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Beomjoo Seo

dblp:53/4216 · DBLP profile ↗
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20ranked-venue papers
6as first author
1since 2021 · last 2025
0000-0003-1398-8516ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 5 first-authorSystems, architecture and hardware · 4 · 1 first-authorArtificial intelligence and machine learning · 3 · 1 since 2021Computer networks · 2Databases, data management, data science and information retrieval · 2Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Multimedia analysis and retrieval · 69% Image and video processing · 18% Visualization and visual analytics · 7%
Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 100%
Computer networks
1 paper
Content delivery and video streaming · 100%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Storage systems · 85% Distributed systems · 15%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 50% Algorithms and data structures · 50%
Databases, data mining, and information retrieval
2 papers
Spatial and temporal data management · 100%

Topics — the 16 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › feature detection
interest point detection
0.212014
Point of Interest Detection and Visual Distance Estimation for Sensor-Rich Video · IEEE Trans. Multim. 2014
Multimedia analysis and retrieval
video analysis
0.212014
Point of Interest Detection and Visual Distance Estimation for Sensor-Rich Video · IEEE Trans. Multim. 2014
Content delivery and video streaming
peer-to-peer streaming
0.212013
IDM: An Indirect Dissemination Mechanism for Spatial Voice Interaction in Networked Virtual Environments · IEEE Trans. Parallel Distributed Syst. 2013
Multimedia analysis and retrieval
video annotation
0.112012
Motch: an automatic motion type characterization system for sensor-rich videos · ACM Multimedia 2012
Multimedia analysis and retrieval › video summarization
key frame extraction
0.112011
Keyframe presentation for browsing of user-generated videos on map interfaces · ACM Multimedia 2011
Multimedia analysis and retrieval › multimedia browsing
video browsing
0.112011
Keyframe presentation for browsing of user-generated videos on map interfaces · ACM Multimedia 2011
Multimedia analysis and retrieval › multimedia browsing
video exploration
0.112011
Sensor-rich video exploration on a map interface · ACM Multimedia 2011
Spatial and temporal data management
spatial indexing
0.112006
Edge indexing in a grid for highly dynamic virtual environments · ACM Multimedia 2006
Storage systems
data migration
0.112005
Efficient disk replacement and data migration algorithms for large disk subsystems · ACM Trans. Storage 2005
Storage systems
data placement
0.112005
Efficient disk replacement and data migration algorithms for large disk subsystems · ACM Trans. Storage 2005
Multimedia systems and quality of experience
mobile multimedia
0.012013
OSCOR: an orientation sensor data correction system for mobile generated contents · ACM Multimedia 2013
Algorithmic game theory and mechanism design › computational game theory
game-theoretic algorithms
0.012013
IDM: An Indirect Dissemination Mechanism for Spatial Voice Interaction in Networked Virtual Environments · IEEE Trans. Parallel Distributed Syst. 2013
Algorithms and data structures
load balancing
0.012013
IDM: An Indirect Dissemination Mechanism for Spatial Voice Interaction in Networked Virtual Environments · IEEE Trans. Parallel Distributed Syst. 2013
Visualization and visual analytics
geospatial visualization
0.012011
Keyframe presentation for browsing of user-generated videos on map interfaces · ACM Multimedia 2011
Visualization and visual analytics › geospatial visualization
map interfaces
0.012011
Keyframe presentation for browsing of user-generated videos on map interfaces · ACM Multimedia 2011
Distributed systems › distributed interactive applications › collaborative computing
distributed virtual environments
0.012006
Edge indexing in a grid for highly dynamic virtual environments · ACM Multimedia 2006

Methods — techniques the papers use, named apart from their topics

sensor metadata fusion · 0.4sensor data correction · 0.3helper-based forwarding · 0.3game-theoretic load balancing · 0.3subshot partitioning · 0.3camera motion characterization · 0.3map interface · 0.2sensor metadata analysis · 0.1hotspot detection · 0.1multi-dimensional spatial indexing · 0.1grid subspace division · 0.1optimization · 0.1algorithm design · 0.1
YearPublicationVenuePosition
2025 Puzzle-Level Generation With Simple-Tiled and Graph-Based Wave Function Collapse Algorithms
abstract
This article presents case studies using two wave function collapse (WFC) methods, graph-based WFC and simple tiled WFC, to create playable levels for two logic puzzle games:Strimko(Latin Squares) andFlow(connecting dots with pipes). We then evaluate the quality of the generated levels through extensive experiments. Our results indicate that WFC-generated levels are high quality, follow the graph structures' constraints, and are generated faster than levels generated by depth-first search and genetic algorithms. WFC methods can also adapt to new system specifications, common in puzzle games, by changing only the data instead of the code. This increases the stability of content production based on procedural content generation since it relies on data rather than procedures. Furthermore, WFC methods increase the efficiency of the manual process of creating in-game puzzle levels, allowing game designers to complete more tasks in the same amount of time and create a wider variety of assets.
