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Zhiyuan Liu 0003

dblp:53/3245-3 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0003-4356-4183ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Probabilistic and Bayesian machine learning · 60% Reinforcement learning · 35% Learning theory · 5%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-armed bandit
incentivized exploration
0.412020
Incentivized Exploration for Multi-Armed Bandits under Reward Drift · AAAI 2020
Machine learning › Reinforcement learning
multi-armed bandit
0.412020
Incentivized Exploration for Multi-Armed Bandits under Reward Drift · AAAI 2020
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
approximate inference
0.412019
Block Belief Propagation for Parameter Learning in Markov Random Fields · AAAI 2019
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
belief propagation
0.412019
Block Belief Propagation for Parameter Learning in Markov Random Fields · AAAI 2019
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models
0.412019
Block Belief Propagation for Parameter Learning in Markov Random Fields · AAAI 2019
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
markov random field
0.412019
Block Belief Propagation for Parameter Learning in Markov Random Fields · AAAI 2019
Machine learning › Learning theory › online learning
regret bounds
0.112020
Incentivized Exploration for Multi-Armed Bandits under Reward Drift · AAAI 2020

Methods — techniques the papers use, named apart from their topics

thompson sampling · 0.9epsilon-greedy · 0.9UCB · 0.9parameter learning · 0.4block belief propagation · 0.4
YearPublicationVenuePosition
2023 Incentivizing Exploration in Linear Contextual Bandits under Information Gap
abstract
Contextual bandit algorithms have been popularly used to address interactive recommendation, where the users are assumed to be cooperative to explore all recommendations from a system. In this paper, we relax this strong assumption and study the problem of incentivized exploration with myopic users, where the users are only interested in recommendations with their currently highest estimated reward. As a result, in order to obtain long-term optimality, the system needs to offer compensation to incentivize the users to take the exploratory recommendations. We consider a new and practically motivated setting where the context features employed by the user are more informative than those used by the system: for example, features based on users’ private information are not accessible by the system. We develop an effective solution for incentivized exploration under such an information gap, and prove that the method achieves a sublinear rate in both regret and compensation. We theoretically and empirically analyze the added compensation due to the information gap, compared with the case where the system has access to the same context features as the user does, i.e., without information gap. Moreover, we also provide a compensation lower bound of this problem.
Huazheng Wang, Chuanhao Li 0002, Zhiyuan Liu 0003, Hongning Wang
RecSys4
2020 Incentivized Exploration for Multi-Armed Bandits under Reward Drift
abstract
We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiations of the incentivized MAB algorithm: UCB, ε-Greedy, and Thompson Sampling. Our results show that they all achieve O(log T) regret and compensation under the drifted reward, and are therefore effective in incentivizing exploration. Numerical examples are provided to complement the theoretical analysis.
Zhiyuan Liu 0003, Huazheng Wang, Lijun Chen 0001
AAAI1
2019 Block Belief Propagation for Parameter Learning in Markov Random Fields
You Lu 0003, Zhiyuan Liu 0003, Bert Huang
AAAI2