal, Matthew E. Taylor
AAAI2
2019 Towers of Saliency: A Reinforcement Learning Visualization Using Immersive Environments
abstract
Deep reinforcement learning (DRL) has had many successes on complex tasks, but is typically considered a black box. Opening this black box would enable better understanding and trust of the model which can be helpful for researchers and end users to better interact with the learner. In this paper, we propose a new visualization to better analyze DRL agents and present a case study using the Pommerman benchmark domain. This visualization combines two previously proven methods for improving human understanding of systems: saliency mapping and immersive visualization.
Nathan Douglas, Dianna Yim, Bilal Kartal, Pablo Hernandez-Leal, Frank Maurer, Matthew E. Taylor
ISS4
2019 A survey and critique of multiagent deep reinforcement learning
Pablo Hernandez-Leal, Bilal Kartal, Matthew E. Taylor
Auton. Agents Multi Agent Syst.1
2017 Efficiently detecting switches against non-stationary opponents
Pablo Hernandez-Leal, Yusen Zhan, Matthew E. Taylor, Luis Enrique Sucar, Enrique Munoz de Cote
Auton. Agents Multi Agent Syst.1
2017 An exploration strategy for non-stationary opponents
Pablo Hernandez-Leal, Yusen Zhan, Matthew E. Taylor, Luis Enrique Sucar, Enrique Munoz de Cote
Auton. Agents Multi Agent Syst.1
2016 Stress modelling and prediction in presence of scarce data
Alban Maxhuni, Pablo Hernandez-Leal, Luis Enrique Sucar, Venet Osmani, Eduardo F. Morales 0001, Oscar Mayora-Ibarra
J. Biomed. Informatics2
2014 A framework for learning and planning against switching strategies in repeated games
abstract
Intelligent agents, human or artificial, often change their behaviour as they interact with other agents. For an agent to optimise its performance when interacting with such agents, it must be capable of detecting and adapting according to such changes. This work presents an approach on how to effectively deal with non-stationary switching opponents in a repeated game context. Our main contribution is a framework for online learning and planning against opponents that switch strategies. We present how two opponent modelling techniques work within the framework and prove the usefulness of the approach experimentally in the iterated prisoner's dilemma, when the opponent is modelled as an agent that switches between different strategies (e.g. TFT, Pavlov and Bully). The results of both models were compared against each other and against a state-of-the-art non-stationary reinforcement learning technique. Results reflect that our approach obtains competitive results without needing an offline training phase, as opposed to the state-of-the-art techniques.
Pablo Hernandez-Leal, Enrique Munoz de Cote, Luis Enrique Sucar
Connect. Sci.1
2014 Multi-label classification with Bayesian network-based chain classifiers
Luis Enrique Sucar, Concha Bielza, Eduardo F. Morales 0001, Pablo Hernandez-Leal, Julio H. Zaragoza, Pedro Larrañaga
Pattern Recognit. Lett.4
2013 Strategic Interactions Among Agents with Bounded Rationality
Pablo Hernandez-Leal, Enrique Munoz de Cote, Luis Enrique Sucar
IJCAI1
2013 Discovering human immunodeficiency virus mutational pathways using temporal Bayesian networks
Pablo Hernandez-Leal, Alma Rios-Flores, Santiago Ávila-Rios, Gustavo Reyes-Terán, Jesus A. Gonzalez, Lindsey Jennifer Fiedler-Cameras, Felipe Orihuela-Espina, Eduardo F. Morales 0001, Luis Enrique Sucar
Artif. Intell. Medicine1
2013 Learning temporal nodes Bayesian networks
Pablo Hernandez-Leal, Jesus A. Gonzalez, Eduardo F. Morales 0001, Luis Enrique Sucar
Int. J. Approx. Reason.1
2013 InstanceRank based on borders for instance selection
Pablo Hernandez-Leal, Jesús Ariel Carrasco-Ochoa, José Fco. Martínez-Trinidad, José Arturo Olvera-López
Pattern Recognit.1
2011 Learning Temporal Bayesian Networks for Power Plant Diagnosis
Pablo Hernandez-Leal, Luis Enrique Sucar, Jesus A. Gonzalez, Eduardo F. Morales 0001, Pablo H. Ibargüengoytia
IEA/AIE (1)1