Hwanhee Kim, Beomjoo Seo
IEEE Trans. Games2
2018 Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm
Younggeun Choi 0001, Kyounghwan Yoo, Beomjoo Seo, Sookyun Kim
J. Supercomput.4
2018 Erratum to: Development of a low-cost wearable sensing glove with multiple inertial sensors and a light and fast orientation estimation algorithm
Younggeun Choi 0001, Kyounghwan Yoo, Beomjoo Seo, Sookyun Kim
J. Supercomput.4
2015 Content vs. Context: Visual and Geographic Information Use in Video Landmark Retrieval
abstract
Due to the ubiquity of sensor-equipped smartphones, it has become increasingly feasible for users to capture videos together with associated geographic metadata, for example the location and the orientation of the camera. Such contextual information creates new opportunities for the organization and retrieval of geo-referenced videos. In this study we explore the task of landmark retrieval through the analysis of two types of state-of-the-art techniques, namely media-content-based and geocontext-based retrievals. For the content-based method, we choose the Spatial Pyramid Matching (SPM) approach combined with two advanced coding methods: Sparse Coding (SC) and Locality-Constrained Linear Coding (LLC). For the geo-based method, we present the Geo Landmark Visibility Determination (GeoLVD) approach which computes the visibility of a landmark based on intersections of a camera's field-of-view (FOV) and the landmark's geometric information available from Geographic Information Systems (GIS) and services. We first compare the retrieval results of the two methods, and discuss the strengths and weaknesses of each approach in terms of precision, recall and execution time. Next we analyze the factors that affect the effectiveness for the content-based and the geo-based methods, respectively. Finally we propose a hybrid retrieval method based on the integration of the visual (content) and geographic (context) information, which is shown to achieve significant improvements in our experiments. We believe that the results and observations in this work will enlighten the design of future geo-referenced video retrieval systems, improve our understanding of selecting the most appropriate visual features for indexing and searching, and help in selecting between the most suitable methods for retrieval based on different conditions.
Yifang Yin, Beomjoo Seo, Roger Zimmermann
ACM Trans. Multim. Comput. Commun. Appl.2
2014 Dynamic scheduling on video transcoding for MPEG DASH in the cloud environment
abstract
The Dynamic Adaptive Streaming over HTTP (referred as MPEG DASH) standard is designed to provide high quality of media content over the Internet delivered from conventional HTTP web servers. The visual content, divided into a sequence of segments, is made available at a number of different bitrates so that an MPEG DASH client can automatically select the next segment to download and play back based on current network conditions. The task of transcoding media content to different qualities and bitrates is computationally expensive, especially in the context of large-scale video hosting systems. Therefore, it is preferably executed in a powerful cloud environment, rather than on the source computer (which may be a mobile device with limited memory, CPU speed and battery life). In order to support the live distribution of media events and to provide a satisfactory user experience, the overall processing delay of videos should be kept to a minimum. In this paper, we propose a novel dynamic scheduling methodology on video transcoding for MPEG DASH in a cloud environment, which can be adapted to different applications. The designed scheduler monitors the workload on each processor in the cloud environment and selects the fastest processors to run high-priority jobs. It also adjusts the video transcoding mode (VTM) according to the system load. Experimental results show that the proposed scheduler performs well in terms of the video completion time, system load balance, and video playback smoothness.
