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Dimitar Baronov

dblp:53/7143 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 44% Planning, search and constraint satisfaction · 44% Motion planning and robot control · 13%
Theoretical computer science
1 paper
Information theory · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
information gathering
0.112012
Decision Making for Rapid Information Acquisition in the Reconnaissance of Random Fields · Proc. IEEE 2012
Robotics › Motion planning and robot control › motion planning
motion primitives
0.012012
Decision Making for Rapid Information Acquisition in the Reconnaissance of Random Fields · Proc. IEEE 2012

Methods — techniques the papers use, named apart from their topics

information theory · 0.3differential topology · 0.3
YearPublicationVenuePosition
2012 Decision Making for Rapid Information Acquisition in the Reconnaissance of Random Fields
abstract
In this paper, research into several aspects of robot-enabled reconnaissance of random fields is reported. The work has two major components: the underlying theory of information acquisition in the exploration of unknown fields and the results of experiments on how humans use sensor-equipped robots to perform a simulated reconnaissance exercise. The theoretical framework reported herein extends work on robotic exploration that has been reported by ourselves and others. Several new figures of merit for evaluating exploration strategies are proposed and compared. Using concepts from differential topology and information theory, we develop the theoretical foundation of search strategies aimed at rapid discovery of topological features (locations of critical points and critical level sets) of a priori unknown differentiable fields. The theory enables study of efficient reconnaissance strategies in which the tradeoff between speed and accuracy can be understood. The proposed approach to rapid discovery of topological features has led in a natural way to the creation of parsimonious reconnaissance routines that do not rely on any prior knowledge of the environment. The design of topology-guided search protocols uses a mathematical framework that quantifies the relationship between what is discovered and what remains to be discovered. The quantification rests on an information theory inspired model whose properties allow us to treat search as a problem in optimal information acquisition. A central theme in this approach is that “conservative” and “aggressive” search strategies can be precisely defined, and search decisions regarding “exploration” versus “exploitation” choices are informed by the rate at which the information metric is changing. The paper goes on to describe a computer game that has been designed to simulate reconnaissance of unknown fields. Players carry out reconnaissance missions by choosing sequences of motion primitives from two families of control laws that enable mobile robots to either ascend/descend in gradient directions of the field or to map contours of constant field value. The strategies that emerge from the choices of motion sequences are classified in terms of the speed with which information is acquired, the fidelity with which the acquired information represents the entire field, and the extent to which all critical level sets have been approximated. The game thus records each player's performance in acquiring information about both the topology and geometry of the unknown fields that have been randomly generated.
Dimitar Baronov, John Baillieul
Proc. IEEE1