Demo Data from EDBT 2026 / reviewers in the wild / expert
Jinyuan Feng
dblp:53/10574
· DBLP profile ↗
5ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0000-8048-1112ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval › visual search
mobile visual search |
0.1 | 1 | 2012 | Mobile product search with Bag of Hash Bits and boundary reranking · CVPR 2012 |
Multimedia analysis and retrieval › multimedia retrieval
reranking |
0.1 | 1 | 2012 | Mobile product search with Bag of Hash Bits and boundary reranking · CVPR 2012 |
Multimedia analysis and retrieval
visual search |
0.1 | 1 | 2012 | Mobile product search with Bag of Hash Bits and boundary reranking · CVPR 2012 |
Information retrieval › image retrieval
hashing-based image retrieval |
0.1 | 1 | 2011 | Mobile product search with bag of hash bits · ACM Multimedia 2011 |
Information retrieval › image retrieval
mobile visual search |
0.1 | 1 | 2011 | Mobile product search with bag of hash bits · ACM Multimedia 2011 |
Information retrieval
retrieval models |
0.1 | 1 | 2011 | Mobile product search with bag of hash bits · ACM Multimedia 2011 |
Methods — techniques the papers use, named apart from their topics
bag of hash bits · 0.3multi-table indexing · 0.1hamming distance ranking · 0.1multi-hash table · 0.1hamming distance scoring · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | OMoE: Diversifying Mixture of Low-Rank Adaptation by Orthogonal FinetuningabstractBuilding mixture-of-experts (MoE) architecture for low-rank adaptation (LoRA) is emerging as a potential direction in parameter-efficient fine-tuning (PEFT) for its modular design and remarkable performance. However, simply stacking the number of experts cannot guarantee significant improvement. In this work, we first conduct qualitative analysis to indicate that experts collapse to similar representations in vanilla MoE, limiting the capacity of modular design and computational efficiency. Ulteriorly, our analysis reveals that the performance of previous MoE variants may be limited by a lack of diversity among experts. Motivated by these findings, we propose Orthogonal Mixture-of-Experts (OMoE), a resource-efficient MoE variant that trains experts in an orthogonal manner to promote diversity. In OMoE, a Gram-Schmidt process is leveraged to enforce that the experts’ representations lie within the Stiefel manifold. By applying orthogonal constraints directly to the architecture, OMoE keeps the learning objective unchanged, without compromising optimality. Our method is simple and alleviates memory bottlenecks, as it incurs minimal experts compared to vanilla MoE models. Experiments on diverse benchmarks demonstrate that OMoE can consistently achieve stable and efficient performance improvement when compared with the state-of-the-art methods while significantly reducing the number of required experts. Jinyuan Feng, Zhiqiang Pu, Xiaolin Ai, Huimu Wang |
ECAI | 1 |
| 2020 | Deep Selective Feature Learning for Action RecognitionabstractSoft-attention mechanism has attracted a lot of attention in recent years due to its ability to capture the most discriminative image features for understanding actions. However, soft-attention tends to focus on fine-grained parts on images and ignores global information, which can lead to totally wrong classification results. To address this issue, we propose a novel deep selective feature learning network (DSFNet), which can automatically learn the feature maps with both fine-grained and global information. Specially, DSFNet is designed to have the ability to learn to adjust the actions for feature map selection by maximizing the cumulative discounted rewards. Moreover, the DSFNet is an easy-to-use extension of state-of-the-art base architectures of multiple tasks. Extensive experiments show that the proposed method has achieved superior performance on two standard action recognition benchmarks across still images (PPMI) and videos (HMDB51). Yongxin Ge, Jinyuan Feng, Xiaolei Qin, Jiaruo Yu, Hui Yu 0001 |
ICME | 3 |
| 2020 | DTMMN: Deep transfer multi-metric network for RGB-D action recognition
Xiaolei Qin, Yongxin Ge, Jinyuan Feng, Dan Yang 0001, Feiyu Chen 0002, Sheng Huang 0001 |
Neurocomputing | 3 |
| 2012 | Mobile product search with Bag of Hash Bits and boundary rerankingabstractRapidly growing applications on smartphones have provided an excellent platform for mobile visual search. Most of previous visual search systems adopt the framework of ”Bag of Words”, in which words indicate quantized codes of visual features. In this work, we propose a novel visual search system based on ”Bag of Hash Bits” (BoHB), in which each local feature is encoded to a very small number of hash bits, instead of quantized to visual words, and the whole image is represented as bag of hash bits. The proposed BoHB method offers unique benefits in solving the challenges associated with mobile visual search, e.g., low transmission cost, cheap memory and computation on the mobile side, etc. Moreover, our BoHB method leverages the distinct properties of hashing bits such as multi-table indexing, multiple bucket probing, bit reuse, and hamming distance based ranking to achieve efficient search over gigantic visual databases. The proposed method significantly outperforms state-of-the-art mobile visual search methods like CHoG, and other (conventional desktop) visual search approaches like bag of words via vocabulary tree, or product quantization. The proposed BoHB approach is easy to implement on mobile devices, and general in the sense that it can be applied to different types of local features, hashing algorithms and image databases. We also incorporate a boundary feature in the reranking step to describe the object shapes, complementing the local features that are usually used to characterize the local details. The boundary feature can further filter out noisy results and improve the search performance, especially at the coarse category level. Extensive experiments over large-scale data sets up to 400k product images demonstrate the effectiveness of our approach. Junfeng He, Jinyuan Feng, Xianglong Liu 0001, Tai-Hsu Lin, Hyunjin Chung, Shih-Fu Chang |
CVPR | 2 |
| 2011 | Mobile product search with bag of hash bitsabstractThe advent of smart phones has provided an excellent plat- form for mobile visual search. Most of previous mobile visual search systems adopt the framework of "bag of words",in which words indicate quantized codes of visual features. In this work, we propose a novel mobile visual search system based on "bag of hash bits". Using new ideas for hash bit selection, multi-hash table generation, and hamming-distance soft scoring, we overcome the problem of bit inefficiency affecting the traditional hashing approaches, and achieve promising accuracy outperforming state of the art. The framework is also general in that general feature type can be used for generating the hash bits. Demos and experiments over a large scale product image set demonstrate the effectiveness of our approach. Junfeng He, Tai-Hsu Lin, Jinyuan Feng, Shih-Fu Chang |
ACM Multimedia | 3 |