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Wing-Kwong Wong

dblp:53/3103 · DBLP profile ↗
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17ranked-venue papers
11as first author
1since 2021 · last 2023
0000-0003-2986-1464ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 13 · 10 first-authorHuman-computer interaction and ubiquitous computing · 5 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorComputer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
visual representation
0.012001
Visual representations for recursion · Int. J. Hum. Comput. Stud. 2001
Programming languages and type systems › control structures
recursion
0.012001
Visual representations for recursion · Int. J. Hum. Comput. Stud. 2001
YearPublicationVenuePosition
2023 Parameter-Sharing-Based Average-Consensus Time Synchronization in IoT Networks
abstract
Average-consensus protocol is one of the ways to develop distributed time-synchronization algorithms in Internet of Things (IoT) networks. However, the large number of iteration leads to a common time notion issue in nodes. This poses a critical challenge in the convergence of the time-synchronization algorithm and resulting asymptotic convergence in the average consensus protocol. In this article, a parameter-sharing-based average-consensus time-synchronization (PACTS) algorithm is proposed. For fast convergence, the proposed PACTS quickly forwards the time information to multihop nodes and employs multihop average-consensus instead of single-hop average consensus. Specifically, a node asynchronously and periodically broadcasts the relative clock offset estimation of neighbors with its local time information. Meanwhile, the relative clock offset estimation of the multihop node is calculated and used to estimate the average value. Consequently, an average consensus among local multihop nodes is obtained. As a result, the iteration number and convergence time are significantly reduced over the network. Finally, the experimental results indicate that the proposed PACTS algorithm has low complexity, high accuracy, and quick convergence.
Fanrong Shi, Simon X. Yang, Mithun Mukherjee 0001, Hong Jiang 0006, Daniel B. da Costa 0001, Wing-Kwong Wong
IEEE Internet Things J.6
2019 Learning Conversation with a Mobile Robot
abstract
This study proposes to design a mobile robot to assist language learning. This should motivate learners to practice speaking and listening in order to improve their English skill. This project provides a low-cost robot for all students who are willing to spend time learning English inside and outside the classroom. This research proposes to deliver a robot with wheels, cameras, microphones and speakers. Raspberry Pi 3 and Arduino provide the computation power to interact with and control the robot. The robot converses with English learners to accomplish specific tasks. In one task, a learner asks the robot to travel on a street map with simple roads and locations such as a library, a park, and an elementary school. The utterances of the learner are recognized with a Google cloud service, and the voice response of the robot is generated with text-to-speech technology. When the robot walks on a street map, it does image processing to follow lanes and recognize intersections and a number of prescribed locations. An empirical experiment was run to study the learning process of learners. Some interesting results were found.
Wing-Kwong Wong, Wen-Jia Kuo, Ting-Sheng Wei, Kai-Ping Chen
ICCE1
2018 Spoonbill Game on Android Devices for Ecological Education
abstract
Ecological education is important to let the young generation to learn that the flora and fauna in the environment are fragile and sensitive to pollution. The Taijian National Park of Taiwan is a beautiful and winter shelter for black-faced spoonbills migrated from Korea and China. In this study, an Android app was developed with a picture book to educate the public about spoonbills. A technology of augmented reality was used in the app in order to help users focus their attention on the critical elements in the environment. The app and the picture book were used by 54 elementary school students in an empirical study. Preliminary results showed that the app and the picture book was a positive educational experience for the students. Future work would focus on the use of more advanced machine learning technology and the exploration of more ecological issues in public education.
Wing-Kwong Wong, Ching-Hsuan Lin, Kai-Ping Chen
ICALT1
2018 Fast-efficient algorithm of high-profile intra prediction for H.264 encoding system
abstract
This study presents a fast intra‐prediction algorithm for a high‐profile H.264 encoder. First, a pre‐decision algorithm is proposed to reject the impossible block size based on image variance. Then a fast 4 × 4 block prediction algorithm is proposed to select four possible modes from nine predicted modes based on the edge‐filtering detection. With a hierarchical approach, the 8 × 8 block prediction is based on the result of the chosen 4 × 4 block mode. This approach selects only one to five modes of H.264 coding from nine prediction modes. Following the prediction of the 16 × 16 luminance block and 8 × 8 chrominance block is mapped by the result of the 8 × 8 luminance block by checking only one to two modes. The pre‐decision algorithm, the fast 4 × 4, 8 × 8 and 16 × 16 block prediction algorithms can be combined to improve the coding speed. Simulations demonstrate that the proposed algorithm can save about 70% coding time at most for intra‐frame coding in the H.264 system while increasing only about 1% bit‐rate with a negligible peak signal‐to‐noise ratio drop.
