Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mikio Nakano

dblp:53/1269 · DBLP profile ↗
← Back
87ranked-venue papers
12as first author
5since 2021 · last 2026
0000-0001-6057-3132ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 71 · 12 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 31 · 3 first-authorHuman-computer interaction and ubiquitous computing · 21 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 8Systems, architecture and hardware · 6 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
7 papers
Human-robot interaction · 58% Human-AI interaction · 20% Haptics and multimodal interaction · 17%
Artificial intelligence
4 papers
Information extraction and text analysis · 35% Speech recognition and synthesis · 26% Probabilistic and Bayesian machine learning · 26%

Topics — the 14 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › human-robot collaboration
error recovery
0.312018
Getting to Know Each Other: The Role of Social Dialogue in Recovery from Errors in Social Robots · HRI 2018
Human-robot interaction › social robot
social dialogue
0.312018
Getting to Know Each Other: The Role of Social Dialogue in Recovery from Errors in Social Robots · HRI 2018
Human-robot interaction
trust in robots
0.312018
Getting to Know Each Other: The Role of Social Dialogue in Recovery from Errors in Social Robots · HRI 2018
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
bayesian nonparametric model
0.212016
Nonparametric Bayesian Models for Spoken Language Understanding · EMNLP 2016
Natural language and speech › Information extraction and text analysis
slot filling
0.212016
Nonparametric Bayesian Models for Spoken Language Understanding · EMNLP 2016
Natural language and speech › Speech recognition and synthesis
spoken language understanding
0.212016
Nonparametric Bayesian Models for Spoken Language Understanding · EMNLP 2016
Learning and educational technologies › robot-assisted learning
robot-assisted language learning
0.112011
The chanty bear: a new application for hri research · HRI 2011
Natural language and speech › Question answering and dialogue systems
spoken dialogue systems
0.122003
Corpus-Based Discourse Understanding in Spoken Dialogue Systems · ACL 2003
Understanding Unsegmented User Utterances in Real-Time Spoken Dialogue Systems · ACL 1999
Natural language and speech › Question answering and dialogue systems
dialogue management
0.112014
Probabilistic multiparty dialogue management for a game master robot · HRI 2014
Natural language and speech › Information extraction and text analysis
ambiguity resolution
0.012003
Corpus-Based Discourse Understanding in Spoken Dialogue Systems · ACL 2003
Natural language and speech › Information extraction and text analysis › discourse analysis › discourse processing
discourse interpretation
0.012003
Corpus-Based Discourse Understanding in Spoken Dialogue Systems · ACL 2003
Human-robot interaction
social robot
0.012011
The chanty bear: a new application for hri research · HRI 2011
Human-robot interaction › human-robot interface
robot state communication
0.012010
Artificial subtle expressions: intuitive notification methodology of artifacts · CHI 2010
Compilers and program optimization › parsing
unification-based grammar parsing
0.011991
Constraint Projection: An Efficient Treatment of Disjunctive Feature Descriptions · ACL 1991

Methods — techniques the papers use, named apart from their topics

user experiment · 0.4wizard-of-oz · 0.4probabilistic rules · 0.4web-based experiment · 0.3response time measurement · 0.3nonparametric bayesian modeling · 0.2generative modeling · 0.2jazz chants rhythmic teaching · 0.1comparative study · 0.1statistical corpus-based modeling · 0.0integrated parsing and discourse processing · 0.0beam search · 0.0constraint projection · 0.0
YearPublicationVenuePosition
2026 Question Types for Knowledge Acquisition in LLM-based Dialogue Systems: Experiments with Simulated and Human Users
abstract
To acquire knowledge from users through dialogue, systems must decide not only what to ask but also how to ask it. Since users may not always be willing to answer such questions, question formulation affects both user experience and the information obtained. Prior work has examined question types in controlled, template-based settings, but it remains unclear whether similar effects are observed in LLM-based dialogues. We investigated the effects of question type on knowledge acquisition through experiments with both an LLM-based user simulator and crowdsourced human participants. We compared three question types: implicit questions, explicit questions, and wh-questions. The results showed no substantial differences in user annoyance among the question types. In contrast, the question types differed in how well they elicited correct responses: wh-questions were less effective, whereas implicit and explicit questions performed comparably. The findings suggest that candidate-guided question forms are useful when the system has a plausible candidate answer, whereas wh-questions may be appropriate when the system lacks sufficient confidence to ask a more specific question.
Kazunori Komatani, Ryu Takeda, Mikio Nakano
SIGDIAL3
2025 A Career Interview Dialogue System using Large Language Model-based Dynamic Slot Generation
abstract
This study aims to improve the efficiency and quality of career interviews conducted by nursing managers. To this end, we have been developing a slot-filling dialogue system that engages in pre-interview to collect information on staff careers as a preparatory step before the actual interviews. Conventional slot-filling-based interview dialogue systems have limitations in the flexibility of information collection because the dialogue progresses based on predefined slot sets. We therefore propose a method that leverages large language models (LLMs) to dynamically generate new slots according to the flow of the dialogue, achieving more natural conversations. Furthermore, we incorporate abduction into the slot generation process to enable more appropriate and effective slot generation. To validate the effectiveness of the proposed method, we conducted experiments using a user simulator. The results suggest that the proposed method using abduction is effective in enhancing both information-collecting capabilities and the naturalness of the dialogue.
Ekai Hashimoto, Mikio Nakano, Takayoshi Sakurai, Shun Shiramatsu, Toshitake Komazaki, Shiho Tsuchiya
COLING2
2025 Generating Diverse Personas for User Simulators to Test Interview Dialogue Systems
abstract
This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive. We propose a method that automatically generates personas for user simulators using a large language model. Furthermore, by assigning personality traits related to communication styles when generating personas, we aim to increase the diversity of communication styles in the user simulator. Experimental results show that the proposed method enables the user simulator to generate utterances with greater variation.
Mikio Nakano, Kazunori Komatani, Hironori Takeuchi
SIGDIAL1
2024 DialBB: A Dialogue System Development Framework as an Educational Material
abstract
We demonstrate DialBB, a dialogue system development framework, which we have been building as an educational material for dialogue system technology.Building a dialogue system requires the adoption of an appropriate architecture depending on the application and the integration of various technologies.However, this is not easy for those who have just started learning dialogue system technology.Therefore, there is a demand for educational materials that integrate various technologies to build dialogue systems, because traditional dialogue system development frameworks were not designed for educational purposes.DialBB enables the development of dialogue systems by combining modules called building blocks.After understanding sample applications, learners can easily build simple systems using built-in blocks and can build advanced systems using their own developed blocks.
Mikio Nakano, Kazunori Komatani
SIGDIAL1
2021 Knowledge Graph Completion-based Question Selection for Acquiring Domain Knowledge through Dialogues
abstract
Building a perfect knowledge base in a certain domain is practically impossible, so it is effective for dialogue systems to acquire knowledge for enhancing an imperfect knowledge base through natural language dialogues with users. This paper proposes a framework for selecting questions for such knowledge acquisition when a knowledge graph is used as the knowledge base. The framework uses knowledge graph completion (KGC) for predicting new links that are likely to be correct and selects questions on the basis of the KGC scores. One of the problems with this framework is that questions with incorrect content might be selected, which often occurs when the link prediction performance is low, and this would reduce the users’ willingness to engage in dialogues. To alleviate this problem, this paper presents two modifications to the KGC training: 1) creating pseudo entities having substrings of the names of the entities in the graph so that the entities whose names share substrings are connected and 2) limiting the range of negative sampling. Cross validation-based experiments we conducted showed that these modifications improved KGC performance. We also conducted a user study with crowdsourcing to investigate the subjective perception of the correctness of the predicted links. The results suggest that the model trained with the modifications is capable of avoiding questions with incorrect content.
