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Roman Kazinnik

dblp:53/1722 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 77% Image and video processing · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
image compression
0.112007
Low Bit-Rate Image Coding Using Adaptive Geometric Piecewise Polynomial Approximation · IEEE Trans. Image Process. 2007
Image and video coding › image compression › lossy image compression
low bit-rate image coding
0.112007
Low Bit-Rate Image Coding Using Adaptive Geometric Piecewise Polynomial Approximation · IEEE Trans. Image Process. 2007
Image and video processing
image segmentation
0.012007
Low Bit-Rate Image Coding Using Adaptive Geometric Piecewise Polynomial Approximation · IEEE Trans. Image Process. 2007
Image and video processing › image segmentation › variational segmentation
mumford-shah functional
0.012007
Low Bit-Rate Image Coding Using Adaptive Geometric Piecewise Polynomial Approximation · IEEE Trans. Image Process. 2007

Methods — techniques the papers use, named apart from their topics

wavelet coding · 0.1mumford-shah functional · 0.1adaptive multivariate piecewise polynomial approximation · 0.1
YearPublicationVenuePosition
2007 Low Bit-Rate Image Coding Using Adaptive Geometric Piecewise Polynomial Approximation
abstract
We present a new image coding algorithm, the geometric piecewise polynomials (GPP) method, that draws on recent developments in the theory of adaptive multivariate piecewise polynomials approximation. The algorithm relies on a segmentation stage whose goal is to minimize a functional that is conceptually similar to the Mumford-Shah functional except that it measures the smoothness of the segmentation instead of the length. The initial segmentation is "pruned" and the remaining curve portions are lossy encoded. The image is then further partitioned and approximated by low order polynomials on the subdomains. We show examples where our algorithm outperforms state-of-the-art wavelet coding in the low bit-rate range. The GPP algorithm significantly outperforms wavelet based coding methods on graphic and cartoon images. Also, at the bit rate 0.05 bits per pixel, the GPP algorithm achieves on the test image Cameraman, which has a geometric structure, a PSNR of 21.5 dB, while the JPEG2000 Kakadu software obtains PSNR of 20 dB. For the test image Lena, the GPP algorithm obtains the same PSNR as JPEG2000, but with better visual quality at 0.03 bpp.
Roman Kazinnik, Shai Dekel, Nira Dyn
IEEE Trans. Image Process.1