Demo Data from EDBT 2026 / reviewers in the wild / expert
Jeff Siegel
dblp:53/6242
· DBLP profile ↗
5ranked-venue papers
1as first author
0since 2021 · last 2007
0000-0003-4236-3996ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Software engineering, systems software and programming languages · 2Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Games and playful interaction · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 100% | |
| Artificial intelligence
2 papers |
Planning, search and constraint satisfaction · 100% |
Topics — the 2 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Requirements engineering and software design
design patterns |
0.1 | 1 | 2006 | Evaluating pattern catalogs: the computer games experience · ICSE 2006 |
Games and playful interaction › digital gaming
computer games |
0.0 | 1 | 2006 | Evaluating pattern catalogs: the computer games experience · ICSE 2006 |
Methods — techniques the papers use, named apart from their topics
scripting · 0.3metrics · 0.1case study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer 0001, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher |
AAAI | 6 |
| 2007 | ScriptEase: A generative/adaptive programming paradigm for game scripting
Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer 0001, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis |
Sci. Comput. Program. | 7 |
| 2006 | ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer 0001, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher |
AAAI | 6 |
| 2006 | Evaluating pattern catalogs: the computer games experienceabstractPatterns and pattern catalogs (pattern languages) have been proposed as a mechanism for re-use. Traditionally, patterns have been used to foster design re-use, and generative design patterns have been used to achieve both design and code re-use. In theory, a pattern catalog could be created and used to provide re-usable patterns within a project and across a group of related projects. This idea raises a natural question. How can we measure the effectiveness of a pattern catalog or compare the effectiveness of different pattern catalogs? In this paper, we define four metrics that can be used to measure the effectiveness of pattern catalogs. We illustrate these metrics by applying them to a case study that uses a pattern catalog of generative design patterns to generate scripting code for computer games. The metrics are general enough to assess any pattern catalog, independent of application domain or whether the patterns are generative or descriptive. Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer 0001, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro |
ICSE | 7 |
| 2002 | User-Level Remote Data Access in Overlay MetacomputersabstractA practical problem faced by users of metacomputers and computational grids is: If my computation can move from one system to another, how can I ensure that my data will still be available to my computation? Depending on the level of software, technical, and administrative support available, a data grid or a distributed file system would be reasonable solutions. However, it is not always possible (or practical) to have a diverse group of systems administrators agree to adopt a common infrastructure to support remote data access. Yet, having transparent access to any remote data is an important, practical capability. We have developed the Trellis File System (Trellis FS) to allow programs to access data files on any file system and on any host on a network that can be named by a Secure Copy Locator (SCL) or a Uniform Resource Locator (URL). Without requiring any new protocols or infrastructure, Trellis can be used on practically any POSIX-based system on the Internet. Read access, write access, sparse access, local caching of data, prefetching, and authentication are supported. Trellis is implemented as a user-level C library, which mimics the standard stream I/O functions, and is highly portable. Trellis is not a replacement for traditional file systems or data grids; it provides new capabilities by overlaying on top of other file systems, including grid-based file systems. And, by building upon an already-existing infrastructure (i.e., Secure Shell and Secure Copy), Trellis can be used in situations where a suitable data grid or distributed file system does not yet exist. Jeff Siegel, Paul Lu |
CLUSTER | 1 |