Kazunori Komatani, Yuma Fujioka, Keisuke Nakashima, Katsuhiko Hayashi 0001, Mikio Nakano
IUI5
2020 User Impressions of Questions to Acquire Lexical Knowledge
abstract
For the acquisition of knowledge through dialogues, it is crucial for systems to ask questions that do not diminish the user's willingness to talk, i.e., that do not degrade the user's impression.This paper reports the results of our analysis on how user impression changes depending on the types of questions to acquire lexical knowledge, that is, explicit and implicit questions, and the correctness of the content of the questions.We also analyzed how sequences of the same type of questions affect user impression.User impression scores were collected from 104 participants recruited via crowdsourcing and then regression analysis was conducted.The results demonstrate that implicit questions give a good impression when their content is correct, but a bad impression otherwise.We also found that consecutive explicit questions are more annoying than implicit ones when the content of the questions is correct.Our findings reveal helpful insights for creating a strategy to avoid user impression deterioration during knowledge acquisition.
Kazunori Komatani, Mikio Nakano
SIGdial2
2020 A framework for building closed-domain chat dialogue systems
abstract
This paper presents HRIChat, a framework for developing closed-domain chat dialogue systems. Being able to engage in chat dialogues has been found effective for improving communication between humans and dialogue systems. This paper focuses on closed-domain systems because they would be useful when combined with task-oriented dialogue systems in the same domain. HRIChat enables domain-dependent language understanding so that it can deal well with domain-specific utterances. In addition, HRIChat makes it possible to integrate state transition network-based dialogue management and reaction-based dialogue management. FoodChatbot, which is an application in the food and restaurant domain, has been developed and evaluated through a user study. Its results suggest that reasonably good systems can be developed with HRIChat. This paper also reports lessons learned from the development and evaluation of FoodChatbot.
Mikio Nakano, Kazunori Komatani
Knowl. Based Syst.1
2019 AutoEncoder Guided Bootstrapping of Semantic Lexicon
Chenlong Hu, Mikio Nakano, Manabu Okumura
PRICAI (3)2
2018 Vibrational Artificial Subtle Expressions: Conveying System's Confidence Level to Users by Means of Smartphone Vibration
abstract
Artificial subtle expressions (ASEs) are machine-like expressions used to convey a system's confidence level to users intuitively. So far, auditory ASEs using beep sounds, visual ASEs using LEDs, and motion ASEs using robot movements have been implemented and shown to be effective. In this paper, we propose a novel type of ASE that uses vibration (vibrational ASEs). We implemented the vibrational ASEs on a smartphone and conducted experiments to confirm whether they can convey a system's confidence level to users in the same way as the other types of ASEs. The results clearly showed that vibrational ASEs were able to accurately and intuitively convey the designed confidence level to participants, demonstrating that ASEs can be applied in a variety of applications in real environments.
Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano
CHI5
2018 Getting to Know Each Other: The Role of Social Dialogue in Recovery from Errors in Social Robots
abstract
This work explores the extent to which social dialogue can mitigate (or exacerbate) the loss of trust caused when robots make conversational errors. Our study uses a NAO robot programmed to persuade users to agree with its rankings on two tasks. We perform two manipulations: (1) The timing of conversational errors - the robot exhibited errors either in the first task, the second task, or neither; (2) The presence of social dialogue - between the two tasks, users either engaged in a social dialogue with the robot or completed a control task. We found that the timing of the errors matters: replicating previous research, conversational errors reduce the robot's influence in the second task, but not on the first task. Social dialogue interacts with the timing of errors, acting as an intensifier: social dialogue helps the robot recover from prior errors, and actually boosts subsequent influence; but social dialogue backfires if it is followed by errors, because it extends the period of good performance, creating a stronger contrast effect with the subsequent errors. The design of social robots should therefore be more careful to avoid errors after periods of good performance than early on in a dialogue.
Gale M. Lucas, Jill Boberg, David R. Traum, Ron Artstein, Jonathan Gratch, Alesia Gainer, Emmanuel Johnson, Anton Leuski, Mikio Nakano
HRI9
2018 Culture, Errors, and Rapport-building Dialogue in Social Agents
abstract
This work explores whether culture impacts the extent to which social dialogue can mitigate (or exacerbate) the loss of trust caused when agents make conversational errors. Our study uses an agent designed to persuade users to agree with its rankings on two tasks. Participants from the U.S. and Japan completed our study. We perform two manipulations: (1) The presence of conversational errors -- the agent exhibited errors in the second task or not; (2) The presence of social dialogue -- between the two tasks, users either engaged in a social dialogue with the agent or completed a control task. Replicating previous research, conversational errors reduce the agent's influence. However, we found that culture matters: there was a marginally significant three-way interaction with culture, presence of social dialogue, and presence of errors. The pattern of results suggests that, for American participants, social dialogue backfired if it is followed by errors, presumably because it extends the period of good performance, creating a stronger contrast effect with the subsequent errors. However, for Japanese participants, social dialogue if anything mitigates the detrimental effect of errors; the negative effect of errors is only seen in the absence of a social dialogue. Agent design should therefore take the culture of the intended users into consideration when considering use of social dialogue to bolster agents against conversational errors.
Gale M. Lucas, Jill Boberg, David R. Traum, Ron Artstein, Jonathan Gratch, Alesia Gainer, Emmanuel Johnson, Anton Leuski, Mikio Nakano
IVA9
2018 Collection of Multimodal Dialog Data and Analysis of the Result of Annotation of Users' Interest Level
Masahiro Araki, Sayaka Tomimasu, Mikio Nakano, Kazunori Komatani, Shogo Okada, Shinya Fujie, Hiroaki Sugiyama
LREC3
2018 Interaction Modeling Based on Segmenting Two Persons Motions Using Coupled GP-HSMM
abstract
Humans interact with one another daily and learn from their experiences via observation and interaction. To create robots that can coexist with humans, it is important that they learn how to appropriately interact in the human community. In this paper, we propose a novel model, the coupled Gaussian process hidden semi-Markov model (GP-HSMM), which enables robots to learn rules of interaction between two persons by observing them in an unsupervised manner. The continuous motions of the persons are segmented into discrete actions based on GP-HSMM, and the relationships between the actions are extracted. Moreover, all corresponding actions are not simultaneously conducted by two persons during actual interaction. Thus, the coupled GP-HSMM accounts for these lags. We conduct experiments using the motion data of interaction games. Experimental results showed that the coupled GP-HSMM can estimate actions, lags between them and their relationships.
Satoru Oshikawa, Tomoaki Nakamura, Takayuki Nagai, Masahide Kaneko, Kotaro Funakoshi, Naoto Iwahashi, Mikio Nakano
RO-MAN7
2017 Response Times when Interpreting Artificial Subtle Expressions are Shorter than with Human-like Speech Sounds
abstract
Artificial subtle expressions (ASEs) are machine-like expressions used to convey a system's confidence level to users intuitively. In this paper, we focus on the cognitive loads of users in interpreting ASEs in this study. Specifically, we assume that a shorter response time indicates less cognitive load, and we hypothesize that users will show a shorter response time when interpreting ASEs compared with speech sounds. We succeeded in verifying our hypothesis in a web-based investigation done to comprehend participants' cognitive loads by measuring their response times in interpreting ASEs and speeches.
Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano
CHI5
2017 The Role of Social Dialogue and Errors in Robots
abstract
Social robots establish rapport with human users. This work explores the extent to which rapport-building can benefit (or harm) conversations with robots, and under what circumstances this occurs. For example, previous work has shown that agents that make conversational errors are less capable of influencing people than agents that do not make errors [1]. Some work has shown this effect with robots, but prior research has not considered additional factors such as the level of rapport between the person and the robot. We predicted that building rapport through a social dialogue (such as an ice-breaker) could mitigate the detrimental effect of a robot's errors on influence. Our study used a Nao robot programmed to persuade users to agree with its rankings on two "survival tasks" (e.g., lunar survival task). We manipulated both errors and social dialogue:the robot either exhibited errors in the second survival task or not, and users either engaged in an ice-breaker with the robot between the two survival tasks or completed a control task. Replicating previous research, errors tended to reduce the robot's influence in the second survival task. Contrary to our prediction, results revealed that the ice-breaker did not mitigate the effect of errors, and if anything, errors were more harmful after the ice-breaker (intended to build rapport) than in the control condition. This backfiring of attempted rapport-building may be due to a contrast effect, suggesting that the design of social robots should avoid introducing dialogues of incongruent quality.
Gale M. Lucas, Jill Boberg, David R. Traum, Ron Artstein, Jonathan Gratch, Alesia Gainer, Emmanuel Johnson, Anton Leuski, Mikio Nakano
HAI9
2017 Lexical Acquisition through Implicit Confirmations over Multiple Dialogues
abstract
We address the problem of acquiring the ontological categories of unknown terms through implicit confirmation in dialogues.We develop an approach that makes implicit confirmation requests with an unknown term's predicted category.Our approach does not degrade user experience with repetitive explicit confirmations, but the system has difficulty determining if information in the confirmation request can be correctly acquired.To overcome this challenge, we propose a method for determining whether or not the predicted category is correct, which is included in an implicit confirmation request.Our method exploits multiple user responses to implicit confirmation requests containing the same ontological category.Experimental results revealed that the proposed method exhibited a higher precision rate for determining the correctly predicted categories than when only single user responses were considered.
Kohei Ono, Ryu Takeda, Eric Nichols, Mikio Nakano, Kazunori Komatani
SIGDIAL Conference4
2016 Nonparametric Bayesian Models for Spoken Language Understanding
abstract
In this paper, we propose a new generative approach for semantic slot filling task in spoken language understanding using a nonparametric Bayesian formalism.Slot filling is typically formulated as a sequential labeling problem, which does not directly deal with the posterior distribution of possible slot values.We present a nonparametric Bayesian model involving the generation of arbitrary natural language phrases, which allows an explicit calculation of the distribution over an infinite set of slot values.We demonstrate that this approach significantly improves slot estimation accuracy compared to the existing sequential labeling algorithm.
Kei Wakabayashi, Johane Takeuchi, Kotaro Funakoshi, Mikio Nakano
EMNLP4
2016 Niki and Julie: a robot and virtual human for studying multimodal social interaction
abstract
We demonstrate two agents, a robot and a virtual human, which can be used for studying factors that impact social influence. The agents engage in dialogue scenarios that build familiarity, share information, and attempt to influence a human participant. The scenarios are variants of the classical “survival task,” where members of a team rank the importance of a number of items (e.g., items that might help one survive a crash in the desert). These are ranked individually and then re-ranked following a team discussion, and the difference in ranking provides an objective measure of social influence. Survival tasks have been used in psychology, virtual human research, and human-robot interaction. Our agents are operated in a “Wizard-of-Oz” fashion, where a hidden human operator chooses the agents’ dialogue actions while interacting with an experiment participant.
Ron Artstein, David R. Traum, Jill Boberg, Alesia Gainer, Jonathan Gratch, Emmanuel Johnson, Anton Leuski, Mikio Nakano
ICMI8
2016 Small Talk Improves User Impressions of Interview Dialogue Systems
abstract
This paper addresses the problem of how to build interview systems that users are willing to use.Existing interview dialogue systems are mainly focused on obtaining information from users, thus they just repeatedly ask questions.We propose a method for improving user impressions by engaging in small talk during interviews.The system performs framebased dialogue management for interviewing and generates small talk utterances after the user answers the system's questions.Experimental results using a textbased interview dialogue system for diet recording showed the proposed method gives a better impression to users than interview dialogues without small talk.It is also found that generating too many small talk utterances makes user impressions worse because of the system's low capability of continuously generating appropriate small talk utterances.
Takahiro Kobori, Mikio Nakano, Tomoaki Nakamura
SIGDIAL Conference2
2015 Investigating Ways of Interpretations of Artificial Subtle Expressions Among Different Languages: A Case of Comparison Among Japanese, German, Portuguese and Mandarin Chinese
Takanori Komatsu, Rui Prada, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano
CogSci6
2015 User Adaptive Restoration for Incorrectly-Segmented Utterances in Spoken Dialogue Systems
abstract
Ideally, the users of spoken dialogue systems should be able to speak at their own tempo.The systems thus need to correctly interpret utterances from various users, even when these utterances contain disfluency.In response to this issue, we propose an approach based on a posteriori restoration for incorrectly segmented utterances.A crucial part of this approach is to classify whether restoration is required or not.We improve the accuracy by adapting the classifier to each user.We focus on the dialogue tempo of each user, which can be obtained during dialogues, and determine the correlation between each user's tempo and the appropriate thresholds for the classification.A linear regression function used to convert the tempos into thresholds is also derived.Experimental results showed that the proposed user adaptation for two classifiers, thresholding and decision tree, improved the classification accuracies by 3.0% and 7.4%, respectively, in ten-fold cross validation.
Kazunori Komatani, Naoki Hotta, Satoshi Sato, Mikio Nakano
SIGDIAL Conference4
2014 Probabilistic multiparty dialogue management for a game master robot
abstract
We present our ongoing research on multiparty dialogue management for a game master robot which engages multiple human participants to play a quiz game. The robot invites passing people to join the game, instructs participants on the rules of the game, and leads them in the game. The robot has to manage people leaving and coming at arbitrary times. Our approach maintains a dialogue manager for each participant, and a module takes a final action with each decision cycle; responsible to decide "what/whom/when to say". We have implemented the dialogue manager with a probabilistic rules approach [4] and made preliminary evaluations with our multiparty human-robot game dialogue data that was collected in a WoZ fashion.
Casey Kennington, Kotaro Funakoshi, Yuki Takahashi, Mikio Nakano
HRI4
2014 Selection of Unknown Objects Specified by Speech Using Models Constructed from Web Images
abstract
To select an object requested by human voice among several unknown objects is one of the important tasks for household robots that assist human's daily lives. In this paper, we propose a method that can achieve this task. Using image models which are constructed by Web images collected from the results of speech recognition, the proposed method enables a robot to select an object specified by a speech from several unknown objects in a real environment.
