EDBT 2026 Demo / reviewers in the wild / expert
Donald Urquhart
dblp:53/7703 · also Donald J. Urquhart
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 78% Virtual and augmented reality · 22% | |
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › focus+context visualization
distortion-oriented views |
0.2 | 2 | 2010 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · VR 2010 Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Interaction techniques and input › mobile interaction
mobile mixed reality |
0.1 | 2 | 2010 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · VR 2010 Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Virtual and augmented reality
mixed reality |
0.1 | 1 | 2009 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Visualization and visual analytics
spatial visualization |
0.1 | 1 | 2009 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Interaction techniques and input
mobile interaction |
0.0 | 1 | 2009 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality · ISMAR 2009 |
Methods — techniques the papers use, named apart from their topics
iterative design · 0.4user feedback · 0.2informal user feedback · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed realityabstractMost of today's mobile internet devices contain facilities to display maps of the user's surroundings with points of interest embedded into the map. Other researchers have already explored complementary, egocentric visualizations of these points of interest using mobile mixed reality. Being able to perceive the point of interest in detail within the user's current context is desirable, however, it is challenging to display off-screen or occluded points of interest. We have designed and implemented space-distorting visualizations to address these situations. While this class of visualizations has been extensively studied in information visualization, we are not aware of any attempts to apply them to augmented or mixed reality. Based on the informal user feedback that we have gathered, we have performed several iterations on our visualizations. We hope that our initial results can inspire other researchers to also investigate space-distorting visualizations for mixed and augmented reality. Christian Sandor, Arindam Dey 0001, Andrew Cunningham, Sebastien Barbier, Ulrich Eck, Donald Urquhart, Michael R. Marner, Graeme Jarvis, Sang Rhee |
VR | 6 |
| 2009 | Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed realityabstractThroughout the last decade, mobile information browsing has become a widely-adopted practice. Most of today's mobile Internet devices contain facilities to display maps of the user's surroundings with points of interest embedded into the map. Other researchers have already explored complementary, egocentric visualizations of these points of interest using mobile mixed reality. However, it is challenging to display off-screen or occluded points of interest. We have designed and implemented space-distorting visualizations to address these situations. Based on the informal user feedback that we have gathered, we have performed several iterations on our visualizations. We hope that our initial results can inspire other researchers to also investigate space-distorting visualizations for mixed and augmented reality. Christian Sandor, Andrew Cunningham, Ulrich Eck, Donald Urquhart, Graeme Jarvis, Arindam Dey 0001, Sebastien Barbier, Michael R. Marner, Sang Rhee |
ISMAR | 4 |