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Kambiz Ghahremani

dblp:53/1430 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Computational photography and imaging · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Storage systems · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer networks
1 paper
Content delivery and video streaming · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive video
360-degree video
0.012003
360 Degree Panoramic HMD Immersion · VR 2003
Computational photography and imaging › image stitching
panoramic image stitching
0.012003
360 Degree Panoramic HMD Immersion · VR 2003
Virtual and augmented reality
virtual reality
0.012003
360 Degree Panoramic HMD Immersion · VR 2003
Storage systems
multimedia storage
0.012002
Yima: real-time multimedia storage and retrieval · ACM Multimedia 2002
Immersive interaction
head-mounted display
0.012003
360 Degree Panoramic HMD Immersion · VR 2003
Content delivery and video streaming
video-on-demand
0.012002
Yima: real-time multimedia storage and retrieval · ACM Multimedia 2002

Methods — techniques the papers use, named apart from their topics

head orientation tracking · 0.1camera array · 0.1selective retransmission · 0.1VBR video handling · 0.1RTP/RTSP · 0.1
YearPublicationVenuePosition
2003 360 Degree Panoramic HMD Immersion
abstract
Panoramic video image acquisition is based on multiple overlapped sub-images. We will demonstrate high-resolution panoramic video by employing an array of five video cameras viewing the scene over a combined 360-degrees of horizontal arc and 50-degrees vertical. The five live video streams are digitized and processed in real time by a computer system. The camera lens distortions and colorimetric variations are corrected by the software application and a complete panoramic image is constructed in memory. Users can navigate the scene by wearing a head mounted display (HMD). A single window with a resolution of 800x600 is output to the HMD. A real-time (inertial-magnetic) orientation tracker is fixed to the HMD to sense the user’s head orientation. The orientation is reported to the viewing application through an IP socket, and the output display window is positioned (to mimic pan and tilt) within the full panoramic image in response to the user’s head orientation.
Kambiz Ghahremani, Albert A. Rizzo, Ulrich Neumann
VR1
2002 Yima: real-time multimedia storage and retrieval
abstract
Yima is a scalable, real-time streaming architecture that enables applications such as video-on-demand and distance learning on a large scale. While Yima incorporates lessons learned from first generation research prototypes, it also complies with industry standards in content format (MPEG-4) and communication protocols (RTP/RTSP). Yima improves upon both research and commercial approaches by using a bipartite design and alternative approaches to handling variable-bit-rate (VBR) video. We also integrated a selective retransmission protocol into Yima's RTP server to recover from packet loss. Lastly, we tweaked available hardware and software to achieve certain objectives (e.g., playback of HDTV streams on an HDTV monitor). Yima is operational and supports a variety of display bandwidths.
Kambiz Ghahremani, Cyrus Shahabi, Shu-Yuen Didi Yao, Roger Zimmermann
ACM Multimedia1