Hitoshi Nishimura, Yuko Ozasa, Yasuo Ariki, Mikio Nakano
ICPR4
2014 Detecting incorrectly-segmented utterances for posteriori restoration of turn-taking and ASR results
abstract
Appropriate turn-taking is important in spoken dialogue sys-tems as well as generating correct responses. We have devel-oped a method that performs a posteriori restoration of incor-rectly segmented utterances caused by erroneous voice activity detection (VAD), which result in automatic speech recognition (ASR) errors and inappropriate turn-taking. A crucial part of the method is to classify whether the restoration is required or not. We cast it as a binary classification problem detecting originally single utterances from pairs of utterance fragments. Various features are used representing timing, prosody, and ASR result information to improve its accuracy. Furthermore, two kinds of feature selection are performed to obtain effective and domain-independent features. The experimental results showed that the proposed method outperformed a baseline with manually-selected features by 4.8 % and 3.9 % in cross-domain evalua-tions with two domains. More detailed analysis revealed that the dominant and domain-independent features were utterance intervals and results from the Gaussian mixture model (GMM). Index Terms: spoken dialogue system, VAD error, turn taking, a posteriori restoration
Naoki Hotta, Kazunori Komatani, Satoshi Sato, Mikio Nakano
INTERSPEECH4
2013 Generating More Specific Questions for Acquiring Attributes of Unknown Concepts from Users
Tsugumi Otsuka, Kazunori Komatani, Satoshi Sato, Mikio Nakano
SIGDIAL Conference4
2013 A Robotic Agent in a Virtual Environment that Performs Situated Incremental Understanding of Navigational Utterances
Takashi Yamauchi, Mikio Nakano, Kotaro Funakoshi
SIGDIAL Conference2
2013 Correcting phoneme recognition errors in learning word pronunciation through speech interaction
Xiang Zuo, Taisuke Sumii, Naoto Iwahashi, Mikio Nakano, Kotaro Funakoshi, Natsuki Oka
Speech Commun.4
2012 Disambiguation in Unknown Object Detection by Integrating Image and Speech Recognition Confidences
Yuko Ozasa, Yasuo Ariki, Mikio Nakano, Naoto Iwahashi
ACCV (1)3
2012 How Can We Live with Overconfident or Unconfident Systems?: A Comparison of Artificial Subtle Expressions with Human-like Expression
Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano
CogSci5
2012 Detecting System-directed Utterances using Dialogue-level Features
abstract
We have developed a method to determine whether a user utterance is directed at the system or not. A spoken dialogue system should not respond to audio inputs that are not directed at it (i.e., a user’s mutter), and it therefore needs to detect such inputs to avoid unsuitable responses. We classify the two cases by logistic regression based on a feature set including utterance timing, utterance length, and dialogue status. We conducted experiments using 5395 user utterances for both transcription and automatic speech recognition results. Results showed that the classification accuracy improved by 11.0 and 4.1 points, respectively. We also discuss which features are effective in the classification. Index Terms: spoken dialogue system, system-directed utterance, utterance timing
Kazunori Komatani, Akira Hirano, Mikio Nakano
INTERSPEECH3
2012 Impressions made by blinking light used to create artificial subtle expressions and by robot appearance in human-robot speech interaction
abstract
The impressions made by a blinking light used to create artificial subtle expressions (ASEs) and by a robot's appearance on users were investigated. The blinking light, which shows the user that the robot is performing speech recognition and thereby prevents utterance collisions, was separated from the robot by embedding it in a pedestal unit. In an evaluation experiment, participants performed five tasks with a spoken dialogue system coupled to a robot placed on the pedestal. The participants' impressions of the dialogue interactions and of the robot were obtained under four conditions (w/ light blinking or w/o blinking; humanoid or cuboid robot). The cuboid robot created a stronger impression of comfort and excitement for the interactions while the blinking light did not create a strong impression of anything. The robot's appearance and the blinking did not create a strong impression of anything for the robot. This suggests that the blinking light in the pedestal unit is a factor that is independent of robot appearance, meaning that the pedestal unit can be applied to robots with various appearances.
Kazuki Kobayashi, Kotaro Funakoshi, Seiji Yamada, Mikio Nakano, Takanori Komatsu, Yasunori Saito
RO-MAN4
2012 A Unified Probabilistic Approach to Referring Expressions
Kotaro Funakoshi, Mikio Nakano, Takenobu Tokunaga, Ryu Iida
SIGDIAL Conference2
2011 Interpretations of Artificial Subtle Expressions (ASEs) in Terms of Different Types of Artifact: A Comparison of an on-screen Artifact with A Robot
Takanori Komatsu, Seiji Yamada, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano
ACII (2)5
2011 The chanty bear: a new application for hri research
abstract
This paper presents yet another English-teaching robot, while putting emphasis on the merits which are offered by second language education to human robot interaction (HRI) research. The chanty bear, our prototype robot based on a rhythmic teaching method of English called Jazz Chants is introduced.
Kotaro Funakoshi, Tomoya Mizumoto, Ryo Nagata, Mikio Nakano
HRI4
2011 Learning Place-Names from Spoken Utterances and Localization Results by Mobile Robot
abstract
This paper proposes a method for the unsupervised learning of place-names from pairs of a spoken utterance and a localization result, which represents a current location of a mobile robot, without any priori linguistic knowledge other than a phoneme acoustic model.In previous work, we have proposed a lexical learning method based on statistical model selection.This method can learn the words that represent a single object, such as proper nouns, but cannot learn the words that represent classes of objects, such as general nouns.This paper describes improvements of the method for learning both a phoneme sequence of each word and a distribution of objects that the word represents.
Ryo Taguchi, Yuji Yamada, Koosuke Hattori, Taizo Umezaki, Masahiro Hoguro, Naoto Iwahashi, Kotaro Funakoshi, Mikio Nakano
INTERSPEECH8
2011 Autonomous acquisition of multimodal information for online object concept formation by robots
abstract
This paper proposes a robot that acquires multi-modal information, i.e. auditory, visual, and haptic information, fully autonomous way using its embodiment. We also propose an online algorithm of multimodal categorization based on the acquired multimodal information and words, which are partially given by human users. The proposed framework makes it possible for the robot to learn object concepts naturally in everyday operation in conjunction with a small amount of linguistic information from human users. In order to obtain multimodal information, the robot detects an object on a fla surface. Then the robot grasps and shakes it for gaining haptic and auditory information. For obtaining visual information, the robot uses a hand held small observation table, so that the robot can control the viewpoints for observing the object. As for the multimodal concept formation, the multimodal LDA using Gibbs sampling is extended to the online version in this paper. The proposed algorithms are implemented on a real robot and tested using real everyday objects in order to show validity of the proposed system.
Takaya Araki, Tomoaki Nakamura, Takayuki Nagai, Kotaro Funakoshi, Mikio Nakano, Naoto Iwahashi
IROS5
2011 Blinking light patterns as artificial subtle expressions in human-robot speech interaction
abstract
Users' impressions of blinking light expressions used as artificial subtle expressions have been investigated. In a preliminary experiment, thirteen blinking patterns were used for investigating participants' impressions of their agreeableness. The highest and lowest valued blinking patterns were identified and used for a speech interaction experiment. In this experiment, 52 participants tried to reserve hotel rooms with a spoken dialogue system coupled with an interface robot using a blinking light expression. A sine wave, a random wave, a rectangular wave, and a no-blinking condition were used as artificial subtle expressions to express a robot's internal state of “processing” or “recognizing”. The results of a questionnaire showed the conditions did not significantly differ in terms of agreeableness, but the sine wave and the rectangular wave were evaluated as “more useful” than the no-blinking condition. Results of factor analyses suggested that the rectangular wave provides a comfortable impression of the dialogue.
