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Wafaa Abou Moussa

dblp:53/4672 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%
Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
prototyping
0.112006
Notational-based prototyping of mixed interactions · ISMAR 2006
Requirements engineering and software design › model-driven engineering
model-based design
0.112006
Notational-based prototyping of mixed interactions · ISMAR 2006
Virtual and augmented reality
mixed reality
0.012006
Notational-based prototyping of mixed interactions · ISMAR 2006

Methods — techniques the papers use, named apart from their topics

simulation-based prototyping · 0.2notational prototyping · 0.2
YearPublicationVenuePosition
2006 Notational-based prototyping of mixed interactions
abstract
Development of mixed reality systems is almost always following an ad-hoc process. The development cycle often turns out to be highly expensive and time consuming. This paper presents a new prototyping approach: a combination of model-based design and simulation based prototyping.
Wafaa Abou Moussa, Jean-Pierre Jessel, Emmanuel Dubois 0001
ISMAR1