Beomjoo Seo, Roger Zimmermann
MMSys2
2014 Point of Interest Detection and Visual Distance Estimation for Sensor-Rich Video
abstract
Due to technological advances and the popularity of camera sensors, it is now straightforward for users to capture and share videos. A large number of geo-tagged photos and videos have been accumulating continuously on the web, posing a challenging problem for mining this type of media data. In one application scenario, users might desire to know what the Points of Interest (POI) are which contain important objects or places in a video. Existing solutions attempt to examine the content of the videos and recognize objects and events. This is typically time-consuming and computationally expensive and the results can be uneven. Therefore these methods face challenges when applied to large video repositories. We propose a novel technique that leverages sensor-generated meta-data (camera locations and viewing directions) which are automatically acquired as continuous streams together with the video frames. Existing smartphones can easily accommodate such integrated recording tasks. By considering a collective set of videos and leveraging the acquired auxiliary meta-data, our approach is able to detect interesting regions and objects (POIs) and their distances from the camera positions in a fully automated way. Because of its computational efficiency, the proposed method scales well and our experiments show very promising results.
Jia Hao 0003, Guanfeng Wang, Beomjoo Seo, Roger Zimmermann
IEEE Trans. Multim.3
2013 Orientation data correction with georeferenced mobile videos
abstract
Similar to positioning data, camera orientation information has become a powerful contextual feature utilized by a number of GIS and social media applications. Such auxiliary information facilitates higher-level semantic analysis and management of video assets in such applications, e.g., video summarization and video indexing systems. However, it is problematic that raw sensor data collected from current mobile devices is often not accurate enough for subsequent geospatial analysis. To date, an effective orientation data correction system for mobile video content has been lacking. Here we present a content-based approach that improves the accuracy of noisy orientation sensor measurements generated by mobile devices in conjunction with video acquisition. Our preliminary experimental results demonstrate significant accuracy enhancements which benefit upstream sensor-aided GIS applications to access video content more precisely.
Guanfeng Wang, Yifang Yin, Beomjoo Seo, Roger Zimmermann, Zhijie Shen
SIGSPATIAL/GIS3
2013 OSCOR: an orientation sensor data correction system for mobile generated contents
abstract
In addition to positioning data, other sensor information -- such as orientation data, have become a useful and powerful contextual feature. Such auxiliary information can facilitate higher-level semantic description inferences in many multimedia applications, e.g., video tagging and video summarization. However, sensor data collected from current mobile devices is often not accurate enough for upstream multimedia analysis. An effective orientation data correction system for mobile multimedia content has been an elusive goal so far. Here we present a system, termed Oscor, which aims to improve the accuracy of noisy orientation sensor measurements generated by mobile devices during image and video recording. We provide a user-friendly camera interface to facilitate the gathering of additional information, which enables the correction process on the server-side. Geographic field-of-view (FOV) visualizations based on the original and corrected sensor data help users understand the corrected contextual information and how the erroneous data possibly may affect further processes.
Guanfeng Wang, Beomjoo Seo, Yifang Yin, Roger Zimmermann, Zhijie Shen
ACM Multimedia2
2013 IDM: An Indirect Dissemination Mechanism for Spatial Voice Interaction in Networked Virtual Environments
abstract
One type of Peer-to-Peer (P2P) live streaming has not yet been significantly investigated, namely topologies that provide many-to-many, interactive connectivity. Exemplar applications of such P2P systems include spatial audio services for networked virtual environments (NVEs) and distributed online games. Numerous challenging problems have to be overcome-among them providing low delay, resilience to churn, effective load balancing, and rapid convergence-in such dynamic environments. We propose a novel P2P overlay dissemination mechanism, termed IDM, that can satisfy such demanding real-time requirements. Our target application is to provide spatialized voice support in multiplayer NVEs, where each bandwidth constrained peer potentially communicates with all other peers within its area-of-interest (AoI). With IDM each peer maintains a set of partners, termed helpers, which may act as stream forwarders. We prove analytically that the system reachability is maximized when the loads of helpers are balanced proportionally to their network capacities. We then propose a game-theoretic algorithm that balances the loads of the peers in a fully distributed manner. Of practical importance in dynamic systems, we prove that our algorithm converges to an approximately balanced state from any prior state in rapid O(\log \log n) time, where n is the number of users. We further evaluate our technique with simulations and show that it can achieve near optimal system reachability and satisfy the tight latency constraints of interactive audio under conditions of churn, avatar mobility, and heterogeneous user access network bandwidth.