Kazuki Kobayashi, Kotaro Funakoshi, Seiji Yamada, Mikio Nakano, Takanori Komatsu, Yasunori Saito
RO-MAN4
2011 A Two-Stage Domain Selection Framework for Extensible Multi-Domain Spoken Dialogue Systems
Mikio Nakano, Kazunori Komatani, Kyoko Matsuyama, Kotaro Funakoshi, Hiroshi G. Okuno
SIGDIAL Conference1
2011 A multi-expert model for dialogue and behavior control of conversational robots and agents
Mikio Nakano, Yuji Hasegawa, Kotaro Funakoshi, Johane Takeuchi, Toyotaka Torii, Kazuhiro Nakadai, Naoyuki Kanda, Kazunori Komatani, Hiroshi G. Okuno, Hiroshi Tsujino
Knowl. Based Syst.1
2010 Artificial subtle expressions: intuitive notification methodology of artifacts
abstract
We describe artificial subtle expressions (ASEs) as intuitive notification methodology for artifacts' internal states for users. We prepared two types of audio ASEs; one was a flat artificial sound (flat ASE), and the other was a sound that decreased in pitch (decreasing ASE). These two ASEs were played after a robot made a suggestion to the users. Specifically, we expected that the decreasing ASE would inform users of the robot's lower level of confidence about the suggestions. We then conducted a simple experiment to observe whether the participants accepted or rejected the robot's suggestion in terms of the ASEs. The results showed that they accepted the robot's suggestion when the flat ASE was used, whereas they rejected it when the decreasing ASE was used. Therefore, we found that the ASEs succeeded in conveying the robot's internal state to the users accurately and intuitively.
Takanori Komatsu, Seiji Yamada, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano
CHI5
2010 Similarities and differences in users' interaction with a humanoid and a pet robot
abstract
In this paper, we compare user behavior towards the humanoid robot ASIMO and the dog-shaped robot AIBO in a simple task, in which the users has to teach commands and feedback to the robot.
Anja Austermann, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano
HRI4
2010 Robot-directed speech detection using Multimodal Semantic Confidence based on speech, image, and motion
abstract
In this paper, we propose a novel method to detect robot-directed (RD) speech that adopts the Multimodal Semantic Confidence (MSC) measure. The MSC measure is used to decide whether the speech can be interpreted as a feasible action under the current physical situation in an object manipulation task. This measure is calculated by integrating speech, image, and motion confidence measures with weightings that are optimized by logistic regression. Experimental results show that, compared with a baseline method that uses speech confidence only, MSC achieved an absolute increase of 5% for clean speech and 12% for noisy speech in terms of average maximum F-measure.
Xiang Zuo, Naoto Iwahashi, Ryo Taguchi, Shigeki Matsuda, Komei Sugiura, Kotaro Funakoshi, Mikio Nakano, Natsuki Oka
ICASSP7
2010 Learning naturally spoken commands for a robot
Anja Austermann, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano
INTERSPEECH4
2010 Real-time 3D visual sensor for robust object recognition
abstract
This paper presents a novel 3D measurement system, which yields both depth and color information in real time, by calibrating a time-of-flight and two CCD cameras. The problem of occlusions is solved by the proposed fast occluded-pixel detection algorithm. Since the system uses two CCD cameras, missing color information of occluded pixels is covered by one another. We also propose a robust object recognition using the 3D visual sensor. Multiple cues, such as color, texture and 3D (depth) information, are integrated in order to recognize various types of objects under varying lighting conditions. We have implemented the system on our autonomous robot and made the robot do recognition tasks (object learning, detection, and recognition) in various environments. The results revealed that the proposed recognition system provides far better performance than the previous system that is based only on color and texture information.
Muhammad Attamimi, Akira Mizutani, Tomoaki Nakamura, Takayuki Nagai, Kotaro Funakoshi, Mikio Nakano
IROS6
2010 Does the appearance of a robot affect users' ways of giving Commands and feedback?
abstract
Our study compares users' interaction with a humanoid robot and a dog-shaped pet-robot. We conducted a user study in which the participants had to teach object names as well as simple commands to either the humanoid or the pet-robot and give feedback to the robot for correct and incorrect performance. While we found, that the way of uttering commands rather depends on personal preference than on the robots' appearance, the way of giving positive and negative feedback differed significantly between both robots: We found that for the pet-robot users gave reward in a similar way as giving reward to a real dog by touching it and commenting on its performance by uttering feedback like “well done” or “that was right”. For the humanoid, users typically did not use touch as a reward and rather used personal expressions like “thank you” to praise the robot. Our findings suggest that users actually rely to some degree on the appearance of a robot as a cue for deciding how to interact with it.
Anja Austermann, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano
RO-MAN4
2010 Detecting robot-directed speech by situated understanding in object manipulation tasks
abstract
In this paper, we propose a novel method for a robot to detect robot-directed speech, that is, to distinguish speech that users speak to a robot from speech that users speak to other people or to themselves. The originality of this work is the introduction of a multimodal semantic confidence (MSC) measure, which is used for domain classification of input speech based on the decision on whether the speech can be interpreted as a feasible action under the current physical situation in an object manipulation task. This measure is calculated by integrating speech, object, and motion confidence with weightings that are optimized by logistic regression. Then we integrate this measure with gaze tracking and conduct experiments under conditions of natural human-robot interaction. Experimental results show that the proposed method achieves a high performance of 94% and 96% in average recall and precision rates, respectively, for robot-directed speech detection.
Xiang Zuo, Naoto Iwahashi, Ryo Taguchi, Kotaro Funakoshi, Mikio Nakano, Shigeki Matsuda, Komei Sugiura, Natsuki Oka
RO-MAN5
2010 Non-humanlike Spoken Dialogue: A Design Perspective
Kotaro Funakoshi, Mikio Nakano, Kazuki Kobayashi, Takanori Komatsu, Seiji Yamada
SIGDIAL Conference2
2010 The Dynamics of Action Corrections in Situated Interaction
Antoine Raux, Mikio Nakano
SIGDIAL Conference2
2010 Correction of phoneme recognition errors in word learning through speech interaction
abstract
This paper describes a novel method that enables users to teach systems the phoneme sequences of new words through speech interaction. Using the method, users can correct mis-recognized phoneme sequences incrementally by making corrective utterances. Each corrective utterance may include the whole or a segment of the word. During the interaction, if the correction using the utterance results in a better phoneme sequence than the previous one, a user can stop the interaction or make a corrective utterance again. Otherwise the user can reject the utterance. The originalities of this method are 1) interactive correction by speech, 2) the use of spoken word segments for locating mis-recognized phonemes and, 3) the use of generalized posterior probability (GPP) as a measure of correcting mis-recognized phonemes. The experimental results show that the proposed method achieved 96.8% in phoneme accuracy and 79.1% in word accuracy, with less than seven corrective utterances.
