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Anthony Young

dblp:53/641 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Wireless sensing and localization · 46% Internet architecture and protocols · 40% Routing and switching · 7%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wireless sensing and localization › sensor network localization
network localizability
0.112005
Network localization in partially localizable networks · INFOCOM 2005
Wireless sensing and localization
network localization
0.112005
Network localization in partially localizable networks · INFOCOM 2005
Internet architecture and protocols › overlay networks
overlay mesh
0.012004
Overlay Mesh Construction Using Interleaved Spanning Trees · INFOCOM 2004
Internet architecture and protocols
overlay networks
0.012004
Overlay Mesh Construction Using Interleaved Spanning Trees · INFOCOM 2004
Graph algorithms and graph theory › spanning tree
minimum spanning tree
0.012004
Overlay Mesh Construction Using Interleaved Spanning Trees · INFOCOM 2004
Graph algorithms and graph theory
spanning tree
0.012004
Overlay Mesh Construction Using Interleaved Spanning Trees · INFOCOM 2004
Routing and switching
geographic routing
0.012005
Network localization in partially localizable networks · INFOCOM 2005
Network measurement and analytics
network coordinate system
0.012005
Network localization in partially localizable networks · INFOCOM 2005
Distributed systems
distributed algorithms
0.012004
Overlay Mesh Construction Using Interleaved Spanning Trees · INFOCOM 2004

Methods — techniques the papers use, named apart from their topics

simulation · 0.1planetlab implementation · 0.1rigidity theory · 0.1
YearPublicationVenuePosition
2005 Network localization in partially localizable networks
abstract
Knowing the positions of the nodes in a network is essential to many next generation pervasive and sensor network functionalities. Although many network localization systems have recently been proposed and evaluated, there has been no systematic study of partially localizable networks, i.e., networks in which there exist nodes whose positions cannot be uniquely determined. There is no existing study which correctly identifies precisely which nodes in a network are uniquely localizable and which are not. This absence of a sufficient uniqueness condition permits the computation of erroneous positions that may in turn lead applications to produce flawed results. In this paper, in addition to demonstrating the relevance of networks that may not be fully localizable, we design the first framework for two dimensional network localization with an efficient component to correctly determine which nodes are localizable and which are not. Implementing this system, we conduct comprehensive evaluations of network localizability, providing guidelines for both network design and deployment. Furthermore, we study an integration of traditional geographic routing with geographic routing over virtual coordinates in the partially localizable network setting. We show that this novel cross-layer integration yields good performance, and argue that such optimizations will be likely be necessary to ensure acceptable application performance in partially localizable networks.
David Kiyoshi Goldenberg, Arvind Krishnamurthy, Wesley C. Maness, Yang Richard Yang, Anthony Young, A. Stephen Morse, Andreas Savvides, Brian D. O. Anderson
INFOCOM5
2004 Overlay Mesh Construction Using Interleaved Spanning Trees
abstract
In this paper we evaluate a method of using interleaved spanning trees to compose a resilient, high performance overlay mesh. Though spanning trees of arbitrary type could be used to construct an overlay mesh, we focus on a distributed algorithm that computes k minimum spanning trees on an arbitrary graph. The principal motivation behind this strategy is to provide applications with a k-redundant, high quality mesh suitable for demanding applications like A/V broadcast, video conferencing, data collection, multi-path routing, and file mirroring/transfer. We elaborate details of k-MST, pointing out advantages and potential problem points of the protocol, and then analyze its performance using a variety of metrics with simulation as well as a functional PlanetLab implementation.
Anthony Young, Arvind Krishnamurthy, Larry L. Peterson, Randy Wang
INFOCOM1