Ke Liang 0001, Beomjoo Seo, Andrew Kryczka, Roger Zimmermann
IEEE Trans. Parallel Distributed Syst.2
2012 Automatic positioning data correction for sensor-annotated mobile videos
abstract
Video associated positioning data has become a useful contextual feature to facilitate analysis and management of media assets in GIS and social media applications. Moreover, with today's sensor-equipped mobile devices, the location of a camera can be continuously acquired in conjunction with the captured video stream without much difficulty. However, most sensor information collected from mobile devices is not highly accurate due to two main reasons: (a) the varying surrounding environmental conditions during data acquisition, and (b) the use of low-cost, consumer-grade sensors in current mobile devices. In this paper, we enhance the noisy positioning data generated by smartphones during video recording by analyzing typical error patterns for real collected data and introducing two robust algorithms, based on Kalman filtering and weighted linear least square regression, respectively. Our experimental results demonstrate significant benefits of our methods, which help upstream sensor-aided applications to access media content precisely.
Guanfeng Wang, Beomjoo Seo, Roger Zimmermann
SIGSPATIAL/GIS2
2012 Motch: an automatic motion type characterization system for sensor-rich videos
abstract
Camera motion information facilitates higher-level semantic description inference in many video applications, e.g., video retrieval. However, an efficient and accurate methodology for annotating videos with camera motion information is still an elusive goal. In our recent work we have investigated the fusion of captured video with a continuous stream of sensor meta-data. For these so-called sensor-rich videos we present a system, called Motch, which precisely partitions a video document into subshots, automatically characterizes the camera motions and provides video subshot browsing based on an interactive, map-based interface. Moreover, the system computes and presents motion type statistics for each video in real time and renders different subshots distinctively on the map synchronously with the video playback.
Guanfeng Wang, Beomjoo Seo, Roger Zimmermann
ACM Multimedia2
2012 An experimental study of video uploading from mobile devices with HTTP streaming
abstract
Mobile video traffic is growing rapidly in networks due to the continuing user adoption of smartphones and tablet computers. While video viewing is now prevalent on such devices, they also easily enable the recording and uploading of videos for quick publishing on popular video sharing websites. Dynamic Adaptive Streaming over HTTP, or DASH, is a media streaming standard that has recently been developed by the Motion Pictures Experts Group (MPEG) and which has gained attention for its ability to enable media players to render videos with high quality under various network conditions. MPEG-DASH has been ratified at the end of 2011 and is now also known as ISO/IEC 23009--1. It is noteworthy that the focus of the initial standard is limited to the efficient server-to-client distribution of videos.
Beomjoo Seo, Roger Zimmermann
MMSys1
2012 Multi-video summary and skim generation of sensor-rich videos in geo-space
abstract
User-generated videos have become increasingly popular in recent years. Due to advances in camera technology it is now very easy and convenient to record videos with mobile devices, such as smartphones. Here we consider an application where users collect and share a large set of videos that are related to a geographic area, say a city. Such a repository can be a great source of information for prospective tourists when they plan to visit a city and would like to get a preview of its main areas. The challenge that we address is how to automatically create a preview video summary from a large set of source videos.
Ying Zhang 0047, Guanfeng Wang, Beomjoo Seo, Roger Zimmermann
MMSys3
2012 Sensor-assisted camera motion analysis and motion estimation improvement for H.264/AVC video encoding
abstract
Camera motion information is one aspect that helps to infer higher-level semantic descriptions in many video applications, e.g., in video retrieval. However, an efficient methodology for annotating camera motion information is still an elusive goal. Here we propose and present a novel and efficient approach for the task of partitioning a video document into sub-shots and characterizing their camera motion. By leveraging location (GPS) and digital compass data, which are available from most current smartphone handsets, we exploit the geographical sensor information to detect transitions between two sub-shots based on the variations of both the camera location and the shooting direction. The advantage of our method lies in its considerable accuracy. Additionally, the computational efficiency of our scheme enables it to be deployed on mobile devices and to process videos while recording. We utilize this capability to show how the HEX motion estimation algorithm in the H.264/AVC encoder can be simplified with the aid of our camera motion information. Our experimental results show that we can reduce the computation of the HEX algorithm by up to 50% while achieving comparable video quality.