Xiang Zuo, Taisuke Sumii, Naoto Iwahashi, Kotaro Funakoshi, Mikio Nakano, Natsuki Oka
SLT5
2009 Improving speech understanding accuracy with limited training data using multiple language models and multiple understanding models
abstract
We aim to improve a speech understanding module with a small amount of training data. A speech understanding module uses a language model (LM) and a language understanding model (LUM). A lot of training data are needed to improve the models. Such data collection is, however, difficult in an actual process of development. We therefore design and develop a new framework that uses multiple LMs and LUMs to improve speech understanding accuracy under various amounts of training data. Even if the amount of available training data is small, each LM and each LUM can deal well with different types of utterances and more utterances are understood by using multiple LM and LUM. As one implementation of the framework, we develop a method for selecting the most appropriate speech understanding result from several candidates. The selection is based on probabilities of correctness calculated by logistic regressions. We evaluate our framework with various amounts of training data. Index Terms: speech understanding, multiple language models and language understanding models, limited training data
Masaki Katsumaru, Mikio Nakano, Kazunori Komatani, Kotaro Funakoshi, Tetsuya Ogata, Hiroshi G. Okuno
INTERSPEECH2
2009 Learning lexicons from spoken utterances based on statistical model selection
Ryo Taguchi, Naoto Iwahashi, Takashi Nose, Kotaro Funakoshi, Mikio Nakano
INTERSPEECH5
2008 Smoothing human-robot speech interactions by using a blinking-light as subtle expression
abstract
Speech overlaps, undesired collisions of utterances between systems and users, harm smooth communication and degrade the usability of systems. We propose a method to enable smooth speech interactions between a user and a robot, which enables subtle expressions by the robot in the form of a blinking LED attached to its chest. In concrete terms, we show that, by blinking an LED from the end of the user's speech until the robot's speech, the number of undesirable repetitions, which are responsible for speech overlaps, decreases, while that of desirable repetitions increases. In experiments, participants played a last-and-first game with the robot. The experimental results suggest that the blinking-light can prevent speech overlaps between a user and a robot, speed up dialogues, and improve user's impressions.
Kotaro Funakoshi, Kazuki Kobayashi, Mikio Nakano, Seiji Yamada, Yasuhiko Kitamura, Hiroshi Tsujino
ICMI3
2008 Rapid Prototyping of Robust Language Understanding Modules for Spoken Dialogue Systems
Yuichiro Fukubayashi, Kazunori Komatani, Mikio Nakano, Kotaro Funakoshi, Hiroshi Tsujino, Tetsuya Ogata, Hiroshi G. Okuno
IJCNLP3
2008 Smoothing human-robot speech interaction with blinking-light expressions
abstract
We propose a method to enable smooth speech interactions between a user and a robot. Our method is based on subtle expression whereby a robot blinks a small LED attached to its chest. We performed experiments in which participants played a last-and-first games and counted the number of repetitions made by the participants and analyzed their impression of the game and the robot. The experimental results suggested that the blinking-light could prevent utterance collisions between a user and a robot and could create familiar and attentive impressions about the game on users.
Kazuki Kobayashi, Kotaro Funakoshi, Seiji Yamada, Mikio Nakano, Yasuhiko Kitamura, Hiroshi Tsujino
RO-MAN4
2007 Design and implementation of a robot audition system for automatic speech recognition of simultaneous speech
abstract
This paper addresses robot audition that can cope with speech that has a low signal-to-noise ratio (SNR) in real time by using robot-embedded microphones. To cope with such a noise, we exploited two key ideas; Preprocessing consisting of sound source localization and separation with a microphone array, and system integration based on missing feature theory (MFT). Preprocessing improves the SNR of a target sound signal using geometric source separation with multichannel post-filter. MFT uses only reliable acoustic features in speech recognition and masks unreliable parts caused by errors in preprocessing. MFT thus provides smooth integration between preprocessing and automatic speech recognition. A real-time robot audition system based on these two key ideas is constructed for Honda ASIMO and Humanoid SIG2 with 8-ch microphone arrays. The paper also reports the improvement of ASR performance by using two and three simultaneous speech signals.
Shun'ichi Yamamoto, Kazuhiro Nakadai, Mikio Nakano, Hiroshi Tsujino, Jean-Marc Valin, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno
ASRU3
2007 Multimodal interfaces in semantic interaction
abstract
This workshop addresses the approaches, methods, standardization, and theories for multimodal interfaces in which machines need to interact with humans adaptively according to context, such as the situation in the real world and each human's individual characteristics. To realize such interaction -as semantic interaction-, it is necessary to extract and use the valuable context information needed for understanding interaction from theobtained real-world information. In addition, it is important for the user and the machine to share knowledge and an understanding of a given situation naturally through speech, images, graphics, manipulators, and so on. Submitted papers address these topics from diverse fields, such as human-robot interaction, machine learning, and game design.
Naoto Iwahashi, Mikio Nakano
ICMI2
2007 The Design of Phoneme Grouping for Coarse Phoneme Recognition
Kazuhiro Nakadai, Ryota Sumiya, Mikio Nakano, Koichi Ichige, Yasuo Hirose, Hiroshi Tsujino
IEA/AIE3
2007 Robust acquisition and recognition of spoken location names by domestic robots
abstract
This paper presents a method that enables a conversational domestic robot to learn location names through speech interaction. Each acquired name is associated with a point on the map coordinate system of the robot. Both for acquisition and recognition of location names, a bag- of-words-based categorization technique is used. Namely, the robot acquires a location name as a frequency pattern of words, and recognizes a spoken location name by computing similarity between the patterns. This makes the robot robust not only against speech recognition errors but also against out- of-vocabulary names. We designed a dialogue and behavior management subsystem that learns location names by using our proposed method and navigates to indicated locations, and implemented the subsystem on an omnidirectional cart robot. The result of a preliminary evaluation of the implemented robot with human subjects suggested this approach is promising.
Kotaro Funakoshi, Mikio Nakano, Toyotaka Torii, Yuji Hasegawa, Hiroshi Tsujino, Noriyuki Kimura, Naoto Iwahashi
IROS2
2007 A markup language for describing interactive humanoid robot presentations
abstract
This paper presents a multi-modal presentation markup language for humanoid robots, MPML-HR ver. 3.0, which is able to describe presentation contents including speech-based interactions with audiences. Previous versions of MPML-HR do not feature any interaction functionality which dynamically changes the presentation according to the utterances by audiences, although such interaction makes the presentation more effective and understandable. Since MPML-HR ver. 3.0 inherits simple descriptions of previous versions of MPML-HR, the content designer can describe interactive presentations without configuring conventional complicated multi-modal interactive systems.