Shih-Chang Hsia, Wing-Kwong Wong, Yen-Hung Shih
IET Image Process.2
2016 Multidisciplinary Collaboration on Mobile Game Development for Engineering Education
Wing-Kwong Wong, Wei-Te Liu, Sheng-Kai Yin, Hsi-Hsun Yang, Tsung-Kai Chao
ICCE1
2016 The Effects of Communication Problems of Interdisciplinary Team on Teamwork Quality of Mobile Game Development
Hsi-Hsun Yang, Kuan-Jung Liao, Wing-Kwong Wong, Sheng-Kai Yin, Wei-Te Liu
ICCE3
2012 Rediscovering scientific laws in high school physics labs with mobile devices
abstract
Traditional physics labs in high school ask students to follow step-by-step procedure to collect data in order to confirm given physical laws. This study proposes to let students take up the role of scientist in physics labs. Modern physics labs can make use of powerful mobile technologies of smartphones and Lego Mindstorms NXT. These devices can be used to act as moving objects as well as data acquisition devices. Moreover, students are asked to find the functional relation between physical variables, e.g., pendulum length and pendulum period, by detecting patterns in experimental data. An empirical study was done in a real high school setting and some interesting preliminary results were found.
Wing-Kwong Wong, Tsung-Kai Chao, Yunn-Wen Lien, Chao-Jung Wu
ICCE1
2011 A Computer-Assisted Environment for Learning Function Finding
abstract
Inductive reasoning is an important domain-general skill for learning science and math, etc. Unfortunately, previous studies have pointed out that students still have many weaknesses, when they do the tasks of inductive reasoning. A web-based environment is designed to train their skills of inductive reasoning. The pedagogy of self-directed experimentation is adopted in the learning environment, in which learners are asked to express one variable as a function of another variable. Two input interfaces are used for the users to input expressions. The control group uses a traditional tool of expressing a dependent variable as a function of an independent variable. The experimental group uses a tool that can generate a new term by addition, subtraction or multiplication of two existing terms of expressions. Some interesting results are reported.
Wing-Kwong Wong, Kai-Jie Jhuang, Yunn-Wen Lien, Chao-Jung Wu
ICCE1
2011 Using Android Mobile Device for Physics Experiments and Inquiry
Wing-Kwong Wong, Jia-Ming Xu, Tsung-Kai Chao
ICCE1
2010 A Language Learning System with Automatic Feedback: An Application Based on a English-Chinese Parallel Corpus
abstract
The learners of English as a second language generally need many practices on writing English, identification of the mistakes in their English, and feedback hints on how to correct their mistakes. A computer-assisted online system is designed to address these issues in a context of learning from a corpus of parallel English-Chinese corpus of New York Times news articles. In the system, students match chunks of English words to chunks of Chinese strings and order chunks of English to produce the original English sentences. Results from an empirical experiment indicated that the students found the tasks challenging and felt that the learning activities were meaningful in improving their knowledge of English. Their score improvement increased when they practiced more.
Wing-Kwong Wong, Mei-Ling Yang, Tsung-Kai Chao
ICCE1
2010 Drawing Dynamic Geometry Figures with Natural Language
abstract
This paper presents a tool for drawing dynamic geometry figures by understanding the texts of geometry problems from common textbooks. With the tool, teachers and students can construct dynamic geometry figures on a webpage by inputting a geometry problem in natural language. First a knowledge base for understanding geometry problems is built. With the help of a knowledge engineering tool InfoMap, geometric concepts are extracted from an input text. The concepts are then used to output a multi-step JavaSketchpad script that constructs a dynamic geometry figure step by step. Finally, the system outputs the script as a HTML document that can be read and visualized with an internet browser.
Wing-Kwong Wong, Sheng-Kai Yin, Chang-Zhe Yang
ICCE1
2006 Designing a Tutoring Agent for Facilitating Collaborative Learning with Instant Messaging
Sheng-Cheng Hsu, Min-Yuh Day, Shih-Hung Wu, Wing-Kwong Wong, Wen-Lian Hsu
Intelligent Tutoring Systems4
2006 A Computer-Assisted Environment on Referential Understanding to Enhance Academic Reading Comprehension
Wing-Kwong Wong, Jian-Hau Lee, Yu-Fen Yang, Hui-Chin Yeh, Chin-Pu Chiao, Sheng-Cheng Hsu
PRICAI1
2005 The Design of a Diagnosis System for Problem Posing
abstract
In this paper, a diagnosis system for problem posing is developed. The domain of this system is restricted to area word problems. The student poses the problems through the system with phrase combination approach. Then the system diagnoses the problem and provides the information for students to revise the posed problem, if needed. The system uses an ontology-based knowledge engineering tool, InfoMap, to represent the concept knowledge for diagnosing area word problems posed by students.
Sheng-Cheng Hsu, Shih-Hung Wu, Wing-Kwong Wong, Hsi-Hsun Yang, Wen-Lian Hsu
ICALT3
2005 A Dynamic Geometry Environment for Learning Theorem Proving
abstract
Many students of geometry theorem proving do not perform satisfactorily even when asked to prove simple theorems. Their problems might arise from their poor understanding of the involved geometric concepts, or from their ignorance of intermediate geometric propositions that are needed to derive the final conclusion. To address these issues, we propose a dynamic geometry environment for theorem proving that integrates the elements of exploration and theorem proving.
Wing-Kwong Wong, Bo-Yu Chan, Sheng-Kai Yin
ICALT1
2005 An Instructional Model for Learning Theorem Proving with Dynamic Geometry Environment
Wing-Kwong Wong, Bo-Yu Chen, Sheng-Kai Yin
ICCE1
2001 Visual representations for recursion
Sho-Huan Tung, Ching-Tao Chang, Wing-Kwong Wong, Jihn-Chang J. Jehng
Int. J. Hum. Comput. Stud.3