Guanfeng Wang, Haiyang Ma, Beomjoo Seo, Roger Zimmermann
NOSSDAV3
2012 Quantitative analysis of visibility determinations for networked virtual environments
Beomjoo Seo, Roger Zimmermann
J. Vis. Commun. Image Represent.1
2011 Keyframe presentation for browsing of user-generated videos on map interfaces
abstract
To present user-generated videos that relate to geographic areas for easy access and browsing it is often natural to use maps as interfaces. A common approach is to place thumbnail images of video keyframes in appropriate locations. Here we consider the challenge of determining which keyframes to select and where to place them on the map. Our proposed technique leverages sensor-collected meta-data which are automatically acquired as a continuous stream together with the video. Our approach is able to detect interesting regions and objects (hotspots) and their distances from the camera in a fully automated way. Meaningful keyframes are adaptively selected based on the popularity of the hotspots. Our experiments show very promising results and demonstrate excellent utility for the users.
Jia Hao 0003, Guanfeng Wang, Beomjoo Seo, Roger Zimmermann
ACM Multimedia3
2011 Sensor-rich video exploration on a map interface
abstract
Result presentations from searches into video repositories is still a challenging problem. Current systems usually display a ranked list that shows the first frame of each video. Users then explore the videos one-by-one. In our recent work we have investigated the fusion of captured video with a continuous stream of sensor meta-data. These so-called sensor-rich videos can conveniently be captured with today's smartphones. Importantly, the recorded sensor-data streams enable processing and result resentation in novel and useful ways.
Beomjoo Seo, Jia Hao 0003, Guanfeng Wang
ACM Multimedia1
2010 An embedded P2P-based positional audio system in virtual environments
abstract
Networked virtual environments are increasingly used for collaboration tasks and other interactive applications. While the graphics in such virtual worlds are usually three-dimensional, interactive 3D voice support is still in its infancy. Here we describe our demonstration system that supports P2P-based positional audio and interactive voice communication with the SecondLife platform.
Beomjoo Seo, Roger Zimmermann, Min Min Htoon, Chung-Dau Wang
ICME1
2006 Edge indexing in a grid for highly dynamic virtual environments
abstract
Newly emerging game--based application systems such as Second Life1 provide 3D virtual environments where multiple users interact with each other in real--time. They are filled with autonomous, mutable virtual content which is continuously augmented by the users. To make the systems highly scalable and dynamically extensible, they are usually built on a client--server based grid subspace division where the virtual worlds are partitioned into manageable sub--worlds. In each sub--world, the user continuously receives relevant geometry updates of moving objects from remotely connected servers and renders them according to her viewpoint, rather than retrieving them from a local storage medium. In such systems, the determination of the set of objects that are visible from a user's viewpoint is one of the primary factors that affect server throughput and scalability. Specifically, performing real--time visibility tests in extremely dynamic virtual environments is a very challenging task as millions of objects and sub-millions of active users are moving and interacting. We recognize that the described challenges are closely related to a spatial database problem, and hence we map the moving geometry objects in the virtual space to a set of multi-dimensional objects in a spatial database while modeling each avatar both as a spatial object and a moving query. Unfortunately, existing spatial indexing methods are unsuitable for this kind of new environments.The main goal of this paper is to present an efficient spatial index structure that minimizes unexpected object popping and supports highly scalable real--time visibility determination. We then uncover many useful properties of this structure and compare the index structure with various spatial indexing methods in terms of query quality, system throughput, and resource utilization. We expect our approach to lay the groundwork for next--generation virtual frameworks that may merge into existing web--based services in the near future.
Beomjoo Seo, Roger Zimmermann
ACM Multimedia1
2005 Efficient disk replacement and data migration algorithms for large disk subsystems
abstract
Random data placement, which is efficient and scalable for large-scale storage systems, has recently emerged as an alternative to traditional data striping. In this report, we study the disk replacement problem (DRP) to find a sequence of disk additions and removals for a storage system, while migrating the data and respecting the following constraints: (1) the data is initially balanced across the existing distributed disk configuration, (2) the data must again be balanced across the new configuration, and (3) the data migration cost must be minimized. In practice, migrating data from old disks to new devices is complicated by the fact that the total number of disks connected to the storage system is often limited by a fixed number of available slots and not all the old and new disks can be connected at the same time. This article presents solutions for both cases where the number of disk slots is either unconstrained or constrained.
Beomjoo Seo, Roger Zimmermann
ACM Trans. Storage1