Yoshitaka Nishimura, Shinichiro Minotsu, Hiroshi Dohi, Mitsuru Ishizuka, Mikio Nakano, Kotaro Funakoshi, Johane Takeuchi, Yuji Hasegawa, Hiroshi Tsujino
IUI5
2006 Genetic Algorithm-Based Improvement of Robot Hearing Capabilities in Separating and Recognizing Simultaneous Speech Signals
Shun'ichi Yamamoto, Kazuhiro Nakadai, Mikio Nakano, Hiroshi Tsujino, Jean-Marc Valin, Ryu Takeda, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno
IEA/AIE3
2006 Comparison of a Humanoid Robot and an On-Screen Agent as Presenters to Audiences
abstract
Both on-screen agents and humanoid robots are increasingly used as human-computer interfaces. This study evaluates an on-screen agent and a humanoid robot in the task of one-sided presentations. We compared the participant's subjective impressions of nearly identical presentation contents performed by each presenter. The results derived by the semantic differential (SD) method and the direct questioning show that each presenter has different functional advantages. We infer that on-screen agent and robot can complement each other in presentations
Johane Takeuchi, Kushida Kazutaka, Yoshitaka Nishimura, Hiroshi Dohi, Mitsuru Ishizuka, Mikio Nakano, Hiroshi Tsujino
IROS6
2006 Real-Time Robot Audition System That Recognizes Simultaneous Speech in The Real World
abstract
This paper presents a robot audition system that recognizes simultaneous speech in the real world by using robot-embedded microphones. We have previously reported missing feature theory (MFT) based integration of sound source separation (SSS) and automatic speech recognition (ASR) for building robust robot audition. We demonstrated that a MFT-based prototype system drastically improved the performance of speech recognition even when three speakers talked to a robot simultaneously. However, the prototype system had three problems; being offline, hand-tuning of system parameters, and failure in voice activity detection (VAD). To attain online processing, we introduced FlowDesigner-based architecture to integrate sound source localization (SSL), SSS and ASR. This architecture brings fast processing and easy implementation because it provides a simple framework of shared-object-based integration. To optimize the parameters, we developed genetic algorithm (GA) based parameter optimization, because it is difficult to build an analytical optimization model for mutually dependent system parameters. To improve VAD, we integrated new VAD based on a power spectrum and location of a sound source into the system, since conventional VAD relying only on power often fails due to low signal-to-noise ratio of simultaneous speech. We, then, constructed a robot audition system for Honda ASIMO. As a result, we showed that the system worked online and fast, and had a better performance in robustness and accuracy through experiments on recognition of simultaneous speech in a noisy and echoic environment
Shun'ichi Yamamoto, Kazuhiro Nakadai, Mikio Nakano, Hiroshi Tsujino, Jean-Marc Valin, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno
IROS3
2006 Recognition of Simultaneous Speech by Estimating Reliability of Separated Signals for Robot Audition
Shun'ichi Yamamoto, Ryu Takeda, Kazuhiro Nakadai, Mikio Nakano, Hiroshi Tsujino, Jean-Marc Valin, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno
PRICAI4
2006 Incorporating discourse features into confidence scoring of intention recognition results in spoken dialogue systems
Ryuichiro Higashinaka, Katsuhito Sudoh, Mikio Nakano
Speech Commun.3
2005 Incorporating Discourse Features into Confidence Scoring of Intention Recognition Results in Spoken Dialogue Systems
abstract
The paper proposes a method for the confidence scoring of intention recognition results in spoken dialogue systems. To achieve tasks, a spoken dialogue system has to recognize user intentions. However, because of speech recognition errors and ambiguity in user utterances, it sometimes has difficulty recognizing them correctly. Confidence scoring allows errors to be detected in intention recognition results and has proved useful for dialogue management. Conventional methods use the features obtained from speech recognition results for single utterances for confidence scoring. However, this may be insufficient since the intention recognition result is a result of discourse processing. We propose incorporating discourse features for a more accurate confidence scoring of intention recognition results. Experimental results show that incorporating discourse features significantly improves the confidence scoring.
Ryuichiro Higashinaka, Katsuhito Sudoh, Mikio Nakano
ICASSP (1)3
2005 A two-layer model for behavior and dialogue planning in conversational service robots
abstract
This paper presents a model for the behavior and dialogue planning module of conversational service robots. Most of the previously built conversational robots cannot perform dialogue management necessary for accurately recognizing human intentions and providing information to humans. This model integrates robot behavior planning models with spoken dialogue management that is robust enough to engage in mixed-initiative dialogues in specific domains. It has two layers; the upper layer is responsible for global task planning using hierarchical planning and the lower layer engages in local planning by utilizing modules called experts, which are specialized for performing certain kind of tasks by performing physical actions and engaging in dialogues. This model enables switching and canceling tasks based on recognized human intentions. A preliminary implementation of the model, which has been integrated with Honda ASIMO, has shown its effectiveness.
Mikio Nakano, Yuji Hasegawa, Kazuhiro Nakadai, Takahiro Nakamura, Johane Takeuchi, Toyotaka Torii, Hiroshi Tsujino, Naoyuki Kanda, Hiroshi G. Okuno
IROS1
2005 Post-dialogue confidence scoring for unsupervised statistical language model training
Katsuhito Sudoh, Mikio Nakano
Speech Commun.2
2004 Fast Reinforcement Learning of Dialogue Policies Using Stable Function Approximation
Matthias Denecke, Kohji Dohsaka, Mikio Nakano
IJCNLP3
2004 Learning dialogue policies using state aggregation in reinforcement learning
abstract
The learning of dialogue strategies in spoken dialogue systems using reinforcement learning is a promising approach to acquire robust dialogue strategies. However, the trade-off between available dialogue data and information in the dialogue state either forces information to be excluded from the state representations or requires large amount of training data. In this paper, we propose to use dynamic state aggregation to efficiently learn dialogue policies using less data. State aggregation reduces the size of the problem to be solved. Experimental results show that the proposed method converges faster and that in case of data sparseness, the proposed method is less sensitive to atypical training examples.
Matthias Denecke, Kohji Dohsaka, Mikio Nakano
INTERSPEECH3
2003 Corpus-Based Discourse Understanding in Spoken Dialogue Systems
abstract
This paper concerns the discourse understanding process in spoken dialogue systems. This process enables the system to understand user utterances based on the context of a dialogue. Since multiple candidates for the understanding result can be obtained for a user utterance due to the ambiguity of speech understanding, it is not appropriate to decide on a single understanding result after each user utterance. By holding multiple candidates for understanding results and resolving the ambiguity as the dialogue progresses, the discourse understanding accuracy can be improved. This paper proposes a method for resolving this ambiguity based on statistical information obtained from dialogue corpora. Unlike conventional methods that use hand-crafted rules, the proposed method enables easy design of the discourse understanding process. Experiment results have shown that a system that exploits the proposed method performs sufficiently and that holding multiple candidates for understanding results is effective.
Ryuichiro Higashinaka, Mikio Nakano, Kiyoaki Aikawa
ACL2
2003 Evaluating discourse understanding in spoken dialogue systems
abstract
This paper describes a method for creating an evaluation measure for discourse understanding in spoken dialogue systems. Discourse understanding means utterance understanding taking the context into account. Since the measure needs to be determined based on its correlation with the system’s performance, conventional measures, such as the concept error rate, cannot be easily applied. Using the multiple linear regression analysis, we have previously shown that the weighted sum of various metrics concerning dialogue states can be used for the evaluation of discourse understanding in a single domain. This paper reports the progress of our work: verification of our approach by additional experiments in another domain. The support vector regression method performs better than the multiple linear regression method in creating the measure, indicating non-linearity in mapping the metrics to the system’s performance. The results give strong support for our approach and hint at its suitability as a universal evaluation measure for discourse understanding. 1.
Ryuichiro Higashinaka, Noboru Miyazaki, Mikio Nakano, Kiyoaki Aikawa
INTERSPEECH3
2003 Using untranscribed user utterances for improving language models based on confidence scoring
abstract
This paper presents a method for reducing the effort of transcribing user utterances to develop language models for conversational speech recognition when a small number of transcribed and a large number of untranscribed utterances are available. The recognition hypotheses for untranscribed utterances are classified according to their confidence scores such that hypotheses with high confidence are used to enhance language model training. The utterances that receive low confidence can be scheduled to be manually transcribed first to improve the language model. The results of experiments using automatic transcription of the untranscribed user utterances show the proposed methods are effective in achieving improvements in recognition accuracy while reducing the effort required from manual transcription. 1.
