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Liang Shuai

dblp:53/10532 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorComputer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Computer networks
1 paper
Internet of things and sensor networks · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
human mesh recovery
0.312017
Motion Capture With Ellipsoidal Skeleton Using Multiple Depth Cameras · IEEE Trans. Vis. Comput. Graph. 2017
Computer vision › 3D vision › motion capture › human motion capture
markerless motion capture
0.312017
Motion Capture With Ellipsoidal Skeleton Using Multiple Depth Cameras · IEEE Trans. Vis. Comput. Graph. 2017
Computer vision › 3D vision
motion capture
0.312017
Motion Capture With Ellipsoidal Skeleton Using Multiple Depth Cameras · IEEE Trans. Vis. Comput. Graph. 2017
Geometric modeling and processing › spatial data structures › voronoi diagram
centroidal voronoi tessellation
0.212013
GPU-based computation of discrete periodic centroidal Voronoi tessellation in hyperbolic space · Comput. Aided Des. 2013
Internet of things and sensor networks › wireless sensor network
sensor deployment
0.112012
Optimal surface deployment problem in wireless sensor networks · INFOCOM 2012
Geometric modeling and processing
point cloud processing
0.112017
Motion Capture With Ellipsoidal Skeleton Using Multiple Depth Cameras · IEEE Trans. Vis. Comput. Graph. 2017
Internet of things and sensor networks
sensing coverage
0.012012
Optimal surface deployment problem in wireless sensor networks · INFOCOM 2012

Methods — techniques the papers use, named apart from their topics

spherical harmonics · 0.6collision avoidance · 0.6CUDA · 0.6GPU computation · 0.3simulation · 0.1optimization · 0.1
YearPublicationVenuePosition
2017 Motion Capture With Ellipsoidal Skeleton Using Multiple Depth Cameras
abstract
This paper introduces a novel motion capturing framework which works by minimizing the fitting error between an ellipsoid based skeleton and the input point cloud data captured by multiple depth cameras. The novelty of this method comes from that it uses the ellipsoids equipped with the spherical harmonics encoded displacement and normal functions to capture the geometry details of the tracked object. This method is also integrated with a mechanism to avoid collisions of bones during the motion capturing process. The method is implemented parallelly with CUDA on GPU and has a fast running speed without dedicated code optimization. The errors of the proposed method on the data from Berkeley Multimodal Human Action Database (MHAD) are within a reasonable range compared with the ground truth results. Our experiment shows that this method succeeds on many challenging motions which are failed to be reported by Microsoft Kinect SDK and not tested by existing works. In the comparison with the state-of-art marker-less depth camera based motion tracking work our method shows advantages in both robustness and input data modality.
Liang Shuai, Chao Li 0021, Xiaohu Guo, B. Prabhakaran 0001, Jinxiang Chai
IEEE Trans. Vis. Comput. Graph.1
2014 Anisotropic surface meshing with conformal embedding
Zichun Zhong, Liang Shuai, Miao Jin, Xiaohu Guo
Graph. Model.2
2013 GPU-based computation of discrete periodic centroidal Voronoi tessellation in hyperbolic space
Liang Shuai, Xiaohu Guo, Miao Jin
Comput. Aided Des.1
2012 Optimal surface deployment problem in wireless sensor networks
abstract
Sensor deployment is a fundamental issue in a wireless sensor network, which often dictates the overall network performance. Previous studies on sensor deployment mainly focused on sensor networks on 2D plane or in 3D volume. In this paper, we tackle the problem of optimal sensor deployment on 3D surfaces, aiming to achieve the highest overall sensing quality. In general, the reading of a sensor node exhibits unreliability, which often depends on the distance between the sensor and the target to be sensed, as observed in a wide range of applications. Therefore, with a given set of sensors, a sensor network offers different accuracy in data acquisition when the sensors are deployed in different ways in the Field of Interest (FoI). We formulate this optimal surface deployment problem in terms of sensing quality by introducing a general function to measure the unreliability of monitored data in the entire sensor network. We present its optimal solution and propose a series of algorithms for practical implementation. Extensive simulations are conducted on various 3D mountain surface models to demonstrate the effectiveness of the proposed algorithms.
Miao Jin, Guodong Rong 0001, Hongyi Wu, Liang Shuai, Xiaohu Guo
INFOCOM4
2011 Centroidal Voronoi tessellation in universal covering space of manifold surfaces
Guodong Rong 0001, Miao Jin, Liang Shuai, Xiaohu Guo
Comput. Aided Geom. Des.3