Mikio Nakano, Timothy J. Hazen
INTERSPEECH1
2002 A method for evaluating incremental utterance understanding in spoken dialogue systems
abstract
In single utterance understanding, which does not include discourse understanding, the concept error rate (CER), or the keyword error rate, has been widely used as an evaluation measure for utterance understanding. However, the CER cannot be used for evaluating systems that understand user utterances based on previous user utterances. In this paper, we propose a method for evaluating incremental utterance understanding, which involves speech recognition, language understanding and discourse processing in spoken dialogue systems, by finding a measure that correlates closely with the system’s performance based on dialogue states and their way of update. We defined dialogue performance by task completion time, and performed a multiple linear regression analysis using task completion time as the explained variable and various metrics concerning dialogue states as explaining variables. The obtained multiple regression model fits comparatively well and shows validity as an evaluation measure. 1.
Ryuichiro Higashinaka, Noboru Miyazaki, Mikio Nakano, Kiyoaki Aikawa
INTERSPEECH3
2002 Learning decision trees to determine turn-taking by spoken dialogue systems
abstract
This paper presents a method for deciding the timing of turn-taking in spoken dialogue systems. This method uses a decision tree learned from the corpus of dialogues between human users and systems in which desirable turn-taking behaviors are annotated by hand. It utilizes a variety of attributes, such as recognition and understanding results and prosodic information. Unlike most of the existing systems it enables spoken dialogue systems to decide the timing of turn-taking based on not only pauses but also other features, so that users can speak to the system even if they put pauses in the middle of their utterances. The result of a preliminary experiment shows that the learned decision tree outperforms the baseline strategy, which takes turn at every user pauses. 1.
Ryo Sato, Ryuichiro Higashinaka, Masafumi Tamoto, Mikio Nakano, Kiyoaki Aikawa
INTERSPEECH4
2001 Mokusei: a telephone-based Japanese conversational system in the weather domain
abstract
This paper describes MOKUSEI, an end-to-end Japanese version of our JUPITER weather information system. MOKUSEI delivers weather information over the phone through natural conversation with the user. For the most part, MOKUSEI uses the same components for recognition, understanding, and generation that JUPITER uses, and the database and the semantic frames for the weather information content are also shared. However, MOKUSEI motivated us to redesign our GENESIS generation system, in order to improve the quality of translations of weather reports into Japanese. We also had to develop new ways to transcribe user utterances through morphological analysis. MOKU- SEI is fully functional and has already been used for data collection with about 700 naive users. These data have been used for improvement and evaluation of MOKUSEI. This paper also presents the result of evaluating the current version of MOKUSEI.
Mikio Nakano, Yasuhiro Minami, Stephanie Seneff, Timothy J. Hazen, D. Scott Cyphers, James R. Glass, Joseph Polifroni, Victor Zue
INTERSPEECH1
2000 An efficient dialogue control method under system²s limited knowledge
Kohji Dohsaka, Norihito Yasuda, Noboru Miyazaki, Mikio Nakano, Kiyoaki Aikawa
INTERSPEECH4
2000 New feature parameters for detecting misunderstandings in a spoken dialogue system
abstract
This paper describes new feature parameters for detecting misunderstandings in a spoken dialogue system. Although recognition errors cannot be completely avoided with current speech recognition techniques, a spoken dialogue system could be a good human-machine interface if it could automatically detect and recover from its own misunderstandings during natural interaction between it and a user. For this purpose, we collected user responses to system con rmations with/without the system misunderstandings using the wizard of OZ method so that we could analyze the di erences in the characteristics of user responses following correct/incorrect con rmations. The experimental results demonstrate that the content and duration of the user responses are good feature parameters for detecting the system's misunderstandings.
Jun-ichi Hirasawa, Noboru Miyazaki, Mikio Nakano, Kiyoaki Aikawa
INTERSPEECH3
2000 A new method for understanding sequences of utterances by multiple speakers
Noboru Miyazaki, Jun-ichi Hirasawa, Mikio Nakano, Kiyoaki Aikawa
INTERSPEECH3
1999 Understanding Unsegmented User Utterances in Real-Time Spoken Dialogue Systems
abstract
This paper proposes a method for incrementally understanding user utterances whose semantic boundaries are not known and responding in real time even before boundaries are determined. It is an integrated parsing and discourse processing method that updates the partial result of understanding word by word, enabling responses based on the partial result. This method incrementally finds plausible sequences of utterances that play crucial roles in the task execution of dialogues, and utilizes beam search to deal with the ambiguity of boundaries as well as syntactic and semantic ambiguities. The results of a preliminary experiment demonstrate that this method understands user utterances better than an understanding method that assumes pauses to be semantic boundaries.
Mikio Nakano, Noboru Miyazaki, Jun-ichi Hirasawa, Kohji Dohsaka, Takeshi Kawabata
ACL1
1999 Effects of system barge-in responses on user impressions
Jun-ichi Hirasawa, Mikio Nakano, Takeshi Kawabata, Kiyoaki Aikawa
EUROSPEECH2
1999 Handling rich turn-taking in spoken dialogue systems
abstract
Telephone based spoken dialogue systems have the potential to automate many routine tasks. Yet, to become widely accepted they must be natural, easy to use, efficient, and robust. We introduce the Conference Room Reservation System (CRRS), a mixed-initiative natural dialogue system used routinely by the employees of our lab. The CRRS allows callers to reserve or cancel rooms by simply stating their constraints in a natural way. The system prompts for missing information and offers alternative solutions if the original constraints cannot be satisfied. Our system uses Nortel Networks’ OpenSpeech continuous speech recognizer with barge-in, a robust natural language parser, and a mixed-initiative discourse manager. We describe the overall system with an emphasis on the discourse manager. We present an analysis of real data collected over several months. We then discuss the issue of defining dialogue performance metrics that are independent of the room occupancy rate.
Mikio Nakano, Kohji Dohsaka, Noboru Miyazaki, Jun-ichi Hirasawa, Masafumi Tamoto, Masahito Kawamori, Akira Sugiyama, Takeshi Kawabata
EUROSPEECH1
1998 Implementation of coordinative nodding behavior on spoken dialogue systems
Jun-ichi Hirasawa, Noboru Miyazaki, Mikio Nakano, Takeshi Kawabata
ICSLP3
1996 Parsing Plans Situation-Dependently in Dialogues
Kiyoshi Kogure, Akira Shimazu, Mikio Nakano
COLING3
1994 A Grammar And A Parser For Spontaneous Speech
Mikio Nakano, Akira Shimazu, Kiyoshi Kogure
COLING1
1994 Recognizing plans in more natural dialogue utterances
Kiyoshi Kogure, Akira Shimazu, Mikio Nakano
ICSLP3
1994 Cooperative distributed processing for understanding dialogue utterances
Akira Shimazu, Kiyoshi Kogure, Mikio Nakano
ICSLP3
1991 Constraint Projection: An Efficient Treatment of Disjunctive Feature Descriptions
abstract
Unification of disjunctive feature descriptions is important for efficient unification-based parsing. This paper presents constraint projection, a new method for unification of disjunctive feature structures represented by logical constraints. Constraint projection is a generalization of constraint unification, and is more efficient because constraint projection has a mechanism for abandoning information irrelevant to a goal specified by a list of variables.
Mikio Nakano
ACL1